Nemea

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This article relates to:
LEGION
III
Star Lions
[[Star Lions|Main Article]]|

Nemea is the Homeworld of the Star Lions

Pre Compliance

It is theorised that Nemea was once a thriving Terran agri colony during the Dark Ages but at some point it was rocked by a psychic apocalypse which collapsed society to a mostly feudal level and radically destabilised the Ecosystem. its is theorised that a [OBSIDIAN CLEARENCE REQUIRED] which in turn means the planet may owe its very existence to the strange beasts.

Its the years before the Primarch petty kings ruled Nemea, roving their territories in crude vehicle convoys between the various farms and basic factorums they considered their "Turf". The Ancient city of Thundara stood apart, home to unknowable terrors as well as potential fortunes in Archeotech for those lucky few to return from expeditions but utterly untameable by the hand of man.

Much of Nemea is barren, hardy scrubs, burnt out scrap and bones are the only thing to be found there. However some areas are more habitable than others, particularly areas called Growing zones which by some artifice of the ancients are hyper fertile and provide huge crop yields. These vary greatly in size from a single field to vast savannahs and are hotly contested by the warlords, though they are too valuable to risk in direct conflict and so it is the towns that always grow up nearby that saw most warfare.

Thundara and the Gargoyle Order

The Castes of the Gargoyle Order
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The ancient city of Thundara was the home of the first colonists and the source of the theorised [OBSIDIAN CLEARENCE REQUIRED] which brought down the original civilisation of Nemea during old night. Its spires still stand in this modern era due to the STC miracles wrought during its construction and the odd stasis which affects large parts of the city.

Before the Primarchs rise it was a warp haunted ruin, still strewn with marvels of another age but the nightmarish denizens, time dilations and threat of suddenly activating ancient systems making it preposterously dangerous for the techno barbarians of the planet to plunder. Not that many desperate individuals did not try before the rise of the Gargoyles, with them warding the perimeter attempts slowed but never entirely stopped.

The creatures which infested the ruin were a menagerie of Warp xenos known to Imperium like Psychneuein, Wemics and the odd Shrike alongside numerous other unknowable beasts and nighthaunts. The presence of these Xenos likely also accounts for the odd temporal fluxes that plagued the city, time becoming frozen over broad stretches of the city or long dead devices suddenly leaping back into life with seemingly malicious intent.

Thundara was watched over by an order of guardians known as the Gargoyles for their unstinting watch over the city. They were formed of three castes, the Sentinels who guarded the city itself, the Servants who acted as a logistical arm and the Seekers who moved amongst the other peoples of the planet. All castes often wore elaborate masks to hide their faces in the thought that this helped keep the monsters from knowing their souls though this was most prominent amongst the Sentinel caste or particularly dramatic Seekers.

Post Compliance

With Thundara purged of malign warp xenos it has largely been turned to the use of the Star Lions, not exactly a fortress monastery their many holdings are dispersed around the city between the Gargoyle wall (Raised by the Order) and the Lion wall (Raised by the Primarch). Inside the Lion Wall there are various memorials to the Primarch, Order and Legion whilst the Sisters of Silence maintain a small nunnery over the site of the [OBSIDIAN CLEARENCE REQUIRED] just in case and to help manage their business in the Sector.

Much of Nemea remains the same as it was under the Warlords save that they now pledge allegiance to Linnaeus and the Imperium. A Program of improvement instituted by the Order/Legion Servants has sent roads and later magrails across the plains however and with a central authority designing things the settlements, growing zones and factorums are now considerably more efficient.

With a growing population and a Legion to support plans are afoot for a series of arcologies to house workers and give more land over to both Agriculture and manufacture.

Nemean Lions

The Lions of Nemea are a Feliform native to the planet with unusual abilities relating to [OBSIDIAN CLEARENCE NEEDED] these remarkable beasts.

It is unknown how this unique mutation occurred or whether it may have been deliberate, the ancient settlers of Nemea were certainly skilled in gene modification. No current Mechanicum Magi have been able to discern how it may have been done or replicate the results though and Nemean Lions born elsewhere are much less potent in their abilities if any manifest at all. With their close relation and significance to the Legion experimentation has been somewhat limited though.

Seekers of the old Gargoyle order long ago learned how to bond with Nemean Lion cubs and passed this down through the millenia. It is a procedure shrouded in mystery and not without risk but having a Nemean Lion as a companion is no small reward! The practice is continued in the Legion with Gargoyles and officers often undertaking the bond trials and returning with a Lion companion of their own.

Many of these Lions see active combat alongside their Partners and often bear the scars and bionics to show it, indeed some ancient beasts are more machine than lion at this point but as long as it lives it will continue to serve alongside its master.