Difference between revisions of "OOC: Turn Structure & Orders"

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(Orders)
(Orders)
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The available orders as well as the common parameters are listed below.
 
The available orders as well as the common parameters are listed below.
  
==WARP JUMP [Region or Warzone]==
+
===WARP JUMP [Region or Warzone]===
 
The Fleet moves from its current Location to any Region or Warzone on the Game Map. At the beginning of the Game Warp Travel is more safe and Reliable so Fleets are not restricted in their movement. This is not likely to remain the case as the Campaign continues so be wary of the fickle tides of the Warp.
 
The Fleet moves from its current Location to any Region or Warzone on the Game Map. At the beginning of the Game Warp Travel is more safe and Reliable so Fleets are not restricted in their movement. This is not likely to remain the case as the Campaign continues so be wary of the fickle tides of the Warp.
==MOVE [Location]==  
+
===MOVE [Location]===  
 
This moves your Fleet to a specific Location within a Region or Warzone. This action is used when you wish to move to Location with a Non-Aggressive approach. Such as a friendly Location or as a Diplomatic greeting.  
 
This moves your Fleet to a specific Location within a Region or Warzone. This action is used when you wish to move to Location with a Non-Aggressive approach. Such as a friendly Location or as a Diplomatic greeting.  
==ASSAULT [Location/Fleet]==  
+
===ASSAULT [Location/Fleet]===
 
The Legion must be in the same Region or Warzone of the target Location or Fleet, it then moves to that Location in order to attempt conquest. Most Locations will be Entire Planets or other Large Battlefields which will require a large-scale campaign that could last several months. Alternatively there will some locations which are a much smaller scale and require direct intervention by your Primarch or Special Characters.  
 
The Legion must be in the same Region or Warzone of the target Location or Fleet, it then moves to that Location in order to attempt conquest. Most Locations will be Entire Planets or other Large Battlefields which will require a large-scale campaign that could last several months. Alternatively there will some locations which are a much smaller scale and require direct intervention by your Primarch or Special Characters.  
 
Combat Results are calculated at the end of the Turn so be wary of your plans going wrong if the enemy holds off your Legion during your attack. <br>
 
Combat Results are calculated at the end of the Turn so be wary of your plans going wrong if the enemy holds off your Legion during your attack. <br>
 
'''Multiple Legion Fleets complement each other well in the Same Location and work without Penalty. However multiple Fleets from the Same Legion will have diminishing effect. Each Fleet of the same Legion after the first assaulting the same Location will suffer a 50% penalty to effectiveness due to Logistical and practical limitations. (And Game Balance)'''
 
'''Multiple Legion Fleets complement each other well in the Same Location and work without Penalty. However multiple Fleets from the Same Legion will have diminishing effect. Each Fleet of the same Legion after the first assaulting the same Location will suffer a 50% penalty to effectiveness due to Logistical and practical limitations. (And Game Balance)'''
==SCOUT [Location]==  
+
===SCOUT [Location]===  
 
The Fleet will utilize various methods to acquire more intelligence within a Location. Scout must be performed on a Location in the same Region or Warzone as the Fleet. This will provide useful information about a location and allows the Legion to make informed decisions of how to proceed. The Legion will also learn the ranks of some of the Locations Tactical attributes with bonuses based on Legion Espionage. The Attribute of Highest Rank will always be revealed first as this will be the most prominent piece of Tactical information.   
 
The Fleet will utilize various methods to acquire more intelligence within a Location. Scout must be performed on a Location in the same Region or Warzone as the Fleet. This will provide useful information about a location and allows the Legion to make informed decisions of how to proceed. The Legion will also learn the ranks of some of the Locations Tactical attributes with bonuses based on Legion Espionage. The Attribute of Highest Rank will always be revealed first as this will be the most prominent piece of Tactical information.   
 
Scouting reports are returned during the Resolution Phase.
 
Scouting reports are returned during the Resolution Phase.
==MUSTER==  
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===MUSTER===  
 
The Muster Order is used to regroup after particularly heavy losses when the normal Supply Rate is not sufficient. Strength is recovered as normal at the end of the turn using the Fleets Supply Rate, however instead of the multiplier being x2 this is increased to x10 as all resources are devoted to restocking, re-arming and training. So a Fleet that would normally restore 8% Strength would instead restore 40%.
 
The Muster Order is used to regroup after particularly heavy losses when the normal Supply Rate is not sufficient. Strength is recovered as normal at the end of the turn using the Fleets Supply Rate, however instead of the multiplier being x2 this is increased to x10 as all resources are devoted to restocking, re-arming and training. So a Fleet that would normally restore 8% Strength would instead restore 40%.
==FORTIFY [Location]==  
+
===FORTIFY [Location]===  
 
The Legion Fleet entrenched itself at it’s Locations. Using whatever resources it can find to Fortify its position and defend itself. A Location which has been Fortified one or more times gains 1 Rank in the Fortification Attribute during the Resolution Phase.. Depending on Location Influence may be spent to increase fortification rate. Ranks are lost if a Legion leaves.                                                                Locations may be Fortified over multiple turns. NOTE: Legion Homeworlds can benefit from this order but these are not enduring works so do not contribute to Legion Total Power.  
 
The Legion Fleet entrenched itself at it’s Locations. Using whatever resources it can find to Fortify its position and defend itself. A Location which has been Fortified one or more times gains 1 Rank in the Fortification Attribute during the Resolution Phase.. Depending on Location Influence may be spent to increase fortification rate. Ranks are lost if a Legion leaves.                                                                Locations may be Fortified over multiple turns. NOTE: Legion Homeworlds can benefit from this order but these are not enduring works so do not contribute to Legion Total Power.  
==REDEPLOY [Fleet Type]==  
+
===REDEPLOY [Fleet Type]===  
 
Use this order to change an Active Fleet to a Passive Fleet and Vice Versa or to Change the type of Passive Fleet. NOTE IF YOU SELECT THE “CHANGE STATUS” ORDER THIS IS THE ONLY ORDER YOU CAN PERFORM WITH THAT FLEET.  Re-Organizing an entire Fleet is a huge effort and as such this is the only action that Fleet can take. The next turn it will be performing its role by either giving Passive Bonuses or by Re-appearing on the Map at your Homeworld at 100% Strength.
 
Use this order to change an Active Fleet to a Passive Fleet and Vice Versa or to Change the type of Passive Fleet. NOTE IF YOU SELECT THE “CHANGE STATUS” ORDER THIS IS THE ONLY ORDER YOU CAN PERFORM WITH THAT FLEET.  Re-Organizing an entire Fleet is a huge effort and as such this is the only action that Fleet can take. The next turn it will be performing its role by either giving Passive Bonuses or by Re-appearing on the Map at your Homeworld at 100% Strength.

Revision as of 13:04, 29 January 2018

Turn Structure

Acting as your Legion Primarch you submit Legion Instructions to the GM who will then update the game with what your Legion is doing and what it has accomplished. Legion Instructions are comprised of; Orders for each Fleet as well as other undertakings by the Legion such as Statesman rolls or instructions for Passive Fleets.

This is procedure is broken into 2 phases the Orders Phase and Resolution Phase. The Orders Phase is where the Players examine the map, discuss with fellow players their plans and ideas as well as anything they have learned they wish to share. They then Submit their Legion Instructions to the GM. The Resolution Phase is when the GM will take all the Instructions and carry out the Legions actions and Report back on what has happened and update the Map accordingly. All Scouting, and Combat Results are calculated in this Phase so bear that in mind when submitting orders.

Each Active Fleet may be given 2 Orders from the list below. These are carried out sequentially and represent what actions the Fleet is doing in a Turn. A Turn is considered to Last approximately 6 Terran Months. Spending Influence currency may provide additional Orders over the normal 2.

Passive Fleets require no orders. They continue on their Passive assignment as long as they are in that Status. Garrison and Discovery Fleets can be given additional guidelines as detailed in the Fleet Rules. If you want to change the Passive Fleet to a different Passive Fleet or to an Active Fleet you need to submit a Redeploy order for the Fleet. It will do nothing for that turn as it is re-organised and then it will be able to perform as the new Status in the Next turn. If changing from Passive to Active the Fleet will be placed on the Map at your Legion Homeworld.

Orders can also include optional Notes which describe how or why you are doing certain actions. The purpose is to Provide more flavour to the order, pursue a certain objective or apply a slight modifier to how your Legion behaves such as being more or less aggressive or cautious.

Orders

Orders are the Crux of the game and how your Active Fleets perform their duties. Each Active Fleet may select any 2 Orders from the list below. A Passive Fleet can only Select the Redeploy order. A Legion can perform the same order twice in a turn, bear in mind Fortify and Muster orders The available orders as well as the common parameters are listed below.

WARP JUMP [Region or Warzone]

The Fleet moves from its current Location to any Region or Warzone on the Game Map. At the beginning of the Game Warp Travel is more safe and Reliable so Fleets are not restricted in their movement. This is not likely to remain the case as the Campaign continues so be wary of the fickle tides of the Warp.

MOVE [Location]

This moves your Fleet to a specific Location within a Region or Warzone. This action is used when you wish to move to Location with a Non-Aggressive approach. Such as a friendly Location or as a Diplomatic greeting.

ASSAULT [Location/Fleet]

The Legion must be in the same Region or Warzone of the target Location or Fleet, it then moves to that Location in order to attempt conquest. Most Locations will be Entire Planets or other Large Battlefields which will require a large-scale campaign that could last several months. Alternatively there will some locations which are a much smaller scale and require direct intervention by your Primarch or Special Characters. Combat Results are calculated at the end of the Turn so be wary of your plans going wrong if the enemy holds off your Legion during your attack.
Multiple Legion Fleets complement each other well in the Same Location and work without Penalty. However multiple Fleets from the Same Legion will have diminishing effect. Each Fleet of the same Legion after the first assaulting the same Location will suffer a 50% penalty to effectiveness due to Logistical and practical limitations. (And Game Balance)

SCOUT [Location]

The Fleet will utilize various methods to acquire more intelligence within a Location. Scout must be performed on a Location in the same Region or Warzone as the Fleet. This will provide useful information about a location and allows the Legion to make informed decisions of how to proceed. The Legion will also learn the ranks of some of the Locations Tactical attributes with bonuses based on Legion Espionage. The Attribute of Highest Rank will always be revealed first as this will be the most prominent piece of Tactical information. Scouting reports are returned during the Resolution Phase.

MUSTER

The Muster Order is used to regroup after particularly heavy losses when the normal Supply Rate is not sufficient. Strength is recovered as normal at the end of the turn using the Fleets Supply Rate, however instead of the multiplier being x2 this is increased to x10 as all resources are devoted to restocking, re-arming and training. So a Fleet that would normally restore 8% Strength would instead restore 40%.

FORTIFY [Location]

The Legion Fleet entrenched itself at it’s Locations. Using whatever resources it can find to Fortify its position and defend itself. A Location which has been Fortified one or more times gains 1 Rank in the Fortification Attribute during the Resolution Phase.. Depending on Location Influence may be spent to increase fortification rate. Ranks are lost if a Legion leaves. Locations may be Fortified over multiple turns. NOTE: Legion Homeworlds can benefit from this order but these are not enduring works so do not contribute to Legion Total Power.

REDEPLOY [Fleet Type]

Use this order to change an Active Fleet to a Passive Fleet and Vice Versa or to Change the type of Passive Fleet. NOTE IF YOU SELECT THE “CHANGE STATUS” ORDER THIS IS THE ONLY ORDER YOU CAN PERFORM WITH THAT FLEET. Re-Organizing an entire Fleet is a huge effort and as such this is the only action that Fleet can take. The next turn it will be performing its role by either giving Passive Bonuses or by Re-appearing on the Map at your Homeworld at 100% Strength.