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	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Aristarchus&amp;diff=825</id>
		<title>Aristarchus</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Aristarchus&amp;diff=825"/>
				<updated>2018-07-10T20:47:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legion Tag&lt;br /&gt;
|Numeration=XV&lt;br /&gt;
|Legion Name=Lore Wardens&lt;br /&gt;
|Article= Legion XV: Lore Wardens&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the 15th of the [[Emperors]] sons, and Primarch of the [[Legion XV: Lore Wardens]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Guardian of the Knowledge, Wielder of the Burning Book.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
The pod carrying Aristarchus crashed into the primary hive on Gidemos causing an almighty inferno in the last paper-based library on the planet.  The internal guard rushed to the building alongside the emergency services fearing it to be an attack and were surprised to find a 9 foot obsidian black giant with glowing white eyes standing under the sprinklers with a single burning book in his right hand, of the other books which were in the library there was no sign.&lt;br /&gt;
As the sprinklers died down the eyes on the giant lost their glow as they dulled to solid green with no visible pupil or iris and he turned to them and spoke “I have arrived, your guardianship has been exceptional, but I shall now shoulder the bulk of this burden.  In preparation of reunification.”&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
The people of Gidemos had retained the knowledge of Terra amongst the rest of the knowledge they had retained so there were great celebrations when it was made known that someone from Terra had arrived as they assumed that mankind would be reunited shortly.  They feted Aristarchus as the bringer of a new dawn and as the years passed some started to worship him as a divine messenger, during this time as well more psykers started to appear amongst the population of Gidemos which was also taken as a sign that reunification was close.&lt;br /&gt;
This worship sat ill with Aristarchus and he called all those who thought he was divine to a grand meeting at the central plaza in the primary hive.  The plaza was filled to capacity with hundreds of thousands of people in there the decorative stones underfoot not visible under the mass of humanity including the leading council of the planet.  A hush filled the plaza as Aristarchus took the stage dressed in a simple robe holding his burning book in his right hand, his green eyes looking over the assembled personages.  “Those who have gathered here have come to hear my divine pronouncements, in that case I say this, you who have had the Knowledge for millennia hear my words, read our writings the writings of all humanity, study our sciences the sciences of all humanity, THERE ARE NO GODS. Go search for proof of divinity and if you find some I shall debate it with you or my sons shall.”&lt;br /&gt;
The plaza was silent as the attendees tried to process what they had heard but their intellects started to come to the forefront and they headed to the libraries and worked on finding the proof of the divine until some started to question the last words of the pronouncement for there were no others like Aristarchus for he was unique.&lt;br /&gt;
==Rediscovery==&lt;br /&gt;
A year passed and Aristarchus called those who had thought him divine to the central plaza again.  The crowd was not silent this time as he took the stage for he had been amongst them as they had studied, he had debated with them and proven his intellect in discussion and research so a wave of noise greeted him as they cheered him as an example of what humanity could be rather than an unreachable divine prospect.  Aristarchus pointed up to the sky and spoke simply “My friends behold my sons!” At this point the first of the Bringer of the Storm ships came visible over head brining the Imperium to Gidemos.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Aristarchus &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Aristarchus skin is Obsidian black and he presents as a well built human standing at 9 foot.  His eyes are pure green with no visible iris or pupil which change to glowing white when he draws upon his psychic powers.&lt;br /&gt;
Outside of combat he wears simple robes in the style of the philosophers of Gidemos and goes barefoot.&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Aristarchus wears a suit of terminator armour which has been made to fit his stature in the colours of his legion (Bronze, black edgings).  In his right hand he bears the burning book and in his left he wields a force sword through which he can pass his abilities and cut through ceramite like paper.&lt;br /&gt;
&lt;br /&gt;
==Primarch Attributes==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strategic Planning=&amp;#039;&amp;#039;&amp;#039; Competent &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Martial Prowess=&amp;#039;&amp;#039;&amp;#039; Competent &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Statecraft=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Psychic Potential=&amp;#039;&amp;#039;&amp;#039; Exceptional&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lords of Terra Influence=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Imperial Army Influence=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=817</id>
		<title>Legion XV: Lore Wardens</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=817"/>
				<updated>2018-06-12T20:07:29Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Lore_Warden_Marine.png &lt;br /&gt;
|Numeration= XV&lt;br /&gt;
|Primogenitor= [[Aristarchus]]&lt;br /&gt;
|Cognomen= Bringers of the Storm &lt;br /&gt;
|Observed Strategic Tendencies= Highly aggressive attack patterns, heavy usage of Psykers&lt;br /&gt;
|Noteworthy Domains = [[Gidemos]]&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Bronze with black edgings&lt;br /&gt;
|Quote= “These “enemies” are so far beneath us, can the Astra Militarium not even deal with scum like this”  &amp;lt;br&amp;gt;  -Attributed to Captain Galen &amp;lt;br&amp;gt; at the Battle of Phelon V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 15th legion is heavily psychic, deploying squads of linked psykers known as Magisses into combat.  Even though they are average in size for a legion, they tend to be better equipped than most and base their tactics on aggression rather than being overly cautious.  &lt;br /&gt;
They do not work well with unmodified humans seeing them as below them almost to the point of being a separate species.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Terra ==&lt;br /&gt;
&lt;br /&gt;
The 15th legion was formed from the remnants of the warlord forces of the North Afrik Conclaves, after the Emperor had lead the Thunder Warriors through their lands as part of the Unification Wars.  Initially there were some problems due to the forces being drawn from a variety of tribes, many of which had spent millennia fighting each other, but these were quashed with the introduction of the geneseed from Aristarchus.  The Legion quickly gained a reputation of being powerful on the attack, winning several campaigns rapidly where the opposition were in strong defensive fortifications.  This was assisted by the development of a high number of Psykers within the legion.&lt;br /&gt;
&lt;br /&gt;
== Early Concerns ==&lt;br /&gt;
&lt;br /&gt;
Despite the initial successes of The Bringers of the Storm, there were issues raised by the Generals of the Imperial Army, in that there were increased losses amongst their troops compared to projections.  When this was raised to the commanders of the legion, they responded that they were warriors not baby sitters, and if the Imperial Army could not cope in the field they could go garrison what had already been won by the Astartes.&lt;br /&gt;
&lt;br /&gt;
After these complaints, whether taken seriously or not, the 15th found themselves rapidly deployed off world and working in concert with Mechanicum forces rather than Army where possible.&lt;br /&gt;
&lt;br /&gt;
== Aristarchus and Gidemos ==&lt;br /&gt;
&lt;br /&gt;
When Gidemos was discovered by Rogue Traders, they were surprised to drop out of the warp and have ships bearing the markings of the Bearers of the Storm revert to real space simultaneously.  They sent messages to them to “Stay back this meeting is not for your eyes.”  Even more disconcerting was that no communications were logged on the ships cogitators, so they hung back and the ships of the Bearers of the Storm headed down to the planet to make first contact.&lt;br /&gt;
&lt;br /&gt;
From this meeting Aristarchus made the changes to the legion which have stood to this day, with the formation of the Magisses and the change of the legions name to Lore Wardens.&lt;br /&gt;
With Aristarchus at their head the Lore Wardens have pushed to the front of the Crusade driving back the superstition and darkness of the long night.  Despite rapidly bringing worlds to compliance there have been questions raised by Garrisoning forces that the legion pushes on too quickly, in most cases the exception appears to be those worlds with collections of knowledge or rumours of a STC finding.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The 15th mostly follow the standard layout of a legion, with a firm command and control structure.  This is assisted by communications passing down both technological and psychic methods, providing redundancies against most forms of jamming and other communication breakdowns.&lt;br /&gt;
The main exception to the standard layout is the Magisses squads.  These are made up of linked psykers, who work together on the battlefield in a manner dependent on their designation. Some working alongside devastator squads to provide long range fire support (Atripo Magisses), and others supporting assault squads when the fighting gets up close and personal (Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Magisses===&lt;br /&gt;
Due to the high number of psykers produced within the Lore Wardens, they have developed a combat formation based around squads of linked psykers known as Magisses. (singular psykers are referred to as Magi)&lt;br /&gt;
There are three levels of psychic strength within the legion, those who attain the first are used to receive and transmit instructions and messages both on the battlefield and within the legion.  They are also capable of limited manipulation of the elements enhancing the ammunition of their weapons.&lt;br /&gt;
&lt;br /&gt;
The second tier can bond with their squad mates, enabling them to join a Magisses squad.  Through the combination of their powers they are capable of, as well as those abilities of a singular magi, forming a kinetic shield to protect themselves from damage. However they prefer to use their powers to attack their foes, throwing fire, ice, lightning and other forces at their foes.&lt;br /&gt;
&lt;br /&gt;
The third level can come in two ways.  Either the squad learns to project their powers over a longer range (becoming Atripo Magisses), or they learn to focus and control the area they hit with their powers, enabling them to assist against foes close to their allies safely (becoming Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
The Lore Wardens battle tactics are based firmly on a strong attack, believing “A dead enemy cannot attack you”.  Whilst they do use psykers in a support role (reinforcing the command and control function), they are mainly employed as another weapon to inflict damage upon their enemies.&lt;br /&gt;
&lt;br /&gt;
They work well with other elite troops and provide a centralized chain of command structure where possible.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Gidemos]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gidemos is a well-developed planet in the temperate zone of the solar system, the architecture tends towards open plazas and they have an excess of libraries and universities/other places of learning due to the retained knowledge through the long night&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Aristarchus]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the centre of the legion and the head of the Psychic part of the command and control structure.  He is a respected melee combatant but deadly when he uses his considerable psychic abilities.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
All members of the Lore Wardens share the inbuilt arrogance of those from Gidemos, mainly manifesting itself in the belief that they are correct.  Due to Aristarchus flying into a rage when this is questioned, many members of the legion react in the same way to emulate their Primarch.&lt;br /&gt;
&lt;br /&gt;
The seeking and protection of knowledge is also key throughout the legion, especially when this backs up their view of the universe.  They know that there has been knowledge lost (other branches of Humanity were so incompetent!) so will bring all knowledge in and share normally with the Mechanicum.&lt;br /&gt;
They have a very low opinion of unaugmented non Gidemosians, seeing them as higher than xenos but barely.  This leads to a pbad reputation amongst the Imperial Army, who they co-operate poorly with.&lt;br /&gt;
They venerate psykers, believing that they hold the key to the future of Humanity.  They see this as the part of the Emperor which makes him truly higher than any being in existence.  They do however hold religion and the belief in gods as low and a way of holding back the acquisition of Knowledge.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The geneseed is stable but does produce a high number of psykers.&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Razing of Tasichak III==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Razing of Tasichak III]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tasichak III was a world where the high density of metals and minerals was detected by Mechanicum search vessels, which interested them greatly.  The planet however had an infestation of Orks, who were using the resources to make their crude machines so the Mechanicum reached out to a fleet of Lore Wardens who were nearby.&lt;br /&gt;
&lt;br /&gt;
Dropping out of the Warp the Lore Wardens fleet scans of the planet showed that the atmosphere was so saturated with metallic pollution that an orbital bombardment would be ineffective, and the order was given for the Magisses squads to load into the drop pods as the first wave, to be shortly followed by the remainder of the force.  When the drop pods were fired the Magisses used their considerable psychic powers to push the metal in the atmosphere out of the way of the drop pods enabling the legion forces to land and assault the Orks in an unexpected way.&lt;br /&gt;
&lt;br /&gt;
The surprise of forces making it through the sky and the aggression of the Lore Wardens caught the Orks out, leading to swift establishment of beachheads. From there the legion stayed on the front foot, driving them from the planet enabling the Mechanicum to use the planet’s resources for the good of the Imperium.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Aristarchus &amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aristarchus]] Guardian of the Knowledge, Wielder of the Burning Book&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leander]] Atripo Magisses Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sophus]] Phylir Magisses  Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glaucus]] Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=816</id>
		<title>Legion XV: Lore Wardens</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=816"/>
				<updated>2018-06-12T20:06:48Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Lore_Warden_Marine.png &lt;br /&gt;
|Numeration= XV&lt;br /&gt;
|Primogenitor= [[Aristarchus]]&lt;br /&gt;
|Cognomen= Bringers of the Storm &lt;br /&gt;
|Observed Strategic Tendencies= Highly aggressive attack patterns, heavy usage of Psykers&lt;br /&gt;
|Noteworthy Domains = [[Gidemos]]&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Bronze with black edgings&lt;br /&gt;
|Quote= “These “enemies” are so far beneath us, can the Astra Militarium not even deal with scum like this”  &amp;lt;br&amp;gt;  -Attributed to Captain Galen &amp;lt;br&amp;gt; at the Battle of Phelon V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 15th legion is heavily psychic, deploying squads of linked psykers known as Magisses into combat.  Even though they are average in size for a legion, they tend to be better equipped than most and base their tactics on aggression rather than being overly cautious.  &lt;br /&gt;
They do not work well with unmodified humans seeing them as below them almost to the point of being a separate species.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Terra ==&lt;br /&gt;
&lt;br /&gt;
The 15th legion was formed from the remnants of the warlord forces of the North Afrik Conclaves, after the Emperor had lead the Thunder Warriors through their lands as part of the Unification Wars.  Initially there were some problems due to the forces being drawn from a variety of tribes, many of which had spent millennia fighting each other, but these were quashed with the introduction of the geneseed from Aristarchus.  The Legion quickly gained a reputation of being powerful on the attack, winning several campaigns rapidly where the opposition were in strong defensive fortifications.  This was assisted by the development of a high number of Psykers within the legion.&lt;br /&gt;
&lt;br /&gt;
== Early Concerns ==&lt;br /&gt;
&lt;br /&gt;
Despite the initial successes of The Bringers of the Storm, there were issues raised by the Generals of the Imperial Army, in that there were increased losses amongst their troops compared to projections.  When this was raised to the commanders of the legion, they responded that they were warriors not baby sitters, and if the Imperial Army could not cope in the field they could go garrison what had already been won by the Astartes.&lt;br /&gt;
&lt;br /&gt;
After these complaints, whether taken seriously or not, the 15th found themselves rapidly deployed off world and working in concert with Mechanicum forces rather than Army where possible.&lt;br /&gt;
&lt;br /&gt;
== Aristarchus and Gidemos ==&lt;br /&gt;
&lt;br /&gt;
When Gidemos was discovered by Rogue Traders, they were surprised to drop out of the warp and have ships bearing the markings of the Bearers of the Storm revert to real space simultaneously.  They sent messages to them to “Stay back this meeting is not for your eyes.”  Even more disconcerting was that no communications were logged on the ships cogitators, so they hung back and the ships of the Bearers of the Storm headed down to the planet to make first contact.&lt;br /&gt;
&lt;br /&gt;
From this meeting Aristarchus made the changes to the legion which have stood to this day, with the formation of the Magisses and the change of the legions name to Lore Wardens.&lt;br /&gt;
With Aristarchus at their head the Lore Wardens have pushed to the front of the Crusade driving back the superstition and darkness of the long night.  Despite rapidly bringing worlds to compliance there have been questions raised by Garrisoning forces that the legion pushes on too quickly, in most cases the exception appears to be those worlds with collections of knowledge or rumours of a STC finding.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The 15th mostly follow the standard layout of a legion, with a firm command and control structure.  This is assisted by communications passing down both technological and psychic methods, providing redundancies against most forms of jamming and other communication breakdowns.&lt;br /&gt;
The main exception to the standard layout is the Magisses squads.  These are made up of linked psykers, who work together on the battlefield in a manner dependent on their designation. Some working alongside devastator squads to provide long range fire support (Atripo Magisses), and others supporting assault squads when the fighting gets up close and personal (Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Magisses===&lt;br /&gt;
Due to the high number of psykers produced within the Lore Wardens, they have developed a combat formation based around squads of linked psykers known as Magisses. (singular psykers are referred to as Magi)&lt;br /&gt;
There are three levels of psychic strength within the legion, those who attain the first are used to receive and transmit instructions and messages both on the battlefield and within the legion.  They are also capable of limited manipulation of the elements enhancing the ammunition of their weapons.&lt;br /&gt;
&lt;br /&gt;
The second tier can bond with their squad mates, enabling them to join a Magisses squad.  Through the combination of their powers they are capable of, as well as those abilities of a singular magi, forming a kinetic shield to protect themselves from damage. However they prefer to use their powers to attack their foes, throwing fire, ice, lightning and other forces at their foes.&lt;br /&gt;
&lt;br /&gt;
The third level can come in two ways.  Either the squad learns to project their powers over a longer range (becoming Atripo Magisses), or they learn to focus and control the area they hit with their powers, enabling them to assist against foes close to their allies safely (becoming Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
The Lore Wardens battle tactics are based firmly on a strong attack, believing “A dead enemy cannot attack you”.  Whilst they do use psykers in a support role (reinforcing the command and control function), they are mainly employed as another weapon to inflict damage upon their enemies.&lt;br /&gt;
&lt;br /&gt;
They work well with other elite troops and provide a centralized chain of command structure where possible.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Gidemos]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gidemos is a well-developed planet in the temperate zone of the solar system, the architecture tends towards open plazas and they have an excess of libraries and universities/other places of learning due to the retained knowledge through the long night&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Aristarchus]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the centre of the legion and the head of the Psychic part of the command and control structure.  He is a respected melee combatant but deadly when he uses his considerable psychic abilities.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
All members of the Lore Wardens share the inbuilt arrogance of those from Gidemos, mainly manifesting itself in the belief that they are correct.  Due to Aristarchus flying into a rage when this is questioned, many members of the legion react in the same way to emulate their Primarch.&lt;br /&gt;
&lt;br /&gt;
The seeking and protection of knowledge is also key throughout the legion, especially when this backs up their view of the universe.  They know that there has been knowledge lost (other branches of Humanity were so incompetent!) so will bring all knowledge in and share normally with the Mechanicum.&lt;br /&gt;
They have a very low opinion of unaugmented non Gidemosians, seeing them as higher than xenos but barely.  This leads to a pbad reputation amongst the Imperial Army, who they co-operate poorly with.&lt;br /&gt;
They venerate psykers, believing that they hold the key to the future of Humanity.  They see this as the part of the Emperor which makes him truly higher than any being in existence.  They do however hold religion and the belief in gods as low and a way of holding back the acquisition of Knowledge.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The geneseed is stable but does produce a high number of psykers.&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Razing of Tasichak III==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Razing of Tasichak III]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tasichak III was a world where the high density of metals and minerals was detected by Mechanicum search vessels, which interested them greatly.  The planet however had an infestation of Orks, who were using the resources to make their crude machines so the Mechanicum reached out to a fleet of Lore Wardens who were nearby.&lt;br /&gt;
&lt;br /&gt;
Dropping out of the Warp the Lore Wardens fleet scans of the planet showed that the atmosphere was so saturated with metallic pollution that an orbital bombardment would be ineffective, and the order was given for the Magisses squads to load into the drop pods as the first wave, to be shortly followed by the remainder of the force.  When the drop pods were fired the Magisses used their considerable psychic powers to push the metal in the atmosphere out of the way of the drop pod,s enabling the legion forces to land and assault the Orks in an unexpected way.&lt;br /&gt;
&lt;br /&gt;
The surprise of forces making it through the sky and the aggression of the Lore Wardens caught the Orks out, leading to swift establishment of beachheads. From there the legion stayed on the front foot, driving them from the planet enabling the Mechanicum to use the planet’s resources for the good of the Imperium.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Aristarchus &amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aristarchus]] Guardian of the Knowledge, Wielder of the Burning Book&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leander]] Atripo Magisses Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sophus]] Phylir Magisses  Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glaucus]] Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=815</id>
		<title>Legion XV: Lore Wardens</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=815"/>
				<updated>2018-06-04T20:03:43Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Lore_Warden_Marine.png &lt;br /&gt;
|Numeration= XV&lt;br /&gt;
|Primogenitor= [[Aristarchus]]&lt;br /&gt;
|Cognomen= Bringers of the Storm &lt;br /&gt;
|Observed Strategic Tendencies= Highly aggressive attack patterns, heavy usage of Psykers&lt;br /&gt;
|Noteworthy Domains = [[Gidemos]]&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Bronze with black edgings&lt;br /&gt;
|Quote= “These “enemies” are so far beneath, us can the Astra Militarium not even deal with scum like this”  &amp;lt;br&amp;gt;  -Attributed to Captain Galen &amp;lt;br&amp;gt; at the Battle of Phelon V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 15th legion is heavily psychic, deploying squads of linked psykers known as Magisses into combat.  Even though they are average in size for a legion, they tend to be better equipped than most and base their tactics on aggression rather than being overly cautious.  &lt;br /&gt;
They do not work well with unmodified humans seeing them as below them almost to the point of being a separate species.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Terra ==&lt;br /&gt;
&lt;br /&gt;
The 15th legion was formed from the remnants of the warlord forces of the North Afrik Conclaves, after the Emperor had lead the Thunder Warriors through their lands as part of the Unification Wars.  Initially there were some problems due to the forces being drawn from a variety of tribes, many of which had spent millennia fighting each other, but these were quashed with the introduction of the geneseed from Aristarchus.  The Legion quickly gained a reputation of being powerful on the attack, winning several campaigns rapidly where the opposition were in strong defensive fortifications.  This was assisted by the development of a high number of Psykers within the legion.&lt;br /&gt;
&lt;br /&gt;
== Early Concerns ==&lt;br /&gt;
&lt;br /&gt;
Despite the initial successes of The Bringers of the Storm, there were issues raised by the Generals of the Imperial Army, in that there were increased losses amongst their troops compared to projections.  When this was raised to the commanders of the legion, they responded that they were warriors not baby sitters, and if the Imperial Army could not cope in the field they could go garrison what had already been won by the Astartes.&lt;br /&gt;
&lt;br /&gt;
After these complaints, whether taken seriously or not, the 15th found themselves rapidly deployed off world and working in concert with Mechanicum forces rather than Army where possible.&lt;br /&gt;
&lt;br /&gt;
== Aristarchus and Gidemos ==&lt;br /&gt;
&lt;br /&gt;
When Gidemos was discovered by Rogue Traders, they were surprised to drop out of the warp and have ships bearing the markings of the Bearers of the Storm revert to real space simultaneously.  They sent messages to them to “Stay back this meeting is not for your eyes.”  Even more disconcerting was that no communications were logged on the ships cogitators, so they hung back and the ships of the Bearers of the Storm headed down to the planet to make first contact.&lt;br /&gt;
&lt;br /&gt;
From this meeting Aristarchus made the changes to the legion which have stood to this day, with the formation of the Magisses and the change of the legions name to Lore Wardens.&lt;br /&gt;
With Aristarchus at their head the Lore Wardens have pushed to the front of the Crusade driving back the superstition and darkness of the long night.  Despite rapidly bringing worlds to compliance there have been questions raised by Garrisoning forces that the legion pushes on too quickly, in most cases the exception appears to be those worlds with collections of knowledge or rumours of a STC finding.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The 15th mostly follow the standard layout of a legion, with a firm command and control structure.  This is assisted by communications passing down both technological and psychic methods, providing redundancies against most forms of jamming and other communication breakdowns.&lt;br /&gt;
The main exception to the standard layout is the Magisses squads.  These are made up of linked psykers, who work together on the battlefield in a manner dependent on their designation. Some working alongside devastator squads to provide long range fire support (Atripo Magisses), and others supporting assault squads when the fighting gets up close and personal (Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Magisses===&lt;br /&gt;
Due to the high number of psykers produced within the Lore Wardens, they have developed a combat formation based around squads of linked psykers known as Magisses. (singular psykers are referred to as Magi)&lt;br /&gt;
There are three levels of psychic strength within the legion, those who attain the first are used to receive and transmit instructions and messages both on the battlefield and within the legion.  They are also capable of limited manipulation of the elements enhancing the ammunition of their weapons.&lt;br /&gt;
&lt;br /&gt;
The second tier can bond with their squad mates, enabling them to join a Magisses squad.  Through the combination of their powers they are capable of, as well as those abilities of a singular magi, forming a kinetic shield to protect themselves from damage. However they prefer to use their powers to attack their foes, throwing fire, ice, lightning and other forces at their foes.&lt;br /&gt;
&lt;br /&gt;
The third level can come in two ways.  Either the squad learns to project their powers over a longer range (becoming Atripo Magisses), or they learn to focus and control the area they hit with their powers, enabling them to assist against foes close to their allies safely (becoming Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
The Lore Wardens battle tactics are based firmly on a strong attack, believing “A dead enemy cannot attack you”.  Whilst they do use psykers in a support role (reinforcing the command and control function), they are mainly employed as another weapon to inflict damage upon their enemies.&lt;br /&gt;
&lt;br /&gt;
They work well with other elite troops and provide a centralized chain of command structure where possible.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Gidemos]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gidemos is a well-developed planet in the temperate zone of the solar system, the architecture tends towards open plazas and they have an excess of libraries and universities/other places of learning due to the retained knowledge through the long night&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Aristarchus]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the centre of the legion and the head of the Psychic part of the command and control structure.  He is a respected melee combatant but deadly when he uses his considerable psychic abilities.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
All members of the Lore Wardens share the inbuilt arrogance of those from Gidemos, mainly manifesting itself in the belief that they are correct.  Due to Aristarchus flying into a rage when this is questioned, many members of the legion react in the same way to emulate their Primarch.&lt;br /&gt;
&lt;br /&gt;
The seeking and protection of knowledge is also key throughout the legion, especially when this backs up their view of the universe.  They know that there has been knowledge lost (other branches of Humanity were so incompetent!) so will bring all knowledge in and share normally with the Mechanicum.&lt;br /&gt;
They have a very low opinion of unaugmented non Gidemosians, seeing them as higher than xenos but barely.  This leads to a pbad reputation amongst the Imperial Army, who they co-operate poorly with.&lt;br /&gt;
They venerate psykers, believing that they hold the key to the future of Humanity.  They see this as the part of the Emperor which makes him truly higher than any being in existence.  They do however hold religion and the belief in gods as low and a way of holding back the acquisition of Knowledge.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The geneseed is stable but does produce a high number of psykers.&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Razing of Tasichak III==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Razing of Tasichak III]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tasichak III was a world where the high density of metals and minerals was detected by Mechanicum search vessels, which interested them greatly.  The planet however had an infestation of Orks, who were using the resources to make their crude machines so the Mechanicum reached out to a fleet of Lore Wardens who were nearby.&lt;br /&gt;
&lt;br /&gt;
Dropping out of the Warp the Lore Wardens fleet scans of the planet showed that the atmosphere was so saturated with metallic pollution that an orbital bombardment would be ineffective, and the order was given for the Magisses squads to load into the drop pods as the first wave, to be shortly followed by the remainder of the force.  When the drop pods were fired the Magisses used their considerable psychic powers to push the metal in the atmosphere out of the way of the drop pod,s enabling the legion forces to land and assault the Orks in an unexpected way.&lt;br /&gt;
&lt;br /&gt;
The surprise of forces making it through the sky and the aggression of the Lore Wardens caught the Orks out, leading to swift establishment of beachheads. From there the legion stayed on the front foot, driving them from the planet enabling the Mechanicum to use the planet’s resources for the good of the Imperium.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Aristarchus &amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aristarchus]] Guardian of the Knowledge, Wielder of the Burning Book&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leander]] Atripo Magisses Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sophus]] Phylir Magisses  Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glaucus]] Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=814</id>
		<title>Legion XV: Lore Wardens</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=814"/>
				<updated>2018-06-04T20:01:56Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Lore_Warden_Marine.png &lt;br /&gt;
|Numeration= XV&lt;br /&gt;
|Primogenitor= [[Aristarchus]]&lt;br /&gt;
|Cognomen= Bringers of the Storm &lt;br /&gt;
|Observed Strategic Tendencies= Highly aggressive attack patterns, heavy usage of Psykers&lt;br /&gt;
|Noteworthy Domains = [[Gidemos]]&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Bronze with black edgings&lt;br /&gt;
|Quote= “These “enemies” are so far beneath, us can the Astra Militarium not even deal with scum like this”  &amp;lt;br&amp;gt;  -Attributed to Captain Galen &amp;lt;br&amp;gt; at the Battle of Phelon V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 15th legion is heavily psychic, deploying squads of linked psykers known as Magisses into combat.  Even though they are average in size for a legion, they tend to be better equipped than most and base their tactics on aggression rather than being overly cautious.  &lt;br /&gt;
They do not work well with unmodified humans seeing them as below them almost to the point of being a separate species.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Terra ==&lt;br /&gt;
&lt;br /&gt;
The 15th legion was formed from the remnants of the warlord forces of the North Afrik Conclaves, after the Emperor had lead the Thunder Warriors through their lands as part of the Unification Wars.  Initially there were some problems due to the forces being drawn from a variety of tribes, many of which had spent millennia fighting each other, but these were quashed with the introduction of the geneseed from Aristarchus.  The Legion quickly gained a reputation of being powerful on the attack, winning several campaigns rapidly where the opposition were in strong defensive fortifications.  This was assisted by the development of a high number of Psykers within the legion.&lt;br /&gt;
&lt;br /&gt;
== Early Concerns ==&lt;br /&gt;
&lt;br /&gt;
Despite the initial successes of The Bringers of the Storm, there were issues raised by the Generals of the Imperial Army, in that there were increased losses amongst their troops compared to projections.  When this was raised to the commanders of the legion, they responded that they were warriors not baby sitters, and if the Imperial Army could not cope in the field they could go garrison what had already been won by the Astartes.&lt;br /&gt;
&lt;br /&gt;
After these complaints, whether taken seriously or not, the 15th found themselves rapidly deployed off world and working in concert with Mechanicum forces rather than Army where possible.&lt;br /&gt;
&lt;br /&gt;
== Aristarchus and Gidemos ==&lt;br /&gt;
&lt;br /&gt;
When Gidemos was discovered by Rogue Traders, they were surprised to drop out of the warp and have ships bearing the markings of the Bearers of the Storm revert to real space simultaneously.  They sent messages to them to “Stay back this meeting is not for your eyes.”  Even more disconcerting was that no communications were logged on the ships cogitators, so they hung back and the ships of the Bearers of the Storm headed down to the planet to make first contact.&lt;br /&gt;
&lt;br /&gt;
From this meeting Aristarchus made the changes to the legion which have stood to this day, with the formation of the Magisses and the change of the legions name to Lore Wardens.&lt;br /&gt;
With Aristarchus at their head the Lore Wardens have pushed to the front of the Crusade driving back the superstition and darkness of the long night.  Despite rapidly bringing worlds to compliance there have been questions raised by Garrisoning forces that the legion pushes on too quickly, in most cases the exception appears to be those worlds with collections of knowledge or rumours of a STC finding.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The 15th mostly follow the standard layout of a legion, with a firm command and control structure.  This is assisted by communications passing down both technological and psychic methods, providing redundancies against most forms of jamming and other communication breakdowns.&lt;br /&gt;
The main exception to the standard layout is the Magisses squads.  These are made up of linked psykers, who work together on the battlefield in a manner dependent on their designation. Some working alongside devastator squads to provide long range fire support (Atripo Magisses), and others supporting assault squads when the fighting gets up close and personal (Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Magisses===&lt;br /&gt;
Due to the high number of psykers produced within the Lore Wardens, they have developed a combat formation based around squads of linked psykers known as Magisses. (singular psykers are referred to as Magi)&lt;br /&gt;
There are three levels of psychic strength within the legion, those who attain the first are used to receive and transmit instructions and messages both on the battlefield and within the legion.  They are also capable of limited manipulation of the elements enhancing the ammo of their weapons.&lt;br /&gt;
&lt;br /&gt;
The second tier can bond with their squad mates, enabling them to join a Magisses squad.  Through the combination of their powers they are capable of, as well as those abilities of a singular magi, forming a kinetic shield to protect themselves from damage. However they prefer to use their powers to attack their foes, throwing fire, ice, lightning and other forces at their foes.&lt;br /&gt;
&lt;br /&gt;
The third level can come in two ways.  Either the squad learns to project their powers over a longer range (becoming Atripo Magisses), or they learn to focus and control the area they hit with their powers, enabling them to assist against foes close to their allies safely (becoming Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
The Lore Wardens battle tactics are based firmly on a strong attack, beliving “A dead enemy cannot attack you”.  Whilst they use do psykers in a support role (reinforcing the command and control function), they are mainly employed as another weapon to inflict damage upon their enemies.&lt;br /&gt;
&lt;br /&gt;
They work well with other elite troops and provide a centralized chain of command structure where possible.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Gidemos]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gidemos is a well-developed planet in the temperate zone of the solar system, the architecture tends towards open plazas and they have an excess of libraries and universities/other places of learning due to the retained knowledge through the long night&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Aristarchus]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the centre of the legion and the head of the Psychic part of the command and control structure.  He is a respected melee combatant but deadly when he uses his considerable psychic abilities.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
All members of the Lore Wardens share the inbuilt arrogance of those from Gidemos, mainly manifesting itself in the belief that they are correct.  Due to Aristarchus flying into a rage when this is questioned, many members of the legion react in the same way to emulate their Primarch.&lt;br /&gt;
&lt;br /&gt;
The seeking and protection of knowledge is also key throughout the legion, especially when this backs up their view of the universe.  They know that there has been knowledge lost (other branches of Humanity were so incompetent!) so will bring all knowledge in and share normally with the Mechanicum.&lt;br /&gt;
They have a very low opinion of unaugmented non Gidemosians, seeing them as higher than xenos but barely.  This leads to a pbad reputation amongst the Imperial Army, who they co-operate poorly with.&lt;br /&gt;
They venerate psykers, believing that they hold the key to the future of Humanity.  They see this as the part of the Emperor which makes him truly higher than any being in existence.  They do however hold religion and the belief in gods as low and a way of holding back the acquisition of Knowledge.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The geneseed is stable but does produce a high number of psykers.&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Razing of Tasichak III==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Razing of Tasichak III]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tasichak III was a world where the high density of metals and minerals was detected by Mechanicum search vessels, which interested them greatly.  The planet however had an infestation of Orks, who were using the resources to make their crude machines so the Mechanicum reached out to a fleet of Lore Wardens who were nearby.&lt;br /&gt;
&lt;br /&gt;
Dropping out of the Warp the Lore Wardens fleet scans of the planet showed that the atmosphere was so saturated with metallic pollution that an orbital bombardment would be ineffective, and the order was given for the Magisses squads to load into the drop pods as the first wave, to be shortly followed by the remainder of the force.  When the drop pods were fired the Magisses used their considerable psychic powers to push the metal in the atmosphere out of the way of the drop pod,s enabling the legion forces to land and assault the Orks in an unexpected way.&lt;br /&gt;
&lt;br /&gt;
The surprise of forces making it through the sky and the aggression of the Lore Wardens caught the Orks out, leading to swift establishment of beachheads. From there the legion stayed on the front foot, driving them from the planet enabling the Mechanicum to use the planet’s resources for the good of the Imperium.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Aristarchus &amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aristarchus]] Guardian of the Knowledge, Wielder of the Burning Book&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leander]] Atripo Magisses Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sophus]] Phylir Magisses  Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glaucus]] Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Aristarchus&amp;diff=808</id>
		<title>Aristarchus</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Aristarchus&amp;diff=808"/>
				<updated>2018-05-26T16:07:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legion Tag&lt;br /&gt;
|Numeration=XV&lt;br /&gt;
|Legion Name=Lore Wardens&lt;br /&gt;
|Article= Legion XV: Lore Wardens&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the 15th of the [[Emperors]] sons, and Primarch of the [[Legion XV: Lore Wardens]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Guardian of the Knowledge, Wielder of the Burning Book.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
The pod carrying Aristarchus crashed into the primary hive on Gidemos causing an almighty inferno in the last paper-based library on the planet.  The internal guard rushed to the building alongside the emergency services fearing it to be an attack and were surprised to find a 9 foot obsidian black giant with glowing white eyes standing under the sprinklers with a single burning book in his right hand, of the other books which were in the library there was no sign.&lt;br /&gt;
As the sprinklers died down the eyes on the giant lost their glow as they dulled to solid green with no visible pupil or iris and he turned to them and spoke “I have arrived, your guardianship has been exceptional, but I shall now shoulder the bulk of this burden.  In preparation of reunification.”&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
The people of Gidemos had retained the knowledge of Terra amongst the rest of the knowledge they had retained so there were great celebrations when it was made known that someone from Terra had arrived as they assumed that mankind would be reunited shortly.  They feted Aristarchus as the bringer of a new dawn and as the years passed some started to worship him as a divine messenger, during this time as well more psykers started to appear amongst the population of Gidemos which was also taken as a sign that reunification was close.&lt;br /&gt;
This worship sat ill with Aristarchus and he called all those who thought he was divine to a grand meeting at the central plaza in the primary hive.  The plaza was filled to capacity with hundreds of thousands of people in there the decorative stones underfoot not visible under the mass of humanity including the leading council of the planet.  A hush filled the plaza as Aristarchus took the stage dressed in a simple robe holding his burning book in his right hand, his green eyes looking over the assembled personages.  “Those who have gathered here have come to hear my divine pronouncements, in that case I say this, you who have had the Knowledge for millennia hear my words, read our writings the writings of all humanity, study our sciences the sciences of all humanity, THERE ARE NO GODS. Go search for proof of divinity and if you find some I shall debate it with you or my sons shall.”&lt;br /&gt;
The plaza was silent as the attendees tried to process what they had heard but their intellects started to come to the forefront and they headed to the libraries and worked on finding the proof of the divine until some started to question the last words of the pronouncement for there were no others like Aristarchus for he was unique.&lt;br /&gt;
==Rediscovery==&lt;br /&gt;
A year passed and Aristarchus called those who had thought him divine to the central plaza again.  The crowd was not silent this time as he took the stage for he had been amongst them as they had studied, he had debated with them and proven his intellect in discussion and research so a wave of noise greeted him as they cheered him as an example of what humanity could be rather than an unreachable divine prospect.  Aristarchus pointed up to the sky and spoke simply “My friends behold my sons!” At this point the first of the Bringer of the Storm ships came visible over head brining the Imperium to Gidemos.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Aristarchus &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Aristarchus skin is Obsidian black and he presents as a well built human standing at 9 foot.  His eyes are pure green with no visible iris or pupil which change to glowing white when he draws upon his psychic powers.&lt;br /&gt;
Outside of combat he wears simple robes in the style of the philosophers of Gidemos and goes barefoot.&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Aristarchus wears a suit of terminator armour which has been made to fit his stature in the colours of his legion (Bronze, black edgings).  In his right hand he bears the burning book and in his left he wields a force sword through which he can pass his abilities and cut through ceramite like paper.&lt;br /&gt;
&lt;br /&gt;
==Primarch Attributes==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strategic Planning=&amp;#039;&amp;#039;&amp;#039; Competent &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Martial Prowess=&amp;#039;&amp;#039;&amp;#039; Competent &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Statecraft=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Psychic Potential=&amp;#039;&amp;#039;&amp;#039; Specialized&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lords of Terra Influence=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Imperial Army Influence=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=807</id>
		<title>Legion XV: Lore Wardens</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=807"/>
				<updated>2018-05-26T16:05:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Lore_Warden_Marine.png &lt;br /&gt;
|Numeration= XV&lt;br /&gt;
|Primogenitor= [[Aristarchus]]&lt;br /&gt;
|Cognomen= Bringers of the Storm &lt;br /&gt;
|Observed Strategic Tendencies= Highly aggressive attack patterns, heavy usage of Psykers&lt;br /&gt;
|Noteworthy Domains = [[Gidemos]]&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Bronze with black edgings&lt;br /&gt;
|Quote= “These “enemies” are so far beneath, us can the Astra Militarium not even deal with scum like this”  &amp;lt;br&amp;gt;  -Attributed to Captain Galen &amp;lt;br&amp;gt; at the Battle of Phelon V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 15th legion is heavily psychic, deploying squads of linked psykers known as Magisses into combat.  Even though they are average in size for a legion, they tend to be better equipped than most and base their tactics on aggression rather than being overly cautious.  &lt;br /&gt;
They do not work well with unmodified humans seeing them as below them almost to the point of being a separate species.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Terra ==&lt;br /&gt;
&lt;br /&gt;
The 15th legion was formed from the remnants of the warlord forces of the North Afrik Conclaves, after the Emperor had lead the Thunder Warriors through their lands as part of the Unification Wars.  Initially there were some problems due to the forces being drawn from a variety of forces, many of which had spent millennia fighting each other, but these were quashed with the introduction of the geneseed from Aristarchus.  The Legion quickly gained a reputation of being powerful on the attack, winning several campaigns rapidly where the opposition were in strong defensive fortifications.  This was assisted by the development of a high number of Psykers within the legion.&lt;br /&gt;
&lt;br /&gt;
== Early Concerns ==&lt;br /&gt;
&lt;br /&gt;
Despite the initial successes of The Bringers of the Storm, there were issues raised by the Generals of the Imperial Army, in that there were increased losses amongst their troops compared to projections.  When this was raised to the commanders of the legion, they responded that they were warriors not baby sitters, and if the Imperial Army could not cope in the field they could go garrison what had already been won by the Astartes.&lt;br /&gt;
&lt;br /&gt;
After these complaints, whether taken seriously or not, the 15th found themselves rapidly deployed off world and working in concert with Mechanicum forces rather than Army where possible.&lt;br /&gt;
&lt;br /&gt;
== Aristarchus and Gidemos ==&lt;br /&gt;
&lt;br /&gt;
When Gidemos was discovered by Rogue Traders, they were surprised to drop out of the warp and have ships bearing the markings of the Bearers of the Storm revert to real space simultaneously.  They sent messages to them to “Stay back this meeting is not for your eyes.”  Even more disconcerting was that no communications were logged on the ships cogitators, so they hung back and the ships of the Bearers of the Storm headed down to the planet to make first contact.&lt;br /&gt;
&lt;br /&gt;
From this meeting Aristarchus made the changes to the legion which have stood to this day, with the formation of the Magisses and the change of the legions name to Lore Wardens.&lt;br /&gt;
With Aristarchus at their head the Lore Wardens have pushed to the front of the Crusade driving back the superstition and darkness of the long night.  Despite rapidly bringing worlds to compliance there have been questions raised by Garrisoning forces that the legion pushes on too quickly, in most cases the exception appears to be those worlds with collections of knowledge or rumours of a STC finding.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The 15th mostly follow the standard layout of a legion, with a firm command and control structure.  This is assisted by communications passing down both technological and psychic methods, providing redundancies against most forms of jamming and other communication breakdowns.&lt;br /&gt;
The main exception to the standard layout is the Magisses squads.  These are made up of linked psykers, who work together on the battlefield in a manner dependent on their designation. Some working alongside devastator squads to provide long range fire support (Atripo Magisses), and others supporting assault squads when the fighting gets up close and personal (Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Magisses===&lt;br /&gt;
Due to the high number of psykers produced within the Lore Wardens, they have developed a combat formation based around squads of linked psykers known as Magisses. (singular psykers are referred to as Magi)&lt;br /&gt;
There are three levels of psychic strength within the legion, those who attain the first are used to receive and transmit instructions and messages both on the battlefield and within the legion.  They are also capable of limited manipulation of the elements enhancing the ammo of their weapons.&lt;br /&gt;
&lt;br /&gt;
The second tier can bond with their squad mates, enabling them to join a Magisses squad.  Through the combination of their powers they are capable of, as well as those abilities of a singular magi, forming a kinetic shield to protect themselves from damage. However they prefer to use their powers to attack their foes, throwing fire, ice, lightning and other forces at their foes.&lt;br /&gt;
&lt;br /&gt;
The third level can come in two ways.  Either the squad learns to project their powers over a longer range (becoming Atripo Magisses), or they learn to focus and control the area they hit with their powers, enabling them to assist against foes close to their allies safely (becoming Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
The Lore Wardens battle tactics are based firmly on a strong attack, beliving “A dead enemy cannot attack you”.  Whilst they use do psykers in a support role (reinforcing the command and control function), they are mainly employed as another weapon to inflict damage upon their enemies.&lt;br /&gt;
&lt;br /&gt;
They work well with other elite troops and provide a centralized chain of command structure where possible.&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Gidemos]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gidemos is a well-developed planet in the temperate zone of the solar system, the architecture tends towards open plazas and they have an excess of libraries and universities/other places of learning due to the retained knowledge through the long night&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Aristarchus]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the centre of the legion and the head of the Psychic part of the command and control structure.  He is a respected melee combatant but deadly when he uses his considerable psychic abilities.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
All members of the Lore Wardens share the inbuilt arrogance of those from Gidemos, mainly manifesting itself in the belief that they are correct.  Due to Aristarchus flying into a rage when this is questioned, many members of the legion react in the same way to emulate their Primarch.&lt;br /&gt;
&lt;br /&gt;
The seeking and protection of knowledge is also key throughout the legion, especially when this backs up their view of the universe.  They know that there has been knowledge lost (other branches of Humanity were so incompetent!) so will bring all knowledge in and share normally with the Mechanicum.&lt;br /&gt;
They have a very low opinion of unaugmented non Gidemosians, seeing them as higher than xenos but barely.  This leads to a pbad reputation amongst the Imperial Army, who they co-operate poorly with.&lt;br /&gt;
They venerate psykers, believing that they hold the key to the future of Humanity.  They see this as the part of the Emperor which makes him truly higher than any being in existence.  They do however hold religion and the belief in gods as low and a way of holding back the acquisition of Knowledge.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The geneseed is stable but does produce a high number of psykers.&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Razing of Tasichak III==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Razing of Tasichak III]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tasichak III was a world where the high density of metals and minerals was detected by Mechanicum search vessels, which interested them greatly.  The planet however had an infestation of Orks, who were using the resources to make their crude machines so the Mechanicum reached out to a fleet of Lore Wardens who were nearby.&lt;br /&gt;
&lt;br /&gt;
Dropping out of the Warp the Lore Wardens fleet scans of the planet showed that the atmosphere was so saturated with metallic pollution that an orbital bombardment would be ineffective, and the order was given for the Magisses squads to load into the drop pods as the first wave, to be shortly followed by the remainder of the force.  When the drop pods were fired the Magisses used their considerable psychic powers to push the metal in the atmosphere out of the way of the drop pod,s enabling the legion forces to land and assault the Orks in an unexpected way.&lt;br /&gt;
&lt;br /&gt;
The surprise of forces making it through the sky and the aggression of the Lore Wardens caught the Orks out, leading to swift establishment of beachheads. From there the legion stayed on the front foot, driving them from the planet enabling the Mechanicum to use the planet’s resources for the good of the Imperium.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Aristarchus &amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aristarchus]] Guardian of the Knowledge, Wielder of the Burning Book&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leander]] Atripo Magisses Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sophus]] Phylir Magisses  Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glaucus]] Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=737</id>
		<title>Legion XV: Lore Wardens</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=737"/>
				<updated>2018-04-16T12:44:48Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Lore_Warden_Marine.png &lt;br /&gt;
|Numeration= XV&lt;br /&gt;
|Primogenitor= [[Aristarchus]]&lt;br /&gt;
|Cognomen= Bringers of the Storm &lt;br /&gt;
|Observed Strategic Tendencies= Highly aggressive attack patterns, heavy usage of Psykers&lt;br /&gt;
|Noteworthy Domains = [[Gidemos]]&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Bronze with black edgings&lt;br /&gt;
|Quote= “These “enemies” are so far beneath, us can the Astra Militarium not even deal with scum like this”  &amp;lt;br&amp;gt;  -Attributed to Captain Galen &amp;lt;br&amp;gt; at the Battle of Phelon V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 15th legion is heavily psychic deploying squads of linked psykers (known as Magisses within the legion) into combat.  Even though they are average in size for a legion they tend to be better equipped than most and base their tactics on aggression rather than being overly cautious.  They do not work well with unmodified humans seeing them as below them almost to the point of being a separate species.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Terra ==&lt;br /&gt;
&lt;br /&gt;
The 15th legion was formed from the remnants of the warlord forces of the North Afrik Conclaves, after the Emperor had lead the Thunder Warriors through their lands as part of the Unification Wars.  Initially there were some problems due to the forces being drawn from a variety of forces, many of which had spent millennia fighting each other, but these were quashed with the introduction of the geneseed from Aristarchus.  The Legion quickly gained a reputation of being powerful on the attack, winning several campaigns rapidly where the opposition were in strong defensive fortifications.  This was assisted by the development of a high number of Psykers within the legion.&lt;br /&gt;
&lt;br /&gt;
== Early Concerns ==&lt;br /&gt;
&lt;br /&gt;
Despite the initial successes of The Bringers of the Storm, there were issues raised by the Generals of the Imperial Army, in that there were increased losses amongst their troops compared to projections.  When this was raised to the commanders of the legion, they responded that they were warriors not baby sitters, and if the Imperial Army could not cope in the field they could go garrison what had already been won by the Astartes.&lt;br /&gt;
&lt;br /&gt;
After these complaints, whether taken seriously or not, the 15th found themselves rapidly deployed off world and working in concert with Mechanicum forces rather than Army where possible.&lt;br /&gt;
&lt;br /&gt;
== Aristarchus and Gidemos ==&lt;br /&gt;
&lt;br /&gt;
When Gidemos was discovered by Rogue Traders, they were surprised to drop out of the warp and have ships bearing the markings of the Bearers of the Storm revert to real space simultaneously.  They sent messages to them to “Stay back this meeting is not for your eyes.”  Even more disconcerting was that no communications were logged on the ships cogitators, so they hung back and the ships of the Bearers of the Storm headed down to the planet to make first contact.&lt;br /&gt;
&lt;br /&gt;
From this meeting Aristarchus made the changes to the legion which have stood to this day, with the formation of the Magisses and the change of the legions name to Lore Wardens.&lt;br /&gt;
With Aristarchus at their head the Lore Wardens have pushed to the front of the Crusade driving back the superstition and darkness of the long night.  Despite rapidly bringing worlds to compliance there have been questions raised by Garrisoning forces that the legion pushes on too quickly, in most cases the exception appears to be those worlds with collections of knowledge or rumours of a STC finding.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The 15th mostly follow the standard layout of a legion with a firm command and control structure which is assisted by communications passing down both technological and psychic methods providing redundancies against most forms of jamming and other communication breakdowns.&lt;br /&gt;
The main exception to the standard layout is the Magisses squads which are made up of linked psykers who work together on the battlefield in a manner dependent on their designation with some working alongside devastator squads to provide long range fire support (Atripo Magisses) and others supporting assault squads when the fighting gets up close and personal (Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Magisses===&lt;br /&gt;
Due to the high number of psykers produced within the Lore Wardens they have developed a combat formation based around squads of linked psykers known as Magisses (singular psykers are referred to as Magi)&lt;br /&gt;
There are three levels of psychic strength within the legion those who attain the first are used to receive and transmit instructions and messages both on the battlefield and within the legion.  They are also capable of limited manipulation of the elements enhancing the ammo of their weapons.&lt;br /&gt;
The second is when they can bond with their squad mates enabling them to join a Magisses squad.  Through the combination of their powers they are capable of, as well as those abilities of a singular magi, forming a kinetic shield to protect themselves from damage but prefer to use their powers to attack their foes throwing fire, ice, lightning and other forces at their foes.&lt;br /&gt;
The third level can come in two ways, either the squad learns to project their powers over a longer range (becoming Atripo Magisses) or learn to focus and control the area they hit with their powers enabling them to assist against foes close to their allies safely (becoming Phylir Magisses).&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
The Lore Wardens battle tactics are based around the concept of “A dead enemy cannot attack you” being focused firmly on a strong attack.  They use psykers in both a support role (reinforcing the command and control function) but mainly as another weapon to inflict damage upon their enemies.&lt;br /&gt;
They work well with other elite troops and provide a centralized chain of command structure where possible.&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Gidemos]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gidemos is a well-developed planet in the temperate zone of the solar system, the architecture tends towards open plazas and they have an excess of libraries and universities/other places of learning due to the retained knowledge through the long night&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Aristarchus]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the centre of the legion and the head of the Psychic part of the command and control structure.  He is a respected melee combatant but deadly when he uses his considerable psychic abilities.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
All members of the Lore Wardens share the inbuilt arrogance of those from Gidemos mainly manifesting itself in the belief that they are correct.  Due to Aristarchus flying into a rage when this is questioned many members of the legion react in the same way to emulate their Primarch.&lt;br /&gt;
The seeking and protection of knowledge is also key throughout the legion especially when this backs up their view of the universe.  They know that there has been knowledge lost (other branches of Humanity were so incompetent!) so will bring all knowledge in and share normally with the Mechanicum.&lt;br /&gt;
They have a very low opinion of unaugmented non Gidemosians seeing them as higher than xenos but barely leading to a poor standing amongst the Imperial Army who they co-operate poorly with.&lt;br /&gt;
They venerate psykers believing that they hold the key to the future of Humanity and see this as the part of the Emperor which makes him truly higher than any being in existance.  They do however hold religion and the belief in gods as low and a way of holding back the acquisition of Knowledge.&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The geneseed is stable but does produce a high number of psykers.&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Razing of Tasichak III]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tasichak III was a world where high density of metals and minerals was detected by Mechanicum search vessels which interested them greatly.  The planet however had an infestation of Orks who were using the resources to make their crude machines so the Mechanicum reached out to a fleet of Lore Wardens who were nearby.&lt;br /&gt;
Dropping out of the Warp the Lore Wardens fleet scans of the planet showed that the atmosphere was so saturated with metallic pollution that an orbital bombardment would be ineffective and the order was given for the Magisses squads to load into the drop pods as the first wave to be shortly followed by the remainder of the force.  When the drop pods were fired the Magisses used their considerable psychic powers to push the metal in the atmosphere out of the way of the drop pods enabling the legion forces to land and assault the Orks in an unexpected way.&lt;br /&gt;
The surprise of forces making it through the sky and the aggression of the Lore Wardens caught the Orks out leading to swift establishment of beachheads and from there the legion stayed on the front foot driving them from the planet enabling the Mechanicum to use the planet’s resources for the good of the Imperium.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Aristarchus &amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aristarchus]] Guardian of the Knowledge, Wielder of the Burning Book&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leander]] Atripo Magisses Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sophus]] Phylir Magisses  Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galen]] Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=File:MOIron.JPG&amp;diff=733</id>
		<title>File:MOIron.JPG</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=File:MOIron.JPG&amp;diff=733"/>
				<updated>2018-04-15T20:11:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Gidemos&amp;diff=732</id>
		<title>Gidemos</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Gidemos&amp;diff=732"/>
				<updated>2018-04-15T20:08:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legion Tag&lt;br /&gt;
|Numeration=XV&lt;br /&gt;
|Legion Name=Lore Wardens&lt;br /&gt;
|Article= Legion XV: Lore Wardens&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gidemos is the homeworld of the [[Legion XV: Lore Wardens]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[File:Gidemos.jpg]]&lt;br /&gt;
&lt;br /&gt;
Gidemos is located on the border of the habitable zone in its solar system, if it was any closer to its star then water would boil away as such it is drier and more arid than most Terra like planets.  This has lead to those who live there to have darker skin than most of humanity and a culture of wearing loose clothing and an archetictural norm towards open plazas and larger buildings to provide shade and give the inhabitants room to move without being densely packed.&lt;br /&gt;
There are large numbers of libraries and seats of learning across the planet with all Gidemosians being highly educated.  Manual labour is done by either servitors or by highly automated machinery.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Dark Age of Technology===&lt;br /&gt;
Gidemos was settled early on in the Stellar Exodus being founded before the discovery of warp travel and as such was designed to be self sufficient upon arrival of the first settlers.  The planet was settled to check if and how mankind could live in such close proximity to the star without having to live under the planets surface and after proving itself viable became a staging post for ships leaving the Sol system on their way further out into the galaxy.&lt;br /&gt;
There was a full STC database on Gidemos as well as a Men of Iron construction facility and when the Cybernetic Revolt hit the fighting was fierce with large numbers of the population being wiped out.  The war on Gidemos was won when the construction facility was destroyed by a force led by a great psyker called Atripo Phylir but the destruction led to massive damage to the STC database wiping large parts of it and rendering all but a tiny percent of the items unusable.&lt;br /&gt;
The Gidemosians tried to send messages to Terra to notify them of their plight but the warp storms had gathered heavily over Sol and the surrounding systems leaving the Gidemosians to fend for themselves.&lt;br /&gt;
&lt;br /&gt;
===Age of Strife===&lt;br /&gt;
Civilisation on Gidemos changed to be inward looking as they were no longer connected to the rest of humanity while the warp storms were blocking all communication.  The industries which had serviced outgoing ships changed to those serving vehicles and construction on the planet.  The people felt a great shame about how little of the STC data they had left and how much had been lost but they used the data to help rebuild their planet and population waiting for communication with Terra to be re-established.&lt;br /&gt;
Large numbers of psykers started to appear on Gidemos around this time but through following the teachings of Atripo Phylir there were only limited examples of demonic possession and these were swiftly dealt with.&lt;br /&gt;
&lt;br /&gt;
===Age of the Imperium===&lt;br /&gt;
In this age, once communication had begun again, the people of Gidemos found out how much the rest of humanity had suffered and lost.  They started to question how they had managed to hold so much together when other worlds had lost everything and had reverted to barbarism.  From this an arrogance started to spread over the population as they decided that they had held on to so much because they were better than those who had spread across the galaxy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Gidemos&amp;diff=731</id>
		<title>Gidemos</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Gidemos&amp;diff=731"/>
				<updated>2018-04-15T20:08:15Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legion Tag&lt;br /&gt;
|Numeration=XV&lt;br /&gt;
|Legion Name=Lore Wardens&lt;br /&gt;
|Article= Legion XV: Lore Wardens&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gidemos is the homeworld of the [[Legion XV: Lore Wardens]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[File:Gidemos.jpg]]&lt;br /&gt;
&lt;br /&gt;
Gidemos is located on the border of the habitable zone in its solar system, if it was any closer to its star then water would boil away as such it is drier and more arid than most Terra like planets.  This has lead to those who live there to have darker skin than most of humanity and a culture of wearing loose clothing and an archetictural norm towards open plazas and larger buildings to provide shade and give the inhabitants room to move without being densely packed.&lt;br /&gt;
There are large numbers of libraries and seats of learning across the planet with all Gidemosians being highly educated.  Manual labour is done by either servitors or by highly automated machinery.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Dark Age of Technology===&lt;br /&gt;
Gidemos was settled early on in the Stellar Exodus being founded before the discovery of warp travel and as such was designed to be self sufficient upon arrival of the first settlers.  The planet was settled to check if and how mankind could live in such close proximity to the star without having to live under the planets surface and after proving itself viable became a staging post for ships leaving the Sol system on their way further out into the galaxy.&lt;br /&gt;
There was a full STC database on Gidemos as well as a Men of Iron construction facility and when the Cybernetic Revolt hit the fighting was fierce with large numbers of the population being wiped out.  The war on Gidemos was won when the construction facility was destroyed by a force led by a great psyker called Atripo Phylir but the destruction led to massive damage to the STC database wiping large parts of it and rendering all but a tiny percent of the items unusable.&lt;br /&gt;
&lt;br /&gt;
[[File:Men of Iron.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Gidemosians tried to send messages to Terra to notify them of their plight but the warp storms had gathered heavily over Sol and the surrounding systems leaving the Gidemosians to fend for themselves.&lt;br /&gt;
&lt;br /&gt;
===Age of Strife===&lt;br /&gt;
Civilisation on Gidemos changed to be inward looking as they were no longer connected to the rest of humanity while the warp storms were blocking all communication.  The industries which had serviced outgoing ships changed to those serving vehicles and construction on the planet.  The people felt a great shame about how little of the STC data they had left and how much had been lost but they used the data to help rebuild their planet and population waiting for communication with Terra to be re-established.&lt;br /&gt;
Large numbers of psykers started to appear on Gidemos around this time but through following the teachings of Atripo Phylir there were only limited examples of demonic possession and these were swiftly dealt with.&lt;br /&gt;
&lt;br /&gt;
===Age of the Imperium===&lt;br /&gt;
In this age, once communication had begun again, the people of Gidemos found out how much the rest of humanity had suffered and lost.  They started to question how they had managed to hold so much together when other worlds had lost everything and had reverted to barbarism.  From this an arrogance started to spread over the population as they decided that they had held on to so much because they were better than those who had spread across the galaxy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Gidemos&amp;diff=730</id>
		<title>Gidemos</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Gidemos&amp;diff=730"/>
				<updated>2018-04-15T20:06:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legion Tag&lt;br /&gt;
|Numeration=XV&lt;br /&gt;
|Legion Name=Lore Wardens&lt;br /&gt;
|Article= Legion XV: Lore Wardens&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gidemos is the homeworld of the [[Legion XV: Lore Wardens]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[File:Gidemos.jpg]]&lt;br /&gt;
&lt;br /&gt;
Gidemos is located on the border of the habitable zone in its solar system, if it was any closer to its star then water would boil away as such it is drier and more arid than most Terra like planets.  This has lead to those who live there to have darker skin than most of humanity and a culture of wearing loose clothing and an archetictural norm towards open plazas and larger buildings to provide shade and give the inhabitants room to move without being densely packed.&lt;br /&gt;
There are large numbers of libraries and seats of learning across the planet with all Gidemosians being highly educated.  Manual labour is done by either servitors or by highly automated machinery.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Dark Age of Technology===&lt;br /&gt;
Gidemos was settled early on in the Stellar Exodus being founded before the discovery of warp travel and as such was designed to be self sufficient upon arrival of the first settlers.  The planet was settled to check if and how mankind could live in such close proximity to the star without having to live under the planets surface and after proving itself viable became a staging post for ships leaving the Sol system on their way further out into the galaxy.&lt;br /&gt;
There was a full STC database on Gidemos as well as a Men of Iron construction facility and when the Cybernetic Revolt hit the fighting was fierce with large numbers of the population being wiped out.  The war on Gidemos was won when the construction facility was destroyed by a force led by a great psyker called Atripo Phylir but the destruction led to massive damage to the STC database wiping large parts of it and rendering all but a tiny percent of the items unusable.&lt;br /&gt;
&lt;br /&gt;
[[File:Men_of_Iron.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Gidemosians tried to send messages to Terra to notify them of their plight but the warp storms had gathered heavily over Sol and the surrounding systems leaving the Gidemosians to fend for themselves.&lt;br /&gt;
&lt;br /&gt;
===Age of Strife===&lt;br /&gt;
Civilisation on Gidemos changed to be inward looking as they were no longer connected to the rest of humanity while the warp storms were blocking all communication.  The industries which had serviced outgoing ships changed to those serving vehicles and construction on the planet.  The people felt a great shame about how little of the STC data they had left and how much had been lost but they used the data to help rebuild their planet and population waiting for communication with Terra to be re-established.&lt;br /&gt;
Large numbers of psykers started to appear on Gidemos around this time but through following the teachings of Atripo Phylir there were only limited examples of demonic possession and these were swiftly dealt with.&lt;br /&gt;
&lt;br /&gt;
===Age of the Imperium===&lt;br /&gt;
In this age, once communication had begun again, the people of Gidemos found out how much the rest of humanity had suffered and lost.  They started to question how they had managed to hold so much together when other worlds had lost everything and had reverted to barbarism.  From this an arrogance started to spread over the population as they decided that they had held on to so much because they were better than those who had spread across the galaxy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=File:Men_of_Iron.JPG&amp;diff=729</id>
		<title>File:Men of Iron.JPG</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=File:Men_of_Iron.JPG&amp;diff=729"/>
				<updated>2018-04-15T20:03:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Gidemos&amp;diff=728</id>
		<title>Gidemos</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Gidemos&amp;diff=728"/>
				<updated>2018-04-15T19:58:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legion Tag&lt;br /&gt;
|Numeration=XV&lt;br /&gt;
|Legion Name=Lore Wardens&lt;br /&gt;
|Article= Legion XV: Lore Wardens&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gidemos is the homeworld of the [[Legion XV: Lore Wardens]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[File:Gidemos.jpg]]&lt;br /&gt;
&lt;br /&gt;
Gidemos is located on the border of the habitable zone in its solar system, if it was any closer to its star then water would boil away as such it is drier and more arid than most Terra like planets.  This has lead to those who live there to have darker skin than most of humanity and a culture of wearing loose clothing and an archetictural norm towards open plazas and larger buildings to provide shade and give the inhabitants room to move without being densely packed.&lt;br /&gt;
There are large numbers of libraries and seats of learning across the planet with all Gidemosians being highly educated.  Manual labour is done by either servitors or by highly automated machinery.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Dark Age of Technology===&lt;br /&gt;
Gidemos was settled early on in the Stellar Exodus being founded before the discovery of warp travel and as such was designed to be self sufficient upon arrival of the first settlers.  The planet was settled to check if and how mankind could live in such close proximity to the star without having to live under the planets surface and after proving itself viable became a staging post for ships leaving the Sol system on their way further out into the galaxy.&lt;br /&gt;
There was a full STC database on Gidemos as well as a Men of Iron construction facility and when the Cybernetic Revolt hit the fighting was fierce with large numbers of the population being wiped out.  The war on Gidemos was won when the construction facility was destroyed by a force led by a great psyker called Atripo Phylir but the destruction led to massive damage to the STC database wiping large parts of it and rendering all but a tiny percent of the items unusable.&lt;br /&gt;
The Gidemosians tried to send messages to Terra to notify them of their plight but the warp storms had gathered heavily over Sol and the surrounding systems leaving the Gidemosians to fend for themselves.&lt;br /&gt;
&lt;br /&gt;
===Age of Strife===&lt;br /&gt;
Civilisation on Gidemos changed to be inward looking as they were no longer connected to the rest of humanity while the warp storms were blocking all communication.  The industries which had serviced outgoing ships changed to those serving vehicles and construction on the planet.  The people felt a great shame about how little of the STC data they had left and how much had been lost but they used the data to help rebuild their planet and population waiting for communication with Terra to be re-established.&lt;br /&gt;
Large numbers of psykers started to appear on Gidemos around this time but through following the teachings of Atripo Phylir there were only limited examples of demonic possession and these were swiftly dealt with.&lt;br /&gt;
&lt;br /&gt;
===Age of the Imperium===&lt;br /&gt;
In this age, once communication had begun again, the people of Gidemos found out how much the rest of humanity had suffered and lost.  They started to question how they had managed to hold so much together when other worlds had lost everything and had reverted to barbarism.  From this an arrogance started to spread over the population as they decided that they had held on to so much because they were better than those who had spread across the galaxy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Gidemos&amp;diff=727</id>
		<title>Gidemos</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Gidemos&amp;diff=727"/>
				<updated>2018-04-15T19:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: Created page with &amp;quot;{{Legion Tag |Numeration=XV |Legion Name=Lore Wardens |Article= &amp;quot;Legion XV: Lore Wardens&amp;quot; }}  Gidemos is the homeworld of the Lore Wardens legion  ==Description==  Gidemos...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legion Tag&lt;br /&gt;
|Numeration=XV&lt;br /&gt;
|Legion Name=Lore Wardens&lt;br /&gt;
|Article= &amp;quot;Legion XV: Lore Wardens&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gidemos is the homeworld of the [[Lore Wardens]] legion&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Gidemos is located on the border of the habitable zone in its solar system, if it was any closer to its star then water would boil away as such it is drier and more arid than most Terra like planets.  This has lead to those who live there to have darker skin than most of humanity and a culture of wearing loose clothing and an archetictural norm towards open plazas and larger buildings to provide shade and give the inhabitants room to move without being densely packed.&lt;br /&gt;
There are large numbers of libraries and seats of learning across the planet with all Gidemosians being highly educated.  Manual labour is done by either servitors or by highly automated machinery.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Dark Age of Technology===&lt;br /&gt;
Gidemos was settled early on in the Stellar Exodus being founded before the discovery of warp travel and as such was designed to be self sufficient upon arrival of the first settlers.  The planet was settled to check if and how mankind could live in such close proximity to the star without having to live under the planets surface and after proving itself viable became a staging post for ships leaving the Sol system on their way further out into the galaxy.&lt;br /&gt;
There was a full STC database on Gidemos as well as a Men of Iron construction facility and when the Cybernetic Revolt hit the fighting was fierce with large numbers of the population being wiped out.  The war on Gidemos was won when the construction facility was destroyed by a force led by a great psyker called Atripo Phylir but the destruction led to massive damage to the STC database wiping large parts of it and rendering all but a tiny percent of the items unusable.&lt;br /&gt;
The Gidemosians tried to send messages to Terra to notify them of their plight but the warp storms had gathered heavily over Sol and the surrounding systems leaving the Gidemosians to fend for themselves.&lt;br /&gt;
&lt;br /&gt;
===Age of Strife===&lt;br /&gt;
Civilisation on Gidemos changed to be inward looking as they were no longer connected to the rest of humanity while the warp storms were blocking all communication.  The industries which had serviced outgoing ships changed to those serving vehicles and construction on the planet.  The people felt a great shame about how little of the STC data they had left and how much had been lost but they used the data to help rebuild their planet and population waiting for communication with Terra to be re-established.&lt;br /&gt;
Large numbers of psykers started to appear on Gidemos around this time but through following the teachings of Atripo Phylir there were only limited examples of demonic possession and these were swiftly dealt with.&lt;br /&gt;
&lt;br /&gt;
===Age of the Imperium===&lt;br /&gt;
In this age, once communication had begun again, the people of Gidemos found out how much the rest of humanity had suffered and lost.  They started to question how they had managed to hold so much together when other worlds had lost everything and had reverted to barbarism.  From this an arrogance started to spread over the population as they decided that they had held on to so much because they were better than those who had spread across the galaxy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=File:Gidemos.jpg&amp;diff=726</id>
		<title>File:Gidemos.jpg</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=File:Gidemos.jpg&amp;diff=726"/>
				<updated>2018-04-15T19:55:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Aristarchus&amp;diff=725</id>
		<title>Aristarchus</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Aristarchus&amp;diff=725"/>
				<updated>2018-04-15T18:48:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legion Tag&lt;br /&gt;
|Numeration=XV&lt;br /&gt;
|Legion Name=Lore Wardens&lt;br /&gt;
|Article= Legion XV: Lore Wardens&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the 15th of the [[Emperors]] sons, and Primarch of the [[Legion XV: Lore Wardens]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Guardian of the Knowledge, Wielder of the Burning Book.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
The pod carrying Aristarchus crashed into the primary hive on Gidemos causing an almighty inferno in the last paper-based library on the planet.  The internal guard rushed to the building alongside the emergency services fearing it to be an attack and were surprised to find a 9 foot obsidian black giant with glowing white eyes standing under the sprinklers with a single burning book in his right hand, of the other books which were in the library there was no sign.&lt;br /&gt;
As the sprinklers died down the eyes on the giant lost their glow as they dulled to solid green with no visible pupil or iris and he turned to them and spoke “I have arrived, your guardianship has been exceptional, but I shall now shoulder the bulk of this burden.  In preparation of reunification.”&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
The people of Gidemos had retained the knowledge of Terra amongst the rest of the knowledge they had retained so there were great celebrations when it was made known that someone from Terra had arrived as they assumed that mankind would be reunited shortly.  They feted Aristarchus as the bringer of a new dawn and as the years passed some started to worship him as a divine messenger, during this time as well more psykers started to appear amongst the population of Gidemos which was also taken as a sign that reunification was close.&lt;br /&gt;
This worship sat ill with Aristarchus and he called all those who thought he was divine to a grand meeting at the central plaza in the primary hive.  The plaza was filled to capacity with hundreds of thousands of people in there the decorative stones underfoot not visible under the mass of humanity including the leading council of the planet.  A hush filled the plaza as Aristarchus took the stage dressed in a simple robe holding his burning book in his right hand, his green eyes looking over the assembled personages.  “Those who have gathered here have come to hear my divine pronouncements, in that case I say this, you who have had the Knowledge for millennia hear my words, read our writings the writings of all humanity, study our sciences the sciences of all humanity, THERE ARE NO GODS. Go search for proof of divinity and if you find some I shall debate it with you or my sons shall.”&lt;br /&gt;
The plaza was silent as the attendees tried to process what they had heard but their intellects started to come to the forefront and they headed to the libraries and worked on finding the proof of the divine until some started to question the last words of the pronouncement for there were no others like Aristarchus for he was unique.&lt;br /&gt;
==Rediscovery==&lt;br /&gt;
A year passed and Aristarchus called those who had thought him divine to the central plaza again.  The crowd was not silent this time as he took the stage for he had been amongst them as they had studied, he had debated with them and proven his intellect in discussion and research so a wave of noise greeted him as they cheered him as an example of what humanity could be rather than an unreachable divine prospect.  Aristarchus pointed up to the sky and spoke simply “My friends behold my sons!” At this point the first of the Bringer of the Storm ships came visible over head brining the Imperium to Gidemos.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Aristarchus &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Aristarchus skin is Obsidian black and he presents as a well built human standing at 9 foot.  His eyes are pure green with no visible iris or pupil which change to glowing white when he draws upon his psychic powers.&lt;br /&gt;
Outside of combat he wears simple robes in the style of the philosiphors of Gidemos and goes barefoot.&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Aristarchus wears a suit of terminator armour which has been made to fit his stature in the colours of his legion (Bronze, black edgings).  In his right hand he bears the burning book and in his left he wields a force sword through which he can pass his abilities and cut through ceramite like paper.&lt;br /&gt;
&lt;br /&gt;
==Primarch Attributes==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strategic Planning=&amp;#039;&amp;#039;&amp;#039; Competent &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Martial Prowess=&amp;#039;&amp;#039;&amp;#039; Competent &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Statecraft=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Psychic Potential=&amp;#039;&amp;#039;&amp;#039; Specialized&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lords of Terra Influence=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Imperial Army Influence=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Player,_Primarch_and_Legion_Cheatsheet&amp;diff=724</id>
		<title>OOC: Player, Primarch and Legion Cheatsheet</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Player,_Primarch_and_Legion_Cheatsheet&amp;diff=724"/>
				<updated>2018-04-15T18:47:15Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
GM, the Emperor, other NPCs: Laurens &amp;#039;Law&amp;#039; Edwards&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; auto;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Legion Number&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Player Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Legion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Summary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Colours&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fleet Icon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Sam Goddard&lt;br /&gt;
|&lt;br /&gt;
|[[Legion I: Scarlett Tide]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:Sam Fleets.png|120px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Alastair Stuart&lt;br /&gt;
|[[Saturnus]]&lt;br /&gt;
|[[Legion II: Falling Stars]]&lt;br /&gt;
|Angelic Marines&lt;br /&gt;
|[[File:Al Marine - Transparent.png|120px|thumb]]&lt;br /&gt;
|[[File:Al Fleets.png|120px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Scott Anderson&lt;br /&gt;
|[[Linnaeus]]&lt;br /&gt;
|[[Legion III: Star Lions]]&lt;br /&gt;
|Witch Hunter Marines&lt;br /&gt;
|[[File:Scott Marine Transparent.png|120px|thumb]]&lt;br /&gt;
|[[File:Scott Fleets.png|120px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Zach Brookmier&lt;br /&gt;
|[[De Carton Wiart]]&lt;br /&gt;
|[[Legion IV: Theovan Guard]]&lt;br /&gt;
|Disciplined Strategist Marines&lt;br /&gt;
|&lt;br /&gt;
|[[File:Zach Fleets.png|120px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|V&lt;br /&gt;
|Matt Lyons&lt;br /&gt;
|[[Vidarr]]&lt;br /&gt;
|[[Legion V: Aesir]]&lt;br /&gt;
|Killy Isolationist Marines&lt;br /&gt;
|[[File:Matt Marine - Transparent.png|120px|thumb]]&lt;br /&gt;
|[[File:Matt Fleets.png|120px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|VI&lt;br /&gt;
|Tom Wintrell&lt;br /&gt;
|[[Johannes Gause]]&lt;br /&gt;
|[[Legion VI: Harbingers]]&lt;br /&gt;
|Self-Sacrificing Bionic Marines &lt;br /&gt;
|[[File:Tom Marine - Transparent.png|120px|thumb]]&lt;br /&gt;
|[[File:Tom Fleets.png|120px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|VII&lt;br /&gt;
|James Gallagher&lt;br /&gt;
|[[Hargan Desh]]&lt;br /&gt;
|[[Legion VII: The Deathwalkers‎]]&lt;br /&gt;
|Barbarian fighty Marines &lt;br /&gt;
|[[File:Jim Marine-Transparent.png|120px|thumb]]&lt;br /&gt;
|[[File:Jim Fleets.png|120px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|VIII&lt;br /&gt;
|Justin Talsma&lt;br /&gt;
|[[Sorren the Silent]]&lt;br /&gt;
|[[Legion VIII: Sons of Soren]]&lt;br /&gt;
| Psychic Subjugators&lt;br /&gt;
|&lt;br /&gt;
|[[File:Justin Fleets.png|120px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|IX&lt;br /&gt;
|Paul Bremner&lt;br /&gt;
|&lt;br /&gt;
|[[Legion IX: Storm Jaws]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:Paul Fleets.png|120px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|Oscar Mead&lt;br /&gt;
|[[Lucius Vanaxis]]&lt;br /&gt;
|[[Legion X: Luna Fists]]&lt;br /&gt;
|Siege Specialist Ork Hunter Marines&lt;br /&gt;
|&lt;br /&gt;
|[[File:Oscar Fleets.png|120px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|XI&lt;br /&gt;
|Steffan Mensikov&lt;br /&gt;
|[[Raguel]]&lt;br /&gt;
|[[Legion XI: The Emperor&amp;#039;s Judgement]]&lt;br /&gt;
|Judge Dredd Marines&lt;br /&gt;
|[[File:Emperors Judgement.png|120px|thumb]]&lt;br /&gt;
|[[File:Steffan Fleets.png|120px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|XII&lt;br /&gt;
|Kit Stangroom&lt;br /&gt;
|&lt;br /&gt;
|[[Legion XII: Crows]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:Kit Fleets.png|120px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |XIII&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; | &amp;lt;UNKNOWN&amp;gt;&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; | &amp;lt;UNKNOWN&amp;gt;&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |&amp;lt;All Records Purged&amp;gt;&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |XIV&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; | &amp;lt;UNKNOWN&amp;gt; &lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; | &amp;lt;UNKNOWN&amp;gt;&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |&amp;lt;All Records Purged&amp;gt;&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|XV&lt;br /&gt;
|Richard &amp;quot;Ritter&amp;quot; Carroll&lt;br /&gt;
|[[Aristarchus]]&lt;br /&gt;
|[[Legion XV: Lore Wardens]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:RitterMarine-Transparent.png|120px|thumb]]&lt;br /&gt;
|[[File:Ritter Fleets.png|120px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |XVI&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; | &amp;lt;UNKNOWN&amp;gt;&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; | &amp;lt;UNKNOWN&amp;gt;&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |&amp;lt;All Records Purged&amp;gt;&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |XVII&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; | &amp;lt;UNKNOWN&amp;gt;&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; | &amp;lt;UNKNOWN&amp;gt;&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |&amp;lt;All Records Purged&amp;gt;&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background: #efefef;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|XVIII&lt;br /&gt;
|Mavis Cruet&lt;br /&gt;
|[[Alighieri]]&lt;br /&gt;
|[[Legion XVIII: The Crimson Hussars]]&lt;br /&gt;
|Maneuverable Boisterous Marines&lt;br /&gt;
|[[File:Mavis Marine - Transparent.png|120px|thumb]]&lt;br /&gt;
|[[File:Mavis Fleets.png|120px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|XIX&lt;br /&gt;
|Phil Davies&lt;br /&gt;
|[[Aemon Gandarius]]&lt;br /&gt;
|[[Legion XIX: The Celestial Catechists]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:Phil Fleets.png|120px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|XX&lt;br /&gt;
|Russell Burton&lt;br /&gt;
|[[Kirenn Lokkan]]&lt;br /&gt;
|[[Legion XX: The Anvilus Guard]]&lt;br /&gt;
|Ruthless Siege Marines&lt;br /&gt;
|[[File:Russell Marine-Transparent.png|120px|thumb]]&lt;br /&gt;
|[[File:Russell Fleets.png|120px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Out of Character]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Aristarchus&amp;diff=723</id>
		<title>Aristarchus</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Aristarchus&amp;diff=723"/>
				<updated>2018-04-14T22:42:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legion Tag&lt;br /&gt;
|Numeration=XV&lt;br /&gt;
|Legion Name=Lore Wardens&lt;br /&gt;
|Article= &amp;quot;Legion XV: Lore Wardens&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the 15th of the [[Emperors]] sons, and Primarch of the [[Legion XV: Lore Wardens]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Guardian of the Knowledge, Wielder of the Burning Book.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
The pod carrying Aristarchus crashed into the primary hive on Gidemos causing an almighty inferno in the last paper-based library on the planet.  The internal guard rushed to the building alongside the emergency services fearing it to be an attack and were surprised to find a 9 foot obsidian black giant with glowing white eyes standing under the sprinklers with a single burning book in his right hand, of the other books which were in the library there was no sign.&lt;br /&gt;
As the sprinklers died down the eyes on the giant lost their glow as they dulled to solid green with no visible pupil or iris and he turned to them and spoke “I have arrived, your guardianship has been exceptional, but I shall now shoulder the bulk of this burden.  In preparation of reunification.”&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
The people of Gidemos had retained the knowledge of Terra amongst the rest of the knowledge they had retained so there were great celebrations when it was made known that someone from Terra had arrived as they assumed that mankind would be reunited shortly.  They feted Aristarchus as the bringer of a new dawn and as the years passed some started to worship him as a divine messenger, during this time as well more psykers started to appear amongst the population of Gidemos which was also taken as a sign that reunification was close.&lt;br /&gt;
This worship sat ill with Aristarchus and he called all those who thought he was divine to a grand meeting at the central plaza in the primary hive.  The plaza was filled to capacity with hundreds of thousands of people in there the decorative stones underfoot not visible under the mass of humanity including the leading council of the planet.  A hush filled the plaza as Aristarchus took the stage dressed in a simple robe holding his burning book in his right hand, his green eyes looking over the assembled personages.  “Those who have gathered here have come to hear my divine pronouncements, in that case I say this, you who have had the Knowledge for millennia hear my words, read our writings the writings of all humanity, study our sciences the sciences of all humanity, THERE ARE NO GODS. Go search for proof of divinity and if you find some I shall debate it with you or my sons shall.”&lt;br /&gt;
The plaza was silent as the attendees tried to process what they had heard but their intellects started to come to the forefront and they headed to the libraries and worked on finding the proof of the divine until some started to question the last words of the pronouncement for there were no others like Aristarchus for he was unique.&lt;br /&gt;
==Rediscovery==&lt;br /&gt;
A year passed and Aristarchus called those who had thought him divine to the central plaza again.  The crowd was not silent this time as he took the stage for he had been amongst them as they had studied, he had debated with them and proven his intellect in discussion and research so a wave of noise greeted him as they cheered him as an example of what humanity could be rather than an unreachable divine prospect.  Aristarchus pointed up to the sky and spoke simply “My friends behold my sons!” At this point the first of the Bringer of the Storm ships came visible over head brining the Imperium to Gidemos.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Aristarchus &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Aristarchus skin is Obsidian black and he presents as a well built human standing at 9 foot.  His eyes are pure green with no visible iris or pupil which change to glowing white when he draws upon his psychic powers.&lt;br /&gt;
Outside of combat he wears simple robes in the style of the philosiphors of Gidemos and goes barefoot.&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Aristarchus wears a suit of terminator armour which has been made to fit his stature in the colours of his legion (Bronze, black edgings).  In his right hand he bears the burning book and in his left he wields a force sword through which he can pass his abilities and cut through ceramite like paper.&lt;br /&gt;
&lt;br /&gt;
==Primarch Attributes==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strategic Planning=&amp;#039;&amp;#039;&amp;#039; Competent &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Martial Prowess=&amp;#039;&amp;#039;&amp;#039; Competent &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Statecraft=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Psychic Potential=&amp;#039;&amp;#039;&amp;#039; Specialized&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lords of Terra Influence=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Imperial Army Influence=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Aristarchus&amp;diff=722</id>
		<title>Aristarchus</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Aristarchus&amp;diff=722"/>
				<updated>2018-04-14T22:41:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: Created page with &amp;quot;{{Legion Tag |Numeration=XV |Legion Name=Lore Wardens |Article= &amp;quot;Legion XV: Lore Wardens&amp;quot; }}  Aristarchus is the 15th of the Emperors sons, and Primarch of the Lore Ward...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Legion Tag&lt;br /&gt;
|Numeration=XV&lt;br /&gt;
|Legion Name=Lore Wardens&lt;br /&gt;
|Article= &amp;quot;Legion XV: Lore Wardens&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the 15th of the [[Emperors]] sons, and Primarch of the [[Lore Wardens]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Guardian of the Knowledge, Wielder of the Burning Book.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
The pod carrying Aristarchus crashed into the primary hive on Gidemos causing an almighty inferno in the last paper-based library on the planet.  The internal guard rushed to the building alongside the emergency services fearing it to be an attack and were surprised to find a 9 foot obsidian black giant with glowing white eyes standing under the sprinklers with a single burning book in his right hand, of the other books which were in the library there was no sign.&lt;br /&gt;
As the sprinklers died down the eyes on the giant lost their glow as they dulled to solid green with no visible pupil or iris and he turned to them and spoke “I have arrived, your guardianship has been exceptional, but I shall now shoulder the bulk of this burden.  In preparation of reunification.”&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
The people of Gidemos had retained the knowledge of Terra amongst the rest of the knowledge they had retained so there were great celebrations when it was made known that someone from Terra had arrived as they assumed that mankind would be reunited shortly.  They feted Aristarchus as the bringer of a new dawn and as the years passed some started to worship him as a divine messenger, during this time as well more psykers started to appear amongst the population of Gidemos which was also taken as a sign that reunification was close.&lt;br /&gt;
This worship sat ill with Aristarchus and he called all those who thought he was divine to a grand meeting at the central plaza in the primary hive.  The plaza was filled to capacity with hundreds of thousands of people in there the decorative stones underfoot not visible under the mass of humanity including the leading council of the planet.  A hush filled the plaza as Aristarchus took the stage dressed in a simple robe holding his burning book in his right hand, his green eyes looking over the assembled personages.  “Those who have gathered here have come to hear my divine pronouncements, in that case I say this, you who have had the Knowledge for millennia hear my words, read our writings the writings of all humanity, study our sciences the sciences of all humanity, THERE ARE NO GODS. Go search for proof of divinity and if you find some I shall debate it with you or my sons shall.”&lt;br /&gt;
The plaza was silent as the attendees tried to process what they had heard but their intellects started to come to the forefront and they headed to the libraries and worked on finding the proof of the divine until some started to question the last words of the pronouncement for there were no others like Aristarchus for he was unique.&lt;br /&gt;
==Rediscovery==&lt;br /&gt;
A year passed and Aristarchus called those who had thought him divine to the central plaza again.  The crowd was not silent this time as he took the stage for he had been amongst them as they had studied, he had debated with them and proven his intellect in discussion and research so a wave of noise greeted him as they cheered him as an example of what humanity could be rather than an unreachable divine prospect.  Aristarchus pointed up to the sky and spoke simply “My friends behold my sons!” At this point the first of the Bringer of the Storm ships came visible over head brining the Imperium to Gidemos.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
Aristarchus &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Aristarchus skin is Obsidian black and he presents as a well built human standing at 9 foot.  His eyes are pure green with no visible iris or pupil which change to glowing white when he draws upon his psychic powers.&lt;br /&gt;
Outside of combat he wears simple robes in the style of the philosiphors of Gidemos and goes barefoot.&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Aristarchus wears a suit of terminator armour which has been made to fit his stature in the colours of his legion (Bronze, black edgings).  In his right hand he bears the burning book and in his left he wields a force sword through which he can pass his abilities and cut through ceramite like paper.&lt;br /&gt;
&lt;br /&gt;
==Primarch Attributes==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strategic Planning=&amp;#039;&amp;#039;&amp;#039; Competent &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Martial Prowess=&amp;#039;&amp;#039;&amp;#039; Competent &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Statecraft=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Psychic Potential=&amp;#039;&amp;#039;&amp;#039; Specialized&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lords of Terra Influence=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Imperial Army Influence=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=716</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=716"/>
				<updated>2018-04-14T20:53:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Right Box&lt;br /&gt;
|Title=Shortcuts&lt;br /&gt;
|Text=[[Legion Expeditionary Fleets of the Great Crusade]]&amp;lt;br&amp;gt; [[Legion I]] Sam &amp;lt;br&amp;gt; [[Legion II]] Al &amp;lt;br&amp;gt;  [[Legion III: Star Lions]] &amp;lt;br&amp;gt; [[Legion IV: Theovan Guard]] &amp;lt;br&amp;gt; [[Legion V: Aesir]] &amp;lt;br&amp;gt; [[Legion VI: Harbingers]] &amp;lt;br&amp;gt; [[Legion VII: The Deathwalkers]]&amp;lt;br&amp;gt; [[Legion VIII: The Sons of Sorren]]&amp;lt;br&amp;gt;   [[Legion IX]] Paul&amp;lt;br&amp;gt; [[Legion X: Luna Fists]] &amp;lt;br&amp;gt; [[Legion XI: The Emperor&amp;#039;s Judgement]]&amp;lt;br&amp;gt; [[Legion XII]] &amp;lt;br&amp;gt; [[Legion XIII]] Glen&amp;lt;BR&amp;gt; [[Legion XIV]] &amp;lt;br&amp;gt; [[Legion XV: Lore Wardens]] &amp;lt;br&amp;gt; [[Legion XVI]] &amp;lt;BR&amp;gt; [[Legion XVII]] &amp;lt;br&amp;gt; [[Legion XVIII: The Crimson Hussars]]&amp;lt;br&amp;gt; [[Legion XIX: The Celestial Catechists]] &amp;lt;br&amp;gt; [[Legion XX: The Anvilus Guard]]  &amp;lt;br&amp;gt; [[Notable Enemies]] &amp;lt;br&amp;gt; &lt;br /&gt;
}}Alternate Heresy is a Web Based Role-playing/Strategy game set during the Horus Heresy of the Games Workshop Warhammer 40,000 Universe.&lt;br /&gt;
The idea is to take on the role of one of the Primarchs created by the Emperor and lead your Legion in a great crusade of the Galaxy and through the atrocities of Betrayal and Civil War.&lt;br /&gt;
Players are encourage to create new and Unique Primarchs with their own Strengths and Personalities and to collude with each other as the Game progresses.&lt;br /&gt;
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[[OOC: Player, Primarch and Legion Cheatsheet]]&lt;br /&gt;
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[http://wh40k.lexicanum.com/ Lexicanum]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV&amp;diff=715</id>
		<title>Legion XV</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV&amp;diff=715"/>
				<updated>2018-04-14T20:52:31Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: Ritter moved page Legion XV to Legion XV: Lore Wardens&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Legion XV: Lore Wardens]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=714</id>
		<title>Legion XV: Lore Wardens</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=714"/>
				<updated>2018-04-14T20:52:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: Ritter moved page Legion XV to Legion XV: Lore Wardens&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Lore_Warden_Marine.png &lt;br /&gt;
|Numeration= XV&lt;br /&gt;
|Primogenitor= Aristarchus&lt;br /&gt;
|Cognomen= Bringers of the Storm &lt;br /&gt;
|Observed Strategic Tendencies= Highly aggressive attack patterns, heavy usage of Psykers&lt;br /&gt;
|Noteworthy Domains = Gidemos&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Bronze with black edgings&lt;br /&gt;
|Quote= “These “enemies” are so far beneath, us can the Astra Militarium not even deal with scum like this”  &amp;lt;br&amp;gt;  -Attributed to Captain Galen &amp;lt;br&amp;gt; at the Battle of Phelon V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 15th legion is heavily psychic deploying squads of linked psykers (known as Magisses within the legion) into combat.  Even though they are average in size for a legion they tend to be better equipped than most and base their tactics on aggression rather than being overly cautious.  They do not work well with unmodified humans seeing them as below them almost to the point of being a separate species.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Terra&lt;br /&gt;
Bringers of the Storm&lt;br /&gt;
The 15th legion was formed from the remnants of the warlord forces based on Afrik after the Emperor had lead the Thunder Warriors through their lands as part of the Unification Wars.  There were some initial problems due to the forces being drawn from a variety of forces which had spent millennia fighting each other but these were quashed with the introduction of the geneseed from Aristarchus. They quickly gained a reputation of being powerful on the attack winning several campaigns rapidly where the opposition were in strong defensive fortifications.  This was assisted by the development of a high number of Psykers within the legion.&lt;br /&gt;
Early Concerns&lt;br /&gt;
Despite the initial successes of The Bringers of the Storm there were issues raised by the commanders of the Imperial Army in that there were increased losses amongst their troops compared to projections.  When this was raised to the commanders of the legion they responded that they were warriors not baby sitters and if the Imperial Army could not cope in the field they could go garrison what had already been won by the Astartes.&lt;br /&gt;
After these complaints whether taken seriously or not the 15th found themselves rapidly deployed off world working in concert with Mechanicum forces rather than Army where possible.&lt;br /&gt;
Aristarchus and Gidemos&lt;br /&gt;
When Gidemos was discovered by Rogue Traders they were surprised to drop out of the warp and have ships bearing the markings of the Bearers of the Storm revert to real space simultaneously and send messages to them to “Stay back this meeting is not for your eyes.”  Even more disconcerting was that no communications were logged on the ships cognitators so they hung back and the ships of the Bearers of the Storm headed down to the planet to make first contact.&lt;br /&gt;
From this meeting Aristarchus made the changes to the legion which have stood to this day with the formation of the Magisses and the change of the legions name to Lore Wardens.&lt;br /&gt;
The Wardens march&lt;br /&gt;
With Aristarchus at their head the Lore Wardens have pushed to the front of the Crusade driving back the superstition and darkness of the long night.  Despite rapidly bringing worlds to compliance there have been questions raised by Garrisoning forces that the legion pushes on too quickly in most cases the exception appears to be those worlds with collections of knowledge or rumours of a STC finding.&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The 15th mostly follow the standard layout of a legion with a firm command and control structure which is assisted by communications passing down both technological and psychic methods providing redundancies against most forms of jamming and other communication breakdowns.&lt;br /&gt;
The main exception to the standard layout is the Magisses squads which are made up of linked psykers who work together on the battlefield in a manner dependent on their designation with some working alongside devastator squads to provide long range fire support (Atripo Magisses) and others supporting assault squads when the fighting gets up close and personal (Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
Magisses&lt;br /&gt;
Due to the high number of psykers produced within the Lore Wardens they have developed a combat formation based around squads of linked psykers known as Magisses (singular psykers are referred to as Magi)&lt;br /&gt;
There are three levels of psychic strength within the legion those who attain the first are used to receive and transmit instructions and messages both on the battlefield and within the legion.  They are also capable of limited manipulation of the elements enhancing the ammo of their weapons.&lt;br /&gt;
The second is when they can bond with their squad mates enabling them to join a Magisses squad.  Through the combination of their powers they are capable of, as well as those abilities of a singular magi, forming a kinetic shield to protect themselves from damage but prefer to use their powers to attack their foes throwing fire, ice, lightning and other forces at their foes.&lt;br /&gt;
The third level can come in two ways, either the squad learns to project their powers over a longer range (becoming Atripo Magisses) or learn to focus and control the area they hit with their powers enabling them to assist against foes close to their allies safely (becoming Phylir Magisses).&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
The Lore Wardens battle tactics are based around the concept of “A dead enemy cannot attack you” being focused firmly on a strong attack.  They use psykers in both a support role (reinforcing the command and control function) but mainly as another weapon to inflict damage upon their enemies.&lt;br /&gt;
They work well with other elite troops and provide a centralized chain of command structure where possible.&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Gidemos]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gidemos is a well-developed planet in the temperate zone of the solar system, the architecture tends towards open plazas and they have an excess of libraries and universities/other places of learning due to the retained knowledge through the long night&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Aristarchus]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the centre of the legion and the head of the Psychic part of the command and control structure.  He is a respected melee combatant but deadly when he uses his considerable psychic abilities.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
All members of the Lore Wardens share the inbuilt arrogance of those from Gidemos mainly manifesting itself in the belief that they are correct.  Due to Aristarchus flying into a rage when this is questioned many members of the legion react in the same way to emulate their Primarch.&lt;br /&gt;
The seeking and protection of knowledge is also key throughout the legion especially when this backs up their view of the universe.  They know that there has been knowledge lost (other branches of Humanity were so incompetent!) so will bring all knowledge in and share normally with the Mechanicum.&lt;br /&gt;
They have a very low opinion of unaugmented non Gidemosians seeing them as higher than xenos but barely leading to a poor standing amongst the Imperial Army who they co-operate poorly with.&lt;br /&gt;
They venerate psykers believing that they hold the key to the future of Humanity and see this as the part of the Emperor which makes him truly higher than any being in existance.  They do however hold religion and the belief in gods as low and a way of holding back the acquisition of Knowledge.&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The geneseed is stable but does produce a high number of psykers.&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Razing of Tasichak III]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tasichak III was a world where high density of metals and minerals was detected by Mechanicum search vessels which interested them greatly.  The planet however had an infestation of Orks who were using the resources to make their crude machines so the Mechanicum reached out to a fleet of Lore Wardens who were nearby.&lt;br /&gt;
Dropping out of the Warp the Lore Wardens fleet scans of the planet showed that the atmosphere was so saturated with metallic pollution that an orbital bombardment would be ineffective and the order was given for the Magisses squads to load into the drop pods as the first wave to be shortly followed by the remainder of the force.  When the drop pods were fired the Magisses used their considerable psychic powers to push the metal in the atmosphere out of the way of the drop pods enabling the legion forces to land and assault the Orks in an unexpected way.&lt;br /&gt;
The surprise of forces making it through the sky and the aggression of the Lore Wardens caught the Orks out leading to swift establishment of beachheads and from there the legion stayed on the front foot driving them from the planet enabling the Mechanicum to use the planet’s resources for the good of the Imperium.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Aristarchus &amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aristarchus]] Guardian of the Knowledge, Wielder of the Burning Book&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leander]] Atripo Magisses Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sophus]] Phylir Magisses  Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galen]] Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=713</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=713"/>
				<updated>2018-04-14T20:50:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Right Box&lt;br /&gt;
|Title=Shortcuts&lt;br /&gt;
|Text=[[Legion Expeditionary Fleets of the Great Crusade]]&amp;lt;br&amp;gt; [[Legion I]] Sam &amp;lt;br&amp;gt; [[Legion II]] Al &amp;lt;br&amp;gt;  [[Legion III: Star Lions]] &amp;lt;br&amp;gt; [[Legion IV: Theovan Guard]] &amp;lt;br&amp;gt; [[Legion V: Aesir]] &amp;lt;br&amp;gt; [[Legion VI: Harbingers]] &amp;lt;br&amp;gt; [[Legion VII: The Deathwalkers]]&amp;lt;br&amp;gt; [[Legion VIII: The Sons of Sorren]]&amp;lt;br&amp;gt;   [[Legion IX]] Paul&amp;lt;br&amp;gt; [[Legion X: Luna Fists]] &amp;lt;br&amp;gt; [[Legion XI: The Emperor&amp;#039;s Judgement]]&amp;lt;br&amp;gt; [[Legion XII]] &amp;lt;br&amp;gt; [[Legion XIII]] Glen&amp;lt;BR&amp;gt; [[Legion XIV]] &amp;lt;br&amp;gt; [[Legion XV]] Lore Wardens &amp;lt;br&amp;gt; [[Legion XVI]] &amp;lt;BR&amp;gt; [[Legion XVII]] &amp;lt;br&amp;gt; [[Legion XVIII: The Crimson Hussars]]&amp;lt;br&amp;gt; [[Legion XIX: The Celestial Catechists]] &amp;lt;br&amp;gt; [[Legion XX: The Anvilus Guard]]  &amp;lt;br&amp;gt; [[Notable Enemies]] &amp;lt;br&amp;gt; &lt;br /&gt;
}}Alternate Heresy is a Web Based Role-playing/Strategy game set during the Horus Heresy of the Games Workshop Warhammer 40,000 Universe.&lt;br /&gt;
The idea is to take on the role of one of the Primarchs created by the Emperor and lead your Legion in a great crusade of the Galaxy and through the atrocities of Betrayal and Civil War.&lt;br /&gt;
Players are encourage to create new and Unique Primarchs with their own Strengths and Personalities and to collude with each other as the Game progresses.&lt;br /&gt;
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[http://wh40k.lexicanum.com/ Lexicanum]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=712</id>
		<title>Legion XV: Lore Wardens</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=712"/>
				<updated>2018-04-14T20:48:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Lore_Warden_Marine.png &lt;br /&gt;
|Numeration= XV&lt;br /&gt;
|Primogenitor= Aristarchus&lt;br /&gt;
|Cognomen= Bringers of the Storm &lt;br /&gt;
|Observed Strategic Tendencies= Highly aggressive attack patterns, heavy usage of Psykers&lt;br /&gt;
|Noteworthy Domains = Gidemos&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Bronze with black edgings&lt;br /&gt;
|Quote= “These “enemies” are so far beneath, us can the Astra Militarium not even deal with scum like this”  &amp;lt;br&amp;gt;  -Attributed to Captain Galen &amp;lt;br&amp;gt; at the Battle of Phelon V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 15th legion is heavily psychic deploying squads of linked psykers (known as Magisses within the legion) into combat.  Even though they are average in size for a legion they tend to be better equipped than most and base their tactics on aggression rather than being overly cautious.  They do not work well with unmodified humans seeing them as below them almost to the point of being a separate species.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Terra&lt;br /&gt;
Bringers of the Storm&lt;br /&gt;
The 15th legion was formed from the remnants of the warlord forces based on Afrik after the Emperor had lead the Thunder Warriors through their lands as part of the Unification Wars.  There were some initial problems due to the forces being drawn from a variety of forces which had spent millennia fighting each other but these were quashed with the introduction of the geneseed from Aristarchus. They quickly gained a reputation of being powerful on the attack winning several campaigns rapidly where the opposition were in strong defensive fortifications.  This was assisted by the development of a high number of Psykers within the legion.&lt;br /&gt;
Early Concerns&lt;br /&gt;
Despite the initial successes of The Bringers of the Storm there were issues raised by the commanders of the Imperial Army in that there were increased losses amongst their troops compared to projections.  When this was raised to the commanders of the legion they responded that they were warriors not baby sitters and if the Imperial Army could not cope in the field they could go garrison what had already been won by the Astartes.&lt;br /&gt;
After these complaints whether taken seriously or not the 15th found themselves rapidly deployed off world working in concert with Mechanicum forces rather than Army where possible.&lt;br /&gt;
Aristarchus and Gidemos&lt;br /&gt;
When Gidemos was discovered by Rogue Traders they were surprised to drop out of the warp and have ships bearing the markings of the Bearers of the Storm revert to real space simultaneously and send messages to them to “Stay back this meeting is not for your eyes.”  Even more disconcerting was that no communications were logged on the ships cognitators so they hung back and the ships of the Bearers of the Storm headed down to the planet to make first contact.&lt;br /&gt;
From this meeting Aristarchus made the changes to the legion which have stood to this day with the formation of the Magisses and the change of the legions name to Lore Wardens.&lt;br /&gt;
The Wardens march&lt;br /&gt;
With Aristarchus at their head the Lore Wardens have pushed to the front of the Crusade driving back the superstition and darkness of the long night.  Despite rapidly bringing worlds to compliance there have been questions raised by Garrisoning forces that the legion pushes on too quickly in most cases the exception appears to be those worlds with collections of knowledge or rumours of a STC finding.&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The 15th mostly follow the standard layout of a legion with a firm command and control structure which is assisted by communications passing down both technological and psychic methods providing redundancies against most forms of jamming and other communication breakdowns.&lt;br /&gt;
The main exception to the standard layout is the Magisses squads which are made up of linked psykers who work together on the battlefield in a manner dependent on their designation with some working alongside devastator squads to provide long range fire support (Atripo Magisses) and others supporting assault squads when the fighting gets up close and personal (Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
Magisses&lt;br /&gt;
Due to the high number of psykers produced within the Lore Wardens they have developed a combat formation based around squads of linked psykers known as Magisses (singular psykers are referred to as Magi)&lt;br /&gt;
There are three levels of psychic strength within the legion those who attain the first are used to receive and transmit instructions and messages both on the battlefield and within the legion.  They are also capable of limited manipulation of the elements enhancing the ammo of their weapons.&lt;br /&gt;
The second is when they can bond with their squad mates enabling them to join a Magisses squad.  Through the combination of their powers they are capable of, as well as those abilities of a singular magi, forming a kinetic shield to protect themselves from damage but prefer to use their powers to attack their foes throwing fire, ice, lightning and other forces at their foes.&lt;br /&gt;
The third level can come in two ways, either the squad learns to project their powers over a longer range (becoming Atripo Magisses) or learn to focus and control the area they hit with their powers enabling them to assist against foes close to their allies safely (becoming Phylir Magisses).&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
The Lore Wardens battle tactics are based around the concept of “A dead enemy cannot attack you” being focused firmly on a strong attack.  They use psykers in both a support role (reinforcing the command and control function) but mainly as another weapon to inflict damage upon their enemies.&lt;br /&gt;
They work well with other elite troops and provide a centralized chain of command structure where possible.&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Gidemos]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gidemos is a well-developed planet in the temperate zone of the solar system, the architecture tends towards open plazas and they have an excess of libraries and universities/other places of learning due to the retained knowledge through the long night&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Aristarchus]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the centre of the legion and the head of the Psychic part of the command and control structure.  He is a respected melee combatant but deadly when he uses his considerable psychic abilities.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
All members of the Lore Wardens share the inbuilt arrogance of those from Gidemos mainly manifesting itself in the belief that they are correct.  Due to Aristarchus flying into a rage when this is questioned many members of the legion react in the same way to emulate their Primarch.&lt;br /&gt;
The seeking and protection of knowledge is also key throughout the legion especially when this backs up their view of the universe.  They know that there has been knowledge lost (other branches of Humanity were so incompetent!) so will bring all knowledge in and share normally with the Mechanicum.&lt;br /&gt;
They have a very low opinion of unaugmented non Gidemosians seeing them as higher than xenos but barely leading to a poor standing amongst the Imperial Army who they co-operate poorly with.&lt;br /&gt;
They venerate psykers believing that they hold the key to the future of Humanity and see this as the part of the Emperor which makes him truly higher than any being in existance.  They do however hold religion and the belief in gods as low and a way of holding back the acquisition of Knowledge.&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The geneseed is stable but does produce a high number of psykers.&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Razing of Tasichak III]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tasichak III was a world where high density of metals and minerals was detected by Mechanicum search vessels which interested them greatly.  The planet however had an infestation of Orks who were using the resources to make their crude machines so the Mechanicum reached out to a fleet of Lore Wardens who were nearby.&lt;br /&gt;
Dropping out of the Warp the Lore Wardens fleet scans of the planet showed that the atmosphere was so saturated with metallic pollution that an orbital bombardment would be ineffective and the order was given for the Magisses squads to load into the drop pods as the first wave to be shortly followed by the remainder of the force.  When the drop pods were fired the Magisses used their considerable psychic powers to push the metal in the atmosphere out of the way of the drop pods enabling the legion forces to land and assault the Orks in an unexpected way.&lt;br /&gt;
The surprise of forces making it through the sky and the aggression of the Lore Wardens caught the Orks out leading to swift establishment of beachheads and from there the legion stayed on the front foot driving them from the planet enabling the Mechanicum to use the planet’s resources for the good of the Imperium.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Aristarchus &amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aristarchus]] Guardian of the Knowledge, Wielder of the Burning Book&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leander]] Atripo Magisses Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sophus]] Phylir Magisses  Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galen]] Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=File:Lore_Warden_Marine.png&amp;diff=711</id>
		<title>File:Lore Warden Marine.png</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=File:Lore_Warden_Marine.png&amp;diff=711"/>
				<updated>2018-04-14T20:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=710</id>
		<title>Legion XV: Lore Wardens</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=710"/>
				<updated>2018-04-14T20:45:22Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Insert the name of an image file that you uploaded using the Upload File option on the Left &lt;br /&gt;
|Numeration= XV&lt;br /&gt;
|Primogenitor= Aristarchus&lt;br /&gt;
|Cognomen= Bringers of the Storm &lt;br /&gt;
|Observed Strategic Tendencies= Highly aggressive attack patterns, heavy usage of Psykers&lt;br /&gt;
|Noteworthy Domains = Gidemos&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Bronze with black edgings&lt;br /&gt;
|Quote= “These “enemies” are so far beneath, us can the Astra Militarium not even deal with scum like this”  &amp;lt;br&amp;gt;  -Attributed to Captain Galen &amp;lt;br&amp;gt; at the Battle of Phelon V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 15th legion is heavily psychic deploying squads of linked psykers (known as Magisses within the legion) into combat.  Even though they are average in size for a legion they tend to be better equipped than most and base their tactics on aggression rather than being overly cautious.  They do not work well with unmodified humans seeing them as below them almost to the point of being a separate species.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Terra&lt;br /&gt;
Bringers of the Storm&lt;br /&gt;
The 15th legion was formed from the remnants of the warlord forces based on Afrik after the Emperor had lead the Thunder Warriors through their lands as part of the Unification Wars.  There were some initial problems due to the forces being drawn from a variety of forces which had spent millennia fighting each other but these were quashed with the introduction of the geneseed from Aristarchus. They quickly gained a reputation of being powerful on the attack winning several campaigns rapidly where the opposition were in strong defensive fortifications.  This was assisted by the development of a high number of Psykers within the legion.&lt;br /&gt;
Early Concerns&lt;br /&gt;
Despite the initial successes of The Bringers of the Storm there were issues raised by the commanders of the Imperial Army in that there were increased losses amongst their troops compared to projections.  When this was raised to the commanders of the legion they responded that they were warriors not baby sitters and if the Imperial Army could not cope in the field they could go garrison what had already been won by the Astartes.&lt;br /&gt;
After these complaints whether taken seriously or not the 15th found themselves rapidly deployed off world working in concert with Mechanicum forces rather than Army where possible.&lt;br /&gt;
Aristarchus and Gidemos&lt;br /&gt;
When Gidemos was discovered by Rogue Traders they were surprised to drop out of the warp and have ships bearing the markings of the Bearers of the Storm revert to real space simultaneously and send messages to them to “Stay back this meeting is not for your eyes.”  Even more disconcerting was that no communications were logged on the ships cognitators so they hung back and the ships of the Bearers of the Storm headed down to the planet to make first contact.&lt;br /&gt;
From this meeting Aristarchus made the changes to the legion which have stood to this day with the formation of the Magisses and the change of the legions name to Lore Wardens.&lt;br /&gt;
The Wardens march&lt;br /&gt;
With Aristarchus at their head the Lore Wardens have pushed to the front of the Crusade driving back the superstition and darkness of the long night.  Despite rapidly bringing worlds to compliance there have been questions raised by Garrisoning forces that the legion pushes on too quickly in most cases the exception appears to be those worlds with collections of knowledge or rumours of a STC finding.&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The 15th mostly follow the standard layout of a legion with a firm command and control structure which is assisted by communications passing down both technological and psychic methods providing redundancies against most forms of jamming and other communication breakdowns.&lt;br /&gt;
The main exception to the standard layout is the Magisses squads which are made up of linked psykers who work together on the battlefield in a manner dependent on their designation with some working alongside devastator squads to provide long range fire support (Atripo Magisses) and others supporting assault squads when the fighting gets up close and personal (Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
Magisses&lt;br /&gt;
Due to the high number of psykers produced within the Lore Wardens they have developed a combat formation based around squads of linked psykers known as Magisses (singular psykers are referred to as Magi)&lt;br /&gt;
There are three levels of psychic strength within the legion those who attain the first are used to receive and transmit instructions and messages both on the battlefield and within the legion.  They are also capable of limited manipulation of the elements enhancing the ammo of their weapons.&lt;br /&gt;
The second is when they can bond with their squad mates enabling them to join a Magisses squad.  Through the combination of their powers they are capable of, as well as those abilities of a singular magi, forming a kinetic shield to protect themselves from damage but prefer to use their powers to attack their foes throwing fire, ice, lightning and other forces at their foes.&lt;br /&gt;
The third level can come in two ways, either the squad learns to project their powers over a longer range (becoming Atripo Magisses) or learn to focus and control the area they hit with their powers enabling them to assist against foes close to their allies safely (becoming Phylir Magisses).&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
The Lore Wardens battle tactics are based around the concept of “A dead enemy cannot attack you” being focused firmly on a strong attack.  They use psykers in both a support role (reinforcing the command and control function) but mainly as another weapon to inflict damage upon their enemies.&lt;br /&gt;
They work well with other elite troops and provide a centralized chain of command structure where possible.&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Gidemos]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gidemos is a well-developed planet in the temperate zone of the solar system, the architecture tends towards open plazas and they have an excess of libraries and universities/other places of learning due to the retained knowledge through the long night&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Aristarchus]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the centre of the legion and the head of the Psychic part of the command and control structure.  He is a respected melee combatant but deadly when he uses his considerable psychic abilities.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
All members of the Lore Wardens share the inbuilt arrogance of those from Gidemos mainly manifesting itself in the belief that they are correct.  Due to Aristarchus flying into a rage when this is questioned many members of the legion react in the same way to emulate their Primarch.&lt;br /&gt;
The seeking and protection of knowledge is also key throughout the legion especially when this backs up their view of the universe.  They know that there has been knowledge lost (other branches of Humanity were so incompetent!) so will bring all knowledge in and share normally with the Mechanicum.&lt;br /&gt;
They have a very low opinion of unaugmented non Gidemosians seeing them as higher than xenos but barely leading to a poor standing amongst the Imperial Army who they co-operate poorly with.&lt;br /&gt;
They venerate psykers believing that they hold the key to the future of Humanity and see this as the part of the Emperor which makes him truly higher than any being in existance.  They do however hold religion and the belief in gods as low and a way of holding back the acquisition of Knowledge.&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The geneseed is stable but does produce a high number of psykers.&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Razing of Tasichak III]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tasichak III was a world where high density of metals and minerals was detected by Mechanicum search vessels which interested them greatly.  The planet however had an infestation of Orks who were using the resources to make their crude machines so the Mechanicum reached out to a fleet of Lore Wardens who were nearby.&lt;br /&gt;
Dropping out of the Warp the Lore Wardens fleet scans of the planet showed that the atmosphere was so saturated with metallic pollution that an orbital bombardment would be ineffective and the order was given for the Magisses squads to load into the drop pods as the first wave to be shortly followed by the remainder of the force.  When the drop pods were fired the Magisses used their considerable psychic powers to push the metal in the atmosphere out of the way of the drop pods enabling the legion forces to land and assault the Orks in an unexpected way.&lt;br /&gt;
The surprise of forces making it through the sky and the aggression of the Lore Wardens caught the Orks out leading to swift establishment of beachheads and from there the legion stayed on the front foot driving them from the planet enabling the Mechanicum to use the planet’s resources for the good of the Imperium.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Aristarchus &amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aristarchus]] Guardian of the Knowledge, Wielder of the Burning Book&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leander]] Atripo Magisses Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sophus]] Phylir Magisses  Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galen]] Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=709</id>
		<title>Legion XV: Lore Wardens</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_XV:_Lore_Wardens&amp;diff=709"/>
				<updated>2018-04-14T20:44:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ritter: Created page with &amp;quot;{{Infobox Legion |Image=Insert the name of an image file that you uploaded using the Upload File option on the Left  |Numeration= XV |Primogenitor= Aristarchus |Cognomen= Brin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Insert the name of an image file that you uploaded using the Upload File option on the Left &lt;br /&gt;
|Numeration= XV&lt;br /&gt;
|Primogenitor= Aristarchus&lt;br /&gt;
|Cognomen= Bringers of the Storm &lt;br /&gt;
|Observed Strategic Tendencies= Highly aggressive attack patterns, heavy usage of Psykers&lt;br /&gt;
|Noteworthy Domains = Gidemos&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Bronze with black edgings&lt;br /&gt;
|Quote= “These “enemies” are so far beneath, us can the Astra Militarium not even deal with scum like this”  &amp;lt;br&amp;gt;  -Attributed to Captain Galen &amp;lt;br&amp;gt; at the Battle of Phelon V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 15th legion is heavily psychic deploying squads of linked psykers (known as Magisses within the legion) into combat.  Even though they are average in size for a legion they tend to be better equipped than most and base their tactics on aggression rather than being overly cautious.  They do not work well with unmodified humans seeing them as below them almost to the point of being a separate species.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Terra&lt;br /&gt;
Bringers of the Storm&lt;br /&gt;
The 15th legion was formed from the remnants of the warlord forces based on Afrik after the Emperor had lead the Thunder Warriors through their lands as part of the Unification Wars.  There were some initial problems due to the forces being drawn from a variety of forces which had spent millennia fighting each other but these were quashed with the introduction of the geneseed from Aristarchus. They quickly gained a reputation of being powerful on the attack winning several campaigns rapidly where the opposition were in strong defensive fortifications.  This was assisted by the development of a high number of Psykers within the legion.&lt;br /&gt;
Early Concerns&lt;br /&gt;
Despite the initial successes of The Bringers of the Storm there were issues raised by the commanders of the Imperial Army in that there were increased losses amongst their troops compared to projections.  When this was raised to the commanders of the legion they responded that they were warriors not baby sitters and if the Imperial Army could not cope in the field they could go garrison what had already been won by the Astartes.&lt;br /&gt;
After these complaints whether taken seriously or not the 15th found themselves rapidly deployed off world working in concert with Mechanicum forces rather than Army where possible.&lt;br /&gt;
Aristarchus and Gidemos&lt;br /&gt;
When Gidemos was discovered by Rogue Traders they were surprised to drop out of the warp and have ships bearing the markings of the Bearers of the Storm revert to real space simultaneously and send messages to them to “Stay back this meeting is not for your eyes.”  Even more disconcerting was that no communications were logged on the ships cognitators so they hung back and the ships of the Bearers of the Storm headed down to the planet to make first contact.&lt;br /&gt;
From this meeting Aristarchus made the changes to the legion which have stood to this day with the formation of the Magisses and the change of the legions name to Lore Wardens.&lt;br /&gt;
The Wardens march&lt;br /&gt;
With Aristarchus at their head the Lore Wardens have pushed to the front of the Crusade driving back the superstition and darkness of the long night.  Despite rapidly bringing worlds to compliance there have been questions raised by Garrisoning forces that the legion pushes on too quickly in most cases the exception appears to be those worlds with collections of knowledge or rumours of a STC finding.&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
The 15th mostly follow the standard layout of a legion with a firm command and control structure which is assisted by communications passing down both technological and psychic methods providing redundancies against most forms of jamming and other communication breakdowns.&lt;br /&gt;
The main exception to the standard layout is the Magisses squads which are made up of linked psykers who work together on the battlefield in a manner dependent on their designation with some working alongside devastator squads to provide long range fire support (Atripo Magisses) and others supporting assault squads when the fighting gets up close and personal (Phylir Magisses).&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
Magisses&lt;br /&gt;
Due to the high number of psykers produced within the Lore Wardens they have developed a combat formation based around squads of linked psykers known as Magisses (singular psykers are referred to as Magi)&lt;br /&gt;
There are three levels of psychic strength within the legion those who attain the first are used to receive and transmit instructions and messages both on the battlefield and within the legion.  They are also capable of limited manipulation of the elements enhancing the ammo of their weapons.&lt;br /&gt;
The second is when they can bond with their squad mates enabling them to join a Magisses squad.  Through the combination of their powers they are capable of, as well as those abilities of a singular magi, forming a kinetic shield to protect themselves from damage but prefer to use their powers to attack their foes throwing fire, ice, lightning and other forces at their foes.&lt;br /&gt;
The third level can come in two ways, either the squad learns to project their powers over a longer range (becoming Atripo Magisses) or learn to focus and control the area they hit with their powers enabling them to assist against foes close to their allies safely (becoming Phylir Magisses).&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
The Lore Wardens battle tactics are based around the concept of “A dead enemy cannot attack you” being focused firmly on a strong attack.  They use psykers in both a support role (reinforcing the command and control function) but mainly as another weapon to inflict damage upon their enemies.&lt;br /&gt;
They work well with other elite troops and provide a centralized chain of command structure where possible.&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Gidemos]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gidemos is a well-developed planet in the temperate zone of the solar system, the architecture tends towards open plazas and they have an excess of libraries and universities/other places of learning due to the retained knowledge through the long night&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Aristarchus]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aristarchus is the centre of the legion and the head of the Psychic part of the command and control structure.  He is a respected melee combatant but deadly when he uses his considerable psychic abilities.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
All members of the Lore Wardens share the inbuilt arrogance of those from Gidemos mainly manifesting itself in the belief that they are correct.  Due to Aristarchus flying into a rage when this is questioned many members of the legion react in the same way to emulate their Primarch.&lt;br /&gt;
The seeking and protection of knowledge is also key throughout the legion especially when this backs up their view of the universe.  They know that there has been knowledge lost (other branches of Humanity were so incompetent!) so will bring all knowledge in and share normally with the Mechanicum.&lt;br /&gt;
They have a very low opinion of unaugmented non Gidemosians seeing them as higher than xenos but barely leading to a poor standing amongst the Imperial Army who they co-operate poorly with.&lt;br /&gt;
They venerate psykers believing that they hold the key to the future of Humanity and see this as the part of the Emperor which makes him truly higher than any being in existance.  They do however hold religion and the belief in gods as low and a way of holding back the acquisition of Knowledge.&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
The geneseed is stable but does produce a high number of psykers.&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Competent&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Razing of Tasichak III]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tasichak III was a world where high density of metals and minerals was detected by Mechanicum search vessels which interested them greatly.  The planet however had an infestation of Orks who were using the resources to make their crude machines so the Mechanicum reached out to a fleet of Lore Wardens who were nearby.&lt;br /&gt;
Dropping out of the Warp the Lore Wardens fleet scans of the planet showed that the atmosphere was so saturated with metallic pollution that an orbital bombardment would be ineffective and the order was given for the Magisses squads to load into the drop pods as the first wave to be shortly followed by the remainder of the force.  When the drop pods were fired the Magisses used their considerable psychic powers to push the metal in the atmosphere out of the way of the drop pods enabling the legion forces to land and assault the Orks in an unexpected way.&lt;br /&gt;
The surprise of forces making it through the sky and the aggression of the Lore Wardens caught the Orks out leading to swift establishment of beachheads and from there the legion stayed on the front foot driving them from the planet enabling the Mechanicum to use the planet’s resources for the good of the Imperium.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Aristarchus &amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aristarchus]]Guardian of the Knowledge, Wielder of the Burning Book&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leander]] Atripo Magisses Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sophus]] Phylir Magisses  Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galen]] Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;/div&gt;</summary>
		<author><name>Ritter</name></author>	</entry>

	</feed>