Difference between revisions of "OOC: Attributes"

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=Attributes=
 
=Attributes=
 
Please find below details of each of the attributes used in the game system and information about what they represent and the effect they will have in the game. Note that some game mechanic details are left intentionally vague.
 
Please find below details of each of the attributes used in the game system and information about what they represent and the effect they will have in the game. Note that some game mechanic details are left intentionally vague.
 
  
 
==Primarch Attributes==
 
==Primarch Attributes==
 
Primarch attributes are mainly used to provide your Legion with flexibility and boosts when required. Either through careful Strategic planning, Personal Might, Psychic Prowess or their influence with other Factions.
 
Primarch attributes are mainly used to provide your Legion with flexibility and boosts when required. Either through careful Strategic planning, Personal Might, Psychic Prowess or their influence with other Factions.
 
 
===Strategic Planning===
 
===Strategic Planning===
 
Your Primarch can lend their considerable strategic oversight to aid the Legion in a chosen area. Every turn you may pick Tactics, Espionage or Supply Rate to gain a bonus. Higher levels of Strategic planning allows you to pick an additional bonuses (you cannot pick the same bonus twice).
 
Your Primarch can lend their considerable strategic oversight to aid the Legion in a chosen area. Every turn you may pick Tactics, Espionage or Supply Rate to gain a bonus. Higher levels of Strategic planning allows you to pick an additional bonuses (you cannot pick the same bonus twice).
 
 
===Martial Prowess===  
 
===Martial Prowess===  
 
This is your Primarchs personal combat abilities. The game will feature locations which not battlegrounds but smaller crucial moments of a campaign where the Primarch would personally be taking on powerful individuals. This Attribute is used in these circumstances.
 
This is your Primarchs personal combat abilities. The game will feature locations which not battlegrounds but smaller crucial moments of a campaign where the Primarch would personally be taking on powerful individuals. This Attribute is used in these circumstances.
 
 
===Statecraft===  
 
===Statecraft===  
 
Your Primarchs ability to develop his Legions domain and his influence over other Imperial factions. Every turn you may pick an Influence or Homeworld attribute to try to increase by one rank. This is a random chance determined by a dice roll, the higher the value of the attribute you are increasing the more likely to fail. Higher levels of Statecraft give you additional chances if a roll failed.
 
Your Primarchs ability to develop his Legions domain and his influence over other Imperial factions. Every turn you may pick an Influence or Homeworld attribute to try to increase by one rank. This is a random chance determined by a dice roll, the higher the value of the attribute you are increasing the more likely to fail. Higher levels of Statecraft give you additional chances if a roll failed.
 
 
===Psychic Potential===  
 
===Psychic Potential===  
 
Lower ranks of Psychic potential may cover things such as a Sixth Sense, Telepathy, Enhanced natural aptitude or some other abilities which would have limited impact on a battlefield. At Higher Ranks the Primarch can instead choice to add a bonus to Aggression or Mitigation by utilizing powerful Psychic attacks or Kine Shields to assist their Legion in Battle. If in a individual encounter this will be a bonus to Personal Combat.
 
Lower ranks of Psychic potential may cover things such as a Sixth Sense, Telepathy, Enhanced natural aptitude or some other abilities which would have limited impact on a battlefield. At Higher Ranks the Primarch can instead choice to add a bonus to Aggression or Mitigation by utilizing powerful Psychic attacks or Kine Shields to assist their Legion in Battle. If in a individual encounter this will be a bonus to Personal Combat.
 
 
===Lords of Terra Influence===  
 
===Lords of Terra Influence===  
 
How much influence your Primarch has secured with Terra and it’s domains. Spending influence here usually provides additional fast intelligence, usually via the large contingent of Rogue Traders which Terra keeps under Charter, other uses may arise as the game progresses. For Each Rank of Lords of Terra Influence your Primarch you will earn that many Imperial Credits each turn which can be spent on different things throughout the game.
 
How much influence your Primarch has secured with Terra and it’s domains. Spending influence here usually provides additional fast intelligence, usually via the large contingent of Rogue Traders which Terra keeps under Charter, other uses may arise as the game progresses. For Each Rank of Lords of Terra Influence your Primarch you will earn that many Imperial Credits each turn which can be spent on different things throughout the game.
 
 
===Imperial Army Influence===
 
===Imperial Army Influence===
 
This influence shows the loyalty you command within the Regiments and Navies of the Imperial army. This can be used in special occasions to Permanently boost Legion combat abilities as forces swear to your Primarch but more often the Army is deployed to provide additional resources and firepower when needed. For Each rank of Imperial Army Influence with your Primarch you will earn that many Army Commissions per turn which can be spent on different things throughout the game.
 
This influence shows the loyalty you command within the Regiments and Navies of the Imperial army. This can be used in special occasions to Permanently boost Legion combat abilities as forces swear to your Primarch but more often the Army is deployed to provide additional resources and firepower when needed. For Each rank of Imperial Army Influence with your Primarch you will earn that many Army Commissions per turn which can be spent on different things throughout the game.
 
 
 
===Mechanicus Influence===
 
===Mechanicus Influence===
 
Your Primarchs influence with the Cult Mechanicus whom provide the fast amount of equipment required for keep the massive Imperial armadas moving forward. Mechanicus influence is very important for the Supply Rate of a Legion avoiding bottlenecks. For Each point of Mechanicus Influence with your Primarch you will earn that many Mechanicus Cogitators per turn which can be spent on different things throughout the game.
 
Your Primarchs influence with the Cult Mechanicus whom provide the fast amount of equipment required for keep the massive Imperial armadas moving forward. Mechanicus influence is very important for the Supply Rate of a Legion avoiding bottlenecks. For Each point of Mechanicus Influence with your Primarch you will earn that many Mechanicus Cogitators per turn which can be spent on different things throughout the game.

Revision as of 13:30, 26 January 2018

Attributes

Please find below details of each of the attributes used in the game system and information about what they represent and the effect they will have in the game. Note that some game mechanic details are left intentionally vague.

Primarch Attributes

Primarch attributes are mainly used to provide your Legion with flexibility and boosts when required. Either through careful Strategic planning, Personal Might, Psychic Prowess or their influence with other Factions.

Strategic Planning

Your Primarch can lend their considerable strategic oversight to aid the Legion in a chosen area. Every turn you may pick Tactics, Espionage or Supply Rate to gain a bonus. Higher levels of Strategic planning allows you to pick an additional bonuses (you cannot pick the same bonus twice).

Martial Prowess

This is your Primarchs personal combat abilities. The game will feature locations which not battlegrounds but smaller crucial moments of a campaign where the Primarch would personally be taking on powerful individuals. This Attribute is used in these circumstances.

Statecraft

Your Primarchs ability to develop his Legions domain and his influence over other Imperial factions. Every turn you may pick an Influence or Homeworld attribute to try to increase by one rank. This is a random chance determined by a dice roll, the higher the value of the attribute you are increasing the more likely to fail. Higher levels of Statecraft give you additional chances if a roll failed.

Psychic Potential

Lower ranks of Psychic potential may cover things such as a Sixth Sense, Telepathy, Enhanced natural aptitude or some other abilities which would have limited impact on a battlefield. At Higher Ranks the Primarch can instead choice to add a bonus to Aggression or Mitigation by utilizing powerful Psychic attacks or Kine Shields to assist their Legion in Battle. If in a individual encounter this will be a bonus to Personal Combat.

Lords of Terra Influence

How much influence your Primarch has secured with Terra and it’s domains. Spending influence here usually provides additional fast intelligence, usually via the large contingent of Rogue Traders which Terra keeps under Charter, other uses may arise as the game progresses. For Each Rank of Lords of Terra Influence your Primarch you will earn that many Imperial Credits each turn which can be spent on different things throughout the game.

Imperial Army Influence

This influence shows the loyalty you command within the Regiments and Navies of the Imperial army. This can be used in special occasions to Permanently boost Legion combat abilities as forces swear to your Primarch but more often the Army is deployed to provide additional resources and firepower when needed. For Each rank of Imperial Army Influence with your Primarch you will earn that many Army Commissions per turn which can be spent on different things throughout the game.

Mechanicus Influence

Your Primarchs influence with the Cult Mechanicus whom provide the fast amount of equipment required for keep the massive Imperial armadas moving forward. Mechanicus influence is very important for the Supply Rate of a Legion avoiding bottlenecks. For Each point of Mechanicus Influence with your Primarch you will earn that many Mechanicus Cogitators per turn which can be spent on different things throughout the game.