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		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=828</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=828"/>
				<updated>2018-07-30T08:58:47Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* The Relief of Attica */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Tom_Marine.jpg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause &amp;lt;br&amp;gt; The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies= Cybernetic enhancement &amp;lt;br&amp;gt;Heavy use of robots &amp;lt;br&amp;gt; Night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a Legion of warrior monks believing in Self sacrifice, often giving up their own lives to protect others.  The Legion makes great use of Robots and Bionics due to their friendly relations with the Mechanicum.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg&lt;br /&gt;
|Text=Harbingers Legion Symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Johannes Gause]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Mortarch.jpg&lt;br /&gt;
|Text=Johannes Gause&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is a tall and gaunt Primarch.  Whilst he can be stern and given to occasional bouts of brooding, he is a fierce warrior and a loyal friend.  He generally takes to the field wearing a suit of master crafted armour gifted to him by the Adetus Mechanicus and wielding a power sword recovered from the ruins of his homeworld named Callandor.&lt;br /&gt;
&lt;br /&gt;
In his early life he was raised in the tradition of the Harbinger monks, believing in self sacrifice and putting others first.  His first great achievement was driving back the hordes of phaged from his home planet with a device discovered in the ruins covering Phobetor, allowing humans respite from the horror for the first time in centuries.  Due to his apparent immortal nature, the inhabitants took to referring to him as the Mortarch, meaning the Undying, and he became the head of the religious order on his homeworld.  Since rejoining the Imperium he has officially renounced this title and position, but is still commonly called this by his Legionnes and the people of Phobetor.&lt;br /&gt;
&lt;br /&gt;
Early in the Great Crusade the Harbingers rescued the Forge World of Attica from certain destruction at the hands of a large Ork Wargh, and ever since then Johannes has enjoyed excellent relations with the Mechanicum, with them supplying his Legion with large numbers of robots and bionics.&lt;br /&gt;
&lt;br /&gt;
Johannes is a Psyker and encourages the research of Psychic powers within his Legion, with all those capable of using these powers transferred into the Speakers of the dead for further training.  The main strength of his Legion appears to lie in the direction of Telepathy.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The Harbingers Geneseed is very stable with no mutations to speak off.  The only noticeable side effect is to greatly enhanced a Marines abilities in low-light or darkness, beyond even that of a normal Astartes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battle=&lt;br /&gt;
==The Relief of Attica==&lt;br /&gt;
&lt;br /&gt;
Early on in the crusading history of the Harbingers, one of their attached explorator vessels stumbled across a derelict vessel in orbit of a world that had clearly been ravaged by recent heavy fighting.  Upon boarding the vessel it was discovered to be a system defence monitor for the planet below, which appeared to be a colony of the Mechanicum.  The Harbingers contacted the Priests of Mars, but they had no record of any Forge-worlds in the vicinity and urged Johannes to investigate further.&lt;br /&gt;
&lt;br /&gt;
After weeks or searching the data-banks of the ship, fragmentary records were discovered of a system several light years away by the name of Attica.  It seemed to have been fighting a war against an Ork Wargh! for the better part of two centuries, and from what could be gleaned they appeared to be slowly losing.  As soon as the location of the beleaguered planet was established, the fleet jumped into the warp and made all hast to Attica.&lt;br /&gt;
&lt;br /&gt;
Translating into the system it was not long before the fleet was set upon by wave after wave of ramshackle Ork ships.  Easily driving off the initial assaults, the Harbingers were able to make contact with the tech-priests.  They informed the Astartes of their dire situation.  The last of their vessels had been destroyed, and a group Blood Axe Kommandos had managed to sabotage their orbital defences.  Had it not been for the arrival of the Expeditionary fleet, the planet would have been lost for sure.&lt;br /&gt;
&lt;br /&gt;
This information confused Johannes, the Ork fleet didn&amp;#039;t seem especially dangerous.  It turned out this was due to the fact the main Ork fleet had been temporarily drawn away with the very last of the local ships, and was even now racing back to engage the newly discovered threat of the Imperial armada.  Whilst the main Ork warfleet was to big for the Expeditionary fleet to handle on its own, with the addition of the planetary defences, it should be able to prevail, therefore what was needed was time for the repairs to be completed.&lt;br /&gt;
&lt;br /&gt;
Whilst the two forces clashed in space above the besieged world, Johannes led his legion to the planet below and deployed them around the Mechanicum servants desperately repairing the giant defence lasers and orbital missiles, knowing that the cunning Ork Warlord would be forced to meet them in battle there.  Several smaller companies were also dispatched to a number of highly populated hives.&lt;br /&gt;
&lt;br /&gt;
The fighting raged for a full week.  Scores of warships on both sides were destroyed, thousands of marines and Imperial army soldiers were slain, even the mighty Flagship of the Harbingers &amp;quot;Aegis Of Mankind&amp;quot; took so much damage she would spend the next three years being refitted.  At the climax of the battle, Johannes meet the Ork Warlord in single combat, for six hours the two mighty Paragons of their races traded blows, until finally Johannes managed to strike the Ork&amp;#039;s head from his shoulders with a mighty swipe of his sword Callandor.&lt;br /&gt;
&lt;br /&gt;
Shortly after this the great weapons batteries began spitting fire and lightning into the sky, and the Ork fleet which had been on the verge of victory was totally destroyed.  It would take many more years until the last of the Orks were finally destroyed, but the threat of annihilation of the Forge-World had passed.  Both the Harbingers&amp;#039; fleet and manpower was heavily depleted, and of the detached companies, only a handful of Astartes had survived, but Attica was to swear eternal friendship to the Legion, and many Marines who might otherwise have died were saved by cybernetics from the tech-priests.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Johannes Gause]]  The Mortarch&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eckehard Schoenberg]]  Steward of the Dead&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=741</id>
		<title>Legion XV: Lore Wardens</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=741"/>
				<updated>2018-04-16T13:36:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Exemplary Battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Lore_Warden_Marine.png &lt;br /&gt;
|Numeration= XV&lt;br /&gt;
|Primogenitor= [[Aristarchus]]&lt;br /&gt;
|Cognomen= Bringers of the Storm &lt;br /&gt;
|Observed Strategic Tendencies= Highly aggressive attack patterns, heavy usage of Psykers&lt;br /&gt;
|Noteworthy Domains = [[Gidemos]]&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Bronze with black edgings&lt;br /&gt;
|Quote= “These “enemies” are so far beneath, us can the Astra Militarium not even deal with scum like this”  &amp;lt;br&amp;gt;  -Attributed to Captain Galen &amp;lt;br&amp;gt; at the Battle of Phelon V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 15th legion is heavily psychic, deploying squads of linked psykers known as Magisses into combat.  Even though they are average in size for a legion, they tend to be better equipped than most and base their tactics on aggression rather than being overly cautious.  &lt;br /&gt;
They do not work well with unmodified humans seeing them as below them almost to the point of being a separate species.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Terra ==&lt;br /&gt;
&lt;br /&gt;
The 15th legion was formed from the remnants of the warlord forces of the North Afrik Conclaves, after the Emperor had lead the Thunder Warriors through their lands as part of the Unification Wars.  Initially there were some problems due to the forces being drawn from a variety of forces, many of which had spent millennia fighting each other, but these were quashed with the introduction of the geneseed from Aristarchus.  The Legion quickly gained a reputation of being powerful on the attack, winning several campaigns rapidly where the opposition were in strong defensive fortifications.  This was assisted by the development of a high number of Psykers within the legion.&lt;br /&gt;
&lt;br /&gt;
== Early Concerns ==&lt;br /&gt;
&lt;br /&gt;
Despite the initial successes of The Bringers of the Storm, there were issues raised by the Generals of the Imperial Army, in that there were increased losses amongst their troops compared to projections.  When this was raised to the commanders of the legion, they responded that they were warriors not baby sitters, and if the Imperial Army could not cope in the field they could go garrison what had already been won by the Astartes.&lt;br /&gt;
&lt;br /&gt;
After these complaints, whether taken seriously or not, the 15th found themselves rapidly deployed off world and working in concert with Mechanicum forces rather than Army where possible.&lt;br /&gt;
&lt;br /&gt;
== Aristarchus and Gidemos ==&lt;br /&gt;
&lt;br /&gt;
When Gidemos was discovered by Rogue Traders, they were surprised to drop out of the warp and have ships bearing the markings of the Bearers of the Storm revert to real space simultaneously.  They sent messages to them to “Stay back this meeting is not for your eyes.”  Even more disconcerting was that no communications were logged on the ships cogitators, so they hung back and the ships of the Bearers of the Storm headed down to the planet to make first contact.&lt;br /&gt;
&lt;br /&gt;
From this meeting Aristarchus made the changes to the legion which have stood to this day, with the formation of the Magisses and the change of the legions name to Lore Wardens.&lt;br /&gt;
With Aristarchus at their head the Lore Wardens have pushed to the front of the Crusade driving back the superstition and darkness of the long night.  Despite rapidly bringing worlds to compliance there have been questions raised by Garrisoning forces that the legion pushes on too quickly, in most cases the exception appears to be those worlds with collections of knowledge or rumours of a STC finding.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The 15th mostly follow the standard layout of a legion, with a firm command and control structure.  This is assisted by communications passing down both technological and psychic methods, providing redundancies against most forms of jamming and other communication breakdowns.&lt;br /&gt;
The main exception to the standard layout is the Magisses squads.  These are made up of linked psykers, who work together on the battlefield in a manner dependent on their designation. Some working alongside devastator squads to provide long range fire support (Atripo Magisses), and others supporting assault squads when the fighting gets up close and personal (Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Magisses===&lt;br /&gt;
Due to the high number of psykers produced within the Lore Wardens, they have developed a combat formation based around squads of linked psykers known as Magisses. (singular psykers are referred to as Magi)&lt;br /&gt;
There are three levels of psychic strength within the legion, those who attain the first are used to receive and transmit instructions and messages both on the battlefield and within the legion.  They are also capable of limited manipulation of the elements enhancing the ammo of their weapons.&lt;br /&gt;
&lt;br /&gt;
The second tier can bond with their squad mates, enabling them to join a Magisses squad.  Through the combination of their powers they are capable of, as well as those abilities of a singular magi, forming a kinetic shield to protect themselves from damage. However they prefer to use their powers to attack their foes, throwing fire, ice, lightning and other forces at their foes.&lt;br /&gt;
&lt;br /&gt;
The third level can come in two ways.  Either the squad learns to project their powers over a longer range (becoming Atripo Magisses), or they learn to focus and control the area they hit with their powers, enabling them to assist against foes close to their allies safely (becoming Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
The Lore Wardens battle tactics are based firmly on a strong attack, beliving “A dead enemy cannot attack you”.  Whilst they use do psykers in a support role (reinforcing the command and control function), they are mainly employed as another weapon to inflict damage upon their enemies.&lt;br /&gt;
&lt;br /&gt;
They work well with other elite troops and provide a centralized chain of command structure where possible.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Gidemos]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gidemos is a well-developed planet in the temperate zone of the solar system, the architecture tends towards open plazas and they have an excess of libraries and universities/other places of learning due to the retained knowledge through the long night&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Aristarchus]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the centre of the legion and the head of the Psychic part of the command and control structure.  He is a respected melee combatant but deadly when he uses his considerable psychic abilities.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
All members of the Lore Wardens share the inbuilt arrogance of those from Gidemos, mainly manifesting itself in the belief that they are correct.  Due to Aristarchus flying into a rage when this is questioned, many members of the legion react in the same way to emulate their Primarch.&lt;br /&gt;
&lt;br /&gt;
The seeking and protection of knowledge is also key throughout the legion, especially when this backs up their view of the universe.  They know that there has been knowledge lost (other branches of Humanity were so incompetent!) so will bring all knowledge in and share normally with the Mechanicum.&lt;br /&gt;
They have a very low opinion of unaugmented non Gidemosians, seeing them as higher than xenos but barely.  This leads to a pbad reputation amongst the Imperial Army, who they co-operate poorly with.&lt;br /&gt;
They venerate psykers, believing that they hold the key to the future of Humanity.  They see this as the part of the Emperor which makes him truly higher than any being in existence.  They do however hold religion and the belief in gods as low and a way of holding back the acquisition of Knowledge.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The geneseed is stable but does produce a high number of psykers.&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Razing of Tasichak III==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Razing of Tasichak III]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tasichak III was a world where the high density of metals and minerals was detected by Mechanicum search vessels, which interested them greatly.  The planet however had an infestation of Orks, who were using the resources to make their crude machines so the Mechanicum reached out to a fleet of Lore Wardens who were nearby.&lt;br /&gt;
&lt;br /&gt;
Dropping out of the Warp the Lore Wardens fleet scans of the planet showed that the atmosphere was so saturated with metallic pollution that an orbital bombardment would be ineffective, and the order was given for the Magisses squads to load into the drop pods as the first wave, to be shortly followed by the remainder of the force.  When the drop pods were fired the Magisses used their considerable psychic powers to push the metal in the atmosphere out of the way of the drop pod,s enabling the legion forces to land and assault the Orks in an unexpected way.&lt;br /&gt;
&lt;br /&gt;
The surprise of forces making it through the sky and the aggression of the Lore Wardens caught the Orks out, leading to swift establishment of beachheads. From there the legion stayed on the front foot, driving them from the planet enabling the Mechanicum to use the planet’s resources for the good of the Imperium.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Aristarchus &amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aristarchus]] Guardian of the Knowledge, Wielder of the Burning Book&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leander]] Atripo Magisses Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sophus]] Phylir Magisses  Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galen]] Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=740</id>
		<title>Legion XV: Lore Wardens</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=740"/>
				<updated>2018-04-16T13:30:32Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Culture and Beliefs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Lore_Warden_Marine.png &lt;br /&gt;
|Numeration= XV&lt;br /&gt;
|Primogenitor= [[Aristarchus]]&lt;br /&gt;
|Cognomen= Bringers of the Storm &lt;br /&gt;
|Observed Strategic Tendencies= Highly aggressive attack patterns, heavy usage of Psykers&lt;br /&gt;
|Noteworthy Domains = [[Gidemos]]&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Bronze with black edgings&lt;br /&gt;
|Quote= “These “enemies” are so far beneath, us can the Astra Militarium not even deal with scum like this”  &amp;lt;br&amp;gt;  -Attributed to Captain Galen &amp;lt;br&amp;gt; at the Battle of Phelon V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 15th legion is heavily psychic, deploying squads of linked psykers known as Magisses into combat.  Even though they are average in size for a legion, they tend to be better equipped than most and base their tactics on aggression rather than being overly cautious.  &lt;br /&gt;
They do not work well with unmodified humans seeing them as below them almost to the point of being a separate species.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Terra ==&lt;br /&gt;
&lt;br /&gt;
The 15th legion was formed from the remnants of the warlord forces of the North Afrik Conclaves, after the Emperor had lead the Thunder Warriors through their lands as part of the Unification Wars.  Initially there were some problems due to the forces being drawn from a variety of forces, many of which had spent millennia fighting each other, but these were quashed with the introduction of the geneseed from Aristarchus.  The Legion quickly gained a reputation of being powerful on the attack, winning several campaigns rapidly where the opposition were in strong defensive fortifications.  This was assisted by the development of a high number of Psykers within the legion.&lt;br /&gt;
&lt;br /&gt;
== Early Concerns ==&lt;br /&gt;
&lt;br /&gt;
Despite the initial successes of The Bringers of the Storm, there were issues raised by the Generals of the Imperial Army, in that there were increased losses amongst their troops compared to projections.  When this was raised to the commanders of the legion, they responded that they were warriors not baby sitters, and if the Imperial Army could not cope in the field they could go garrison what had already been won by the Astartes.&lt;br /&gt;
&lt;br /&gt;
After these complaints, whether taken seriously or not, the 15th found themselves rapidly deployed off world and working in concert with Mechanicum forces rather than Army where possible.&lt;br /&gt;
&lt;br /&gt;
== Aristarchus and Gidemos ==&lt;br /&gt;
&lt;br /&gt;
When Gidemos was discovered by Rogue Traders, they were surprised to drop out of the warp and have ships bearing the markings of the Bearers of the Storm revert to real space simultaneously.  They sent messages to them to “Stay back this meeting is not for your eyes.”  Even more disconcerting was that no communications were logged on the ships cogitators, so they hung back and the ships of the Bearers of the Storm headed down to the planet to make first contact.&lt;br /&gt;
&lt;br /&gt;
From this meeting Aristarchus made the changes to the legion which have stood to this day, with the formation of the Magisses and the change of the legions name to Lore Wardens.&lt;br /&gt;
With Aristarchus at their head the Lore Wardens have pushed to the front of the Crusade driving back the superstition and darkness of the long night.  Despite rapidly bringing worlds to compliance there have been questions raised by Garrisoning forces that the legion pushes on too quickly, in most cases the exception appears to be those worlds with collections of knowledge or rumours of a STC finding.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The 15th mostly follow the standard layout of a legion, with a firm command and control structure.  This is assisted by communications passing down both technological and psychic methods, providing redundancies against most forms of jamming and other communication breakdowns.&lt;br /&gt;
The main exception to the standard layout is the Magisses squads.  These are made up of linked psykers, who work together on the battlefield in a manner dependent on their designation. Some working alongside devastator squads to provide long range fire support (Atripo Magisses), and others supporting assault squads when the fighting gets up close and personal (Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Magisses===&lt;br /&gt;
Due to the high number of psykers produced within the Lore Wardens, they have developed a combat formation based around squads of linked psykers known as Magisses. (singular psykers are referred to as Magi)&lt;br /&gt;
There are three levels of psychic strength within the legion, those who attain the first are used to receive and transmit instructions and messages both on the battlefield and within the legion.  They are also capable of limited manipulation of the elements enhancing the ammo of their weapons.&lt;br /&gt;
&lt;br /&gt;
The second tier can bond with their squad mates, enabling them to join a Magisses squad.  Through the combination of their powers they are capable of, as well as those abilities of a singular magi, forming a kinetic shield to protect themselves from damage. However they prefer to use their powers to attack their foes, throwing fire, ice, lightning and other forces at their foes.&lt;br /&gt;
&lt;br /&gt;
The third level can come in two ways.  Either the squad learns to project their powers over a longer range (becoming Atripo Magisses), or they learn to focus and control the area they hit with their powers, enabling them to assist against foes close to their allies safely (becoming Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
The Lore Wardens battle tactics are based firmly on a strong attack, beliving “A dead enemy cannot attack you”.  Whilst they use do psykers in a support role (reinforcing the command and control function), they are mainly employed as another weapon to inflict damage upon their enemies.&lt;br /&gt;
&lt;br /&gt;
They work well with other elite troops and provide a centralized chain of command structure where possible.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Gidemos]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gidemos is a well-developed planet in the temperate zone of the solar system, the architecture tends towards open plazas and they have an excess of libraries and universities/other places of learning due to the retained knowledge through the long night&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Aristarchus]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the centre of the legion and the head of the Psychic part of the command and control structure.  He is a respected melee combatant but deadly when he uses his considerable psychic abilities.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
All members of the Lore Wardens share the inbuilt arrogance of those from Gidemos, mainly manifesting itself in the belief that they are correct.  Due to Aristarchus flying into a rage when this is questioned, many members of the legion react in the same way to emulate their Primarch.&lt;br /&gt;
&lt;br /&gt;
The seeking and protection of knowledge is also key throughout the legion, especially when this backs up their view of the universe.  They know that there has been knowledge lost (other branches of Humanity were so incompetent!) so will bring all knowledge in and share normally with the Mechanicum.&lt;br /&gt;
They have a very low opinion of unaugmented non Gidemosians, seeing them as higher than xenos but barely.  This leads to a pbad reputation amongst the Imperial Army, who they co-operate poorly with.&lt;br /&gt;
They venerate psykers, believing that they hold the key to the future of Humanity.  They see this as the part of the Emperor which makes him truly higher than any being in existence.  They do however hold religion and the belief in gods as low and a way of holding back the acquisition of Knowledge.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The geneseed is stable but does produce a high number of psykers.&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Razing of Tasichak III]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tasichak III was a world where high density of metals and minerals was detected by Mechanicum search vessels which interested them greatly.  The planet however had an infestation of Orks who were using the resources to make their crude machines so the Mechanicum reached out to a fleet of Lore Wardens who were nearby.&lt;br /&gt;
Dropping out of the Warp the Lore Wardens fleet scans of the planet showed that the atmosphere was so saturated with metallic pollution that an orbital bombardment would be ineffective and the order was given for the Magisses squads to load into the drop pods as the first wave to be shortly followed by the remainder of the force.  When the drop pods were fired the Magisses used their considerable psychic powers to push the metal in the atmosphere out of the way of the drop pods enabling the legion forces to land and assault the Orks in an unexpected way.&lt;br /&gt;
The surprise of forces making it through the sky and the aggression of the Lore Wardens caught the Orks out leading to swift establishment of beachheads and from there the legion stayed on the front foot driving them from the planet enabling the Mechanicum to use the planet’s resources for the good of the Imperium.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Aristarchus &amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aristarchus]] Guardian of the Knowledge, Wielder of the Burning Book&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leander]] Atripo Magisses Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sophus]] Phylir Magisses  Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galen]] Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=739</id>
		<title>Legion XV: Lore Wardens</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=739"/>
				<updated>2018-04-16T13:17:26Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Lore_Warden_Marine.png &lt;br /&gt;
|Numeration= XV&lt;br /&gt;
|Primogenitor= [[Aristarchus]]&lt;br /&gt;
|Cognomen= Bringers of the Storm &lt;br /&gt;
|Observed Strategic Tendencies= Highly aggressive attack patterns, heavy usage of Psykers&lt;br /&gt;
|Noteworthy Domains = [[Gidemos]]&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Bronze with black edgings&lt;br /&gt;
|Quote= “These “enemies” are so far beneath, us can the Astra Militarium not even deal with scum like this”  &amp;lt;br&amp;gt;  -Attributed to Captain Galen &amp;lt;br&amp;gt; at the Battle of Phelon V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 15th legion is heavily psychic, deploying squads of linked psykers known as Magisses into combat.  Even though they are average in size for a legion, they tend to be better equipped than most and base their tactics on aggression rather than being overly cautious.  &lt;br /&gt;
They do not work well with unmodified humans seeing them as below them almost to the point of being a separate species.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Terra ==&lt;br /&gt;
&lt;br /&gt;
The 15th legion was formed from the remnants of the warlord forces of the North Afrik Conclaves, after the Emperor had lead the Thunder Warriors through their lands as part of the Unification Wars.  Initially there were some problems due to the forces being drawn from a variety of forces, many of which had spent millennia fighting each other, but these were quashed with the introduction of the geneseed from Aristarchus.  The Legion quickly gained a reputation of being powerful on the attack, winning several campaigns rapidly where the opposition were in strong defensive fortifications.  This was assisted by the development of a high number of Psykers within the legion.&lt;br /&gt;
&lt;br /&gt;
== Early Concerns ==&lt;br /&gt;
&lt;br /&gt;
Despite the initial successes of The Bringers of the Storm, there were issues raised by the Generals of the Imperial Army, in that there were increased losses amongst their troops compared to projections.  When this was raised to the commanders of the legion, they responded that they were warriors not baby sitters, and if the Imperial Army could not cope in the field they could go garrison what had already been won by the Astartes.&lt;br /&gt;
&lt;br /&gt;
After these complaints, whether taken seriously or not, the 15th found themselves rapidly deployed off world and working in concert with Mechanicum forces rather than Army where possible.&lt;br /&gt;
&lt;br /&gt;
== Aristarchus and Gidemos ==&lt;br /&gt;
&lt;br /&gt;
When Gidemos was discovered by Rogue Traders, they were surprised to drop out of the warp and have ships bearing the markings of the Bearers of the Storm revert to real space simultaneously.  They sent messages to them to “Stay back this meeting is not for your eyes.”  Even more disconcerting was that no communications were logged on the ships cogitators, so they hung back and the ships of the Bearers of the Storm headed down to the planet to make first contact.&lt;br /&gt;
&lt;br /&gt;
From this meeting Aristarchus made the changes to the legion which have stood to this day, with the formation of the Magisses and the change of the legions name to Lore Wardens.&lt;br /&gt;
With Aristarchus at their head the Lore Wardens have pushed to the front of the Crusade driving back the superstition and darkness of the long night.  Despite rapidly bringing worlds to compliance there have been questions raised by Garrisoning forces that the legion pushes on too quickly, in most cases the exception appears to be those worlds with collections of knowledge or rumours of a STC finding.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The 15th mostly follow the standard layout of a legion, with a firm command and control structure.  This is assisted by communications passing down both technological and psychic methods, providing redundancies against most forms of jamming and other communication breakdowns.&lt;br /&gt;
The main exception to the standard layout is the Magisses squads.  These are made up of linked psykers, who work together on the battlefield in a manner dependent on their designation. Some working alongside devastator squads to provide long range fire support (Atripo Magisses), and others supporting assault squads when the fighting gets up close and personal (Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Magisses===&lt;br /&gt;
Due to the high number of psykers produced within the Lore Wardens, they have developed a combat formation based around squads of linked psykers known as Magisses. (singular psykers are referred to as Magi)&lt;br /&gt;
There are three levels of psychic strength within the legion, those who attain the first are used to receive and transmit instructions and messages both on the battlefield and within the legion.  They are also capable of limited manipulation of the elements enhancing the ammo of their weapons.&lt;br /&gt;
&lt;br /&gt;
The second tier can bond with their squad mates, enabling them to join a Magisses squad.  Through the combination of their powers they are capable of, as well as those abilities of a singular magi, forming a kinetic shield to protect themselves from damage. However they prefer to use their powers to attack their foes, throwing fire, ice, lightning and other forces at their foes.&lt;br /&gt;
&lt;br /&gt;
The third level can come in two ways.  Either the squad learns to project their powers over a longer range (becoming Atripo Magisses), or they learn to focus and control the area they hit with their powers, enabling them to assist against foes close to their allies safely (becoming Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
The Lore Wardens battle tactics are based firmly on a strong attack, beliving “A dead enemy cannot attack you”.  Whilst they use do psykers in a support role (reinforcing the command and control function), they are mainly employed as another weapon to inflict damage upon their enemies.&lt;br /&gt;
&lt;br /&gt;
They work well with other elite troops and provide a centralized chain of command structure where possible.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Gidemos]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gidemos is a well-developed planet in the temperate zone of the solar system, the architecture tends towards open plazas and they have an excess of libraries and universities/other places of learning due to the retained knowledge through the long night&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Aristarchus]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the centre of the legion and the head of the Psychic part of the command and control structure.  He is a respected melee combatant but deadly when he uses his considerable psychic abilities.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
All members of the Lore Wardens share the inbuilt arrogance of those from Gidemos mainly manifesting itself in the belief that they are correct.  Due to Aristarchus flying into a rage when this is questioned many members of the legion react in the same way to emulate their Primarch.&lt;br /&gt;
The seeking and protection of knowledge is also key throughout the legion especially when this backs up their view of the universe.  They know that there has been knowledge lost (other branches of Humanity were so incompetent!) so will bring all knowledge in and share normally with the Mechanicum.&lt;br /&gt;
They have a very low opinion of unaugmented non Gidemosians seeing them as higher than xenos but barely leading to a poor standing amongst the Imperial Army who they co-operate poorly with.&lt;br /&gt;
They venerate psykers believing that they hold the key to the future of Humanity and see this as the part of the Emperor which makes him truly higher than any being in existance.  They do however hold religion and the belief in gods as low and a way of holding back the acquisition of Knowledge.&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The geneseed is stable but does produce a high number of psykers.&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Razing of Tasichak III]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tasichak III was a world where high density of metals and minerals was detected by Mechanicum search vessels which interested them greatly.  The planet however had an infestation of Orks who were using the resources to make their crude machines so the Mechanicum reached out to a fleet of Lore Wardens who were nearby.&lt;br /&gt;
Dropping out of the Warp the Lore Wardens fleet scans of the planet showed that the atmosphere was so saturated with metallic pollution that an orbital bombardment would be ineffective and the order was given for the Magisses squads to load into the drop pods as the first wave to be shortly followed by the remainder of the force.  When the drop pods were fired the Magisses used their considerable psychic powers to push the metal in the atmosphere out of the way of the drop pods enabling the legion forces to land and assault the Orks in an unexpected way.&lt;br /&gt;
The surprise of forces making it through the sky and the aggression of the Lore Wardens caught the Orks out leading to swift establishment of beachheads and from there the legion stayed on the front foot driving them from the planet enabling the Mechanicum to use the planet’s resources for the good of the Imperium.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Aristarchus &amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aristarchus]] Guardian of the Knowledge, Wielder of the Burning Book&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leander]] Atripo Magisses Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sophus]] Phylir Magisses  Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galen]] Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=738</id>
		<title>Legion XV: Lore Wardens</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=738"/>
				<updated>2018-04-16T13:15:40Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Legion Organisation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Lore_Warden_Marine.png &lt;br /&gt;
|Numeration= XV&lt;br /&gt;
|Primogenitor= [[Aristarchus]]&lt;br /&gt;
|Cognomen= Bringers of the Storm &lt;br /&gt;
|Observed Strategic Tendencies= Highly aggressive attack patterns, heavy usage of Psykers&lt;br /&gt;
|Noteworthy Domains = [[Gidemos]]&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Bronze with black edgings&lt;br /&gt;
|Quote= “These “enemies” are so far beneath, us can the Astra Militarium not even deal with scum like this”  &amp;lt;br&amp;gt;  -Attributed to Captain Galen &amp;lt;br&amp;gt; at the Battle of Phelon V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 15th legion is heavily psychic deploying squads of linked psykers (known as Magisses within the legion) into combat.  Even though they are average in size for a legion they tend to be better equipped than most and base their tactics on aggression rather than being overly cautious.  They do not work well with unmodified humans seeing them as below them almost to the point of being a separate species.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Terra ==&lt;br /&gt;
&lt;br /&gt;
The 15th legion was formed from the remnants of the warlord forces of the North Afrik Conclaves, after the Emperor had lead the Thunder Warriors through their lands as part of the Unification Wars.  Initially there were some problems due to the forces being drawn from a variety of forces, many of which had spent millennia fighting each other, but these were quashed with the introduction of the geneseed from Aristarchus.  The Legion quickly gained a reputation of being powerful on the attack, winning several campaigns rapidly where the opposition were in strong defensive fortifications.  This was assisted by the development of a high number of Psykers within the legion.&lt;br /&gt;
&lt;br /&gt;
== Early Concerns ==&lt;br /&gt;
&lt;br /&gt;
Despite the initial successes of The Bringers of the Storm, there were issues raised by the Generals of the Imperial Army, in that there were increased losses amongst their troops compared to projections.  When this was raised to the commanders of the legion, they responded that they were warriors not baby sitters, and if the Imperial Army could not cope in the field they could go garrison what had already been won by the Astartes.&lt;br /&gt;
&lt;br /&gt;
After these complaints, whether taken seriously or not, the 15th found themselves rapidly deployed off world and working in concert with Mechanicum forces rather than Army where possible.&lt;br /&gt;
&lt;br /&gt;
== Aristarchus and Gidemos ==&lt;br /&gt;
&lt;br /&gt;
When Gidemos was discovered by Rogue Traders, they were surprised to drop out of the warp and have ships bearing the markings of the Bearers of the Storm revert to real space simultaneously.  They sent messages to them to “Stay back this meeting is not for your eyes.”  Even more disconcerting was that no communications were logged on the ships cogitators, so they hung back and the ships of the Bearers of the Storm headed down to the planet to make first contact.&lt;br /&gt;
&lt;br /&gt;
From this meeting Aristarchus made the changes to the legion which have stood to this day, with the formation of the Magisses and the change of the legions name to Lore Wardens.&lt;br /&gt;
With Aristarchus at their head the Lore Wardens have pushed to the front of the Crusade driving back the superstition and darkness of the long night.  Despite rapidly bringing worlds to compliance there have been questions raised by Garrisoning forces that the legion pushes on too quickly, in most cases the exception appears to be those worlds with collections of knowledge or rumours of a STC finding.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The 15th mostly follow the standard layout of a legion, with a firm command and control structure.  This is assisted by communications passing down both technological and psychic methods, providing redundancies against most forms of jamming and other communication breakdowns.&lt;br /&gt;
The main exception to the standard layout is the Magisses squads.  These are made up of linked psykers, who work together on the battlefield in a manner dependent on their designation. Some working alongside devastator squads to provide long range fire support (Atripo Magisses), and others supporting assault squads when the fighting gets up close and personal (Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Magisses===&lt;br /&gt;
Due to the high number of psykers produced within the Lore Wardens, they have developed a combat formation based around squads of linked psykers known as Magisses. (singular psykers are referred to as Magi)&lt;br /&gt;
There are three levels of psychic strength within the legion, those who attain the first are used to receive and transmit instructions and messages both on the battlefield and within the legion.  They are also capable of limited manipulation of the elements enhancing the ammo of their weapons.&lt;br /&gt;
&lt;br /&gt;
The second tier can bond with their squad mates, enabling them to join a Magisses squad.  Through the combination of their powers they are capable of, as well as those abilities of a singular magi, forming a kinetic shield to protect themselves from damage. However they prefer to use their powers to attack their foes, throwing fire, ice, lightning and other forces at their foes.&lt;br /&gt;
&lt;br /&gt;
The third level can come in two ways.  Either the squad learns to project their powers over a longer range (becoming Atripo Magisses), or they learn to focus and control the area they hit with their powers, enabling them to assist against foes close to their allies safely (becoming Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
The Lore Wardens battle tactics are based firmly on a strong attack, beliving “A dead enemy cannot attack you”.  Whilst they use do psykers in a support role (reinforcing the command and control function), they are mainly employed as another weapon to inflict damage upon their enemies.&lt;br /&gt;
&lt;br /&gt;
They work well with other elite troops and provide a centralized chain of command structure where possible.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Gidemos]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gidemos is a well-developed planet in the temperate zone of the solar system, the architecture tends towards open plazas and they have an excess of libraries and universities/other places of learning due to the retained knowledge through the long night&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Aristarchus]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the centre of the legion and the head of the Psychic part of the command and control structure.  He is a respected melee combatant but deadly when he uses his considerable psychic abilities.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
All members of the Lore Wardens share the inbuilt arrogance of those from Gidemos mainly manifesting itself in the belief that they are correct.  Due to Aristarchus flying into a rage when this is questioned many members of the legion react in the same way to emulate their Primarch.&lt;br /&gt;
The seeking and protection of knowledge is also key throughout the legion especially when this backs up their view of the universe.  They know that there has been knowledge lost (other branches of Humanity were so incompetent!) so will bring all knowledge in and share normally with the Mechanicum.&lt;br /&gt;
They have a very low opinion of unaugmented non Gidemosians seeing them as higher than xenos but barely leading to a poor standing amongst the Imperial Army who they co-operate poorly with.&lt;br /&gt;
They venerate psykers believing that they hold the key to the future of Humanity and see this as the part of the Emperor which makes him truly higher than any being in existance.  They do however hold religion and the belief in gods as low and a way of holding back the acquisition of Knowledge.&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The geneseed is stable but does produce a high number of psykers.&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Razing of Tasichak III]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tasichak III was a world where high density of metals and minerals was detected by Mechanicum search vessels which interested them greatly.  The planet however had an infestation of Orks who were using the resources to make their crude machines so the Mechanicum reached out to a fleet of Lore Wardens who were nearby.&lt;br /&gt;
Dropping out of the Warp the Lore Wardens fleet scans of the planet showed that the atmosphere was so saturated with metallic pollution that an orbital bombardment would be ineffective and the order was given for the Magisses squads to load into the drop pods as the first wave to be shortly followed by the remainder of the force.  When the drop pods were fired the Magisses used their considerable psychic powers to push the metal in the atmosphere out of the way of the drop pods enabling the legion forces to land and assault the Orks in an unexpected way.&lt;br /&gt;
The surprise of forces making it through the sky and the aggression of the Lore Wardens caught the Orks out leading to swift establishment of beachheads and from there the legion stayed on the front foot driving them from the planet enabling the Mechanicum to use the planet’s resources for the good of the Imperium.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Aristarchus &amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aristarchus]] Guardian of the Knowledge, Wielder of the Burning Book&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leander]] Atripo Magisses Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sophus]] Phylir Magisses  Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galen]] Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=736</id>
		<title>Legion XV: Lore Wardens</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=736"/>
				<updated>2018-04-16T12:41:33Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Lore_Warden_Marine.png &lt;br /&gt;
|Numeration= XV&lt;br /&gt;
|Primogenitor= Aristarchus&lt;br /&gt;
|Cognomen= Bringers of the Storm &lt;br /&gt;
|Observed Strategic Tendencies= Highly aggressive attack patterns, heavy usage of Psykers&lt;br /&gt;
|Noteworthy Domains = Gidemos&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Bronze with black edgings&lt;br /&gt;
|Quote= “These “enemies” are so far beneath, us can the Astra Militarium not even deal with scum like this”  &amp;lt;br&amp;gt;  -Attributed to Captain Galen &amp;lt;br&amp;gt; at the Battle of Phelon V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 15th legion is heavily psychic deploying squads of linked psykers (known as Magisses within the legion) into combat.  Even though they are average in size for a legion they tend to be better equipped than most and base their tactics on aggression rather than being overly cautious.  They do not work well with unmodified humans seeing them as below them almost to the point of being a separate species.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Terra ==&lt;br /&gt;
&lt;br /&gt;
The 15th legion was formed from the remnants of the warlord forces of the North Afrik Conclaves, after the Emperor had lead the Thunder Warriors through their lands as part of the Unification Wars.  Initially there were some problems due to the forces being drawn from a variety of forces, many of which had spent millennia fighting each other, but these were quashed with the introduction of the geneseed from Aristarchus.  The Legion quickly gained a reputation of being powerful on the attack, winning several campaigns rapidly where the opposition were in strong defensive fortifications.  This was assisted by the development of a high number of Psykers within the legion.&lt;br /&gt;
&lt;br /&gt;
== Early Concerns ==&lt;br /&gt;
&lt;br /&gt;
Despite the initial successes of The Bringers of the Storm, there were issues raised by the Generals of the Imperial Army, in that there were increased losses amongst their troops compared to projections.  When this was raised to the commanders of the legion, they responded that they were warriors not baby sitters, and if the Imperial Army could not cope in the field they could go garrison what had already been won by the Astartes.&lt;br /&gt;
&lt;br /&gt;
After these complaints, whether taken seriously or not, the 15th found themselves rapidly deployed off world and working in concert with Mechanicum forces rather than Army where possible.&lt;br /&gt;
&lt;br /&gt;
== Aristarchus and Gidemos ==&lt;br /&gt;
&lt;br /&gt;
When Gidemos was discovered by Rogue Traders, they were surprised to drop out of the warp and have ships bearing the markings of the Bearers of the Storm revert to real space simultaneously.  They sent messages to them to “Stay back this meeting is not for your eyes.”  Even more disconcerting was that no communications were logged on the ships cogitators, so they hung back and the ships of the Bearers of the Storm headed down to the planet to make first contact.&lt;br /&gt;
&lt;br /&gt;
From this meeting Aristarchus made the changes to the legion which have stood to this day, with the formation of the Magisses and the change of the legions name to Lore Wardens.&lt;br /&gt;
With Aristarchus at their head the Lore Wardens have pushed to the front of the Crusade driving back the superstition and darkness of the long night.  Despite rapidly bringing worlds to compliance there have been questions raised by Garrisoning forces that the legion pushes on too quickly, in most cases the exception appears to be those worlds with collections of knowledge or rumours of a STC finding.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The 15th mostly follow the standard layout of a legion with a firm command and control structure which is assisted by communications passing down both technological and psychic methods providing redundancies against most forms of jamming and other communication breakdowns.&lt;br /&gt;
The main exception to the standard layout is the Magisses squads which are made up of linked psykers who work together on the battlefield in a manner dependent on their designation with some working alongside devastator squads to provide long range fire support (Atripo Magisses) and others supporting assault squads when the fighting gets up close and personal (Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
Magisses&lt;br /&gt;
Due to the high number of psykers produced within the Lore Wardens they have developed a combat formation based around squads of linked psykers known as Magisses (singular psykers are referred to as Magi)&lt;br /&gt;
There are three levels of psychic strength within the legion those who attain the first are used to receive and transmit instructions and messages both on the battlefield and within the legion.  They are also capable of limited manipulation of the elements enhancing the ammo of their weapons.&lt;br /&gt;
The second is when they can bond with their squad mates enabling them to join a Magisses squad.  Through the combination of their powers they are capable of, as well as those abilities of a singular magi, forming a kinetic shield to protect themselves from damage but prefer to use their powers to attack their foes throwing fire, ice, lightning and other forces at their foes.&lt;br /&gt;
The third level can come in two ways, either the squad learns to project their powers over a longer range (becoming Atripo Magisses) or learn to focus and control the area they hit with their powers enabling them to assist against foes close to their allies safely (becoming Phylir Magisses).&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
The Lore Wardens battle tactics are based around the concept of “A dead enemy cannot attack you” being focused firmly on a strong attack.  They use psykers in both a support role (reinforcing the command and control function) but mainly as another weapon to inflict damage upon their enemies.&lt;br /&gt;
They work well with other elite troops and provide a centralized chain of command structure where possible.&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Gidemos]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gidemos is a well-developed planet in the temperate zone of the solar system, the architecture tends towards open plazas and they have an excess of libraries and universities/other places of learning due to the retained knowledge through the long night&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Aristarchus]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the centre of the legion and the head of the Psychic part of the command and control structure.  He is a respected melee combatant but deadly when he uses his considerable psychic abilities.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
All members of the Lore Wardens share the inbuilt arrogance of those from Gidemos mainly manifesting itself in the belief that they are correct.  Due to Aristarchus flying into a rage when this is questioned many members of the legion react in the same way to emulate their Primarch.&lt;br /&gt;
The seeking and protection of knowledge is also key throughout the legion especially when this backs up their view of the universe.  They know that there has been knowledge lost (other branches of Humanity were so incompetent!) so will bring all knowledge in and share normally with the Mechanicum.&lt;br /&gt;
They have a very low opinion of unaugmented non Gidemosians seeing them as higher than xenos but barely leading to a poor standing amongst the Imperial Army who they co-operate poorly with.&lt;br /&gt;
They venerate psykers believing that they hold the key to the future of Humanity and see this as the part of the Emperor which makes him truly higher than any being in existance.  They do however hold religion and the belief in gods as low and a way of holding back the acquisition of Knowledge.&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The geneseed is stable but does produce a high number of psykers.&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Razing of Tasichak III]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tasichak III was a world where high density of metals and minerals was detected by Mechanicum search vessels which interested them greatly.  The planet however had an infestation of Orks who were using the resources to make their crude machines so the Mechanicum reached out to a fleet of Lore Wardens who were nearby.&lt;br /&gt;
Dropping out of the Warp the Lore Wardens fleet scans of the planet showed that the atmosphere was so saturated with metallic pollution that an orbital bombardment would be ineffective and the order was given for the Magisses squads to load into the drop pods as the first wave to be shortly followed by the remainder of the force.  When the drop pods were fired the Magisses used their considerable psychic powers to push the metal in the atmosphere out of the way of the drop pods enabling the legion forces to land and assault the Orks in an unexpected way.&lt;br /&gt;
The surprise of forces making it through the sky and the aggression of the Lore Wardens caught the Orks out leading to swift establishment of beachheads and from there the legion stayed on the front foot driving them from the planet enabling the Mechanicum to use the planet’s resources for the good of the Imperium.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Aristarchus &amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aristarchus]] Guardian of the Knowledge, Wielder of the Burning Book&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leander]] Atripo Magisses Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sophus]] Phylir Magisses  Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galen]] Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Johannes_Gause&amp;diff=693</id>
		<title>Johannes Gause</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Johannes_Gause&amp;diff=693"/>
				<updated>2018-04-12T11:24:04Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Primarch Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legion Tag&lt;br /&gt;
|Numeration=VI&lt;br /&gt;
|Legion Name=Harbingers&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion VI:Harbingers&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is the VIth of the [[Emperor|Emperors]] sons, and Primarch of the [[Legion Article|Harbingers]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is the Primarch of the VIth Legionnes Astartes, known as the Harbingers.  He is often commonly referred to as &amp;#039;The Mortarch&amp;#039;  which means The Undying in the native tongue of Phobetor&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
Johannes arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery. They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate. Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations. As time passed not only did his stature grow through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three. Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue. From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.&lt;br /&gt;
&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed. Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device. For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original. He next traveled the planet, finding and training those who could use the items as he had. These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
===Rediscovery===&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known, great lights were seen in the sky and Phobetor was reunited with the Imperium of Man. It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade. As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers. Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes. No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same. Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Johannes Gause was raised by an Order of Warrior monks known as the Harbingers.  They preached that the greater the sacrifice made in this world, the greater the reward in the next.  As such he believes in putting himself and his warriors at risk, rather than allowing civilians into harms way.  He is keen on the worlds he liberates looking to their own defence and teaches self sufficiency. &lt;br /&gt;
&lt;br /&gt;
As regards his brothers, he is a Psyker and openly encourages research into psyhcic abilites.  As such this puts him at odds with several of his more conservative brothers.  Johannes is also critical of over zealous retribution, having openly criticised Raguel for his censure of Yates IV.&lt;br /&gt;
&lt;br /&gt;
As an individual he is stern in countenance and will generally speak his mind directly to his peers, rather than try and bandy pretty words.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Johannes has a gaunt bearded face, often with a furrowed brow and disapproving glare.  He is tall even for a Primarch and few amongst his brothers match his height.&lt;br /&gt;
&lt;br /&gt;
Away from the battlefield he tends to wear only a simple monks habit of dark green, usually adorned with a hunting dagger at his waist.  Indeed were it not for his great size it would be difficult to pick him out from his ordinary Legionnes.&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Johannes generally takes to the field wearing a suit of master crafted armour gifted to him by the Adetus Mechanicus and wielding a power sword recovered from the ruins of his homeworld named Callandor.&lt;br /&gt;
&lt;br /&gt;
==Primarch Attributes==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strategic Planning=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Martial Prowess=&amp;#039;&amp;#039;&amp;#039; Competnet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Statecraft=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Psychic Potential=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lords of Terra Influence=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Imperial Army Influence=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Johannes_Gause&amp;diff=692</id>
		<title>Johannes Gause</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Johannes_Gause&amp;diff=692"/>
				<updated>2018-04-12T11:19:10Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Wargear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legion Tag&lt;br /&gt;
|Numeration=VI&lt;br /&gt;
|Legion Name=Harbingers&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion VI:Harbingers&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is the VIth of the [[Emperor|Emperors]] sons, and Primarch of the [[Legion Article|Harbingers]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is the Primarch of the VIth Legionnes Astartes, known as the Harbingers.  He is often commonly referred to as &amp;#039;The Mortarch&amp;#039;  which means The Undying in the native tongue of Phobetor&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
Johannes arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery. They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate. Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations. As time passed not only did his stature grow through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three. Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue. From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.&lt;br /&gt;
&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed. Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device. For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original. He next traveled the planet, finding and training those who could use the items as he had. These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
===Rediscovery===&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known, great lights were seen in the sky and Phobetor was reunited with the Imperium of Man. It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade. As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers. Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes. No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same. Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Johannes Gause was raised by an Order of Warrior monks known as the Harbingers.  They preached that the greater the sacrifice made in this world, the greater the reward in the next.  As such he believes in putting himself and his warriors at risk, rather than allowing civilians into harms way.  He is keen on the worlds he liberates looking to their own defence and teaches self sufficiency. &lt;br /&gt;
&lt;br /&gt;
As regards his brothers, he is a Psyker and openly encourages research into psyhcic abilites.  As such this puts him at odds with several of his more conservative brothers.  Johannes is also critical of over zealous retribution, having openly criticised Raguel for his censure of Yates IV.&lt;br /&gt;
&lt;br /&gt;
As an individual he is stern in countenance and will generally speak his mind directly to his peers, rather than try and bandy pretty words.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Johannes has a gaunt bearded face, often with a furrowed brow and disapproving glare.  He is tall even for a Primarch and few amongst his brothers match his height.&lt;br /&gt;
&lt;br /&gt;
Away from the battlefield he tends to wear only a simple monks habit of dark green, usually adorned with a hunting dagger at his waist.  Indeed were it not for his great size it would be difficult to pick him out from his ordinary Legionnes.&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Johannes generally takes to the field wearing a suit of master crafted armour gifted to him by the Adetus Mechanicus and wielding a power sword recovered from the ruins of his homeworld named Callandor.&lt;br /&gt;
&lt;br /&gt;
==Primarch Attributes==&lt;br /&gt;
Please List the Bandings of your Primarch Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strategic Planning=&amp;#039;&amp;#039;&amp;#039; Strategic Planning indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Martial Prowess=&amp;#039;&amp;#039;&amp;#039; Martial Prowess indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Statecraft=&amp;#039;&amp;#039;&amp;#039; Statecraft indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Psychic Potential=&amp;#039;&amp;#039;&amp;#039; Psychic Potential indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lords of Terra Influence=&amp;#039;&amp;#039;&amp;#039; Lords of Terra Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Imperial Army Influence=&amp;#039;&amp;#039;&amp;#039; Imperial Army Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence=&amp;#039;&amp;#039;&amp;#039; Mechanicus Influence indication&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Johannes_Gause&amp;diff=691</id>
		<title>Johannes Gause</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Johannes_Gause&amp;diff=691"/>
				<updated>2018-04-12T11:13:17Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legion Tag&lt;br /&gt;
|Numeration=VI&lt;br /&gt;
|Legion Name=Harbingers&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion VI:Harbingers&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is the VIth of the [[Emperor|Emperors]] sons, and Primarch of the [[Legion Article|Harbingers]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is the Primarch of the VIth Legionnes Astartes, known as the Harbingers.  He is often commonly referred to as &amp;#039;The Mortarch&amp;#039;  which means The Undying in the native tongue of Phobetor&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
Johannes arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery. They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate. Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations. As time passed not only did his stature grow through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three. Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue. From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.&lt;br /&gt;
&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed. Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device. For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original. He next traveled the planet, finding and training those who could use the items as he had. These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
===Rediscovery===&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known, great lights were seen in the sky and Phobetor was reunited with the Imperium of Man. It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade. As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers. Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes. No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same. Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Johannes Gause was raised by an Order of Warrior monks known as the Harbingers.  They preached that the greater the sacrifice made in this world, the greater the reward in the next.  As such he believes in putting himself and his warriors at risk, rather than allowing civilians into harms way.  He is keen on the worlds he liberates looking to their own defence and teaches self sufficiency. &lt;br /&gt;
&lt;br /&gt;
As regards his brothers, he is a Psyker and openly encourages research into psyhcic abilites.  As such this puts him at odds with several of his more conservative brothers.  Johannes is also critical of over zealous retribution, having openly criticised Raguel for his censure of Yates IV.&lt;br /&gt;
&lt;br /&gt;
As an individual he is stern in countenance and will generally speak his mind directly to his peers, rather than try and bandy pretty words.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Johannes has a gaunt bearded face, often with a furrowed brow and disapproving glare.  He is tall even for a Primarch and few amongst his brothers match his height.&lt;br /&gt;
&lt;br /&gt;
Away from the battlefield he tends to wear only a simple monks habit of dark green, usually adorned with a hunting dagger at his waist.  Indeed were it not for his great size it would be difficult to pick him out from his ordinary Legionnes.&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of your Primarchs wargear&lt;br /&gt;
&lt;br /&gt;
==Primarch Attributes==&lt;br /&gt;
Please List the Bandings of your Primarch Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strategic Planning=&amp;#039;&amp;#039;&amp;#039; Strategic Planning indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Martial Prowess=&amp;#039;&amp;#039;&amp;#039; Martial Prowess indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Statecraft=&amp;#039;&amp;#039;&amp;#039; Statecraft indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Psychic Potential=&amp;#039;&amp;#039;&amp;#039; Psychic Potential indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lords of Terra Influence=&amp;#039;&amp;#039;&amp;#039; Lords of Terra Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Imperial Army Influence=&amp;#039;&amp;#039;&amp;#039; Imperial Army Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence=&amp;#039;&amp;#039;&amp;#039; Mechanicus Influence indication&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Johannes_Gause&amp;diff=690</id>
		<title>Johannes Gause</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Johannes_Gause&amp;diff=690"/>
				<updated>2018-04-12T11:06:14Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legion Tag&lt;br /&gt;
|Numeration=VI&lt;br /&gt;
|Legion Name=Harbingers&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion VI:Harbingers&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is the VIth of the [[Emperor|Emperors]] sons, and Primarch of the [[Legion Article|Harbingers]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is the Primarch of the VIth Legionnes Astartes, known as the Harbingers.  He is often commonly referred to as &amp;#039;The Mortarch&amp;#039;  which means The Undying in the native tongue of Phobetor&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
Johannes arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery. They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate. Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations. As time passed not only did his stature grow through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three. Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue. From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.&lt;br /&gt;
&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed. Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device. For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original. He next traveled the planet, finding and training those who could use the items as he had. These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
===Rediscovery===&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known, great lights were seen in the sky and Phobetor was reunited with the Imperium of Man. It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade. As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers. Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes. No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same. Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Johannes Gause was raised by an Order of Warrior monks known as the Harbingers.  They preached that the greater the sacrifice made in this world, the greater the reward in the next.  As such he believes in putting himself and his warriors at risk, rather than allowing civilians into harms way.  He is keen on the worlds he liberates looking to their own defence and teaches self sufficiency. &lt;br /&gt;
&lt;br /&gt;
As regards his brothers, he is a Psyker and openly encourages research into psyhcic abilites.  As such this puts him at odds with several of his more conservative brothers.  Johannes is also critical of over zealous retribution, having openly criticised Raguel for his censure of Yates IV.&lt;br /&gt;
&lt;br /&gt;
As an individual he is stern in countenance and will generally speak his mind directly to his peers, rather than try and bandy pretty words.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
What Your Primarch Looks like&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of your Primarchs wargear&lt;br /&gt;
&lt;br /&gt;
==Primarch Attributes==&lt;br /&gt;
Please List the Bandings of your Primarch Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strategic Planning=&amp;#039;&amp;#039;&amp;#039; Strategic Planning indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Martial Prowess=&amp;#039;&amp;#039;&amp;#039; Martial Prowess indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Statecraft=&amp;#039;&amp;#039;&amp;#039; Statecraft indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Psychic Potential=&amp;#039;&amp;#039;&amp;#039; Psychic Potential indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lords of Terra Influence=&amp;#039;&amp;#039;&amp;#039; Lords of Terra Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Imperial Army Influence=&amp;#039;&amp;#039;&amp;#039; Imperial Army Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence=&amp;#039;&amp;#039;&amp;#039; Mechanicus Influence indication&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Johannes_Gause&amp;diff=689</id>
		<title>Johannes Gause</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Johannes_Gause&amp;diff=689"/>
				<updated>2018-04-12T10:53:38Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legion Tag&lt;br /&gt;
|Numeration=VI&lt;br /&gt;
|Legion Name=Harbingers&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion VI:Harbingers&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is the VIth of the [[Emperor|Emperors]] sons, and Primarch of the [[Legion Article|Harbingers]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is the Primarch of the VIth Legionnes Astartes, known as the Harbingers.  He is often commonly referred to as &amp;#039;The Mortarch&amp;#039;  which means The Undying in the native tongue of Phobetor&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
Johannes arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery. They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate. Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations. As time passed not only did his stature grow through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three. Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue. From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.&lt;br /&gt;
&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed. Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device. For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original. He next traveled the planet, finding and training those who could use the items as he had. These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
===Rediscovery===&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known, great lights were seen in the sky and Phobetor was reunited with the Imperium of Man. It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade. As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers. Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes. No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same. Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
A description of your Primarchs Character / Traits&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
What Your Primarch Looks like&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of your Primarchs wargear&lt;br /&gt;
&lt;br /&gt;
==Primarch Attributes==&lt;br /&gt;
Please List the Bandings of your Primarch Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strategic Planning=&amp;#039;&amp;#039;&amp;#039; Strategic Planning indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Martial Prowess=&amp;#039;&amp;#039;&amp;#039; Martial Prowess indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Statecraft=&amp;#039;&amp;#039;&amp;#039; Statecraft indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Psychic Potential=&amp;#039;&amp;#039;&amp;#039; Psychic Potential indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lords of Terra Influence=&amp;#039;&amp;#039;&amp;#039; Lords of Terra Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Imperial Army Influence=&amp;#039;&amp;#039;&amp;#039; Imperial Army Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence=&amp;#039;&amp;#039;&amp;#039; Mechanicus Influence indication&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Johannes_Gause&amp;diff=688</id>
		<title>Johannes Gause</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Johannes_Gause&amp;diff=688"/>
				<updated>2018-04-12T10:52:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Rediscovery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legion Tag&lt;br /&gt;
|Numeration=VI&lt;br /&gt;
|Legion Name=Harbingers&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion VI:Harbingers&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is the VIth of the [[Emperor|Emperors]] sons, and Primarch of the [[Legion Article|Harbingers]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is the Primarch of the VIth Legionnes Astartes, known as the Harbingers.  He is often commonly referred to as &amp;#039;The Mortarch&amp;#039;  which means The Undying in the native tongue of Phobetor&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
Johannes arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery. They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate. Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations. As time passed not only did his stature grow through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three. Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue. From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.&lt;br /&gt;
&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed. Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device. For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original. He next traveled the planet, finding and training those who could use the items as he had. These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known, great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
A description of your Primarchs Character / Traits&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
What Your Primarch Looks like&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of your Primarchs wargear&lt;br /&gt;
&lt;br /&gt;
==Primarch Attributes==&lt;br /&gt;
Please List the Bandings of your Primarch Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strategic Planning=&amp;#039;&amp;#039;&amp;#039; Strategic Planning indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Martial Prowess=&amp;#039;&amp;#039;&amp;#039; Martial Prowess indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Statecraft=&amp;#039;&amp;#039;&amp;#039; Statecraft indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Psychic Potential=&amp;#039;&amp;#039;&amp;#039; Psychic Potential indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lords of Terra Influence=&amp;#039;&amp;#039;&amp;#039; Lords of Terra Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Imperial Army Influence=&amp;#039;&amp;#039;&amp;#039; Imperial Army Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence=&amp;#039;&amp;#039;&amp;#039; Mechanicus Influence indication&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Johannes_Gause&amp;diff=687</id>
		<title>Johannes Gause</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Johannes_Gause&amp;diff=687"/>
				<updated>2018-04-12T10:52:06Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legion Tag&lt;br /&gt;
|Numeration=VI&lt;br /&gt;
|Legion Name=Harbingers&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion VI:Harbingers&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is the VIth of the [[Emperor|Emperors]] sons, and Primarch of the [[Legion Article|Harbingers]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is the Primarch of the VIth Legionnes Astartes, known as the Harbingers.  He is often commonly referred to as &amp;#039;The Mortarch&amp;#039;  which means The Undying in the native tongue of Phobetor&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
Johannes arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery. They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate. Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations. As time passed not only did his stature grow through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three. Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue. From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.&lt;br /&gt;
&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed. Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device. For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original. He next traveled the planet, finding and training those who could use the items as he had. These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known, great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
==Rediscovery==&lt;br /&gt;
The Story of your Primarchs Rediscovery by the Imperium and integration with his Legion&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
A description of your Primarchs Character / Traits&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
What Your Primarch Looks like&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of your Primarchs wargear&lt;br /&gt;
&lt;br /&gt;
==Primarch Attributes==&lt;br /&gt;
Please List the Bandings of your Primarch Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strategic Planning=&amp;#039;&amp;#039;&amp;#039; Strategic Planning indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Martial Prowess=&amp;#039;&amp;#039;&amp;#039; Martial Prowess indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Statecraft=&amp;#039;&amp;#039;&amp;#039; Statecraft indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Psychic Potential=&amp;#039;&amp;#039;&amp;#039; Psychic Potential indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lords of Terra Influence=&amp;#039;&amp;#039;&amp;#039; Lords of Terra Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Imperial Army Influence=&amp;#039;&amp;#039;&amp;#039; Imperial Army Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence=&amp;#039;&amp;#039;&amp;#039; Mechanicus Influence indication&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Johannes_Gause&amp;diff=686</id>
		<title>Johannes Gause</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Johannes_Gause&amp;diff=686"/>
				<updated>2018-04-12T10:48:48Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legion Tag&lt;br /&gt;
|Numeration=VI&lt;br /&gt;
|Legion Name=Harbingers&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion VI:Harbingers&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is the VIth of the [[Emperor|Emperors]] sons, and Primarch of the [[Legion Article|Harbingers]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is the Primarch of the VIth Legionnes Astartes, known as the Harbingers.  He is often commonly referred to as &amp;#039;The Mortarch&amp;#039;  which means The Undying in the native tongue of Phobetor&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
The story of your Primarchs arival of his home world&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
The Story of your Primarchs role on his homeworld&lt;br /&gt;
==Rediscovery==&lt;br /&gt;
The Story of your Primarchs Rediscovery by the Imperium and integration with his Legion&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
A description of your Primarchs Character / Traits&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
What Your Primarch Looks like&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of your Primarchs wargear&lt;br /&gt;
&lt;br /&gt;
==Primarch Attributes==&lt;br /&gt;
Please List the Bandings of your Primarch Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strategic Planning=&amp;#039;&amp;#039;&amp;#039; Strategic Planning indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Martial Prowess=&amp;#039;&amp;#039;&amp;#039; Martial Prowess indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Statecraft=&amp;#039;&amp;#039;&amp;#039; Statecraft indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Psychic Potential=&amp;#039;&amp;#039;&amp;#039; Psychic Potential indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lords of Terra Influence=&amp;#039;&amp;#039;&amp;#039; Lords of Terra Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Imperial Army Influence=&amp;#039;&amp;#039;&amp;#039; Imperial Army Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence=&amp;#039;&amp;#039;&amp;#039; Mechanicus Influence indication&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Johannes_Gause&amp;diff=659</id>
		<title>Johannes Gause</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Johannes_Gause&amp;diff=659"/>
				<updated>2018-04-11T15:42:55Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: Created page with &amp;quot;{{Legion Tag |Numeration=VI |Legion Name=Harbingers |Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion VI:Harbingers&amp;quot; }}  Johannes Gause is the VIth of t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legion Tag&lt;br /&gt;
|Numeration=VI&lt;br /&gt;
|Legion Name=Harbingers&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion VI:Harbingers&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is the VIth of the [[Emperor|Emperors]] sons, and Primarch of the [[Legion Article|Harbingers]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Names Titles and Honours won by your Primarch.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
The story of your Primarchs arival of his home world&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
The Story of your Primarchs role on his homeworld&lt;br /&gt;
==Rediscovery==&lt;br /&gt;
The Story of your Primarchs Rediscovery by the Imperium and integration with his Legion&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
A description of your Primarchs Character / Traits&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
What Your Primarch Looks like&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of your Primarchs wargear&lt;br /&gt;
&lt;br /&gt;
==Primarch Attributes==&lt;br /&gt;
Please List the Bandings of your Primarch Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strategic Planning=&amp;#039;&amp;#039;&amp;#039; Strategic Planning indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Martial Prowess=&amp;#039;&amp;#039;&amp;#039; Martial Prowess indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Statecraft=&amp;#039;&amp;#039;&amp;#039; Statecraft indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Psychic Potential=&amp;#039;&amp;#039;&amp;#039; Psychic Potential indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lords of Terra Influence=&amp;#039;&amp;#039;&amp;#039; Lords of Terra Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Imperial Army Influence=&amp;#039;&amp;#039;&amp;#039; Imperial Army Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence=&amp;#039;&amp;#039;&amp;#039; Mechanicus Influence indication&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Phobetor&amp;diff=657</id>
		<title>Phobetor</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Phobetor&amp;diff=657"/>
				<updated>2018-04-11T15:20:51Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Phobetor ==&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Toydaria.png ‎&lt;br /&gt;
|Text= Phobetor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world. During the chaos of the time, a deadly phage was accidentally released. Known as the Creeping Rot, the first symptoms were not noticed for many years. The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out. This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up. It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically. On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess. However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged. One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Coming of the Imperium ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since the arrival of the VI Legionnes Astartes, the planet has been largely left to its own devices and is used mostly as a recruiting ground for the Harbingers Legion.  The remaining fortress monasteries still serve as bastions for the human population, but a number of settlements have been refounded, using &amp;quot;Phaged&amp;quot; labour for the manual work.&lt;br /&gt;
&lt;br /&gt;
The Harbingers have based their Fortress monastery on the orbiting Moon, this allows visitors to interact with the Legion without fear of contracting the Phage for themselves.  The Mechanicum also have a large presence in the monastery, and use it as a base for Archeotech foraging expeditions to the surface.&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=File:Toydaria.png&amp;diff=656</id>
		<title>File:Toydaria.png</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=File:Toydaria.png&amp;diff=656"/>
				<updated>2018-04-11T15:19:36Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Phobetor&amp;diff=655</id>
		<title>Phobetor</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Phobetor&amp;diff=655"/>
				<updated>2018-04-11T15:16:20Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: Created page with &amp;quot; == Phobetor ==   Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested fore...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Phobetor ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world. During the chaos of the time, a deadly phage was accidentally released. Known as the Creeping Rot, the first symptoms were not noticed for many years. The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out. This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up. It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically. On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess. However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged. One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Coming of the Imperium ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since the arrival of the VI Legionnes Astartes, the planet has been largely left to its own devices and is used mostly as a recruiting ground for the Harbingers Legion.  The remaining fortress monasteries still serve as bastions for the human population, but a number of settlements have been refounded, using &amp;quot;Phaged&amp;quot; labour for the manual work.&lt;br /&gt;
&lt;br /&gt;
The Harbingers have based their Fortress monastery on the orbiting Moon, this allows visitors to interact with the Legion without fear of contracting the Phage for themselves.  The Mechanicum also have a large presence in the monastery, and use it as a base for Archeotech foraging expeditions to the surface.&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=561</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=561"/>
				<updated>2018-03-09T18:00:42Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Exemplary Battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Tom_Marine.jpg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause &amp;lt;br&amp;gt; The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies= Cybernetic enhancement &amp;lt;br&amp;gt;Heavy use of robots &amp;lt;br&amp;gt; Night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a Legion of warrior monks believing in Self sacrifice, often giving up their own lives to protect others.  The Legion makes great use of Robots and Bionics due to their friendly relations with the Mechanicum.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg&lt;br /&gt;
|Text=Harbingers Legion Symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Johannes Gause]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Mortarch.jpg&lt;br /&gt;
|Text=Johannes Gause&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is a tall and gaunt Primarch.  Whilst he can be stern and given to occasional bouts of brooding, he is a fierce warrior and a loyal friend.  He generally takes to the field wearing a suit of master crafted armour gifted to him by the Adetus Mechanicus and wielding a power sword recovered from the ruins of his homeworld named Callandor.&lt;br /&gt;
&lt;br /&gt;
In his early life he was raised in the tradition of the Harbinger monks, believing in self sacrifice and putting others first.  His first great achievement was driving back the hordes of phaged from his home planet with a device discovered in the ruins covering Phobetor, allowing humans respite from the horror for the first time in centuries.  Due to his apparent immortal nature, the inhabitants took to referring to him as the Mortarch, meaning the Undying, and he became the head of the religious order on his homeworld.  Since rejoining the Imperium he has officially renounced this title and position, but is still commonly called this by his Legionnes and the people of Phobetor.&lt;br /&gt;
&lt;br /&gt;
Early in the Great Crusade the Harbingers rescued the Forge World of Attica from certain destruction at the hands of a large Ork Wargh, and ever since then Johannes has enjoyed excellent relations with the Mechanicum, with them supplying his Legion with large numbers of robots and bionics.&lt;br /&gt;
&lt;br /&gt;
Johannes is a Psyker and encourages the research of Psychic powers within his Legion, with all those capable of using these powers transferred into the Speakers of the dead for further training.  The main strength of his Legion appears to lie in the direction of Telepathy.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The Harbingers Geneseed is very stable with no mutations to speak off.  The only noticeable side effect is to greatly enhanced a Marines abilities in low-light or darkness, beyond even that of a normal Astartes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battle=&lt;br /&gt;
==The Relief of Attica==&lt;br /&gt;
&lt;br /&gt;
Early on in the crusading history of the Harbingers, one of their attached explorator vessels stumbled across a derelict vessel in orbit of a world that had clearly been ravaged by recent heavy fighting.  Upon boarding the vessel it was discovered to be a system defence monitor for the planet below, which appeared to be a colony of the Mechanicum.  The Harbingers contacted the Priests of Mars, but they had no record of any Forge-worlds in the vicinity and urged Johannes to investigate further.&lt;br /&gt;
&lt;br /&gt;
After weeks or searching the data-banks of the ship, fragmentary records were discovered of a system several light years away by the name of Attica.  It seemed to have been fighting a war against an Ork Wargh! for the better part of two centuries, and from what could be gleaned they appeared to be slowly losing.  As soon as the location of the beleaguered planet was established, the fleet jumped into the warp and made all hast to Attica.&lt;br /&gt;
&lt;br /&gt;
Translating into the system it was not long before the fleet was set upon by wave after wave of ramshackle Ork ships.  Easily driving off the initial assaults, the Harbingers were able to make contact with the tech-priests.  They informed the Astartes of their dire situation.  The last of their vessels had been destroyed, and a group Blood Axe Kommandos had managed to sabotage their orbital defences.  Had it not been for the arrival of the Expeditionary fleet, the planet would have been lost for sure.&lt;br /&gt;
&lt;br /&gt;
This information confused Johannes, the Ork fleet didn&amp;#039;t seem especially dangerous.  It turned out this was due to the fact the main Ork fleet had been temporarily drawn away with the very last of the local ships, and was even now racing back to engage the newly discovered threat of the Imperial armada.  Whilst the main Ork warfleet was to big for the Expeditionary fleet to handle on its own, with the addition of the planetary defences, it should be able to prevail, therefore what was needed was time for the repairs to be completed.&lt;br /&gt;
&lt;br /&gt;
Whilst the two forces clashed in space above the besieged world, Johannes led his legion to the planet below and deployed them around the Mechanicum servants desperately repairing the giant defence lasers and orbital missiles, knowing that the cunning Ork Warlord would be forced to meet them in battle there.  Several smaller companies were also dispatched to a number of highly populated hives.&lt;br /&gt;
&lt;br /&gt;
The fighting raged for a full week.  Scores of warships on both sides were destroyed, thousands of marines and Imperial army soldiers were slain, even the mighty Flagship of the Harbingers &amp;quot;place holder&amp;quot; took so much damage she would spend the next three years being refitted.  At the climax of the battle, Johannes meet the Ork Warlord in single combat, for six hours the two mighty Paragons of their races traded blows, until finally Johannes managed to strike the Ork&amp;#039;s head from his shoulders with a mighty swipe of his sword Callandor.&lt;br /&gt;
&lt;br /&gt;
Shortly after this the great weapons batteries began spitting fire and lightning into the sky, and the Ork fleet which had been on the verge of victory was totally destroyed.  It would take many more years until the last of the Orks were finally destroyed, but the threat of annihilation of the Forge-World had passed.  Both the Harbingers&amp;#039; fleet and manpower was heavily depleted, and of the detached companies, only a handful of Astartes had survived, but Attica was to swear eternal friendship to the Legion, and many Marines who might otherwise have died were saved by cybernetics from the tech-priests.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Johannes Gause]]  The Mortarch&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eckehard Schoenberg]]  Steward of the Dead&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=560</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=560"/>
				<updated>2018-03-09T18:00:28Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* The Relief of Attica */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Tom_Marine.jpg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause &amp;lt;br&amp;gt; The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies= Cybernetic enhancement &amp;lt;br&amp;gt;Heavy use of robots &amp;lt;br&amp;gt; Night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a Legion of warrior monks believing in Self sacrifice, often giving up their own lives to protect others.  The Legion makes great use of Robots and Bionics due to their friendly relations with the Mechanicum.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg&lt;br /&gt;
|Text=Harbingers Legion Symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Johannes Gause]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Mortarch.jpg&lt;br /&gt;
|Text=Johannes Gause&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is a tall and gaunt Primarch.  Whilst he can be stern and given to occasional bouts of brooding, he is a fierce warrior and a loyal friend.  He generally takes to the field wearing a suit of master crafted armour gifted to him by the Adetus Mechanicus and wielding a power sword recovered from the ruins of his homeworld named Callandor.&lt;br /&gt;
&lt;br /&gt;
In his early life he was raised in the tradition of the Harbinger monks, believing in self sacrifice and putting others first.  His first great achievement was driving back the hordes of phaged from his home planet with a device discovered in the ruins covering Phobetor, allowing humans respite from the horror for the first time in centuries.  Due to his apparent immortal nature, the inhabitants took to referring to him as the Mortarch, meaning the Undying, and he became the head of the religious order on his homeworld.  Since rejoining the Imperium he has officially renounced this title and position, but is still commonly called this by his Legionnes and the people of Phobetor.&lt;br /&gt;
&lt;br /&gt;
Early in the Great Crusade the Harbingers rescued the Forge World of Attica from certain destruction at the hands of a large Ork Wargh, and ever since then Johannes has enjoyed excellent relations with the Mechanicum, with them supplying his Legion with large numbers of robots and bionics.&lt;br /&gt;
&lt;br /&gt;
Johannes is a Psyker and encourages the research of Psychic powers within his Legion, with all those capable of using these powers transferred into the Speakers of the dead for further training.  The main strength of his Legion appears to lie in the direction of Telepathy.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The Harbingers Geneseed is very stable with no mutations to speak off.  The only noticeable side effect is to greatly enhanced a Marines abilities in low-light or darkness, beyond even that of a normal Astartes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==The Relief of Attica==&lt;br /&gt;
&lt;br /&gt;
Early on in the crusading history of the Harbingers, one of their attached explorator vessels stumbled across a derelict vessel in orbit of a world that had clearly been ravaged by recent heavy fighting.  Upon boarding the vessel it was discovered to be a system defence monitor for the planet below, which appeared to be a colony of the Mechanicum.  The Harbingers contacted the Priests of Mars, but they had no record of any Forge-worlds in the vicinity and urged Johannes to investigate further.&lt;br /&gt;
&lt;br /&gt;
After weeks or searching the data-banks of the ship, fragmentary records were discovered of a system several light years away by the name of Attica.  It seemed to have been fighting a war against an Ork Wargh! for the better part of two centuries, and from what could be gleaned they appeared to be slowly losing.  As soon as the location of the beleaguered planet was established, the fleet jumped into the warp and made all hast to Attica.&lt;br /&gt;
&lt;br /&gt;
Translating into the system it was not long before the fleet was set upon by wave after wave of ramshackle Ork ships.  Easily driving off the initial assaults, the Harbingers were able to make contact with the tech-priests.  They informed the Astartes of their dire situation.  The last of their vessels had been destroyed, and a group Blood Axe Kommandos had managed to sabotage their orbital defences.  Had it not been for the arrival of the Expeditionary fleet, the planet would have been lost for sure.&lt;br /&gt;
&lt;br /&gt;
This information confused Johannes, the Ork fleet didn&amp;#039;t seem especially dangerous.  It turned out this was due to the fact the main Ork fleet had been temporarily drawn away with the very last of the local ships, and was even now racing back to engage the newly discovered threat of the Imperial armada.  Whilst the main Ork warfleet was to big for the Expeditionary fleet to handle on its own, with the addition of the planetary defences, it should be able to prevail, therefore what was needed was time for the repairs to be completed.&lt;br /&gt;
&lt;br /&gt;
Whilst the two forces clashed in space above the besieged world, Johannes led his legion to the planet below and deployed them around the Mechanicum servants desperately repairing the giant defence lasers and orbital missiles, knowing that the cunning Ork Warlord would be forced to meet them in battle there.  Several smaller companies were also dispatched to a number of highly populated hives.&lt;br /&gt;
&lt;br /&gt;
The fighting raged for a full week.  Scores of warships on both sides were destroyed, thousands of marines and Imperial army soldiers were slain, even the mighty Flagship of the Harbingers &amp;quot;place holder&amp;quot; took so much damage she would spend the next three years being refitted.  At the climax of the battle, Johannes meet the Ork Warlord in single combat, for six hours the two mighty Paragons of their races traded blows, until finally Johannes managed to strike the Ork&amp;#039;s head from his shoulders with a mighty swipe of his sword Callandor.&lt;br /&gt;
&lt;br /&gt;
Shortly after this the great weapons batteries began spitting fire and lightning into the sky, and the Ork fleet which had been on the verge of victory was totally destroyed.  It would take many more years until the last of the Orks were finally destroyed, but the threat of annihilation of the Forge-World had passed.  Both the Harbingers&amp;#039; fleet and manpower was heavily depleted, and of the detached companies, only a handful of Astartes had survived, but Attica was to swear eternal friendship to the Legion, and many Marines who might otherwise have died were saved by cybernetics from the tech-priests.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Johannes Gause]]  The Mortarch&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eckehard Schoenberg]]  Steward of the Dead&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=559</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=559"/>
				<updated>2018-03-09T17:59:43Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Battle Two */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Tom_Marine.jpg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause &amp;lt;br&amp;gt; The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies= Cybernetic enhancement &amp;lt;br&amp;gt;Heavy use of robots &amp;lt;br&amp;gt; Night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a Legion of warrior monks believing in Self sacrifice, often giving up their own lives to protect others.  The Legion makes great use of Robots and Bionics due to their friendly relations with the Mechanicum.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg&lt;br /&gt;
|Text=Harbingers Legion Symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Johannes Gause]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Mortarch.jpg&lt;br /&gt;
|Text=Johannes Gause&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is a tall and gaunt Primarch.  Whilst he can be stern and given to occasional bouts of brooding, he is a fierce warrior and a loyal friend.  He generally takes to the field wearing a suit of master crafted armour gifted to him by the Adetus Mechanicus and wielding a power sword recovered from the ruins of his homeworld named Callandor.&lt;br /&gt;
&lt;br /&gt;
In his early life he was raised in the tradition of the Harbinger monks, believing in self sacrifice and putting others first.  His first great achievement was driving back the hordes of phaged from his home planet with a device discovered in the ruins covering Phobetor, allowing humans respite from the horror for the first time in centuries.  Due to his apparent immortal nature, the inhabitants took to referring to him as the Mortarch, meaning the Undying, and he became the head of the religious order on his homeworld.  Since rejoining the Imperium he has officially renounced this title and position, but is still commonly called this by his Legionnes and the people of Phobetor.&lt;br /&gt;
&lt;br /&gt;
Early in the Great Crusade the Harbingers rescued the Forge World of Attica from certain destruction at the hands of a large Ork Wargh, and ever since then Johannes has enjoyed excellent relations with the Mechanicum, with them supplying his Legion with large numbers of robots and bionics.&lt;br /&gt;
&lt;br /&gt;
Johannes is a Psyker and encourages the research of Psychic powers within his Legion, with all those capable of using these powers transferred into the Speakers of the dead for further training.  The main strength of his Legion appears to lie in the direction of Telepathy.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The Harbingers Geneseed is very stable with no mutations to speak off.  The only noticeable side effect is to greatly enhanced a Marines abilities in low-light or darkness, beyond even that of a normal Astartes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==The Relief of Attica==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[The Relief of Attica]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early on in the crusading history of the Harbingers, one of their attached explorator vessels stumbled across a derelict vessel in orbit of a world that had clearly been ravaged by recent heavy fighting.  Upon boarding the vessel it was discovered to be a system defence monitor for the planet below, which appeared to be a colony of the Mechanicum.  The Harbingers contacted the Priests of Mars, but they had no record of any Forge-worlds in the vicinity and urged Johannes to investigate further.&lt;br /&gt;
&lt;br /&gt;
After weeks or searching the data-banks of the ship, fragmentary records were discovered of a system several light years away by the name of Attica.  It seemed to have been fighting a war against an Ork Wargh! for the better part of two centuries, and from what could be gleaned they appeared to be slowly losing.  As soon as the location of the beleaguered planet was established, the fleet jumped into the warp and made all hast to Attica.&lt;br /&gt;
&lt;br /&gt;
Translating into the system it was not long before the fleet was set upon by wave after wave of ramshackle Ork ships.  Easily driving off the initial assaults, the Harbingers were able to make contact with the tech-priests.  They informed the Astartes of their dire situation.  The last of their vessels had been destroyed, and a group Blood Axe Kommandos had managed to sabotage their orbital defences.  Had it not been for the arrival of the Expeditionary fleet, the planet would have been lost for sure.&lt;br /&gt;
&lt;br /&gt;
This information confused Johannes, the Ork fleet didn&amp;#039;t seem especially dangerous.  It turned out this was due to the fact the main Ork fleet had been temporarily drawn away with the very last of the local ships, and was even now racing back to engage the newly discovered threat of the Imperial armada.  Whilst the main Ork warfleet was to big for the Expeditionary fleet to handle on its own, with the addition of the planetary defences, it should be able to prevail, therefore what was needed was time for the repairs to be completed.&lt;br /&gt;
&lt;br /&gt;
Whilst the two forces clashed in space above the besieged world, Johannes led his legion to the planet below and deployed them around the Mechanicum servants desperately repairing the giant defence lasers and orbital missiles, knowing that the cunning Ork Warlord would be forced to meet them in battle there.  Several smaller companies were also dispatched to a number of highly populated hives.&lt;br /&gt;
&lt;br /&gt;
The fighting raged for a full week.  Scores of warships on both sides were destroyed, thousands of marines and Imperial army soldiers were slain, even the mighty Flagship of the Harbingers &amp;quot;place holder&amp;quot; took so much damage she would spend the next three years being refitted.  At the climax of the battle, Johannes meet the Ork Warlord in single combat, for six hours the two mighty Paragons of their races traded blows, until finally Johannes managed to strike the Ork&amp;#039;s head from his shoulders with a mighty swipe of his sword Callandor.&lt;br /&gt;
&lt;br /&gt;
Shortly after this the great weapons batteries began spitting fire and lightning into the sky, and the Ork fleet which had been on the verge of victory was totally destroyed.  It would take many more years until the last of the Orks were finally destroyed, but the threat of annihilation of the Forge-World had passed.  Both the Harbingers&amp;#039; fleet and manpower was heavily depleted, and of the detached companies, only a handful of Astartes had survived, but Attica was to swear eternal friendship to the Legion, and many Marines who might otherwise have died were saved by cybernetics from the tech-priests.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Johannes Gause]]  The Mortarch&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eckehard Schoenberg]]  Steward of the Dead&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=558</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=558"/>
				<updated>2018-03-09T17:59:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* The Relief of Attica */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Tom_Marine.jpg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause &amp;lt;br&amp;gt; The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies= Cybernetic enhancement &amp;lt;br&amp;gt;Heavy use of robots &amp;lt;br&amp;gt; Night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a Legion of warrior monks believing in Self sacrifice, often giving up their own lives to protect others.  The Legion makes great use of Robots and Bionics due to their friendly relations with the Mechanicum.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg&lt;br /&gt;
|Text=Harbingers Legion Symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Johannes Gause]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Mortarch.jpg&lt;br /&gt;
|Text=Johannes Gause&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is a tall and gaunt Primarch.  Whilst he can be stern and given to occasional bouts of brooding, he is a fierce warrior and a loyal friend.  He generally takes to the field wearing a suit of master crafted armour gifted to him by the Adetus Mechanicus and wielding a power sword recovered from the ruins of his homeworld named Callandor.&lt;br /&gt;
&lt;br /&gt;
In his early life he was raised in the tradition of the Harbinger monks, believing in self sacrifice and putting others first.  His first great achievement was driving back the hordes of phaged from his home planet with a device discovered in the ruins covering Phobetor, allowing humans respite from the horror for the first time in centuries.  Due to his apparent immortal nature, the inhabitants took to referring to him as the Mortarch, meaning the Undying, and he became the head of the religious order on his homeworld.  Since rejoining the Imperium he has officially renounced this title and position, but is still commonly called this by his Legionnes and the people of Phobetor.&lt;br /&gt;
&lt;br /&gt;
Early in the Great Crusade the Harbingers rescued the Forge World of Attica from certain destruction at the hands of a large Ork Wargh, and ever since then Johannes has enjoyed excellent relations with the Mechanicum, with them supplying his Legion with large numbers of robots and bionics.&lt;br /&gt;
&lt;br /&gt;
Johannes is a Psyker and encourages the research of Psychic powers within his Legion, with all those capable of using these powers transferred into the Speakers of the dead for further training.  The main strength of his Legion appears to lie in the direction of Telepathy.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The Harbingers Geneseed is very stable with no mutations to speak off.  The only noticeable side effect is to greatly enhanced a Marines abilities in low-light or darkness, beyond even that of a normal Astartes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==The Relief of Attica==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[The Relief of Attica]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early on in the crusading history of the Harbingers, one of their attached explorator vessels stumbled across a derelict vessel in orbit of a world that had clearly been ravaged by recent heavy fighting.  Upon boarding the vessel it was discovered to be a system defence monitor for the planet below, which appeared to be a colony of the Mechanicum.  The Harbingers contacted the Priests of Mars, but they had no record of any Forge-worlds in the vicinity and urged Johannes to investigate further.&lt;br /&gt;
&lt;br /&gt;
After weeks or searching the data-banks of the ship, fragmentary records were discovered of a system several light years away by the name of Attica.  It seemed to have been fighting a war against an Ork Wargh! for the better part of two centuries, and from what could be gleaned they appeared to be slowly losing.  As soon as the location of the beleaguered planet was established, the fleet jumped into the warp and made all hast to Attica.&lt;br /&gt;
&lt;br /&gt;
Translating into the system it was not long before the fleet was set upon by wave after wave of ramshackle Ork ships.  Easily driving off the initial assaults, the Harbingers were able to make contact with the tech-priests.  They informed the Astartes of their dire situation.  The last of their vessels had been destroyed, and a group Blood Axe Kommandos had managed to sabotage their orbital defences.  Had it not been for the arrival of the Expeditionary fleet, the planet would have been lost for sure.&lt;br /&gt;
&lt;br /&gt;
This information confused Johannes, the Ork fleet didn&amp;#039;t seem especially dangerous.  It turned out this was due to the fact the main Ork fleet had been temporarily drawn away with the very last of the local ships, and was even now racing back to engage the newly discovered threat of the Imperial armada.  Whilst the main Ork warfleet was to big for the Expeditionary fleet to handle on its own, with the addition of the planetary defences, it should be able to prevail, therefore what was needed was time for the repairs to be completed.&lt;br /&gt;
&lt;br /&gt;
Whilst the two forces clashed in space above the besieged world, Johannes led his legion to the planet below and deployed them around the Mechanicum servants desperately repairing the giant defence lasers and orbital missiles, knowing that the cunning Ork Warlord would be forced to meet them in battle there.  Several smaller companies were also dispatched to a number of highly populated hives.&lt;br /&gt;
&lt;br /&gt;
The fighting raged for a full week.  Scores of warships on both sides were destroyed, thousands of marines and Imperial army soldiers were slain, even the mighty Flagship of the Harbingers &amp;quot;place holder&amp;quot; took so much damage she would spend the next three years being refitted.  At the climax of the battle, Johannes meet the Ork Warlord in single combat, for six hours the two mighty Paragons of their races traded blows, until finally Johannes managed to strike the Ork&amp;#039;s head from his shoulders with a mighty swipe of his sword Callandor.&lt;br /&gt;
&lt;br /&gt;
Shortly after this the great weapons batteries began spitting fire and lightning into the sky, and the Ork fleet which had been on the verge of victory was totally destroyed.  It would take many more years until the last of the Orks were finally destroyed, but the threat of annihilation of the Forge-World had passed.  Both the Harbingers&amp;#039; fleet and manpower was heavily depleted, and of the detached companies, only a handful of Astartes had survived, but Attica was to swear eternal friendship to the Legion, and many Marines who might otherwise have died were saved by cybernetics from the tech-priests.&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Johannes Gause]]  The Mortarch&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eckehard Schoenberg]]  Steward of the Dead&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=557</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=557"/>
				<updated>2018-03-09T17:07:28Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Battle One */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Tom_Marine.jpg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause &amp;lt;br&amp;gt; The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies= Cybernetic enhancement &amp;lt;br&amp;gt;Heavy use of robots &amp;lt;br&amp;gt; Night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a Legion of warrior monks believing in Self sacrifice, often giving up their own lives to protect others.  The Legion makes great use of Robots and Bionics due to their friendly relations with the Mechanicum.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg&lt;br /&gt;
|Text=Harbingers Legion Symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Johannes Gause]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Mortarch.jpg&lt;br /&gt;
|Text=Johannes Gause&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is a tall and gaunt Primarch.  Whilst he can be stern and given to occasional bouts of brooding, he is a fierce warrior and a loyal friend.  He generally takes to the field wearing a suit of master crafted armour gifted to him by the Adetus Mechanicus and wielding a power sword recovered from the ruins of his homeworld named Callandor.&lt;br /&gt;
&lt;br /&gt;
In his early life he was raised in the tradition of the Harbinger monks, believing in self sacrifice and putting others first.  His first great achievement was driving back the hordes of phaged from his home planet with a device discovered in the ruins covering Phobetor, allowing humans respite from the horror for the first time in centuries.  Due to his apparent immortal nature, the inhabitants took to referring to him as the Mortarch, meaning the Undying, and he became the head of the religious order on his homeworld.  Since rejoining the Imperium he has officially renounced this title and position, but is still commonly called this by his Legionnes and the people of Phobetor.&lt;br /&gt;
&lt;br /&gt;
Early in the Great Crusade the Harbingers rescued the Forge World of Attica from certain destruction at the hands of a large Ork Wargh, and ever since then Johannes has enjoyed excellent relations with the Mechanicum, with them supplying his Legion with large numbers of robots and bionics.&lt;br /&gt;
&lt;br /&gt;
Johannes is a Psyker and encourages the research of Psychic powers within his Legion, with all those capable of using these powers transferred into the Speakers of the dead for further training.  The main strength of his Legion appears to lie in the direction of Telepathy.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The Harbingers Geneseed is very stable with no mutations to speak off.  The only noticeable side effect is to greatly enhanced a Marines abilities in low-light or darkness, beyond even that of a normal Astartes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==The Relief of Attica==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[The Relief of Attica]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Johannes Gause]]  The Mortarch&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eckehard Schoenberg]]  Steward of the Dead&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=476</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=476"/>
				<updated>2018-03-08T09:43:47Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Geneseed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Tom_Marine.jpg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause &amp;lt;br&amp;gt; The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies= Cybernetic enhancement &amp;lt;br&amp;gt;Heavy use of robots &amp;lt;br&amp;gt; Night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a Legion of warrior monks believing in Self sacrifice, often giving up their own lives to protect others.  The Legion makes great use of Robots and Bionics due to their friendly relations with the Mechanicum.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg&lt;br /&gt;
|Text=Harbingers Legion Symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Johannes Gause]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Mortarch.jpg&lt;br /&gt;
|Text=Johannes Gause&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is a tall and gaunt Primarch.  Whilst he can be stern and given to occasional bouts of brooding, he is a fierce warrior and a loyal friend.  He generally takes to the field wearing a suit of master crafted armour gifted to him by the Adetus Mechanicus and wielding a power sword recovered from the ruins of his homeworld named Callandor.&lt;br /&gt;
&lt;br /&gt;
In his early life he was raised in the tradition of the Harbinger monks, believing in self sacrifice and putting others first.  His first great achievement was driving back the hordes of phaged from his home planet with a device discovered in the ruins covering Phobetor, allowing humans respite from the horror for the first time in centuries.  Due to his apparent immortal nature, the inhabitants took to referring to him as the Mortarch, meaning the Undying, and he became the head of the religious order on his homeworld.  Since rejoining the Imperium he has officially renounced this title and position, but is still commonly called this by his Legionnes and the people of Phobetor.&lt;br /&gt;
&lt;br /&gt;
Early in the Great Crusade the Harbingers rescued the Forge World of Attica from certain destruction at the hands of a large Ork Wargh, and ever since then Johannes has enjoyed excellent relations with the Mechanicum, with them supplying his Legion with large numbers of robots and bionics.&lt;br /&gt;
&lt;br /&gt;
Johannes is a Psyker and encourages the research of Psychic powers within his Legion, with all those capable of using these powers transferred into the Speakers of the dead for further training.  The main strength of his Legion appears to lie in the direction of Telepathy.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The Harbingers Geneseed is very stable with no mutations to speak off.  The only noticeable side effect is to greatly enhanced a Marines abilities in low-light or darkness, beyond even that of a normal Astartes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Johannes Gause]]  The Mortarch&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eckehard Schoenberg]]  Steward of the Dead&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=475</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=475"/>
				<updated>2018-03-08T09:43:07Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Homeworld Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Tom_Marine.jpg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause &amp;lt;br&amp;gt; The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies= Cybernetic enhancement &amp;lt;br&amp;gt;Heavy use of robots &amp;lt;br&amp;gt; Night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a Legion of warrior monks believing in Self sacrifice, often giving up their own lives to protect others.  The Legion makes great use of Robots and Bionics due to their friendly relations with the Mechanicum.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg&lt;br /&gt;
|Text=Harbingers Legion Symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Johannes Gause]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Mortarch.jpg&lt;br /&gt;
|Text=Johannes Gause&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is a tall and gaunt Primarch.  Whilst he can be stern and given to occasional bouts of brooding, he is a fierce warrior and a loyal friend.  He generally takes to the field wearing a suit of master crafted armour gifted to him by the Adetus Mechanicus and wielding a power sword recovered from the ruins of his homeworld named Callandor.&lt;br /&gt;
&lt;br /&gt;
In his early life he was raised in the tradition of the Harbinger monks, believing in self sacrifice and putting others first.  His first great achievement was driving back the hordes of phaged from his home planet with a device discovered in the ruins covering Phobetor, allowing humans respite from the horror for the first time in centuries.  Due to his apparent immortal nature, the inhabitants took to referring to him as the Mortarch, meaning the Undying, and he became the head of the religious order on his homeworld.  Since rejoining the Imperium he has officially renounced this title and position, but is still commonly called this by his Legionnes and the people of Phobetor.&lt;br /&gt;
&lt;br /&gt;
Early in the Great Crusade the Harbingers rescued the Forge World of Attica from certain destruction at the hands of a large Ork Wargh, and ever since then Johannes has enjoyed excellent relations with the Mechanicum, with them supplying his Legion with large numbers of robots and bionics.&lt;br /&gt;
&lt;br /&gt;
Johannes is a Psyker and encourages the research of Psychic powers within his Legion, with all those capable of using these powers transferred into the Speakers of the dead for further training.  The main strength of his Legion appears to lie in the direction of Telepathy.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The Harbingers Geneseed is very stable with no mutations to speak off.  The only noticeable side effect is to greatly enhanced a Marines abilities in low-light or darkness, beyond even that of a normal Astartes&lt;br /&gt;
&lt;br /&gt;
Provisional&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Johannes Gause]]  The Mortarch&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eckehard Schoenberg]]  Steward of the Dead&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=252</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=252"/>
				<updated>2018-02-08T12:53:47Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Tom_Marine.jpg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause &amp;lt;br&amp;gt; The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies= Cybernetic enhancement &amp;lt;br&amp;gt;Heavy use of robots &amp;lt;br&amp;gt; Night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a Legion of warrior monks believing in Self sacrifice, often giving up their own lives to protect others.  The Legion makes great use of Robots and Bionics due to their friendly relations with the Mechanicum.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg&lt;br /&gt;
|Text=Harbingers Legion Symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Johannes Gause]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Mortarch.jpg&lt;br /&gt;
|Text=Johannes Gause&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is a tall and gaunt Primarch.  Whilst he can be stern and given to occasional bouts of brooding, he is a fierce warrior and a loyal friend.  He generally takes to the field wearing a suit of master crafted armour gifted to him by the Adetus Mechanicus and wielding a power sword recovered from the ruins of his homeworld named Callandor.&lt;br /&gt;
&lt;br /&gt;
In his early life he was raised in the tradition of the Harbinger monks, believing in self sacrifice and putting others first.  His first great achievement was driving back the hordes of phaged from his home planet with a device discovered in the ruins covering Phobetor, allowing humans respite from the horror for the first time in centuries.  Due to his apparent immortal nature, the inhabitants took to referring to him as the Mortarch, meaning the Undying, and he became the head of the religious order on his homeworld.  Since rejoining the Imperium he has officially renounced this title and position, but is still commonly called this by his Legionnes and the people of Phobetor.&lt;br /&gt;
&lt;br /&gt;
Early in the Great Crusade the Harbingers rescued the Forge World of Attica from certain destruction at the hands of a large Ork Wargh, and ever since then Johannes has enjoyed excellent relations with the Mechanicum, with them supplying his Legion with large numbers of robots and bionics.&lt;br /&gt;
&lt;br /&gt;
Johannes is a Psyker and encourages the research of Psychic powers within his Legion, with all those capable of using these powers transferred into the Speakers of the dead for further training.  The main strength of his Legion appears to lie in the direction of Telepathy.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The Harbingers Geneseed is very stable with no mutations to speak off.  The only noticeable side effect is to greatly enhanced a Marines abilities in low-light or darkness, beyond even that of a normal Astartes&lt;br /&gt;
&lt;br /&gt;
Provisional&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
Provisonal&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Johannes Gause]]  The Mortarch&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eckehard Schoenberg]]  Steward of the Dead&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=251</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=251"/>
				<updated>2018-02-08T12:44:49Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Notable Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Tom_Marine.jpg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause &amp;lt;br&amp;gt; The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies= Cybernetic enhancement &amp;lt;br&amp;gt;Heavy use of robots &amp;lt;br&amp;gt; Night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg&lt;br /&gt;
|Text=Harbingers Legion Symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Johannes Gause]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Mortarch.jpg&lt;br /&gt;
|Text=Johannes Gause&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is a tall and gaunt Primarch.  Whilst he can be stern and given to occasional bouts of brooding, he is a fierce warrior and a loyal friend.  He generally takes to the field wearing a suit of master crafted armour gifted to him by the Adetus Mechanicus and wielding a power sword recovered from the ruins of his homeworld named Callandor.&lt;br /&gt;
&lt;br /&gt;
In his early life he was raised in the tradition of the Harbinger monks, believing in self sacrifice and putting others first.  His first great achievement was driving back the hordes of phaged from his home planet with a device discovered in the ruins covering Phobetor, allowing humans respite from the horror for the first time in centuries.  Due to his apparent immortal nature, the inhabitants took to referring to him as the Mortarch, meaning the Undying, and he became the head of the religious order on his homeworld.  Since rejoining the Imperium he has officially renounced this title and position, but is still commonly called this by his Legionnes and the people of Phobetor.&lt;br /&gt;
&lt;br /&gt;
Early in the Great Crusade the Harbingers rescued the Forge World of Attica from certain destruction at the hands of a large Ork Wargh, and ever since then Johannes has enjoyed excellent relations with the Mechanicum, with them supplying his Legion with large numbers of robots and bionics.&lt;br /&gt;
&lt;br /&gt;
Johannes is a Psyker and encourages the research of Psychic powers within his Legion, with all those capable of using these powers transferred into the Speakers of the dead for further training.  The main strength of his Legion appears to lie in the direction of Telepathy.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The Harbingers Geneseed is very stable with no mutations to speak off.  The only noticeable side effect is to greatly enhanced a Marines abilities in low-light or darkness, beyond even that of a normal Astartes&lt;br /&gt;
&lt;br /&gt;
Provisional&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
Provisonal&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Johannes Gause]]  The Mortarch&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eckehard Schoenberg]]  Steward of the Dead&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=250</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=250"/>
				<updated>2018-02-08T12:43:57Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Notable Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Tom_Marine.jpg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause &amp;lt;br&amp;gt; The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies= Cybernetic enhancement &amp;lt;br&amp;gt;Heavy use of robots &amp;lt;br&amp;gt; Night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg&lt;br /&gt;
|Text=Harbingers Legion Symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Johannes Gause]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Mortarch.jpg&lt;br /&gt;
|Text=Johannes Gause&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is a tall and gaunt Primarch.  Whilst he can be stern and given to occasional bouts of brooding, he is a fierce warrior and a loyal friend.  He generally takes to the field wearing a suit of master crafted armour gifted to him by the Adetus Mechanicus and wielding a power sword recovered from the ruins of his homeworld named Callandor.&lt;br /&gt;
&lt;br /&gt;
In his early life he was raised in the tradition of the Harbinger monks, believing in self sacrifice and putting others first.  His first great achievement was driving back the hordes of phaged from his home planet with a device discovered in the ruins covering Phobetor, allowing humans respite from the horror for the first time in centuries.  Due to his apparent immortal nature, the inhabitants took to referring to him as the Mortarch, meaning the Undying, and he became the head of the religious order on his homeworld.  Since rejoining the Imperium he has officially renounced this title and position, but is still commonly called this by his Legionnes and the people of Phobetor.&lt;br /&gt;
&lt;br /&gt;
Early in the Great Crusade the Harbingers rescued the Forge World of Attica from certain destruction at the hands of a large Ork Wargh, and ever since then Johannes has enjoyed excellent relations with the Mechanicum, with them supplying his Legion with large numbers of robots and bionics.&lt;br /&gt;
&lt;br /&gt;
Johannes is a Psyker and encourages the research of Psychic powers within his Legion, with all those capable of using these powers transferred into the Speakers of the dead for further training.  The main strength of his Legion appears to lie in the direction of Telepathy.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The Harbingers Geneseed is very stable with no mutations to speak off.  The only noticeable side effect is to greatly enhanced a Marines abilities in low-light or darkness, beyond even that of a normal Astartes&lt;br /&gt;
&lt;br /&gt;
Provisional&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
Provisonal&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Johannes Gause]]  The Mortarch&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=249</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=249"/>
				<updated>2018-02-08T12:43:39Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Notable Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Tom_Marine.jpg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause &amp;lt;br&amp;gt; The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies= Cybernetic enhancement &amp;lt;br&amp;gt;Heavy use of robots &amp;lt;br&amp;gt; Night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg&lt;br /&gt;
|Text=Harbingers Legion Symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Johannes Gause]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Mortarch.jpg&lt;br /&gt;
|Text=Johannes Gause&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is a tall and gaunt Primarch.  Whilst he can be stern and given to occasional bouts of brooding, he is a fierce warrior and a loyal friend.  He generally takes to the field wearing a suit of master crafted armour gifted to him by the Adetus Mechanicus and wielding a power sword recovered from the ruins of his homeworld named Callandor.&lt;br /&gt;
&lt;br /&gt;
In his early life he was raised in the tradition of the Harbinger monks, believing in self sacrifice and putting others first.  His first great achievement was driving back the hordes of phaged from his home planet with a device discovered in the ruins covering Phobetor, allowing humans respite from the horror for the first time in centuries.  Due to his apparent immortal nature, the inhabitants took to referring to him as the Mortarch, meaning the Undying, and he became the head of the religious order on his homeworld.  Since rejoining the Imperium he has officially renounced this title and position, but is still commonly called this by his Legionnes and the people of Phobetor.&lt;br /&gt;
&lt;br /&gt;
Early in the Great Crusade the Harbingers rescued the Forge World of Attica from certain destruction at the hands of a large Ork Wargh, and ever since then Johannes has enjoyed excellent relations with the Mechanicum, with them supplying his Legion with large numbers of robots and bionics.&lt;br /&gt;
&lt;br /&gt;
Johannes is a Psyker and encourages the research of Psychic powers within his Legion, with all those capable of using these powers transferred into the Speakers of the dead for further training.  The main strength of his Legion appears to lie in the direction of Telepathy.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The Harbingers Geneseed is very stable with no mutations to speak off.  The only noticeable side effect is to greatly enhanced a Marines abilities in low-light or darkness, beyond even that of a normal Astartes&lt;br /&gt;
&lt;br /&gt;
Provisional&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
Provisonal&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Johannes Gause]]The Mortarch&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=248</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=248"/>
				<updated>2018-02-08T12:42:50Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Primarch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Tom_Marine.jpg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause &amp;lt;br&amp;gt; The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies= Cybernetic enhancement &amp;lt;br&amp;gt;Heavy use of robots &amp;lt;br&amp;gt; Night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg&lt;br /&gt;
|Text=Harbingers Legion Symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Johannes Gause]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Mortarch.jpg&lt;br /&gt;
|Text=Johannes Gause&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Johannes Gause is a tall and gaunt Primarch.  Whilst he can be stern and given to occasional bouts of brooding, he is a fierce warrior and a loyal friend.  He generally takes to the field wearing a suit of master crafted armour gifted to him by the Adetus Mechanicus and wielding a power sword recovered from the ruins of his homeworld named Callandor.&lt;br /&gt;
&lt;br /&gt;
In his early life he was raised in the tradition of the Harbinger monks, believing in self sacrifice and putting others first.  His first great achievement was driving back the hordes of phaged from his home planet with a device discovered in the ruins covering Phobetor, allowing humans respite from the horror for the first time in centuries.  Due to his apparent immortal nature, the inhabitants took to referring to him as the Mortarch, meaning the Undying, and he became the head of the religious order on his homeworld.  Since rejoining the Imperium he has officially renounced this title and position, but is still commonly called this by his Legionnes and the people of Phobetor.&lt;br /&gt;
&lt;br /&gt;
Early in the Great Crusade the Harbingers rescued the Forge World of Attica from certain destruction at the hands of a large Ork Wargh, and ever since then Johannes has enjoyed excellent relations with the Mechanicum, with them supplying his Legion with large numbers of robots and bionics.&lt;br /&gt;
&lt;br /&gt;
Johannes is a Psyker and encourages the research of Psychic powers within his Legion, with all those capable of using these powers transferred into the Speakers of the dead for further training.  The main strength of his Legion appears to lie in the direction of Telepathy.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The Harbingers Geneseed is very stable with no mutations to speak off.  The only noticeable side effect is to greatly enhanced a Marines abilities in low-light or darkness, beyond even that of a normal Astartes&lt;br /&gt;
&lt;br /&gt;
Provisional&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
Provisonal&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=247</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=247"/>
				<updated>2018-02-08T12:09:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Tom_Marine.jpg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause &amp;lt;br&amp;gt; The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies= Cybernetic enhancement &amp;lt;br&amp;gt;Heavy use of robots &amp;lt;br&amp;gt; Night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg&lt;br /&gt;
|Text=Harbingers Legion Symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Johannes Gause]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Mortarch.jpg&lt;br /&gt;
|Text=Johannes Gause&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The Harbingers Geneseed is very stable with no mutations to speak off.  The only noticeable side effect is to greatly enhanced a Marines abilities in low-light or darkness, beyond even that of a normal Astartes&lt;br /&gt;
&lt;br /&gt;
Provisional&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
Provisonal&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=File:Mortarch.jpg&amp;diff=246</id>
		<title>File:Mortarch.jpg</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=File:Mortarch.jpg&amp;diff=246"/>
				<updated>2018-02-08T12:05:25Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=245</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=245"/>
				<updated>2018-02-08T11:44:28Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Tom_Marine.jpg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause &amp;lt;br&amp;gt; The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies= Cybernetic enhancement &amp;lt;br&amp;gt;Heavy use of robots &amp;lt;br&amp;gt; Night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg&lt;br /&gt;
|Text=Harbingers Legion Symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The Harbingers Geneseed is very stable with no mutations to speak off.  The only noticeable side effect is to greatly enhanced a Marines abilities in low-light or darkness, beyond even that of a normal Astartes&lt;br /&gt;
&lt;br /&gt;
Provisional&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
Provisonal&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=244</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=244"/>
				<updated>2018-02-08T11:43:20Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Tom_Marine.jpg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause - The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies= Cybernetic enhancement &amp;lt;br&amp;gt;Heavy use of robots &amp;lt;br&amp;gt; Night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg&lt;br /&gt;
|Text=Harbingers Legion Symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The Harbingers Geneseed is very stable with no mutations to speak off.  The only noticeable side effect is to greatly enhanced a Marines abilities in low-light or darkness, beyond even that of a normal Astartes&lt;br /&gt;
&lt;br /&gt;
Provisional&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
Provisonal&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=File:Tom_Marine.jpg&amp;diff=243</id>
		<title>File:Tom Marine.jpg</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=File:Tom_Marine.jpg&amp;diff=243"/>
				<updated>2018-02-08T11:41:12Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=242</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=242"/>
				<updated>2018-02-08T11:38:27Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Homeworld Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause - The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies=  Heavy cybernetic enhancement and use of robots &amp;lt;br&amp;gt; night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg&lt;br /&gt;
|Text=Harbingers Legion Symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The Harbingers Geneseed is very stable with no mutations to speak off.  The only noticeable side effect is to greatly enhanced a Marines abilities in low-light or darkness, beyond even that of a normal Astartes&lt;br /&gt;
&lt;br /&gt;
Provisional&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
Provisonal&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=241</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=241"/>
				<updated>2018-02-08T11:35:49Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Geneseed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause - The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies=  Heavy cybernetic enhancement and use of robots &amp;lt;br&amp;gt; night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg&lt;br /&gt;
|Text=Harbingers Legion Symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The Harbingers Geneseed is very stable with no mutations to speak off.  The only noticeable side effect is to greatly enhanced a Marines abilities in low-light or darkness, beyond even that of a normal Astartes&lt;br /&gt;
&lt;br /&gt;
Provisional&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
Please List the Bandings of your Homeworld Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Population indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Fabrication indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Fortification indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=240</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=240"/>
				<updated>2018-02-08T11:30:24Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause - The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies=  Heavy cybernetic enhancement and use of robots &amp;lt;br&amp;gt; night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
{{Picture Box Left&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg&lt;br /&gt;
|Text=Harbingers Legion Symbol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
Provisional&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
Please List the Bandings of your Homeworld Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Population indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Fabrication indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Fortification indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=239</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=239"/>
				<updated>2018-02-08T10:34:28Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Legion Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause - The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies=  Heavy cybernetic enhancement and use of robots &amp;lt;br&amp;gt; night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
Provisional&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent/Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Specialized/Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Competent/Average&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
Please List the Bandings of your Homeworld Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Population indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Fabrication indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Fortification indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=233</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=233"/>
				<updated>2018-02-07T17:27:06Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Combat Doctrine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause - The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies=  Heavy cybernetic enhancement and use of robots &amp;lt;br&amp;gt; night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with night fighting.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Tactics indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Espionage indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Aggression indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Mitigation indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Diplomacy indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Geneseed indication&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
Please List the Bandings of your Homeworld Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Population indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Fabrication indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Fortification indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=232</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=232"/>
				<updated>2018-02-07T17:26:05Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Culture and Beliefs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause - The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies=  Heavy cybernetic enhancement and use of robots &amp;lt;br&amp;gt; night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with the condition.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
The Harbingers still believe that the more courageous and heroic the deeds performed in this life, the greater the reward in the next.  As such it is not unusual to see the Stewards walking among them during battle, exhorting them to greater glory in the name of the Emperor.  On a few occasions this has lead to units being lost when falling back might have saved them.  This virtue will often also lead them to attempt to minimize civilian casualties as far as possible, believing it to be immoral to bring to harm those unable to protect themselves.&lt;br /&gt;
&lt;br /&gt;
A certain veneration of the Johannes also lingers in those marines who have joined the Legion from Phobetor, and by extension the Emperor.  Although Johannes strongly denies it, it is still common to hear to him referred to as the Mortarch amongst those who hail from the Legion homeworld.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Tactics indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Espionage indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Aggression indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Mitigation indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Diplomacy indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Geneseed indication&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
Please List the Bandings of your Homeworld Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Population indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Fabrication indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Fortification indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=230</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=230"/>
				<updated>2018-02-07T17:18:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Combat Doctrine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause - The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies=  Heavy cybernetic enhancement and use of robots &amp;lt;br&amp;gt; night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a legion that tends towards large scale infantry assaults backed up by Armour and close air support.  Due to a quirk in their Gene-Seed they are particularly effective at fighting in pitch black environments.  More than once the Legion has attacked during unnatural darkness which has created an air of dread in the foe, beyond that which would normally be associated with the condition.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
Info Cultural Practices, Philosophies, Cults and stuff go here. ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Tactics indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Espionage indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Aggression indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Mitigation indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Diplomacy indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Geneseed indication&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
Please List the Bandings of your Homeworld Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Population indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Fabrication indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Fortification indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=229</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=229"/>
				<updated>2018-02-07T17:09:09Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Legion Organisation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause - The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies=  Heavy cybernetic enhancement and use of robots &amp;lt;br&amp;gt; night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The Harbingers are organized into roughly 20 Orders of about 10,000 marines.  The Orders are further divided into Chapters and then companies.  Each order is semi-autonomous and more than capable of campaigning on its own, maintaining a broad range of equipment and tactical biases.&lt;br /&gt;
&lt;br /&gt;
The main anomaly is the large number of Cybernetica.  These are technically outside of the legion structure, organized as part of the Stewards of the Dead Support Company, but in practice largely replace the role of Dreadnoughts in a normal Legion.&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
Text about battle tactics and strategies ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
Info Cultural Practices, Philosophies, Cults and stuff go here. ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Tactics indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Espionage indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Aggression indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Mitigation indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Diplomacy indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Geneseed indication&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
Please List the Bandings of your Homeworld Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Population indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Fabrication indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Fortification indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=228</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=228"/>
				<updated>2018-02-07T17:01:59Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Legion Homeworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause - The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies=  Heavy cybernetic enhancement and use of robots &amp;lt;br&amp;gt; night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
Some Text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
Text about battle tactics and strategies ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Phobetor]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
Info Cultural Practices, Philosophies, Cults and stuff go here. ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Tactics indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Espionage indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Aggression indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Mitigation indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Diplomacy indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Geneseed indication&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
Please List the Bandings of your Homeworld Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Population indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Fabrication indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Fortification indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=226</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=226"/>
				<updated>2018-02-07T17:00:00Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Unique Formations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause - The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies=  Heavy cybernetic enhancement and use of robots &amp;lt;br&amp;gt; night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
Some Text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Stewards of the Dead===&lt;br /&gt;
The stewards of the Dead seem to combine Chaplins, Techmarines and Libraians into one role.  The Stewards are at once responsible for tending to the sanctity of the spirit and physical form.  As well as this every robot maniple in the Legion is lead by a Speaker of the dead, who appears to be responsible for the upkeep as well as their deployment.  Their quasi religious background has been questioned by iterators of the Imperial Creed, but Johannes has assured them that whatever the faith they where originally based on, it has been quashed.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
Text about battle tactics and strategies ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Name of your Planet or Base]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
Info Cultural Practices, Philosophies, Cults and stuff go here. ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Tactics indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Espionage indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Aggression indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Mitigation indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Diplomacy indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Geneseed indication&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
Please List the Bandings of your Homeworld Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Population indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Fabrication indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Fortification indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=213</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=213"/>
				<updated>2018-02-07T16:16:50Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Part 2 Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause - The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies=  Heavy cybernetic enhancement and use of robots &amp;lt;br&amp;gt; night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== The Great Crusade ==&lt;br /&gt;
&lt;br /&gt;
It was to be the 426th Expeditionary fleet that was to rediscover Phobetor in the 83rd year of the Great Crusade.  As the mighty ships descended, Johannes marched to meet them with a contingent of his finest warriors of the Harbingers.  Upon landing, a great warrior in gleaming golden armour strode out and straight up to Johannes.  No words appeared to pass between the two, but after only a few moments the Mortarch bent his knee and motioned his followers to do the same.  Thus was the Primarch of the VIth Legion reunited with his father.&lt;br /&gt;
&lt;br /&gt;
Up until this point the VIth Legion had been dispersed amongst the other crusading fleets.  Although they has just about enough Asartes to form an Expeditionary fleet of their own, due to their preference for night operation and sabotage missions, they had been sent to other Expeditions in a support role.  Johannes quickly set about reorganizing the &amp;quot;Night Foxes&amp;quot; as they had informally become known, and attempted to instill in them the virtues of Honour and self-sacrifice that his own warrior monks so demonstrated.&lt;br /&gt;
&lt;br /&gt;
A big concern for the Imperial Administratum was that the population of Phobetor would make useless recruits as Space Marines due to the Infection rampant on the planet.  Further investigation however revealed the creeping rot to be a toxin present in the atmosphere, rather than a virus as feared.  Furthermore, once aspirants had been implanted with their sire&amp;#039;s Gene-seed, this appeared to prevent the phage from taking root in the first place.  Having refit, reorganized and retrained, the newly christened Harbingers Legion launched into the Great Crusade alongside the other Space Marine Legions.&lt;br /&gt;
&lt;br /&gt;
True to their beliefs, the Legion quickly become known for bravery in the face of overwhelming odds.  Often fighting on when retreat would be a more tactical option, which has on occasion lead to higher losses than perhaps were necessary.  Also of note is the high proportion of robots and bionic implants found within the legion.  Early on in his Crusade deployment, Johannes rescued an uncontacted Forge World from certain destruction by an Orc Wargh!  This is assume to be the source of the automata and technical equipment.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
Some Text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Formation 1===&lt;br /&gt;
Some Text&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
Text about battle tactics and strategies ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Name of your Planet or Base]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
Info Cultural Practices, Philosophies, Cults and stuff go here. ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Tactics indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Espionage indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Aggression indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Mitigation indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Diplomacy indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Geneseed indication&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
Please List the Bandings of your Homeworld Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Population indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Fabrication indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Fortification indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=212</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=212"/>
				<updated>2018-02-07T16:16:24Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Part 2 Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause - The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies=  Heavy cybernetic enhancement and use of robots &amp;lt;br&amp;gt; night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== Part 2 Name ==&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
Some Text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Formation 1===&lt;br /&gt;
Some Text&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
Text about battle tactics and strategies ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Name of your Planet or Base]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
Info Cultural Practices, Philosophies, Cults and stuff go here. ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Tactics indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Espionage indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Aggression indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Mitigation indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Diplomacy indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Geneseed indication&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
Please List the Bandings of your Homeworld Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Population indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Fabrication indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Fortification indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=204</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=204"/>
				<updated>2018-02-07T14:36:44Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause - The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies=  Heavy cybernetic enhancement and use of robots &amp;lt;br&amp;gt; night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet, situated in the far East of the Galaxy, in what are commonly referred to as the Ghouls Stars. A world of dark infested forests and misty valleys, permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by its ancient industry. &lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse, great factories spewed out equipment used that was used across the breadth of the region, but with the fall of wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time on this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganize the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually his fame spread to all corners of the planet, and he began to known by the title Mortarch, which means The Undying in the local tongue.  From time to time Johannes would venture out alone, and it was on once such sojourns he was to discover something which would change the planet&amp;#039;s fate.  &lt;br /&gt;
&lt;br /&gt;
Whilst delving into the ruins of one of the abandoned factories, he came across a device which allowed him to commune directly with the phaged, and guide their actions as he directed.  Instantly realizing the boon this piece of ancient technology would be to his beleaguered brethren, he returned to his monastery and attempted to recreate the device.  For many months he was sequestered alone, wrestling with the archeotech, until eventually he had created something based off the original.  He next traveled the planet, finding and training those who could use the items as he had.  These individuals were few and far between, and none as powerful or successful as Johannes, however within a matter of a few years the threat of the phaged to humanity had been ended.&lt;br /&gt;
&lt;br /&gt;
Shortly after the great pilgrimage, as it would become known,  great lights were seen in the sky and Phobetor was reunited with the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
== Part 2 Name ==&lt;br /&gt;
&lt;br /&gt;
Second Part of History&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
Some Text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Formation 1===&lt;br /&gt;
Some Text&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
Text about battle tactics and strategies ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Name of your Planet or Base]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
Info Cultural Practices, Philosophies, Cults and stuff go here. ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Tactics indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Espionage indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Aggression indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Mitigation indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Diplomacy indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Geneseed indication&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
Please List the Bandings of your Homeworld Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Population indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Fabrication indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Fortification indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=160</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=160"/>
				<updated>2018-02-01T18:14:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Arrival On Phobetor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause - The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies=  Heavy cybernetic enhancement and use of robots &amp;lt;br&amp;gt; night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet.  Permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by ancient industry. A world of dark infested forests and misty valleys.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse in the region, great factories spewed out equipment used across the breadth of the region, but with the collapse of the wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time in this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
After a few centuries, the number of human settlements started to dwindle, as more and more of the remaining farmable land was lost to the growing hordes of phaged.  One by one first cities and then towns began to be abandoned and became infested with new shambling inhabitants, until only a few hundred bastions survived, the greatest of which was the home of the Harbingers, a religious order dedicated to self sacrifice so that they might attain a better afterlife. It was into this fortress that Johannes was to fall.&lt;br /&gt;
&lt;br /&gt;
His arrival was heralded by a flaming comet that crashed to the ground in a great eruption of fire and earth not far from the Harbingers monastery.  They ventured out and rescued the child they found within and brought him back to raise him as one of their own, naming him Johannes Gause.&lt;br /&gt;
&lt;br /&gt;
Like all Primarchs Johannes grew both physically and intellectually at a prodigious rate.  Quickly absorbing the teaching of the order, he was able to reorganise the defenses and tactics of the Harbingers, and helped them to push back the wilds for the first time in generations.  As time passed not only did his stature grew through the deeds he preformed, but also he was held in awe by the populace due to the fact as he aged he remained unaffected by the phage, first through one generation then two then three.  Adoration became veneration, and eventually hi fame spread to all corners of the planet, and he began to known by the title Mortarch, meaning undying in the local tounge.&lt;br /&gt;
&lt;br /&gt;
== Part 2 Name ==&lt;br /&gt;
&lt;br /&gt;
Second Part of History&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
Some Text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Formation 1===&lt;br /&gt;
Some Text&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
Text about battle tactics and strategies ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Name of your Planet or Base]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
Info Cultural Practices, Philosophies, Cults and stuff go here. ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Tactics indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Espionage indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Aggression indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Mitigation indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Diplomacy indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Geneseed indication&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
Please List the Bandings of your Homeworld Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Population indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Fabrication indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Fortification indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=159</id>
		<title>Legion VI: Harbingers</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_VI:_Harbingers&amp;diff=159"/>
				<updated>2018-02-01T17:28:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tom: /* Part 1 Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Harbingers_Symbol.jpeg &lt;br /&gt;
|Numeration= VI&lt;br /&gt;
|Primogenitor= Johannes Gause - The Mortach&lt;br /&gt;
|Cognomen= Night Foxes &lt;br /&gt;
|Observed Strategic Tendencies=  Heavy cybernetic enhancement and use of robots &amp;lt;br&amp;gt; night operation experts&lt;br /&gt;
|Noteworthy Domains = Phobetor&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Dark Green with black accents&lt;br /&gt;
|Quote= “Even in Death we serve&amp;quot; &amp;lt;br&amp;gt;  -Eckehard Schoenberg &amp;lt;br&amp;gt;Steward of the Dead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Arrival On Phobetor ==&lt;br /&gt;
&lt;br /&gt;
Phobetor is an unpleasant planet.  Permanently locked into twilight due to its position between a binary star and the heavy pollution in the atmosphere caused by ancient industry. A world of dark infested forests and misty valleys.&lt;br /&gt;
&lt;br /&gt;
During the dark age of technology, the planet was both a garden world and an industrial powerhouse in the region, great factories spewed out equipment used across the breadth of the region, but with the collapse of the wider galactic society, the industry could not be maintained and slowly but surely collapsed into ruin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the population of Phobetor, this released all kind of toxins and pollutants into the biosphere, leading first to the drastic decline of the inhabitants, and then the slow mutation of the flora and fauna making it the death world that it is today.&lt;br /&gt;
&lt;br /&gt;
Not finished with the planet, there was one final disaster to befall the world.  During the chaos of the time, a deadly phage was accidentally released.  Known as the Creeping Rot, the first symptoms were not noticed for many years.  The virus began to breakdown the cell walls in the host, slowly causing the victim to literally decay from the inside out.  This would eventually leave the victim little more than a walking husk, inevitability cast out of its abode, mindlessly wandering the wasteland between settlements, claiming sustenance from wherever, or whoever, it could.&lt;br /&gt;
&lt;br /&gt;
Unable to find a cure for this fatal curse, a religion sprang up.  It preached that your time in this plain is nothing more than a trial, only through great feats could an individual go on to the promised afterlife, and the longer that they tarried in the world, the more their spirit would be corrupted, both spiritually and physically.  On these teachings, individuals would via to be the best at whatever they pursued, be it art, science or martial prowess.  However, unless taken by some misfortune earlier in life, all would eventually develop the Creeping Rot, and venture out into the wilds to met a heroic death against the horrors of the wilds, rather than face a slow and honourless demise safe in their homes.&lt;br /&gt;
&lt;br /&gt;
== Part 2 Name ==&lt;br /&gt;
&lt;br /&gt;
Second Part of History&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
Some Text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Formation 1===&lt;br /&gt;
Some Text&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
Text about battle tactics and strategies ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Name of your Planet or Base]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary text ESSENTIAL&lt;br /&gt;
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=Primarch=&lt;br /&gt;
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&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
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=Culture and Beliefs=&lt;br /&gt;
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Info Cultural Practices, Philosophies, Cults and stuff go here. ESSENTIAL&lt;br /&gt;
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=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
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=Legion Attributes=&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
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*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Tactics indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Espionage indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Aggression indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Mitigation indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Diplomacy indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Geneseed indication&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
Please List the Bandings of your Homeworld Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Population indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Fabrication indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Fortification indication&lt;br /&gt;
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=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
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&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
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==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>	</entry>

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