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<b>Warning</b>:  "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in <b>/home/alterna1/public_html/2018/Wiki/includes/json/FormatJson.php</b> on line <b>297</b><br />
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		<updated>2026-04-04T00:37:57Z</updated>
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	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Archetypes&amp;diff=831</id>
		<title>OOC: Archetypes</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Archetypes&amp;diff=831"/>
				<updated>2018-08-29T08:34:35Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Archetypes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Archetypes=&lt;br /&gt;
Once you have unlocked your 2nd Fleet (Total Legion Power of 65+) your Legion will have been campaigning Long enough to have developed a particular set of Skills and Tactics which it has embraced. The Legion may have been an expert in the field previously but only once you have developed enough training and protocol with the other crucial elements of a Legion Fleet can you truly work to your Strengths.&lt;br /&gt;
&lt;br /&gt;
This speciality is represented by an Archetype that can be applied to your Legion. &lt;br /&gt;
An Archetype is a simple description which embodies certain practices of your Legions and provides a bonus unique to that Archetype. &lt;br /&gt;
You can create a new Archetype with GM Approval or use one of the Examples below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SIEGE EXPERTS&amp;#039;&amp;#039;&amp;#039; - Half Benefits of Opponents Fortifications. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WALL BUILDER&amp;#039;&amp;#039;&amp;#039; - Fortify Order increases Fortification by 2 instead of 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UNPARALLELED RAGE&amp;#039;&amp;#039;&amp;#039; - Increase casualties caused by Aggression&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ALWAYS PREPARED&amp;#039;&amp;#039;&amp;#039; - You may Follow any Move order with a Free Fortify Order on a Non-Hostile Location. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;INDUSTRIAL JUGGERNAUT&amp;#039;&amp;#039;&amp;#039; -  Your Fleet Supply base Multiplier is x3 rather than x2.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BEYOND REPROACH&amp;#039;&amp;#039;&amp;#039; - Failed Diplomatic attempts may be Re-Rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SHADOW WARRIORS&amp;#039;&amp;#039;&amp;#039; - Gain a bonus to Tactics based on Espionage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;KEEN SCOUTS&amp;#039;&amp;#039;&amp;#039; - You may Scout an additional Location with the Scout Order.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IMMOVABLE OBJECTS&amp;#039;&amp;#039;&amp;#039; - Mitigation prevents additional Casualties.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WITCH BANE&amp;#039;&amp;#039;&amp;#039; - Nullifies Bonuses from High Level Psykers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ROGUE LEADER&amp;#039;&amp;#039;&amp;#039; - You may Scout a Location in an Adjacent Sector to the one you are in.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WARP FUELED&amp;#039;&amp;#039;&amp;#039; - You may use high Psychic potential to provide bonuses outside Aggression and Mitigation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TRUE GRIT&amp;#039;&amp;#039;&amp;#039; - When your Strength is low you take less casualties.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UNSTOPPABLE&amp;#039;&amp;#039;&amp;#039; -If a Fleet is reduced to 0% it is replaced next turn at your Legion Homeworld as if a Muster action had been taken.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CYBERNETICA INTEGRATION&amp;#039;&amp;#039;&amp;#039; -Gain a bonus to Tactics based on Mechanicus influence.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WAR MACHINE&amp;#039;&amp;#039;&amp;#039; -Gain a bonus to Tactics based on Army influence.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CUSTODIET IPOS CUSTODES&amp;#039;&amp;#039;&amp;#039; -Gain a bonus to Tactics based on Lords of Terra influence.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ADAPT AND SURVIVE&amp;#039;&amp;#039;&amp;#039; -Strategic Planning can be used on all Legion Attributes.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Legion_Expeditionary_Fleets&amp;diff=827</id>
		<title>OOC: Legion Expeditionary Fleets</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Legion_Expeditionary_Fleets&amp;diff=827"/>
				<updated>2018-07-20T20:21:48Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Passive Garrison - Provides strength boost to Homeworld plus development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Legion Fleets=&lt;br /&gt;
Fleets are a Legions tools of conquest, a vast armada which can bring entire star systems into Imperial Compliance with little effort.&lt;br /&gt;
&lt;br /&gt;
Your Primary Fleet will be your only one at the beginning of the Game, this is commanded by your Primarch and to begin with all orders given will be applied to this fleet. See Orders Page for details.&lt;br /&gt;
&lt;br /&gt;
==Total Legion Power==&lt;br /&gt;
As your Legion gains more Ranks in attributes you are able to support additional Fleets.&lt;br /&gt;
Once your &amp;#039;&amp;#039;&amp;#039;Total Legion Power&amp;#039;&amp;#039;&amp;#039; (Total of all attributes) reaches the required threshold a new fleet becomes available. Once unlocked these new Fleets become Secondary Fleets and must be commanded by a named &amp;#039;&amp;#039;&amp;#039;Special Character&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Total Legion Power&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1+	 = 1 Fleet Support&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;65+       = 2 Fleet Support&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;80+ 	 = 3 Fleet Support&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Turn after you reach the Threshold you can launch a new Fleet. You may celebrate this achievement how you wish or just stoically watch your Legion expand.&lt;br /&gt;
Your new Fleet will be commanded by an Astartes of Great Status within the Legion near the top of the Hierarchy. Add the character to your Legion Sheet with some details. They do not require additional rules.&lt;br /&gt;
&lt;br /&gt;
All Fleets start at their Legion Homeworld.&lt;br /&gt;
&lt;br /&gt;
=Fleet Details=&lt;br /&gt;
A Fleet has 4 important aspects &amp;#039;&amp;#039;&amp;#039;Location, Strength, Supply Rate, Status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
Location is relevant for Active Fleets only and provides details of where the Fleet is currently situated in the game map. This will be either in a Region/Warzone or a Location within a Region or Warzone.&amp;lt;br&amp;gt; &lt;br /&gt;
Example: Location - &amp;#039;&amp;#039;&amp;#039;SOL&amp;#039;&amp;#039;&amp;#039; This fleet is in the SOL region but not at any specific Location.&amp;lt;br&amp;gt;&lt;br /&gt;
	 Location - &amp;#039;&amp;#039;&amp;#039;TERRA (SOL)&amp;#039;&amp;#039;&amp;#039; This Fleet is at the TERRA location in the SOL region.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
A Fleet begins with a Strength of 100. This represents the fully capable and supplied war machine ready to take on anything.  All strengths in the Game are relative to a 100 Strength Legion. So a weak enemy would be Strength 10 whereas an immensely powerful foe might have a Strength of 250.  &lt;br /&gt;
If a Fleet is reduced to 0 Strength it is disbanded and new one must be built using the &amp;#039;&amp;#039;&amp;#039;Muster&amp;#039;&amp;#039;&amp;#039; order. This new Fleet will begin at a Legions Home World. &lt;br /&gt;
&lt;br /&gt;
==Supply Rate==&lt;br /&gt;
As Fleets wage war they will inevitable take loses to ammunition, equipment and personnel. This attrition will reduce the Strength of a Fleet and thus reduce its effectiveness.&lt;br /&gt;
All Fleets have an established supply chain to keep them moving and replenishing losses. &lt;br /&gt;
Some Legions will be better at this than others due to a variety of factors, this measurement is your Legions &amp;#039;&amp;#039;&amp;#039;Supply Rate.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
To calculate your Legions Supply Rate, you look at your ranks in &amp;#039;&amp;#039;&amp;#039;Mechanicus Influence&amp;#039;&amp;#039;&amp;#039; (Primarch), &amp;#039;&amp;#039;&amp;#039;Geneseed&amp;#039;&amp;#039;&amp;#039; (Legion), &amp;#039;&amp;#039;&amp;#039;Population&amp;#039;&amp;#039;&amp;#039; (Homeworld)  and &amp;#039;&amp;#039;&amp;#039;Fabrication&amp;#039;&amp;#039;&amp;#039; (Homeworld).&lt;br /&gt;
Take the AVERAGE of those ranks and Multiply by 2 (Rounding up). This is your base supply rate and the amount of Fleet Strength which is automatically replenished at the end of every turn.&lt;br /&gt;
This can be modified by various other factors including &amp;#039;&amp;#039;&amp;#039;Strategic Planning&amp;#039;&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;&amp;#039;Muster&amp;#039;&amp;#039;&amp;#039; order.&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultramarines Legion has:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence        +&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Geneseed 		    + + + +&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Population		    + + + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fabrication 		    + + +&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Average of these ranks is 3, Multiplied by 2 gives the Ultramarines a Supply Rate of 6% Strength per turn. Guilliman realizes his lack of influence with the Mechanicum is causing a supply issue as specialised equipment is being prioritized elsewhere. He will need to build his relations with Mars in order to improve his supply rate! &lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
Status of a Fleet largely dictates which role it is performing. There are 5 different Statues.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Active, Passive Support, Passive Garrison, Passive Discovery, Passive Logistical&amp;#039;&amp;#039;&amp;#039; - All Fleets Start Passive and the GM will ask which state you wish to start with. &lt;br /&gt;
&lt;br /&gt;
The main difference between the &amp;#039;&amp;#039;&amp;#039;Active&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Passive&amp;#039;&amp;#039;&amp;#039; Fleets is that Active Fleets appear on the Map and can be give specific orders to Move and Attack etc, whereas a Passive Fleet does not appear on the Map and instead provides other Passive Bonuses to your Legion.&lt;br /&gt;
&lt;br /&gt;
You can only have 1 active Fleet, this is commanded by your Primarch, the other Fleets you can aquire will always be passive fleets of one type or another.&lt;br /&gt;
&lt;br /&gt;
===Active - Can give specific independent orders===&lt;br /&gt;
Your Primary Fleet is always Active. Secondary fleets are always passive and are commanded by a Special Character who was Unlocked at the same time the Fleet became available.&lt;br /&gt;
&lt;br /&gt;
===Passive Support - Provides Strength boost to active Fleet=== &lt;br /&gt;
When you unlock an additional Secondary Passive fleet they can choose to make their Fleet a Support Fleet.&lt;br /&gt;
The support fleet then attaches to an Active fleet and provides a Flat Strength bonus of 50. If an additional Fleet attaches this bonus is increased to 100 (So 100 0 support, 150 1 Support, 200 2 Support). &lt;br /&gt;
Note the Support Fleet does not lose or gain Strength in any way and is just a Bonus applied to the Parent Fleet.&lt;br /&gt;
Support Fleets do not require any additional orders and the Strength bonus is only removed if the attached Fleet reaches 0% Strength. The Support Fleet can be re-assigned a different role until the active fleet is re-assigned.&lt;br /&gt;
&lt;br /&gt;
Note: A Support Fleet can be attached to any Active Fleet, not just your own. This can be another Legions Active Fleet.&lt;br /&gt;
&lt;br /&gt;
===Passive Garrison - Provides strength boost to Homeworld plus development===&lt;br /&gt;
This is another option for a secondary fleet, you can instead make your Fleet a Garrison. &lt;br /&gt;
A Garrison Fleet provides a sizeable defensive bonus to your Homeworld. But also grants a chance to improve a Homeworld Attribute once per turn similar to the Statesman attribute. This Roll is in addition to the Statesmen roll but may only be used on Homeworld attributes.&lt;br /&gt;
&lt;br /&gt;
===Passive Discovery - Reports back on Locations of Interest===&lt;br /&gt;
This is a third passive Fleet option based on dispersing the Fleets vessels across the galaxy in an attempt to locate Locations your Legion has an interest in Locating. This could be a hunt for lost knowledge, a Forgeworld or just leave the Character in command to use his initiative (GM Discretion). To change to a Discovery Fleet you must use the Change Status Order, then you may provide location priority instructions the next turn.&lt;br /&gt;
&lt;br /&gt;
===Passive Logistical - Assists with supply rate===&lt;br /&gt;
This fleets main responsibility is to ensure the War engine keeps moving along without any loss of pace.&lt;br /&gt;
Focussing on fabrication and training to replace combat losses a Logistical fleet acts as a multiplier on the Active Fleets supply rate. &lt;br /&gt;
Additional Navigators and Astropaths also ensure smooth warp travel and better communications.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Legion_Expeditionary_Fleets&amp;diff=826</id>
		<title>OOC: Legion Expeditionary Fleets</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Legion_Expeditionary_Fleets&amp;diff=826"/>
				<updated>2018-07-20T20:20:53Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Passive Support - Provides Strength boost to active Fleet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Legion Fleets=&lt;br /&gt;
Fleets are a Legions tools of conquest, a vast armada which can bring entire star systems into Imperial Compliance with little effort.&lt;br /&gt;
&lt;br /&gt;
Your Primary Fleet will be your only one at the beginning of the Game, this is commanded by your Primarch and to begin with all orders given will be applied to this fleet. See Orders Page for details.&lt;br /&gt;
&lt;br /&gt;
==Total Legion Power==&lt;br /&gt;
As your Legion gains more Ranks in attributes you are able to support additional Fleets.&lt;br /&gt;
Once your &amp;#039;&amp;#039;&amp;#039;Total Legion Power&amp;#039;&amp;#039;&amp;#039; (Total of all attributes) reaches the required threshold a new fleet becomes available. Once unlocked these new Fleets become Secondary Fleets and must be commanded by a named &amp;#039;&amp;#039;&amp;#039;Special Character&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Total Legion Power&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1+	 = 1 Fleet Support&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;65+       = 2 Fleet Support&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;80+ 	 = 3 Fleet Support&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Turn after you reach the Threshold you can launch a new Fleet. You may celebrate this achievement how you wish or just stoically watch your Legion expand.&lt;br /&gt;
Your new Fleet will be commanded by an Astartes of Great Status within the Legion near the top of the Hierarchy. Add the character to your Legion Sheet with some details. They do not require additional rules.&lt;br /&gt;
&lt;br /&gt;
All Fleets start at their Legion Homeworld.&lt;br /&gt;
&lt;br /&gt;
=Fleet Details=&lt;br /&gt;
A Fleet has 4 important aspects &amp;#039;&amp;#039;&amp;#039;Location, Strength, Supply Rate, Status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
Location is relevant for Active Fleets only and provides details of where the Fleet is currently situated in the game map. This will be either in a Region/Warzone or a Location within a Region or Warzone.&amp;lt;br&amp;gt; &lt;br /&gt;
Example: Location - &amp;#039;&amp;#039;&amp;#039;SOL&amp;#039;&amp;#039;&amp;#039; This fleet is in the SOL region but not at any specific Location.&amp;lt;br&amp;gt;&lt;br /&gt;
	 Location - &amp;#039;&amp;#039;&amp;#039;TERRA (SOL)&amp;#039;&amp;#039;&amp;#039; This Fleet is at the TERRA location in the SOL region.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
A Fleet begins with a Strength of 100. This represents the fully capable and supplied war machine ready to take on anything.  All strengths in the Game are relative to a 100 Strength Legion. So a weak enemy would be Strength 10 whereas an immensely powerful foe might have a Strength of 250.  &lt;br /&gt;
If a Fleet is reduced to 0 Strength it is disbanded and new one must be built using the &amp;#039;&amp;#039;&amp;#039;Muster&amp;#039;&amp;#039;&amp;#039; order. This new Fleet will begin at a Legions Home World. &lt;br /&gt;
&lt;br /&gt;
==Supply Rate==&lt;br /&gt;
As Fleets wage war they will inevitable take loses to ammunition, equipment and personnel. This attrition will reduce the Strength of a Fleet and thus reduce its effectiveness.&lt;br /&gt;
All Fleets have an established supply chain to keep them moving and replenishing losses. &lt;br /&gt;
Some Legions will be better at this than others due to a variety of factors, this measurement is your Legions &amp;#039;&amp;#039;&amp;#039;Supply Rate.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
To calculate your Legions Supply Rate, you look at your ranks in &amp;#039;&amp;#039;&amp;#039;Mechanicus Influence&amp;#039;&amp;#039;&amp;#039; (Primarch), &amp;#039;&amp;#039;&amp;#039;Geneseed&amp;#039;&amp;#039;&amp;#039; (Legion), &amp;#039;&amp;#039;&amp;#039;Population&amp;#039;&amp;#039;&amp;#039; (Homeworld)  and &amp;#039;&amp;#039;&amp;#039;Fabrication&amp;#039;&amp;#039;&amp;#039; (Homeworld).&lt;br /&gt;
Take the AVERAGE of those ranks and Multiply by 2 (Rounding up). This is your base supply rate and the amount of Fleet Strength which is automatically replenished at the end of every turn.&lt;br /&gt;
This can be modified by various other factors including &amp;#039;&amp;#039;&amp;#039;Strategic Planning&amp;#039;&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;&amp;#039;Muster&amp;#039;&amp;#039;&amp;#039; order.&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultramarines Legion has:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence        +&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Geneseed 		    + + + +&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Population		    + + + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fabrication 		    + + +&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Average of these ranks is 3, Multiplied by 2 gives the Ultramarines a Supply Rate of 6% Strength per turn. Guilliman realizes his lack of influence with the Mechanicum is causing a supply issue as specialised equipment is being prioritized elsewhere. He will need to build his relations with Mars in order to improve his supply rate! &lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
Status of a Fleet largely dictates which role it is performing. There are 5 different Statues.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Active, Passive Support, Passive Garrison, Passive Discovery, Passive Logistical&amp;#039;&amp;#039;&amp;#039; - All Fleets Start Passive and the GM will ask which state you wish to start with. &lt;br /&gt;
&lt;br /&gt;
The main difference between the &amp;#039;&amp;#039;&amp;#039;Active&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Passive&amp;#039;&amp;#039;&amp;#039; Fleets is that Active Fleets appear on the Map and can be give specific orders to Move and Attack etc, whereas a Passive Fleet does not appear on the Map and instead provides other Passive Bonuses to your Legion.&lt;br /&gt;
&lt;br /&gt;
You can only have 1 active Fleet, this is commanded by your Primarch, the other Fleets you can aquire will always be passive fleets of one type or another.&lt;br /&gt;
&lt;br /&gt;
===Active - Can give specific independent orders===&lt;br /&gt;
Your Primary Fleet is always Active. Secondary fleets are always passive and are commanded by a Special Character who was Unlocked at the same time the Fleet became available.&lt;br /&gt;
&lt;br /&gt;
===Passive Support - Provides Strength boost to active Fleet=== &lt;br /&gt;
When you unlock an additional Secondary Passive fleet they can choose to make their Fleet a Support Fleet.&lt;br /&gt;
The support fleet then attaches to an Active fleet and provides a Flat Strength bonus of 50. If an additional Fleet attaches this bonus is increased to 100 (So 100 0 support, 150 1 Support, 200 2 Support). &lt;br /&gt;
Note the Support Fleet does not lose or gain Strength in any way and is just a Bonus applied to the Parent Fleet.&lt;br /&gt;
Support Fleets do not require any additional orders and the Strength bonus is only removed if the attached Fleet reaches 0% Strength. The Support Fleet can be re-assigned a different role until the active fleet is re-assigned.&lt;br /&gt;
&lt;br /&gt;
Note: A Support Fleet can be attached to any Active Fleet, not just your own. This can be another Legions Active Fleet.&lt;br /&gt;
&lt;br /&gt;
===Passive Garrison - Provides strength boost to Homeworld plus development===&lt;br /&gt;
This is another option if you do not wish to Micromanage an active Fleet. You can instead make your Fleet a Garrison. To do so you must use the Change Status order, this removes the Fleet from the map as it returns to administer your Homeworld.&lt;br /&gt;
A Garrison Fleet provides a sizeable defensive bonus to your Homeworld. But also grants a chance to improve a Homeworld Attribute once per turn similar to the Statesman attribute. This Roll is in addition to the Statesmen roll but may only be used on Homeworld attributes.&lt;br /&gt;
&lt;br /&gt;
===Passive Discovery - Reports back on Locations of Interest===&lt;br /&gt;
This is a third passive Fleet option based on dispersing the Fleets vessels across the galaxy in an attempt to locate Locations your Legion has an interest in Locating. This could be a hunt for lost knowledge, a Forgeworld or just leave the Character in command to use his initiative (GM Discretion). To change to a Discovery Fleet you must use the Change Status Order, then you may provide location priority instructions the next turn.&lt;br /&gt;
&lt;br /&gt;
===Passive Logistical - Assists with supply rate===&lt;br /&gt;
This fleets main responsibility is to ensure the War engine keeps moving along without any loss of pace.&lt;br /&gt;
Focussing on fabrication and training to replace combat losses a Logistical fleet acts as a multiplier on the Active Fleets supply rate. &lt;br /&gt;
Additional Navigators and Astropaths also ensure smooth warp travel and better communications.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Legion_Expeditionary_Fleets&amp;diff=821</id>
		<title>OOC: Legion Expeditionary Fleets</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Legion_Expeditionary_Fleets&amp;diff=821"/>
				<updated>2018-07-05T12:31:01Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Passive Support - Provides Strength boost to active Fleet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Legion Fleets=&lt;br /&gt;
Fleets are a Legions tools of conquest, a vast armada which can bring entire star systems into Imperial Compliance with little effort.&lt;br /&gt;
&lt;br /&gt;
Your Primary Fleet will be your only one at the beginning of the Game, this is commanded by your Primarch and to begin with all orders given will be applied to this fleet. See Orders Page for details.&lt;br /&gt;
&lt;br /&gt;
==Total Legion Power==&lt;br /&gt;
As your Legion gains more Ranks in attributes you are able to support additional Fleets.&lt;br /&gt;
Once your &amp;#039;&amp;#039;&amp;#039;Total Legion Power&amp;#039;&amp;#039;&amp;#039; (Total of all attributes) reaches the required threshold a new fleet becomes available. Once unlocked these new Fleets become Secondary Fleets and must be commanded by a named &amp;#039;&amp;#039;&amp;#039;Special Character&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Total Legion Power&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1+	 = 1 Fleet Support&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;65+       = 2 Fleet Support&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;80+ 	 = 3 Fleet Support&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Turn after you reach the Threshold you can launch a new Fleet. You may celebrate this achievement how you wish or just stoically watch your Legion expand.&lt;br /&gt;
Your new Fleet will be commanded by an Astartes of Great Status within the Legion near the top of the Hierarchy. Add the character to your Legion Sheet with some details. They do not require additional rules.&lt;br /&gt;
&lt;br /&gt;
All Fleets start at their Legion Homeworld.&lt;br /&gt;
&lt;br /&gt;
=Fleet Details=&lt;br /&gt;
A Fleet has 4 important aspects &amp;#039;&amp;#039;&amp;#039;Location, Strength, Supply Rate, Status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
Location is relevant for Active Fleets only and provides details of where the Fleet is currently situated in the game map. This will be either in a Region/Warzone or a Location within a Region or Warzone.&amp;lt;br&amp;gt; &lt;br /&gt;
Example: Location - &amp;#039;&amp;#039;&amp;#039;SOL&amp;#039;&amp;#039;&amp;#039; This fleet is in the SOL region but not at any specific Location.&amp;lt;br&amp;gt;&lt;br /&gt;
	 Location - &amp;#039;&amp;#039;&amp;#039;TERRA (SOL)&amp;#039;&amp;#039;&amp;#039; This Fleet is at the TERRA location in the SOL region.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
A Fleet begins with a Strength of 100. This represents the fully capable and supplied war machine ready to take on anything.  All strengths in the Game are relative to a 100 Strength Legion. So a weak enemy would be Strength 10 whereas an immensely powerful foe might have a Strength of 250.  &lt;br /&gt;
If a Fleet is reduced to 0 Strength it is disbanded and new one must be built using the &amp;#039;&amp;#039;&amp;#039;Muster&amp;#039;&amp;#039;&amp;#039; order. This new Fleet will begin at a Legions Home World. &lt;br /&gt;
&lt;br /&gt;
==Supply Rate==&lt;br /&gt;
As Fleets wage war they will inevitable take loses to ammunition, equipment and personnel. This attrition will reduce the Strength of a Fleet and thus reduce its effectiveness.&lt;br /&gt;
All Fleets have an established supply chain to keep them moving and replenishing losses. &lt;br /&gt;
Some Legions will be better at this than others due to a variety of factors, this measurement is your Legions &amp;#039;&amp;#039;&amp;#039;Supply Rate.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
To calculate your Legions Supply Rate, you look at your ranks in &amp;#039;&amp;#039;&amp;#039;Mechanicus Influence&amp;#039;&amp;#039;&amp;#039; (Primarch), &amp;#039;&amp;#039;&amp;#039;Geneseed&amp;#039;&amp;#039;&amp;#039; (Legion), &amp;#039;&amp;#039;&amp;#039;Population&amp;#039;&amp;#039;&amp;#039; (Homeworld)  and &amp;#039;&amp;#039;&amp;#039;Fabrication&amp;#039;&amp;#039;&amp;#039; (Homeworld).&lt;br /&gt;
Take the AVERAGE of those ranks and Multiply by 2 (Rounding up). This is your base supply rate and the amount of Fleet Strength which is automatically replenished at the end of every turn.&lt;br /&gt;
This can be modified by various other factors including &amp;#039;&amp;#039;&amp;#039;Strategic Planning&amp;#039;&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;&amp;#039;Muster&amp;#039;&amp;#039;&amp;#039; order.&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultramarines Legion has:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence        +&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Geneseed 		    + + + +&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Population		    + + + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fabrication 		    + + +&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Average of these ranks is 3, Multiplied by 2 gives the Ultramarines a Supply Rate of 6% Strength per turn. Guilliman realizes his lack of influence with the Mechanicum is causing a supply issue as specialised equipment is being prioritized elsewhere. He will need to build his relations with Mars in order to improve his supply rate! &lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
Status of a Fleet largely dictates which role it is performing. There are 5 different Statues.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Active, Passive Support, Passive Garrison, Passive Discovery, Passive Logistical&amp;#039;&amp;#039;&amp;#039; - All Fleets Start Passive and the GM will ask which state you wish to start with. &lt;br /&gt;
&lt;br /&gt;
The main difference between the &amp;#039;&amp;#039;&amp;#039;Active&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Passive&amp;#039;&amp;#039;&amp;#039; Fleets is that Active Fleets appear on the Map and can be give specific orders to Move and Attack etc, whereas a Passive Fleet does not appear on the Map and instead provides other Passive Bonuses to your Legion.&lt;br /&gt;
&lt;br /&gt;
You can only have 1 active Fleet, this is commanded by your Primarch, the other Fleets you can aquire will always be passive fleets of one type or another.&lt;br /&gt;
&lt;br /&gt;
===Active - Can give specific independent orders===&lt;br /&gt;
Your Primary Fleet is always Active. Secondary fleets are always passive and are commanded by a Special Character who was Unlocked at the same time the Fleet became available.&lt;br /&gt;
&lt;br /&gt;
===Passive Support - Provides Strength boost to active Fleet=== &lt;br /&gt;
As some players do not wish to Micromanage the additional orders required to utilize an additional Fleet they can instead choose to make their Fleet a Support Fleet.&lt;br /&gt;
In order to do so it use the Change Status order and specify an Active Fleet.&lt;br /&gt;
The support fleet then attaches to an Active fleet and provides a Flat Strength bonus of 50. If an additional Fleet attaches this bonus is increased to 100 (So 100 0 support, 150 1 Support, 200 2 Support). &lt;br /&gt;
Note the Support Fleet does not lose or gain Strength in any way and is just a Bonus applied to the Parent Fleet.&lt;br /&gt;
Support Fleets do not require any additional orders and the Strength bonus is only removed if the attached Fleet reaches 0% Strength. The Support Fleet can be re-assigned a different role until the active fleet is re-assigned.&lt;br /&gt;
&lt;br /&gt;
Note: A Support Fleet can be attached to any Active Fleet, not just your own. This can be another Legions Active Fleet.&lt;br /&gt;
&lt;br /&gt;
===Passive Garrison - Provides strength boost to Homeworld plus development===&lt;br /&gt;
This is another option if you do not wish to Micromanage an active Fleet. You can instead make your Fleet a Garrison. To do so you must use the Change Status order, this removes the Fleet from the map as it returns to administer your Homeworld.&lt;br /&gt;
A Garrison Fleet provides a sizeable defensive bonus to your Homeworld. But also grants a chance to improve a Homeworld Attribute once per turn similar to the Statesman attribute. This Roll is in addition to the Statesmen roll but may only be used on Homeworld attributes.&lt;br /&gt;
&lt;br /&gt;
===Passive Discovery - Reports back on Locations of Interest===&lt;br /&gt;
This is a third passive Fleet option based on dispersing the Fleets vessels across the galaxy in an attempt to locate Locations your Legion has an interest in Locating. This could be a hunt for lost knowledge, a Forgeworld or just leave the Character in command to use his initiative (GM Discretion). To change to a Discovery Fleet you must use the Change Status Order, then you may provide location priority instructions the next turn.&lt;br /&gt;
&lt;br /&gt;
===Passive Logistical - Assists with supply rate===&lt;br /&gt;
This fleets main responsibility is to ensure the War engine keeps moving along without any loss of pace.&lt;br /&gt;
Focussing on fabrication and training to replace combat losses a Logistical fleet acts as a multiplier on the Active Fleets supply rate. &lt;br /&gt;
Additional Navigators and Astropaths also ensure smooth warp travel and better communications.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Turn_Structure_%26_Orders&amp;diff=820</id>
		<title>OOC: Turn Structure &amp; Orders</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Turn_Structure_%26_Orders&amp;diff=820"/>
				<updated>2018-07-05T11:43:12Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* REDEPLOY [Fleet Type] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn Structure=&lt;br /&gt;
Acting as your Legion Primarch you submit Legion Instructions to the GM who will then update the game with what your Legion is doing and what it has accomplished. &lt;br /&gt;
Legion Instructions are comprised of; Orders for each Fleet as well as other undertakings by the Legion such as Statesman rolls or instructions for Passive Fleets.&lt;br /&gt;
&lt;br /&gt;
This is procedure is broken into 2 phases the Orders Phase and Resolution Phase.&lt;br /&gt;
The Orders Phase is where the Players examine the map, discuss with fellow players their plans and ideas as well as anything they have learned they wish to share. They then Submit their Legion Instructions to the GM. The Resolution Phase is when the GM will take all the Instructions and carry out the Legions actions and Report back on what has happened and update the Map accordingly. All Scouting, and Combat Results are calculated in this Phase so bear that in mind when submitting orders.&lt;br /&gt;
&lt;br /&gt;
Each &amp;#039;&amp;#039;&amp;#039;Active Fleet&amp;#039;&amp;#039;&amp;#039; may be given 2 Orders from the list below. These are carried out sequentially and represent what actions the Fleet is doing in a Turn. A Turn is considered to Last approximately 6 Terran Months.  Spending Influence currency may provide additional Orders over the normal 2. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Passive Fleets&amp;#039;&amp;#039;&amp;#039; require no orders. They continue on their Passive assignment as long as they are in that Status. &amp;#039;&amp;#039;&amp;#039;Garrison&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Discovery&amp;#039;&amp;#039;&amp;#039; Fleets can be given additional guidelines as detailed in the Fleet Rules.&lt;br /&gt;
If you want to change the Passive Fleet to a different Passive Fleet you need to submit a &amp;#039;&amp;#039;&amp;#039;Redeploy&amp;#039;&amp;#039;&amp;#039; order for the Fleet. It will do nothing for that turn as it is re-organised and then it will be able to perform as the new Status in the Next turn. &lt;br /&gt;
&lt;br /&gt;
Orders can also include optional &amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039; which describe how or why you are doing certain actions. The purpose is to Provide more flavour to the order, pursue a certain objective or apply a slight modifier to how your Legion behaves such as being more or less aggressive or cautious.&lt;br /&gt;
&lt;br /&gt;
Influence currency can be spent when submitting orders to either enhance orders or provide additional orders over the normal two.&lt;br /&gt;
Find out what you can spend influence Currency on here [[OOC: Influence Spending]]&lt;br /&gt;
&lt;br /&gt;
=Orders=&lt;br /&gt;
Orders are the Crux of the game and how your Active Fleets perform their duties. Each &amp;#039;&amp;#039;&amp;#039;Active Fleet&amp;#039;&amp;#039;&amp;#039; may select any 2 Orders from the list below.  A &amp;#039;&amp;#039;&amp;#039;Passive Fleet&amp;#039;&amp;#039;&amp;#039; can only Select the &amp;#039;&amp;#039;&amp;#039;Redeploy&amp;#039;&amp;#039;&amp;#039; order.&lt;br /&gt;
A Legion can perform the same order twice in a turn, bear in mind Fortify and Muster orders &lt;br /&gt;
The available orders as well as the common parameters are listed below.&lt;br /&gt;
&lt;br /&gt;
===WARP JUMP [Sector]===&lt;br /&gt;
The Fleet moves from its current Location to any Sector on the Game Map. At the beginning of the Game Warp Travel is more safe and Reliable so Fleets are not restricted in their movement. This is not likely to remain the case as the Campaign continues so be wary of the fickle tides of the Warp.&lt;br /&gt;
&lt;br /&gt;
===MOVE [Location]=== &lt;br /&gt;
This moves your Fleet to a specific Location within a Region or Warzone. This action is used when you wish to move to Location with a Non-Aggressive approach. Such as a friendly Location or as a Diplomatic greeting. &lt;br /&gt;
===ASSAULT [Location/Fleet]===&lt;br /&gt;
The Legion must be in the same Sector of the target Location or Fleet, it then moves to that Location in order to attempt conquest. Most Locations will be Entire Planets or other Large Battlefields which will require a large-scale campaign that could last several months. Alternatively there will some locations which are a much smaller scale and require direct intervention by your Primarch or Special Characters. &lt;br /&gt;
Combat Results are calculated at the end of the Turn so be wary of your plans going wrong if the enemy holds off your Legion during your attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fleets from Differing Legions complement each other well if they Assault the Same Location and work without Penalty. However multiple Fleets from the Same Legion will have diminishing effect. Each Fleet of the same Legion after the first assaulting the same Location on the same turn will suffer a 50% penalty to effectiveness due to Logistical and practical limitations.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===SCOUT [Location/Fleet]=== &lt;br /&gt;
The Fleet will utilize various methods to acquire more intelligence within a Location. Scout must be performed on a Location in the same Sector as the Fleet. This will provide useful information about a location and allows the Legion to make informed decisions of how to proceed. The Legion will also learn the ranks of some of the Locations combat relevant attributes with bonuses based on Legion Espionage. The Attribute of Highest Rank will always be revealed first as this will be the most prominent piece of Tactical information.  &lt;br /&gt;
Scouting reports are returned during the Resolution Phase.&lt;br /&gt;
&lt;br /&gt;
Scouting a Location means any approaching Legion will have much more information and such will gain a bonus to any conquest or diplomatic resolution.&lt;br /&gt;
&lt;br /&gt;
===MUSTER=== &lt;br /&gt;
The Muster Order is used to regroup after particularly heavy losses when the normal Supply Rate is not sufficient. Strength is recovered as normal at the end of the turn using the Fleets Supply Rate, however instead of the multiplier being x2 this is increased to x10 as all resources are devoted to restocking, re-arming and training. So a Fleet that would normally restore 8% Strength would instead restore 40%.&lt;br /&gt;
===FORTIFY [Location]=== &lt;br /&gt;
The Legion Fleet entrenched itself at it’s Locations. Using whatever resources it can find to Fortify its position and defend itself. A Location which has been Fortified one or more times gains 1 Rank in the Fortification Attribute during the Resolution Phase.. Depending on Location Influence may be spent to increase fortification rate. Ranks are lost if a Legion leaves.                                                                Locations may be Fortified over multiple turns. NOTE: Legion Homeworlds can benefit from this order but these are not enduring works so do not contribute to Legion Total Power. &lt;br /&gt;
===REDEPLOY [Fleet Type]=== &lt;br /&gt;
Use this order to Change the type of Passive Fleet. Re-Organizing an entire Fleet is a huge effort and as such this is the only action that Fleet can take. The next turn it will be performing its new role as a different passive fleet.&lt;br /&gt;
&lt;br /&gt;
==Legion Instructions Example==&lt;br /&gt;
This is an example Legion instruction submission for a Legion with 3 Fleets. 2 Active and 1 Passive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primary Fleet Alpha&amp;#039;&amp;#039;&amp;#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; TERRA (SOL) &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 100% &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Active &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039; Warp Jump to Warzone Ullanor &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039; Scout Ullanor Prime (Ullanor Warzone) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; Espionage &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Statesmen Target:&amp;#039;&amp;#039;&amp;#039; Mechanicus Influences &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I want to focus on the Location of the Ork Leadership.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first Fleet is Jumping to a known Warzone and gaining Intelligence about a Locations in the Warzone. This Fleet contains the Primarch so also accounts for his Strategic Planning and Statesman choices. &lt;br /&gt;
   &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Secondary Fleet Beta&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; Macragge (Ultima Segmentum) &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 100% &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Active  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039; Warp Jump to Segmentum Obscurus &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039; Assault THREAT132 (Segmentum Obscurus) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; Tactics &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld Development Target:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery Priority:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; These traitors seceded from the Imperium. I want their world Burnt to ashes! Be more Aggressive Troops!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Second Fleet is jumping to a Sector with a previously Scouted Location and is then Assaulting, it is confident of victory based on the Scout report. The Special Character Commanding that Legion uses his Strategic Planning to boost Tactics.&lt;br /&gt;
The notes for this order indicate that the Fleet wishes to attack more aggressively. This will be at the cost of potentially more casualties.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Secondary Fleet Gamma&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location: N/A  Strength: N/A  Status: Passive Garrison&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039;  Redeploy Passive Discovery&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039;  N/A &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld Development Target:&amp;#039;&amp;#039;&amp;#039; N/A  (Due to changing Status)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery Priority:&amp;#039;&amp;#039;&amp;#039;  N/A (Available next turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Final Fleet is a Passive Fleet. It is currently a Garrison but the Primarch wants to learn of more interesting Locations so it is changing to a Discovery Fleet. The Act of Withdrawing from the Legion home and moving to explore the Galaxy is the only move the Fleet can make. If it was remaining a Garrison Fleet it could choose a Homeworld Development attribute to try to improve, but Next Turn it can assign a Discovery Priority e.g. Forge Worlds to possibly increase the Legions Mechanicus Standing.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Turn_Structure_%26_Orders&amp;diff=819</id>
		<title>OOC: Turn Structure &amp; Orders</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Turn_Structure_%26_Orders&amp;diff=819"/>
				<updated>2018-07-05T11:42:21Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Turn Structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn Structure=&lt;br /&gt;
Acting as your Legion Primarch you submit Legion Instructions to the GM who will then update the game with what your Legion is doing and what it has accomplished. &lt;br /&gt;
Legion Instructions are comprised of; Orders for each Fleet as well as other undertakings by the Legion such as Statesman rolls or instructions for Passive Fleets.&lt;br /&gt;
&lt;br /&gt;
This is procedure is broken into 2 phases the Orders Phase and Resolution Phase.&lt;br /&gt;
The Orders Phase is where the Players examine the map, discuss with fellow players their plans and ideas as well as anything they have learned they wish to share. They then Submit their Legion Instructions to the GM. The Resolution Phase is when the GM will take all the Instructions and carry out the Legions actions and Report back on what has happened and update the Map accordingly. All Scouting, and Combat Results are calculated in this Phase so bear that in mind when submitting orders.&lt;br /&gt;
&lt;br /&gt;
Each &amp;#039;&amp;#039;&amp;#039;Active Fleet&amp;#039;&amp;#039;&amp;#039; may be given 2 Orders from the list below. These are carried out sequentially and represent what actions the Fleet is doing in a Turn. A Turn is considered to Last approximately 6 Terran Months.  Spending Influence currency may provide additional Orders over the normal 2. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Passive Fleets&amp;#039;&amp;#039;&amp;#039; require no orders. They continue on their Passive assignment as long as they are in that Status. &amp;#039;&amp;#039;&amp;#039;Garrison&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Discovery&amp;#039;&amp;#039;&amp;#039; Fleets can be given additional guidelines as detailed in the Fleet Rules.&lt;br /&gt;
If you want to change the Passive Fleet to a different Passive Fleet you need to submit a &amp;#039;&amp;#039;&amp;#039;Redeploy&amp;#039;&amp;#039;&amp;#039; order for the Fleet. It will do nothing for that turn as it is re-organised and then it will be able to perform as the new Status in the Next turn. &lt;br /&gt;
&lt;br /&gt;
Orders can also include optional &amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039; which describe how or why you are doing certain actions. The purpose is to Provide more flavour to the order, pursue a certain objective or apply a slight modifier to how your Legion behaves such as being more or less aggressive or cautious.&lt;br /&gt;
&lt;br /&gt;
Influence currency can be spent when submitting orders to either enhance orders or provide additional orders over the normal two.&lt;br /&gt;
Find out what you can spend influence Currency on here [[OOC: Influence Spending]]&lt;br /&gt;
&lt;br /&gt;
=Orders=&lt;br /&gt;
Orders are the Crux of the game and how your Active Fleets perform their duties. Each &amp;#039;&amp;#039;&amp;#039;Active Fleet&amp;#039;&amp;#039;&amp;#039; may select any 2 Orders from the list below.  A &amp;#039;&amp;#039;&amp;#039;Passive Fleet&amp;#039;&amp;#039;&amp;#039; can only Select the &amp;#039;&amp;#039;&amp;#039;Redeploy&amp;#039;&amp;#039;&amp;#039; order.&lt;br /&gt;
A Legion can perform the same order twice in a turn, bear in mind Fortify and Muster orders &lt;br /&gt;
The available orders as well as the common parameters are listed below.&lt;br /&gt;
&lt;br /&gt;
===WARP JUMP [Sector]===&lt;br /&gt;
The Fleet moves from its current Location to any Sector on the Game Map. At the beginning of the Game Warp Travel is more safe and Reliable so Fleets are not restricted in their movement. This is not likely to remain the case as the Campaign continues so be wary of the fickle tides of the Warp.&lt;br /&gt;
&lt;br /&gt;
===MOVE [Location]=== &lt;br /&gt;
This moves your Fleet to a specific Location within a Region or Warzone. This action is used when you wish to move to Location with a Non-Aggressive approach. Such as a friendly Location or as a Diplomatic greeting. &lt;br /&gt;
===ASSAULT [Location/Fleet]===&lt;br /&gt;
The Legion must be in the same Sector of the target Location or Fleet, it then moves to that Location in order to attempt conquest. Most Locations will be Entire Planets or other Large Battlefields which will require a large-scale campaign that could last several months. Alternatively there will some locations which are a much smaller scale and require direct intervention by your Primarch or Special Characters. &lt;br /&gt;
Combat Results are calculated at the end of the Turn so be wary of your plans going wrong if the enemy holds off your Legion during your attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fleets from Differing Legions complement each other well if they Assault the Same Location and work without Penalty. However multiple Fleets from the Same Legion will have diminishing effect. Each Fleet of the same Legion after the first assaulting the same Location on the same turn will suffer a 50% penalty to effectiveness due to Logistical and practical limitations.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===SCOUT [Location/Fleet]=== &lt;br /&gt;
The Fleet will utilize various methods to acquire more intelligence within a Location. Scout must be performed on a Location in the same Sector as the Fleet. This will provide useful information about a location and allows the Legion to make informed decisions of how to proceed. The Legion will also learn the ranks of some of the Locations combat relevant attributes with bonuses based on Legion Espionage. The Attribute of Highest Rank will always be revealed first as this will be the most prominent piece of Tactical information.  &lt;br /&gt;
Scouting reports are returned during the Resolution Phase.&lt;br /&gt;
&lt;br /&gt;
Scouting a Location means any approaching Legion will have much more information and such will gain a bonus to any conquest or diplomatic resolution.&lt;br /&gt;
&lt;br /&gt;
===MUSTER=== &lt;br /&gt;
The Muster Order is used to regroup after particularly heavy losses when the normal Supply Rate is not sufficient. Strength is recovered as normal at the end of the turn using the Fleets Supply Rate, however instead of the multiplier being x2 this is increased to x10 as all resources are devoted to restocking, re-arming and training. So a Fleet that would normally restore 8% Strength would instead restore 40%.&lt;br /&gt;
===FORTIFY [Location]=== &lt;br /&gt;
The Legion Fleet entrenched itself at it’s Locations. Using whatever resources it can find to Fortify its position and defend itself. A Location which has been Fortified one or more times gains 1 Rank in the Fortification Attribute during the Resolution Phase.. Depending on Location Influence may be spent to increase fortification rate. Ranks are lost if a Legion leaves.                                                                Locations may be Fortified over multiple turns. NOTE: Legion Homeworlds can benefit from this order but these are not enduring works so do not contribute to Legion Total Power. &lt;br /&gt;
===REDEPLOY [Fleet Type]=== &lt;br /&gt;
Use this order to change an Active Fleet to a Passive Fleet and Vice Versa or to Change the type of Passive Fleet. NOTE IF YOU SELECT THE “CHANGE STATUS” ORDER THIS IS THE ONLY ORDER YOU CAN PERFORM WITH THAT FLEET.  Re-Organizing an entire Fleet is a huge effort and as such this is the only action that Fleet can take. The next turn it will be performing its role by either giving Passive Bonuses or by Re-appearing on the Map at your Homeworld at 100% Strength.&lt;br /&gt;
&lt;br /&gt;
==Legion Instructions Example==&lt;br /&gt;
This is an example Legion instruction submission for a Legion with 3 Fleets. 2 Active and 1 Passive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primary Fleet Alpha&amp;#039;&amp;#039;&amp;#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; TERRA (SOL) &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 100% &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Active &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039; Warp Jump to Warzone Ullanor &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039; Scout Ullanor Prime (Ullanor Warzone) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; Espionage &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Statesmen Target:&amp;#039;&amp;#039;&amp;#039; Mechanicus Influences &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I want to focus on the Location of the Ork Leadership.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first Fleet is Jumping to a known Warzone and gaining Intelligence about a Locations in the Warzone. This Fleet contains the Primarch so also accounts for his Strategic Planning and Statesman choices. &lt;br /&gt;
   &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Secondary Fleet Beta&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; Macragge (Ultima Segmentum) &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 100% &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Active  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039; Warp Jump to Segmentum Obscurus &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039; Assault THREAT132 (Segmentum Obscurus) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; Tactics &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld Development Target:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery Priority:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; These traitors seceded from the Imperium. I want their world Burnt to ashes! Be more Aggressive Troops!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Second Fleet is jumping to a Sector with a previously Scouted Location and is then Assaulting, it is confident of victory based on the Scout report. The Special Character Commanding that Legion uses his Strategic Planning to boost Tactics.&lt;br /&gt;
The notes for this order indicate that the Fleet wishes to attack more aggressively. This will be at the cost of potentially more casualties.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Secondary Fleet Gamma&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location: N/A  Strength: N/A  Status: Passive Garrison&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039;  Redeploy Passive Discovery&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039;  N/A &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld Development Target:&amp;#039;&amp;#039;&amp;#039; N/A  (Due to changing Status)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery Priority:&amp;#039;&amp;#039;&amp;#039;  N/A (Available next turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Final Fleet is a Passive Fleet. It is currently a Garrison but the Primarch wants to learn of more interesting Locations so it is changing to a Discovery Fleet. The Act of Withdrawing from the Legion home and moving to explore the Galaxy is the only move the Fleet can make. If it was remaining a Garrison Fleet it could choose a Homeworld Development attribute to try to improve, but Next Turn it can assign a Discovery Priority e.g. Forge Worlds to possibly increase the Legions Mechanicus Standing.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Legion_Expeditionary_Fleets&amp;diff=818</id>
		<title>OOC: Legion Expeditionary Fleets</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Legion_Expeditionary_Fleets&amp;diff=818"/>
				<updated>2018-07-05T11:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Legion Fleets=&lt;br /&gt;
Fleets are a Legions tools of conquest, a vast armada which can bring entire star systems into Imperial Compliance with little effort.&lt;br /&gt;
&lt;br /&gt;
Your Primary Fleet will be your only one at the beginning of the Game, this is commanded by your Primarch and to begin with all orders given will be applied to this fleet. See Orders Page for details.&lt;br /&gt;
&lt;br /&gt;
==Total Legion Power==&lt;br /&gt;
As your Legion gains more Ranks in attributes you are able to support additional Fleets.&lt;br /&gt;
Once your &amp;#039;&amp;#039;&amp;#039;Total Legion Power&amp;#039;&amp;#039;&amp;#039; (Total of all attributes) reaches the required threshold a new fleet becomes available. Once unlocked these new Fleets become Secondary Fleets and must be commanded by a named &amp;#039;&amp;#039;&amp;#039;Special Character&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Total Legion Power&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1+	 = 1 Fleet Support&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;65+       = 2 Fleet Support&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;80+ 	 = 3 Fleet Support&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Turn after you reach the Threshold you can launch a new Fleet. You may celebrate this achievement how you wish or just stoically watch your Legion expand.&lt;br /&gt;
Your new Fleet will be commanded by an Astartes of Great Status within the Legion near the top of the Hierarchy. Add the character to your Legion Sheet with some details. They do not require additional rules.&lt;br /&gt;
&lt;br /&gt;
All Fleets start at their Legion Homeworld.&lt;br /&gt;
&lt;br /&gt;
=Fleet Details=&lt;br /&gt;
A Fleet has 4 important aspects &amp;#039;&amp;#039;&amp;#039;Location, Strength, Supply Rate, Status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
Location is relevant for Active Fleets only and provides details of where the Fleet is currently situated in the game map. This will be either in a Region/Warzone or a Location within a Region or Warzone.&amp;lt;br&amp;gt; &lt;br /&gt;
Example: Location - &amp;#039;&amp;#039;&amp;#039;SOL&amp;#039;&amp;#039;&amp;#039; This fleet is in the SOL region but not at any specific Location.&amp;lt;br&amp;gt;&lt;br /&gt;
	 Location - &amp;#039;&amp;#039;&amp;#039;TERRA (SOL)&amp;#039;&amp;#039;&amp;#039; This Fleet is at the TERRA location in the SOL region.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
A Fleet begins with a Strength of 100. This represents the fully capable and supplied war machine ready to take on anything.  All strengths in the Game are relative to a 100 Strength Legion. So a weak enemy would be Strength 10 whereas an immensely powerful foe might have a Strength of 250.  &lt;br /&gt;
If a Fleet is reduced to 0 Strength it is disbanded and new one must be built using the &amp;#039;&amp;#039;&amp;#039;Muster&amp;#039;&amp;#039;&amp;#039; order. This new Fleet will begin at a Legions Home World. &lt;br /&gt;
&lt;br /&gt;
==Supply Rate==&lt;br /&gt;
As Fleets wage war they will inevitable take loses to ammunition, equipment and personnel. This attrition will reduce the Strength of a Fleet and thus reduce its effectiveness.&lt;br /&gt;
All Fleets have an established supply chain to keep them moving and replenishing losses. &lt;br /&gt;
Some Legions will be better at this than others due to a variety of factors, this measurement is your Legions &amp;#039;&amp;#039;&amp;#039;Supply Rate.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
To calculate your Legions Supply Rate, you look at your ranks in &amp;#039;&amp;#039;&amp;#039;Mechanicus Influence&amp;#039;&amp;#039;&amp;#039; (Primarch), &amp;#039;&amp;#039;&amp;#039;Geneseed&amp;#039;&amp;#039;&amp;#039; (Legion), &amp;#039;&amp;#039;&amp;#039;Population&amp;#039;&amp;#039;&amp;#039; (Homeworld)  and &amp;#039;&amp;#039;&amp;#039;Fabrication&amp;#039;&amp;#039;&amp;#039; (Homeworld).&lt;br /&gt;
Take the AVERAGE of those ranks and Multiply by 2 (Rounding up). This is your base supply rate and the amount of Fleet Strength which is automatically replenished at the end of every turn.&lt;br /&gt;
This can be modified by various other factors including &amp;#039;&amp;#039;&amp;#039;Strategic Planning&amp;#039;&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;&amp;#039;Muster&amp;#039;&amp;#039;&amp;#039; order.&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultramarines Legion has:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence        +&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Geneseed 		    + + + +&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Population		    + + + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fabrication 		    + + +&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Average of these ranks is 3, Multiplied by 2 gives the Ultramarines a Supply Rate of 6% Strength per turn. Guilliman realizes his lack of influence with the Mechanicum is causing a supply issue as specialised equipment is being prioritized elsewhere. He will need to build his relations with Mars in order to improve his supply rate! &lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
Status of a Fleet largely dictates which role it is performing. There are 5 different Statues.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Active, Passive Support, Passive Garrison, Passive Discovery, Passive Logistical&amp;#039;&amp;#039;&amp;#039; - All Fleets Start Passive and the GM will ask which state you wish to start with. &lt;br /&gt;
&lt;br /&gt;
The main difference between the &amp;#039;&amp;#039;&amp;#039;Active&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Passive&amp;#039;&amp;#039;&amp;#039; Fleets is that Active Fleets appear on the Map and can be give specific orders to Move and Attack etc, whereas a Passive Fleet does not appear on the Map and instead provides other Passive Bonuses to your Legion.&lt;br /&gt;
&lt;br /&gt;
You can only have 1 active Fleet, this is commanded by your Primarch, the other Fleets you can aquire will always be passive fleets of one type or another.&lt;br /&gt;
&lt;br /&gt;
===Active - Can give specific independent orders===&lt;br /&gt;
Your Primary Fleet is always Active. Secondary fleets are always passive and are commanded by a Special Character who was Unlocked at the same time the Fleet became available.&lt;br /&gt;
&lt;br /&gt;
===Passive Support - Provides Strength boost to active Fleet=== &lt;br /&gt;
As some players do not wish to Micromanage the additional orders required to utilize an additional Fleet they can instead choose to make their Fleet a Support Fleet.&lt;br /&gt;
In order to do so it use the Change Status order and specify an Active Fleet.&lt;br /&gt;
The support fleet then attaches to the Active fleet and provides a Flat Strength bonus of 50. If an additional Fleet attaches this bonus is increased to 100 (So 100 0 support, 150 1 Support, 200 2 Support). &lt;br /&gt;
Note the Support Fleet does not lose or gain Strength in any way and is just a Bonus applied to the Parent Fleet.&lt;br /&gt;
Support Fleets do not require any additional orders and the Strength bonus is only removed if the attached Fleet reaches 0% Strength. The Support Fleet can be re-assigned a different role until the active fleet is re-assigned. &lt;br /&gt;
&lt;br /&gt;
===Passive Garrison - Provides strength boost to Homeworld plus development===&lt;br /&gt;
This is another option if you do not wish to Micromanage an active Fleet. You can instead make your Fleet a Garrison. To do so you must use the Change Status order, this removes the Fleet from the map as it returns to administer your Homeworld.&lt;br /&gt;
A Garrison Fleet provides a sizeable defensive bonus to your Homeworld. But also grants a chance to improve a Homeworld Attribute once per turn similar to the Statesman attribute. This Roll is in addition to the Statesmen roll but may only be used on Homeworld attributes.&lt;br /&gt;
&lt;br /&gt;
===Passive Discovery - Reports back on Locations of Interest===&lt;br /&gt;
This is a third passive Fleet option based on dispersing the Fleets vessels across the galaxy in an attempt to locate Locations your Legion has an interest in Locating. This could be a hunt for lost knowledge, a Forgeworld or just leave the Character in command to use his initiative (GM Discretion). To change to a Discovery Fleet you must use the Change Status Order, then you may provide location priority instructions the next turn.&lt;br /&gt;
&lt;br /&gt;
===Passive Logistical - Assists with supply rate===&lt;br /&gt;
This fleets main responsibility is to ensure the War engine keeps moving along without any loss of pace.&lt;br /&gt;
Focussing on fabrication and training to replace combat losses a Logistical fleet acts as a multiplier on the Active Fleets supply rate. &lt;br /&gt;
Additional Navigators and Astropaths also ensure smooth warp travel and better communications.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Turn_Structure_%26_Orders&amp;diff=779</id>
		<title>OOC: Turn Structure &amp; Orders</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Turn_Structure_%26_Orders&amp;diff=779"/>
				<updated>2018-05-08T11:02:28Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Orders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn Structure=&lt;br /&gt;
Acting as your Legion Primarch you submit Legion Instructions to the GM who will then update the game with what your Legion is doing and what it has accomplished. &lt;br /&gt;
Legion Instructions are comprised of; Orders for each Fleet as well as other undertakings by the Legion such as Statesman rolls or instructions for Passive Fleets.&lt;br /&gt;
&lt;br /&gt;
This is procedure is broken into 2 phases the Orders Phase and Resolution Phase.&lt;br /&gt;
The Orders Phase is where the Players examine the map, discuss with fellow players their plans and ideas as well as anything they have learned they wish to share. They then Submit their Legion Instructions to the GM. The Resolution Phase is when the GM will take all the Instructions and carry out the Legions actions and Report back on what has happened and update the Map accordingly. All Scouting, and Combat Results are calculated in this Phase so bear that in mind when submitting orders.&lt;br /&gt;
&lt;br /&gt;
Each &amp;#039;&amp;#039;&amp;#039;Active Fleet&amp;#039;&amp;#039;&amp;#039; may be given 2 Orders from the list below. These are carried out sequentially and represent what actions the Fleet is doing in a Turn. A Turn is considered to Last approximately 6 Terran Months.  Spending Influence currency may provide additional Orders over the normal 2. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Passive Fleets&amp;#039;&amp;#039;&amp;#039; require no orders. They continue on their Passive assignment as long as they are in that Status. &amp;#039;&amp;#039;&amp;#039;Garrison&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Discovery&amp;#039;&amp;#039;&amp;#039; Fleets can be given additional guidelines as detailed in the Fleet Rules.&lt;br /&gt;
If you want to change the Passive Fleet to a different Passive Fleet or to an Active Fleet you need to submit a &amp;#039;&amp;#039;&amp;#039;Redeploy&amp;#039;&amp;#039;&amp;#039; order for the Fleet. It will do nothing for that turn as it is re-organised and then it will be able to perform as the new Status in the Next turn. If changing from &amp;#039;&amp;#039;&amp;#039;Passive&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;Active&amp;#039;&amp;#039;&amp;#039; the Fleet will be placed on the Map at your Legion Homeworld. &lt;br /&gt;
&lt;br /&gt;
Orders can also include optional &amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039; which describe how or why you are doing certain actions. The purpose is to Provide more flavour to the order, pursue a certain objective or apply a slight modifier to how your Legion behaves such as being more or less aggressive or cautious.&lt;br /&gt;
&lt;br /&gt;
Influence currency can be spent when submitting orders to either enhance orders or provide additional orders over the normal two.&lt;br /&gt;
Find out what you can spend influence Currency on here [[OOC: Influence Spending]]&lt;br /&gt;
&lt;br /&gt;
=Orders=&lt;br /&gt;
Orders are the Crux of the game and how your Active Fleets perform their duties. Each &amp;#039;&amp;#039;&amp;#039;Active Fleet&amp;#039;&amp;#039;&amp;#039; may select any 2 Orders from the list below.  A &amp;#039;&amp;#039;&amp;#039;Passive Fleet&amp;#039;&amp;#039;&amp;#039; can only Select the &amp;#039;&amp;#039;&amp;#039;Redeploy&amp;#039;&amp;#039;&amp;#039; order.&lt;br /&gt;
A Legion can perform the same order twice in a turn, bear in mind Fortify and Muster orders &lt;br /&gt;
The available orders as well as the common parameters are listed below.&lt;br /&gt;
&lt;br /&gt;
===WARP JUMP [Sector]===&lt;br /&gt;
The Fleet moves from its current Location to any Sector on the Game Map. At the beginning of the Game Warp Travel is more safe and Reliable so Fleets are not restricted in their movement. This is not likely to remain the case as the Campaign continues so be wary of the fickle tides of the Warp.&lt;br /&gt;
&lt;br /&gt;
===MOVE [Location]=== &lt;br /&gt;
This moves your Fleet to a specific Location within a Region or Warzone. This action is used when you wish to move to Location with a Non-Aggressive approach. Such as a friendly Location or as a Diplomatic greeting. &lt;br /&gt;
===ASSAULT [Location/Fleet]===&lt;br /&gt;
The Legion must be in the same Sector of the target Location or Fleet, it then moves to that Location in order to attempt conquest. Most Locations will be Entire Planets or other Large Battlefields which will require a large-scale campaign that could last several months. Alternatively there will some locations which are a much smaller scale and require direct intervention by your Primarch or Special Characters. &lt;br /&gt;
Combat Results are calculated at the end of the Turn so be wary of your plans going wrong if the enemy holds off your Legion during your attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fleets from Differing Legions complement each other well if they Assault the Same Location and work without Penalty. However multiple Fleets from the Same Legion will have diminishing effect. Each Fleet of the same Legion after the first assaulting the same Location on the same turn will suffer a 50% penalty to effectiveness due to Logistical and practical limitations.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===SCOUT [Location/Fleet]=== &lt;br /&gt;
The Fleet will utilize various methods to acquire more intelligence within a Location. Scout must be performed on a Location in the same Sector as the Fleet. This will provide useful information about a location and allows the Legion to make informed decisions of how to proceed. The Legion will also learn the ranks of some of the Locations combat relevant attributes with bonuses based on Legion Espionage. The Attribute of Highest Rank will always be revealed first as this will be the most prominent piece of Tactical information.  &lt;br /&gt;
Scouting reports are returned during the Resolution Phase.&lt;br /&gt;
&lt;br /&gt;
Scouting a Location means any approaching Legion will have much more information and such will gain a bonus to any conquest or diplomatic resolution.&lt;br /&gt;
&lt;br /&gt;
===MUSTER=== &lt;br /&gt;
The Muster Order is used to regroup after particularly heavy losses when the normal Supply Rate is not sufficient. Strength is recovered as normal at the end of the turn using the Fleets Supply Rate, however instead of the multiplier being x2 this is increased to x10 as all resources are devoted to restocking, re-arming and training. So a Fleet that would normally restore 8% Strength would instead restore 40%.&lt;br /&gt;
===FORTIFY [Location]=== &lt;br /&gt;
The Legion Fleet entrenched itself at it’s Locations. Using whatever resources it can find to Fortify its position and defend itself. A Location which has been Fortified one or more times gains 1 Rank in the Fortification Attribute during the Resolution Phase.. Depending on Location Influence may be spent to increase fortification rate. Ranks are lost if a Legion leaves.                                                                Locations may be Fortified over multiple turns. NOTE: Legion Homeworlds can benefit from this order but these are not enduring works so do not contribute to Legion Total Power. &lt;br /&gt;
===REDEPLOY [Fleet Type]=== &lt;br /&gt;
Use this order to change an Active Fleet to a Passive Fleet and Vice Versa or to Change the type of Passive Fleet. NOTE IF YOU SELECT THE “CHANGE STATUS” ORDER THIS IS THE ONLY ORDER YOU CAN PERFORM WITH THAT FLEET.  Re-Organizing an entire Fleet is a huge effort and as such this is the only action that Fleet can take. The next turn it will be performing its role by either giving Passive Bonuses or by Re-appearing on the Map at your Homeworld at 100% Strength.&lt;br /&gt;
&lt;br /&gt;
==Legion Instructions Example==&lt;br /&gt;
This is an example Legion instruction submission for a Legion with 3 Fleets. 2 Active and 1 Passive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primary Fleet Alpha&amp;#039;&amp;#039;&amp;#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; TERRA (SOL) &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 100% &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Active &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039; Warp Jump to Warzone Ullanor &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039; Scout Ullanor Prime (Ullanor Warzone) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; Espionage &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Statesmen Target:&amp;#039;&amp;#039;&amp;#039; Mechanicus Influences &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I want to focus on the Location of the Ork Leadership.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first Fleet is Jumping to a known Warzone and gaining Intelligence about a Locations in the Warzone. This Fleet contains the Primarch so also accounts for his Strategic Planning and Statesman choices. &lt;br /&gt;
   &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Secondary Fleet Beta&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; Macragge (Ultima Segmentum) &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 100% &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Active  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039; Warp Jump to Segmentum Obscurus &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039; Assault THREAT132 (Segmentum Obscurus) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; Tactics &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld Development Target:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery Priority:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; These traitors seceded from the Imperium. I want their world Burnt to ashes! Be more Aggressive Troops!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Second Fleet is jumping to a Sector with a previously Scouted Location and is then Assaulting, it is confident of victory based on the Scout report. The Special Character Commanding that Legion uses his Strategic Planning to boost Tactics.&lt;br /&gt;
The notes for this order indicate that the Fleet wishes to attack more aggressively. This will be at the cost of potentially more casualties.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Secondary Fleet Gamma&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location: N/A  Strength: N/A  Status: Passive Garrison&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039;  Redeploy Passive Discovery&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039;  N/A &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld Development Target:&amp;#039;&amp;#039;&amp;#039; N/A  (Due to changing Status)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery Priority:&amp;#039;&amp;#039;&amp;#039;  N/A (Available next turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Final Fleet is a Passive Fleet. It is currently a Garrison but the Primarch wants to learn of more interesting Locations so it is changing to a Discovery Fleet. The Act of Withdrawing from the Legion home and moving to explore the Galaxy is the only move the Fleet can make. If it was remaining a Garrison Fleet it could choose a Homeworld Development attribute to try to improve, but Next Turn it can assign a Discovery Priority e.g. Forge Worlds to possibly increase the Legions Mechanicus Standing.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=735</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=735"/>
				<updated>2018-04-16T09:25:11Z</updated>
		
		<summary type="html">&lt;p&gt;Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Right Box&lt;br /&gt;
|Title=Shortcuts&lt;br /&gt;
|Text=[[Legion Expeditionary Fleets of the Great Crusade]]&amp;lt;br&amp;gt; [[Legion I]] Sam &amp;lt;br&amp;gt; [[Legion II]] Al &amp;lt;br&amp;gt;  [[Legion III: Star Lions]] &amp;lt;br&amp;gt; [[Legion IV: Theovan Guard]] &amp;lt;br&amp;gt; [[Legion V: Aesir]] &amp;lt;br&amp;gt; [[Legion VI: Harbingers]] &amp;lt;br&amp;gt; [[Legion VII: The Deathwalkers]]&amp;lt;br&amp;gt; [[Legion VIII: The Sons of Sorren]]&amp;lt;br&amp;gt;   [[Legion IX]] Paul&amp;lt;br&amp;gt; [[Legion X: Luna Fists]] &amp;lt;br&amp;gt; [[Legion XI: The Emperor&amp;#039;s Judgement]]&amp;lt;br&amp;gt; [[Legion XII]] Kit&amp;lt;br&amp;gt; [[Legion XIII]]&amp;lt;BR&amp;gt; [[Legion XIV]] &amp;lt;br&amp;gt; [[Legion XV: Lore Wardens]] &amp;lt;br&amp;gt; [[Legion XVI]] &amp;lt;BR&amp;gt; [[Legion XVII]] &amp;lt;br&amp;gt; [[Legion XVIII: The Crimson Hussars]]&amp;lt;br&amp;gt; [[Legion XIX: The Celestial Catechists]] &amp;lt;br&amp;gt; [[Legion XX: The Anvilus Guard]]  &amp;lt;br&amp;gt; [[Notable Enemies]] &amp;lt;br&amp;gt; &lt;br /&gt;
}}Alternate Heresy is a Web Based Role-playing/Strategy game set during the Horus Heresy of the Games Workshop Warhammer 40,000 Universe.&lt;br /&gt;
The idea is to take on the role of one of the Primarchs created by the Emperor and lead your Legion in a great crusade of the Galaxy and through the atrocities of Betrayal and Civil War.&lt;br /&gt;
Players are encourage to create new and Unique Primarchs with their own Strengths and Personalities and to collude with each other as the Game progresses.&lt;br /&gt;
&lt;br /&gt;
To Register please contact Steffan or Law with a desired Username and email, they will arrange a password to be dispatched.&lt;br /&gt;
&lt;br /&gt;
Here are some Helpful Links:&lt;br /&gt;
&lt;br /&gt;
[[OOC: Playing the Game]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Generation]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Attributes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Player, Primarch and Legion Cheatsheet]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Expeditionary Fleets]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Turn Structure &amp;amp; Orders]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Archetypes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Influence Spending]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Page Templates]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Wiki Tips]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wiki Sections:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Legion|Legions]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Primarch|Primarchs]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet|Planets]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Character|Characters]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Organisation|Organisations]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Forum]&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;External Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://warhammer40k.wikia.com/wiki/ 40k Wiki]&lt;br /&gt;
&lt;br /&gt;
[http://wh40k.lexicanum.com/ Lexicanum]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=734</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=734"/>
				<updated>2018-04-16T09:24:09Z</updated>
		
		<summary type="html">&lt;p&gt;Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Right Box&lt;br /&gt;
|Title=Shortcuts&lt;br /&gt;
|Text=[[Legion Expeditionary Fleets of the Great Crusade]]&amp;lt;br&amp;gt; [[Legion I]] Sam &amp;lt;br&amp;gt; [[Legion II]] Al &amp;lt;br&amp;gt;  [[Legion III: Star Lions]] &amp;lt;br&amp;gt; [[Legion IV: Theovan Guard]] &amp;lt;br&amp;gt; [[Legion V: Aesir]] &amp;lt;br&amp;gt; [[Legion VI: Harbingers]] &amp;lt;br&amp;gt; [[Legion VII: The Deathwalkers]]&amp;lt;br&amp;gt; [[Legion VIII: The Sons of Sorren]]&amp;lt;br&amp;gt;   [[Legion IX]] Paul&amp;lt;br&amp;gt; [[Legion X: Luna Fists]] &amp;lt;br&amp;gt; [[Legion XI: The Emperor&amp;#039;s Judgement]]&amp;lt;br&amp;gt; [[Legion XII]] &amp;lt;br&amp;gt; [[Legion XIII]]&amp;lt;BR&amp;gt; [[Legion XIV]] &amp;lt;br&amp;gt; [[Legion XV: Lore Wardens]] &amp;lt;br&amp;gt; [[Legion XVI]] &amp;lt;BR&amp;gt; [[Legion XVII]] &amp;lt;br&amp;gt; [[Legion XVIII: The Crimson Hussars]]&amp;lt;br&amp;gt; [[Legion XIX: The Celestial Catechists]] &amp;lt;br&amp;gt; [[Legion XX: The Anvilus Guard]]  &amp;lt;br&amp;gt; [[Notable Enemies]] &amp;lt;br&amp;gt; &lt;br /&gt;
}}Alternate Heresy is a Web Based Role-playing/Strategy game set during the Horus Heresy of the Games Workshop Warhammer 40,000 Universe.&lt;br /&gt;
The idea is to take on the role of one of the Primarchs created by the Emperor and lead your Legion in a great crusade of the Galaxy and through the atrocities of Betrayal and Civil War.&lt;br /&gt;
Players are encourage to create new and Unique Primarchs with their own Strengths and Personalities and to collude with each other as the Game progresses.&lt;br /&gt;
&lt;br /&gt;
To Register please contact Steffan or Law with a desired Username and email, they will arrange a password to be dispatched.&lt;br /&gt;
&lt;br /&gt;
Here are some Helpful Links:&lt;br /&gt;
&lt;br /&gt;
[[OOC: Playing the Game]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Generation]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Attributes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Player, Primarch and Legion Cheatsheet]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Expeditionary Fleets]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Turn Structure &amp;amp; Orders]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Archetypes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Influence Spending]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Page Templates]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Wiki Tips]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wiki Sections:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Legion|Legions]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Primarch|Primarchs]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet|Planets]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Character|Characters]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Organisation|Organisations]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Forum]&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;External Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://warhammer40k.wikia.com/wiki/ 40k Wiki]&lt;br /&gt;
&lt;br /&gt;
[http://wh40k.lexicanum.com/ Lexicanum]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Turn_Structure_%26_Orders&amp;diff=698</id>
		<title>OOC: Turn Structure &amp; Orders</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Turn_Structure_%26_Orders&amp;diff=698"/>
				<updated>2018-04-13T09:55:12Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* ASSAULT [Location/Fleet] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn Structure=&lt;br /&gt;
Acting as your Legion Primarch you submit Legion Instructions to the GM who will then update the game with what your Legion is doing and what it has accomplished. &lt;br /&gt;
Legion Instructions are comprised of; Orders for each Fleet as well as other undertakings by the Legion such as Statesman rolls or instructions for Passive Fleets.&lt;br /&gt;
&lt;br /&gt;
This is procedure is broken into 2 phases the Orders Phase and Resolution Phase.&lt;br /&gt;
The Orders Phase is where the Players examine the map, discuss with fellow players their plans and ideas as well as anything they have learned they wish to share. They then Submit their Legion Instructions to the GM. The Resolution Phase is when the GM will take all the Instructions and carry out the Legions actions and Report back on what has happened and update the Map accordingly. All Scouting, and Combat Results are calculated in this Phase so bear that in mind when submitting orders.&lt;br /&gt;
&lt;br /&gt;
Each &amp;#039;&amp;#039;&amp;#039;Active Fleet&amp;#039;&amp;#039;&amp;#039; may be given 2 Orders from the list below. These are carried out sequentially and represent what actions the Fleet is doing in a Turn. A Turn is considered to Last approximately 6 Terran Months.  Spending Influence currency may provide additional Orders over the normal 2. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Passive Fleets&amp;#039;&amp;#039;&amp;#039; require no orders. They continue on their Passive assignment as long as they are in that Status. &amp;#039;&amp;#039;&amp;#039;Garrison&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Discovery&amp;#039;&amp;#039;&amp;#039; Fleets can be given additional guidelines as detailed in the Fleet Rules.&lt;br /&gt;
If you want to change the Passive Fleet to a different Passive Fleet or to an Active Fleet you need to submit a &amp;#039;&amp;#039;&amp;#039;Redeploy&amp;#039;&amp;#039;&amp;#039; order for the Fleet. It will do nothing for that turn as it is re-organised and then it will be able to perform as the new Status in the Next turn. If changing from &amp;#039;&amp;#039;&amp;#039;Passive&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;Active&amp;#039;&amp;#039;&amp;#039; the Fleet will be placed on the Map at your Legion Homeworld. &lt;br /&gt;
&lt;br /&gt;
Orders can also include optional &amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039; which describe how or why you are doing certain actions. The purpose is to Provide more flavour to the order, pursue a certain objective or apply a slight modifier to how your Legion behaves such as being more or less aggressive or cautious.&lt;br /&gt;
&lt;br /&gt;
Influence currency can be spent when submitting orders to either enhance orders or provide additional orders over the normal two.&lt;br /&gt;
Find out what you can spend influence Currency on here [[OOC: Influence Spending]]&lt;br /&gt;
&lt;br /&gt;
=Orders=&lt;br /&gt;
Orders are the Crux of the game and how your Active Fleets perform their duties. Each &amp;#039;&amp;#039;&amp;#039;Active Fleet&amp;#039;&amp;#039;&amp;#039; may select any 2 Orders from the list below.  A &amp;#039;&amp;#039;&amp;#039;Passive Fleet&amp;#039;&amp;#039;&amp;#039; can only Select the &amp;#039;&amp;#039;&amp;#039;Redeploy&amp;#039;&amp;#039;&amp;#039; order.&lt;br /&gt;
A Legion can perform the same order twice in a turn, bear in mind Fortify and Muster orders &lt;br /&gt;
The available orders as well as the common parameters are listed below.&lt;br /&gt;
&lt;br /&gt;
===WARP JUMP [Sector]===&lt;br /&gt;
The Fleet moves from its current Location to any Sector on the Game Map. At the beginning of the Game Warp Travel is more safe and Reliable so Fleets are not restricted in their movement. This is not likely to remain the case as the Campaign continues so be wary of the fickle tides of the Warp.&lt;br /&gt;
&lt;br /&gt;
===MOVE [Location]=== &lt;br /&gt;
This moves your Fleet to a specific Location within a Region or Warzone. This action is used when you wish to move to Location with a Non-Aggressive approach. Such as a friendly Location or as a Diplomatic greeting. &lt;br /&gt;
===ASSAULT [Location/Fleet]===&lt;br /&gt;
The Legion must be in the same Sector of the target Location or Fleet, it then moves to that Location in order to attempt conquest. Most Locations will be Entire Planets or other Large Battlefields which will require a large-scale campaign that could last several months. Alternatively there will some locations which are a much smaller scale and require direct intervention by your Primarch or Special Characters. &lt;br /&gt;
Combat Results are calculated at the end of the Turn so be wary of your plans going wrong if the enemy holds off your Legion during your attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fleets from Differing Legions complement each other well if they Assault the Same Location and work without Penalty. However multiple Fleets from the Same Legion will have diminishing effect. Each Fleet of the same Legion after the first assaulting the same Location on the same turn will suffer a 50% penalty to effectiveness due to Logistical and practical limitations.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===SCOUT [Location]=== &lt;br /&gt;
The Fleet will utilize various methods to acquire more intelligence within a Location. Scout must be performed on a Location in the same Sector as the Fleet. This will provide useful information about a location and allows the Legion to make informed decisions of how to proceed. The Legion will also learn the ranks of some of the Locations combat relevant attributes with bonuses based on Legion Espionage. The Attribute of Highest Rank will always be revealed first as this will be the most prominent piece of Tactical information.  &lt;br /&gt;
Scouting reports are returned during the Resolution Phase.&lt;br /&gt;
&lt;br /&gt;
Scouting a Location means any approaching Legion will have much more information and such will gain a bonus to any conquest or diplomatic resolution.&lt;br /&gt;
&lt;br /&gt;
===MUSTER=== &lt;br /&gt;
The Muster Order is used to regroup after particularly heavy losses when the normal Supply Rate is not sufficient. Strength is recovered as normal at the end of the turn using the Fleets Supply Rate, however instead of the multiplier being x2 this is increased to x10 as all resources are devoted to restocking, re-arming and training. So a Fleet that would normally restore 8% Strength would instead restore 40%.&lt;br /&gt;
===FORTIFY [Location]=== &lt;br /&gt;
The Legion Fleet entrenched itself at it’s Locations. Using whatever resources it can find to Fortify its position and defend itself. A Location which has been Fortified one or more times gains 1 Rank in the Fortification Attribute during the Resolution Phase.. Depending on Location Influence may be spent to increase fortification rate. Ranks are lost if a Legion leaves.                                                                Locations may be Fortified over multiple turns. NOTE: Legion Homeworlds can benefit from this order but these are not enduring works so do not contribute to Legion Total Power. &lt;br /&gt;
===REDEPLOY [Fleet Type]=== &lt;br /&gt;
Use this order to change an Active Fleet to a Passive Fleet and Vice Versa or to Change the type of Passive Fleet. NOTE IF YOU SELECT THE “CHANGE STATUS” ORDER THIS IS THE ONLY ORDER YOU CAN PERFORM WITH THAT FLEET.  Re-Organizing an entire Fleet is a huge effort and as such this is the only action that Fleet can take. The next turn it will be performing its role by either giving Passive Bonuses or by Re-appearing on the Map at your Homeworld at 100% Strength.&lt;br /&gt;
&lt;br /&gt;
==Legion Instructions Example==&lt;br /&gt;
This is an example Legion instruction submission for a Legion with 3 Fleets. 2 Active and 1 Passive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primary Fleet Alpha&amp;#039;&amp;#039;&amp;#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; TERRA (SOL) &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 100% &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Active &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039; Warp Jump to Warzone Ullanor &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039; Scout Ullanor Prime (Ullanor Warzone) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; Espionage &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Statesmen Target:&amp;#039;&amp;#039;&amp;#039; Mechanicus Influences &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I want to focus on the Location of the Ork Leadership.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first Fleet is Jumping to a known Warzone and gaining Intelligence about a Locations in the Warzone. This Fleet contains the Primarch so also accounts for his Strategic Planning and Statesman choices. &lt;br /&gt;
   &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Secondary Fleet Beta&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; Macragge (Ultima Segmentum) &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 100% &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Active  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039; Warp Jump to Segmentum Obscurus &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039; Assault THREAT132 (Segmentum Obscurus) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; Tactics &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld Development Target:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery Priority:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; These traitors seceded from the Imperium. I want their world Burnt to ashes! Be more Aggressive Troops!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Second Fleet is jumping to a Sector with a previously Scouted Location and is then Assaulting, it is confident of victory based on the Scout report. The Special Character Commanding that Legion uses his Strategic Planning to boost Tactics.&lt;br /&gt;
The notes for this order indicate that the Fleet wishes to attack more aggressively. This will be at the cost of potentially more casualties.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Secondary Fleet Gamma&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location: N/A  Strength: N/A  Status: Passive Garrison&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039;  Redeploy Passive Discovery&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039;  N/A &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld Development Target:&amp;#039;&amp;#039;&amp;#039; N/A  (Due to changing Status)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery Priority:&amp;#039;&amp;#039;&amp;#039;  N/A (Available next turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Final Fleet is a Passive Fleet. It is currently a Garrison but the Primarch wants to learn of more interesting Locations so it is changing to a Discovery Fleet. The Act of Withdrawing from the Legion home and moving to explore the Galaxy is the only move the Fleet can make. If it was remaining a Garrison Fleet it could choose a Homeworld Development attribute to try to improve, but Next Turn it can assign a Discovery Priority e.g. Forge Worlds to possibly increase the Legions Mechanicus Standing.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Turn_Structure_%26_Orders&amp;diff=697</id>
		<title>OOC: Turn Structure &amp; Orders</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Turn_Structure_%26_Orders&amp;diff=697"/>
				<updated>2018-04-13T09:51:48Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* WARP JUMP [Region or Warzone] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn Structure=&lt;br /&gt;
Acting as your Legion Primarch you submit Legion Instructions to the GM who will then update the game with what your Legion is doing and what it has accomplished. &lt;br /&gt;
Legion Instructions are comprised of; Orders for each Fleet as well as other undertakings by the Legion such as Statesman rolls or instructions for Passive Fleets.&lt;br /&gt;
&lt;br /&gt;
This is procedure is broken into 2 phases the Orders Phase and Resolution Phase.&lt;br /&gt;
The Orders Phase is where the Players examine the map, discuss with fellow players their plans and ideas as well as anything they have learned they wish to share. They then Submit their Legion Instructions to the GM. The Resolution Phase is when the GM will take all the Instructions and carry out the Legions actions and Report back on what has happened and update the Map accordingly. All Scouting, and Combat Results are calculated in this Phase so bear that in mind when submitting orders.&lt;br /&gt;
&lt;br /&gt;
Each &amp;#039;&amp;#039;&amp;#039;Active Fleet&amp;#039;&amp;#039;&amp;#039; may be given 2 Orders from the list below. These are carried out sequentially and represent what actions the Fleet is doing in a Turn. A Turn is considered to Last approximately 6 Terran Months.  Spending Influence currency may provide additional Orders over the normal 2. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Passive Fleets&amp;#039;&amp;#039;&amp;#039; require no orders. They continue on their Passive assignment as long as they are in that Status. &amp;#039;&amp;#039;&amp;#039;Garrison&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Discovery&amp;#039;&amp;#039;&amp;#039; Fleets can be given additional guidelines as detailed in the Fleet Rules.&lt;br /&gt;
If you want to change the Passive Fleet to a different Passive Fleet or to an Active Fleet you need to submit a &amp;#039;&amp;#039;&amp;#039;Redeploy&amp;#039;&amp;#039;&amp;#039; order for the Fleet. It will do nothing for that turn as it is re-organised and then it will be able to perform as the new Status in the Next turn. If changing from &amp;#039;&amp;#039;&amp;#039;Passive&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;Active&amp;#039;&amp;#039;&amp;#039; the Fleet will be placed on the Map at your Legion Homeworld. &lt;br /&gt;
&lt;br /&gt;
Orders can also include optional &amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039; which describe how or why you are doing certain actions. The purpose is to Provide more flavour to the order, pursue a certain objective or apply a slight modifier to how your Legion behaves such as being more or less aggressive or cautious.&lt;br /&gt;
&lt;br /&gt;
Influence currency can be spent when submitting orders to either enhance orders or provide additional orders over the normal two.&lt;br /&gt;
Find out what you can spend influence Currency on here [[OOC: Influence Spending]]&lt;br /&gt;
&lt;br /&gt;
=Orders=&lt;br /&gt;
Orders are the Crux of the game and how your Active Fleets perform their duties. Each &amp;#039;&amp;#039;&amp;#039;Active Fleet&amp;#039;&amp;#039;&amp;#039; may select any 2 Orders from the list below.  A &amp;#039;&amp;#039;&amp;#039;Passive Fleet&amp;#039;&amp;#039;&amp;#039; can only Select the &amp;#039;&amp;#039;&amp;#039;Redeploy&amp;#039;&amp;#039;&amp;#039; order.&lt;br /&gt;
A Legion can perform the same order twice in a turn, bear in mind Fortify and Muster orders &lt;br /&gt;
The available orders as well as the common parameters are listed below.&lt;br /&gt;
&lt;br /&gt;
===WARP JUMP [Sector]===&lt;br /&gt;
The Fleet moves from its current Location to any Sector on the Game Map. At the beginning of the Game Warp Travel is more safe and Reliable so Fleets are not restricted in their movement. This is not likely to remain the case as the Campaign continues so be wary of the fickle tides of the Warp.&lt;br /&gt;
&lt;br /&gt;
===MOVE [Location]=== &lt;br /&gt;
This moves your Fleet to a specific Location within a Region or Warzone. This action is used when you wish to move to Location with a Non-Aggressive approach. Such as a friendly Location or as a Diplomatic greeting. &lt;br /&gt;
===ASSAULT [Location/Fleet]===&lt;br /&gt;
The Legion must be in the same Region or Warzone of the target Location or Fleet, it then moves to that Location in order to attempt conquest. Most Locations will be Entire Planets or other Large Battlefields which will require a large-scale campaign that could last several months. Alternatively there will some locations which are a much smaller scale and require direct intervention by your Primarch or Special Characters. &lt;br /&gt;
Combat Results are calculated at the end of the Turn so be wary of your plans going wrong if the enemy holds off your Legion during your attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fleets from Differing Legions complement each other well if they Assault the Same Location and work without Penalty. However multiple Fleets from the Same Legion will have diminishing effect. Each Fleet of the same Legion after the first assaulting the same Location on the same turn will suffer a 50% penalty to effectiveness due to Logistical and practical limitations.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===SCOUT [Location]=== &lt;br /&gt;
The Fleet will utilize various methods to acquire more intelligence within a Location. Scout must be performed on a Location in the same Sector as the Fleet. This will provide useful information about a location and allows the Legion to make informed decisions of how to proceed. The Legion will also learn the ranks of some of the Locations combat relevant attributes with bonuses based on Legion Espionage. The Attribute of Highest Rank will always be revealed first as this will be the most prominent piece of Tactical information.  &lt;br /&gt;
Scouting reports are returned during the Resolution Phase.&lt;br /&gt;
&lt;br /&gt;
Scouting a Location means any approaching Legion will have much more information and such will gain a bonus to any conquest or diplomatic resolution.&lt;br /&gt;
&lt;br /&gt;
===MUSTER=== &lt;br /&gt;
The Muster Order is used to regroup after particularly heavy losses when the normal Supply Rate is not sufficient. Strength is recovered as normal at the end of the turn using the Fleets Supply Rate, however instead of the multiplier being x2 this is increased to x10 as all resources are devoted to restocking, re-arming and training. So a Fleet that would normally restore 8% Strength would instead restore 40%.&lt;br /&gt;
===FORTIFY [Location]=== &lt;br /&gt;
The Legion Fleet entrenched itself at it’s Locations. Using whatever resources it can find to Fortify its position and defend itself. A Location which has been Fortified one or more times gains 1 Rank in the Fortification Attribute during the Resolution Phase.. Depending on Location Influence may be spent to increase fortification rate. Ranks are lost if a Legion leaves.                                                                Locations may be Fortified over multiple turns. NOTE: Legion Homeworlds can benefit from this order but these are not enduring works so do not contribute to Legion Total Power. &lt;br /&gt;
===REDEPLOY [Fleet Type]=== &lt;br /&gt;
Use this order to change an Active Fleet to a Passive Fleet and Vice Versa or to Change the type of Passive Fleet. NOTE IF YOU SELECT THE “CHANGE STATUS” ORDER THIS IS THE ONLY ORDER YOU CAN PERFORM WITH THAT FLEET.  Re-Organizing an entire Fleet is a huge effort and as such this is the only action that Fleet can take. The next turn it will be performing its role by either giving Passive Bonuses or by Re-appearing on the Map at your Homeworld at 100% Strength.&lt;br /&gt;
&lt;br /&gt;
==Legion Instructions Example==&lt;br /&gt;
This is an example Legion instruction submission for a Legion with 3 Fleets. 2 Active and 1 Passive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primary Fleet Alpha&amp;#039;&amp;#039;&amp;#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; TERRA (SOL) &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 100% &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Active &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039; Warp Jump to Warzone Ullanor &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039; Scout Ullanor Prime (Ullanor Warzone) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; Espionage &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Statesmen Target:&amp;#039;&amp;#039;&amp;#039; Mechanicus Influences &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I want to focus on the Location of the Ork Leadership.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first Fleet is Jumping to a known Warzone and gaining Intelligence about a Locations in the Warzone. This Fleet contains the Primarch so also accounts for his Strategic Planning and Statesman choices. &lt;br /&gt;
   &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Secondary Fleet Beta&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; Macragge (Ultima Segmentum) &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 100% &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Active  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039; Warp Jump to Segmentum Obscurus &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039; Assault THREAT132 (Segmentum Obscurus) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; Tactics &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld Development Target:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery Priority:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; These traitors seceded from the Imperium. I want their world Burnt to ashes! Be more Aggressive Troops!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Second Fleet is jumping to a Sector with a previously Scouted Location and is then Assaulting, it is confident of victory based on the Scout report. The Special Character Commanding that Legion uses his Strategic Planning to boost Tactics.&lt;br /&gt;
The notes for this order indicate that the Fleet wishes to attack more aggressively. This will be at the cost of potentially more casualties.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Secondary Fleet Gamma&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location: N/A  Strength: N/A  Status: Passive Garrison&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039;  Redeploy Passive Discovery&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039;  N/A &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld Development Target:&amp;#039;&amp;#039;&amp;#039; N/A  (Due to changing Status)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery Priority:&amp;#039;&amp;#039;&amp;#039;  N/A (Available next turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Final Fleet is a Passive Fleet. It is currently a Garrison but the Primarch wants to learn of more interesting Locations so it is changing to a Discovery Fleet. The Act of Withdrawing from the Legion home and moving to explore the Galaxy is the only move the Fleet can make. If it was remaining a Garrison Fleet it could choose a Homeworld Development attribute to try to improve, but Next Turn it can assign a Discovery Priority e.g. Forge Worlds to possibly increase the Legions Mechanicus Standing.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Turn_Structure_%26_Orders&amp;diff=696</id>
		<title>OOC: Turn Structure &amp; Orders</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Turn_Structure_%26_Orders&amp;diff=696"/>
				<updated>2018-04-13T07:58:36Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* SCOUT [Location] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn Structure=&lt;br /&gt;
Acting as your Legion Primarch you submit Legion Instructions to the GM who will then update the game with what your Legion is doing and what it has accomplished. &lt;br /&gt;
Legion Instructions are comprised of; Orders for each Fleet as well as other undertakings by the Legion such as Statesman rolls or instructions for Passive Fleets.&lt;br /&gt;
&lt;br /&gt;
This is procedure is broken into 2 phases the Orders Phase and Resolution Phase.&lt;br /&gt;
The Orders Phase is where the Players examine the map, discuss with fellow players their plans and ideas as well as anything they have learned they wish to share. They then Submit their Legion Instructions to the GM. The Resolution Phase is when the GM will take all the Instructions and carry out the Legions actions and Report back on what has happened and update the Map accordingly. All Scouting, and Combat Results are calculated in this Phase so bear that in mind when submitting orders.&lt;br /&gt;
&lt;br /&gt;
Each &amp;#039;&amp;#039;&amp;#039;Active Fleet&amp;#039;&amp;#039;&amp;#039; may be given 2 Orders from the list below. These are carried out sequentially and represent what actions the Fleet is doing in a Turn. A Turn is considered to Last approximately 6 Terran Months.  Spending Influence currency may provide additional Orders over the normal 2. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Passive Fleets&amp;#039;&amp;#039;&amp;#039; require no orders. They continue on their Passive assignment as long as they are in that Status. &amp;#039;&amp;#039;&amp;#039;Garrison&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Discovery&amp;#039;&amp;#039;&amp;#039; Fleets can be given additional guidelines as detailed in the Fleet Rules.&lt;br /&gt;
If you want to change the Passive Fleet to a different Passive Fleet or to an Active Fleet you need to submit a &amp;#039;&amp;#039;&amp;#039;Redeploy&amp;#039;&amp;#039;&amp;#039; order for the Fleet. It will do nothing for that turn as it is re-organised and then it will be able to perform as the new Status in the Next turn. If changing from &amp;#039;&amp;#039;&amp;#039;Passive&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;Active&amp;#039;&amp;#039;&amp;#039; the Fleet will be placed on the Map at your Legion Homeworld. &lt;br /&gt;
&lt;br /&gt;
Orders can also include optional &amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039; which describe how or why you are doing certain actions. The purpose is to Provide more flavour to the order, pursue a certain objective or apply a slight modifier to how your Legion behaves such as being more or less aggressive or cautious.&lt;br /&gt;
&lt;br /&gt;
Influence currency can be spent when submitting orders to either enhance orders or provide additional orders over the normal two.&lt;br /&gt;
Find out what you can spend influence Currency on here [[OOC: Influence Spending]]&lt;br /&gt;
&lt;br /&gt;
=Orders=&lt;br /&gt;
Orders are the Crux of the game and how your Active Fleets perform their duties. Each &amp;#039;&amp;#039;&amp;#039;Active Fleet&amp;#039;&amp;#039;&amp;#039; may select any 2 Orders from the list below.  A &amp;#039;&amp;#039;&amp;#039;Passive Fleet&amp;#039;&amp;#039;&amp;#039; can only Select the &amp;#039;&amp;#039;&amp;#039;Redeploy&amp;#039;&amp;#039;&amp;#039; order.&lt;br /&gt;
A Legion can perform the same order twice in a turn, bear in mind Fortify and Muster orders &lt;br /&gt;
The available orders as well as the common parameters are listed below.&lt;br /&gt;
&lt;br /&gt;
===WARP JUMP [Region or Warzone]===&lt;br /&gt;
The Fleet moves from its current Location to any Region or Warzone on the Game Map. At the beginning of the Game Warp Travel is more safe and Reliable so Fleets are not restricted in their movement. This is not likely to remain the case as the Campaign continues so be wary of the fickle tides of the Warp.&lt;br /&gt;
&lt;br /&gt;
When jumping to a Warzone you will also need to specify the Scenario you are jumping to unless there is a labelled gathering location.&lt;br /&gt;
(Note this does not mean you will automatically attack that Scenario it just moves your Fleet to the right area of space)&lt;br /&gt;
&lt;br /&gt;
===MOVE [Location]=== &lt;br /&gt;
This moves your Fleet to a specific Location within a Region or Warzone. This action is used when you wish to move to Location with a Non-Aggressive approach. Such as a friendly Location or as a Diplomatic greeting. &lt;br /&gt;
===ASSAULT [Location/Fleet]===&lt;br /&gt;
The Legion must be in the same Region or Warzone of the target Location or Fleet, it then moves to that Location in order to attempt conquest. Most Locations will be Entire Planets or other Large Battlefields which will require a large-scale campaign that could last several months. Alternatively there will some locations which are a much smaller scale and require direct intervention by your Primarch or Special Characters. &lt;br /&gt;
Combat Results are calculated at the end of the Turn so be wary of your plans going wrong if the enemy holds off your Legion during your attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fleets from Differing Legions complement each other well if they Assault the Same Location and work without Penalty. However multiple Fleets from the Same Legion will have diminishing effect. Each Fleet of the same Legion after the first assaulting the same Location on the same turn will suffer a 50% penalty to effectiveness due to Logistical and practical limitations.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===SCOUT [Location]=== &lt;br /&gt;
The Fleet will utilize various methods to acquire more intelligence within a Location. Scout must be performed on a Location in the same Sector as the Fleet. This will provide useful information about a location and allows the Legion to make informed decisions of how to proceed. The Legion will also learn the ranks of some of the Locations combat relevant attributes with bonuses based on Legion Espionage. The Attribute of Highest Rank will always be revealed first as this will be the most prominent piece of Tactical information.  &lt;br /&gt;
Scouting reports are returned during the Resolution Phase.&lt;br /&gt;
&lt;br /&gt;
Scouting a Location means any approaching Legion will have much more information and such will gain a bonus to any conquest or diplomatic resolution.&lt;br /&gt;
&lt;br /&gt;
===MUSTER=== &lt;br /&gt;
The Muster Order is used to regroup after particularly heavy losses when the normal Supply Rate is not sufficient. Strength is recovered as normal at the end of the turn using the Fleets Supply Rate, however instead of the multiplier being x2 this is increased to x10 as all resources are devoted to restocking, re-arming and training. So a Fleet that would normally restore 8% Strength would instead restore 40%.&lt;br /&gt;
===FORTIFY [Location]=== &lt;br /&gt;
The Legion Fleet entrenched itself at it’s Locations. Using whatever resources it can find to Fortify its position and defend itself. A Location which has been Fortified one or more times gains 1 Rank in the Fortification Attribute during the Resolution Phase.. Depending on Location Influence may be spent to increase fortification rate. Ranks are lost if a Legion leaves.                                                                Locations may be Fortified over multiple turns. NOTE: Legion Homeworlds can benefit from this order but these are not enduring works so do not contribute to Legion Total Power. &lt;br /&gt;
===REDEPLOY [Fleet Type]=== &lt;br /&gt;
Use this order to change an Active Fleet to a Passive Fleet and Vice Versa or to Change the type of Passive Fleet. NOTE IF YOU SELECT THE “CHANGE STATUS” ORDER THIS IS THE ONLY ORDER YOU CAN PERFORM WITH THAT FLEET.  Re-Organizing an entire Fleet is a huge effort and as such this is the only action that Fleet can take. The next turn it will be performing its role by either giving Passive Bonuses or by Re-appearing on the Map at your Homeworld at 100% Strength.&lt;br /&gt;
&lt;br /&gt;
==Legion Instructions Example==&lt;br /&gt;
This is an example Legion instruction submission for a Legion with 3 Fleets. 2 Active and 1 Passive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primary Fleet Alpha&amp;#039;&amp;#039;&amp;#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; TERRA (SOL) &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 100% &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Active &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039; Warp Jump to Warzone Ullanor &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039; Scout Ullanor Prime (Ullanor Warzone) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; Espionage &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Statesmen Target:&amp;#039;&amp;#039;&amp;#039; Mechanicus Influences &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I want to focus on the Location of the Ork Leadership.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first Fleet is Jumping to a known Warzone and gaining Intelligence about a Locations in the Warzone. This Fleet contains the Primarch so also accounts for his Strategic Planning and Statesman choices. &lt;br /&gt;
   &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Secondary Fleet Beta&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; Macragge (Ultima Segmentum) &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 100% &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Active  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039; Warp Jump to Segmentum Obscurus &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039; Assault THREAT132 (Segmentum Obscurus) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; Tactics &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld Development Target:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery Priority:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; These traitors seceded from the Imperium. I want their world Burnt to ashes! Be more Aggressive Troops!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Second Fleet is jumping to a Sector with a previously Scouted Location and is then Assaulting, it is confident of victory based on the Scout report. The Special Character Commanding that Legion uses his Strategic Planning to boost Tactics.&lt;br /&gt;
The notes for this order indicate that the Fleet wishes to attack more aggressively. This will be at the cost of potentially more casualties.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Secondary Fleet Gamma&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location: N/A  Strength: N/A  Status: Passive Garrison&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039;  Redeploy Passive Discovery&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039;  N/A &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld Development Target:&amp;#039;&amp;#039;&amp;#039; N/A  (Due to changing Status)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery Priority:&amp;#039;&amp;#039;&amp;#039;  N/A (Available next turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Final Fleet is a Passive Fleet. It is currently a Garrison but the Primarch wants to learn of more interesting Locations so it is changing to a Discovery Fleet. The Act of Withdrawing from the Legion home and moving to explore the Galaxy is the only move the Fleet can make. If it was remaining a Garrison Fleet it could choose a Homeworld Development attribute to try to improve, but Next Turn it can assign a Discovery Priority e.g. Forge Worlds to possibly increase the Legions Mechanicus Standing.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Turn_Structure_%26_Orders&amp;diff=695</id>
		<title>OOC: Turn Structure &amp; Orders</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Turn_Structure_%26_Orders&amp;diff=695"/>
				<updated>2018-04-12T14:56:49Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* SCOUT [Location] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn Structure=&lt;br /&gt;
Acting as your Legion Primarch you submit Legion Instructions to the GM who will then update the game with what your Legion is doing and what it has accomplished. &lt;br /&gt;
Legion Instructions are comprised of; Orders for each Fleet as well as other undertakings by the Legion such as Statesman rolls or instructions for Passive Fleets.&lt;br /&gt;
&lt;br /&gt;
This is procedure is broken into 2 phases the Orders Phase and Resolution Phase.&lt;br /&gt;
The Orders Phase is where the Players examine the map, discuss with fellow players their plans and ideas as well as anything they have learned they wish to share. They then Submit their Legion Instructions to the GM. The Resolution Phase is when the GM will take all the Instructions and carry out the Legions actions and Report back on what has happened and update the Map accordingly. All Scouting, and Combat Results are calculated in this Phase so bear that in mind when submitting orders.&lt;br /&gt;
&lt;br /&gt;
Each &amp;#039;&amp;#039;&amp;#039;Active Fleet&amp;#039;&amp;#039;&amp;#039; may be given 2 Orders from the list below. These are carried out sequentially and represent what actions the Fleet is doing in a Turn. A Turn is considered to Last approximately 6 Terran Months.  Spending Influence currency may provide additional Orders over the normal 2. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Passive Fleets&amp;#039;&amp;#039;&amp;#039; require no orders. They continue on their Passive assignment as long as they are in that Status. &amp;#039;&amp;#039;&amp;#039;Garrison&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Discovery&amp;#039;&amp;#039;&amp;#039; Fleets can be given additional guidelines as detailed in the Fleet Rules.&lt;br /&gt;
If you want to change the Passive Fleet to a different Passive Fleet or to an Active Fleet you need to submit a &amp;#039;&amp;#039;&amp;#039;Redeploy&amp;#039;&amp;#039;&amp;#039; order for the Fleet. It will do nothing for that turn as it is re-organised and then it will be able to perform as the new Status in the Next turn. If changing from &amp;#039;&amp;#039;&amp;#039;Passive&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;Active&amp;#039;&amp;#039;&amp;#039; the Fleet will be placed on the Map at your Legion Homeworld. &lt;br /&gt;
&lt;br /&gt;
Orders can also include optional &amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039; which describe how or why you are doing certain actions. The purpose is to Provide more flavour to the order, pursue a certain objective or apply a slight modifier to how your Legion behaves such as being more or less aggressive or cautious.&lt;br /&gt;
&lt;br /&gt;
Influence currency can be spent when submitting orders to either enhance orders or provide additional orders over the normal two.&lt;br /&gt;
Find out what you can spend influence Currency on here [[OOC: Influence Spending]]&lt;br /&gt;
&lt;br /&gt;
=Orders=&lt;br /&gt;
Orders are the Crux of the game and how your Active Fleets perform their duties. Each &amp;#039;&amp;#039;&amp;#039;Active Fleet&amp;#039;&amp;#039;&amp;#039; may select any 2 Orders from the list below.  A &amp;#039;&amp;#039;&amp;#039;Passive Fleet&amp;#039;&amp;#039;&amp;#039; can only Select the &amp;#039;&amp;#039;&amp;#039;Redeploy&amp;#039;&amp;#039;&amp;#039; order.&lt;br /&gt;
A Legion can perform the same order twice in a turn, bear in mind Fortify and Muster orders &lt;br /&gt;
The available orders as well as the common parameters are listed below.&lt;br /&gt;
&lt;br /&gt;
===WARP JUMP [Region or Warzone]===&lt;br /&gt;
The Fleet moves from its current Location to any Region or Warzone on the Game Map. At the beginning of the Game Warp Travel is more safe and Reliable so Fleets are not restricted in their movement. This is not likely to remain the case as the Campaign continues so be wary of the fickle tides of the Warp.&lt;br /&gt;
&lt;br /&gt;
When jumping to a Warzone you will also need to specify the Scenario you are jumping to unless there is a labelled gathering location.&lt;br /&gt;
(Note this does not mean you will automatically attack that Scenario it just moves your Fleet to the right area of space)&lt;br /&gt;
&lt;br /&gt;
===MOVE [Location]=== &lt;br /&gt;
This moves your Fleet to a specific Location within a Region or Warzone. This action is used when you wish to move to Location with a Non-Aggressive approach. Such as a friendly Location or as a Diplomatic greeting. &lt;br /&gt;
===ASSAULT [Location/Fleet]===&lt;br /&gt;
The Legion must be in the same Region or Warzone of the target Location or Fleet, it then moves to that Location in order to attempt conquest. Most Locations will be Entire Planets or other Large Battlefields which will require a large-scale campaign that could last several months. Alternatively there will some locations which are a much smaller scale and require direct intervention by your Primarch or Special Characters. &lt;br /&gt;
Combat Results are calculated at the end of the Turn so be wary of your plans going wrong if the enemy holds off your Legion during your attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fleets from Differing Legions complement each other well if they Assault the Same Location and work without Penalty. However multiple Fleets from the Same Legion will have diminishing effect. Each Fleet of the same Legion after the first assaulting the same Location on the same turn will suffer a 50% penalty to effectiveness due to Logistical and practical limitations.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===SCOUT [Location]=== &lt;br /&gt;
The Fleet will utilize various methods to acquire more intelligence within a Location. Scout must be performed on a Location in the same Sector as the Fleet. This will provide useful information about a location and allows the Legion to make informed decisions of how to proceed. The Legion will also learn the ranks of some of the Locations combat relevant attributes with bonuses based on Legion Espionage. The Attribute of Highest Rank will always be revealed first as this will be the most prominent piece of Tactical information.  &lt;br /&gt;
Scouting reports are returned during the Resolution Phase.&lt;br /&gt;
&lt;br /&gt;
===MUSTER=== &lt;br /&gt;
The Muster Order is used to regroup after particularly heavy losses when the normal Supply Rate is not sufficient. Strength is recovered as normal at the end of the turn using the Fleets Supply Rate, however instead of the multiplier being x2 this is increased to x10 as all resources are devoted to restocking, re-arming and training. So a Fleet that would normally restore 8% Strength would instead restore 40%.&lt;br /&gt;
===FORTIFY [Location]=== &lt;br /&gt;
The Legion Fleet entrenched itself at it’s Locations. Using whatever resources it can find to Fortify its position and defend itself. A Location which has been Fortified one or more times gains 1 Rank in the Fortification Attribute during the Resolution Phase.. Depending on Location Influence may be spent to increase fortification rate. Ranks are lost if a Legion leaves.                                                                Locations may be Fortified over multiple turns. NOTE: Legion Homeworlds can benefit from this order but these are not enduring works so do not contribute to Legion Total Power. &lt;br /&gt;
===REDEPLOY [Fleet Type]=== &lt;br /&gt;
Use this order to change an Active Fleet to a Passive Fleet and Vice Versa or to Change the type of Passive Fleet. NOTE IF YOU SELECT THE “CHANGE STATUS” ORDER THIS IS THE ONLY ORDER YOU CAN PERFORM WITH THAT FLEET.  Re-Organizing an entire Fleet is a huge effort and as such this is the only action that Fleet can take. The next turn it will be performing its role by either giving Passive Bonuses or by Re-appearing on the Map at your Homeworld at 100% Strength.&lt;br /&gt;
&lt;br /&gt;
==Legion Instructions Example==&lt;br /&gt;
This is an example Legion instruction submission for a Legion with 3 Fleets. 2 Active and 1 Passive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primary Fleet Alpha&amp;#039;&amp;#039;&amp;#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; TERRA (SOL) &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 100% &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Active &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039; Warp Jump to Warzone Ullanor &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039; Scout Ullanor Prime (Ullanor Warzone) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; Espionage &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Statesmen Target:&amp;#039;&amp;#039;&amp;#039; Mechanicus Influences &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I want to focus on the Location of the Ork Leadership.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first Fleet is Jumping to a known Warzone and gaining Intelligence about a Locations in the Warzone. This Fleet contains the Primarch so also accounts for his Strategic Planning and Statesman choices. &lt;br /&gt;
   &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Secondary Fleet Beta&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; Macragge (Ultima Segmentum) &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 100% &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Active  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039; Warp Jump to Segmentum Obscurus &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039; Assault THREAT132 (Segmentum Obscurus) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; Tactics &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld Development Target:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery Priority:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; These traitors seceded from the Imperium. I want their world Burnt to ashes! Be more Aggressive Troops!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Second Fleet is jumping to a Sector with a previously Scouted Location and is then Assaulting, it is confident of victory based on the Scout report. The Special Character Commanding that Legion uses his Strategic Planning to boost Tactics.&lt;br /&gt;
The notes for this order indicate that the Fleet wishes to attack more aggressively. This will be at the cost of potentially more casualties.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Secondary Fleet Gamma&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location: N/A  Strength: N/A  Status: Passive Garrison&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039;  Redeploy Passive Discovery&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039;  N/A &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld Development Target:&amp;#039;&amp;#039;&amp;#039; N/A  (Due to changing Status)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery Priority:&amp;#039;&amp;#039;&amp;#039;  N/A (Available next turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Final Fleet is a Passive Fleet. It is currently a Garrison but the Primarch wants to learn of more interesting Locations so it is changing to a Discovery Fleet. The Act of Withdrawing from the Legion home and moving to explore the Galaxy is the only move the Fleet can make. If it was remaining a Garrison Fleet it could choose a Homeworld Development attribute to try to improve, but Next Turn it can assign a Discovery Priority e.g. Forge Worlds to possibly increase the Legions Mechanicus Standing.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=694</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=694"/>
				<updated>2018-04-12T11:59:41Z</updated>
		
		<summary type="html">&lt;p&gt;Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Right Box&lt;br /&gt;
|Title=Shortcuts&lt;br /&gt;
|Text=[[Legion Expeditionary Fleets of the Great Crusade]]&amp;lt;br&amp;gt; [[Legion I]] Sam &amp;lt;br&amp;gt; [[Legion II]] Al &amp;lt;br&amp;gt;  [[Legion III: Star Lions]] &amp;lt;br&amp;gt; [[Legion IV: Theovan Guard]] &amp;lt;br&amp;gt; [[Legion V: Aesir]] &amp;lt;br&amp;gt; [[Legion VI: Harbingers]] &amp;lt;br&amp;gt; [[Legion VII: The Deathwalkers]]&amp;lt;br&amp;gt; [[Legion VIII: The Sons of Sorren]]&amp;lt;br&amp;gt;   [[Legion IX]] Paul&amp;lt;br&amp;gt; [[Legion X: Luna Fists]] &amp;lt;br&amp;gt; [[Legion XI: The Emperor&amp;#039;s Judgement]]&amp;lt;br&amp;gt; [[Legion XII]] &amp;lt;br&amp;gt; [[Legion XIII]] Glen&amp;lt;BR&amp;gt; [[Legion XIV]] &amp;lt;br&amp;gt; [[Legion XV]] Ritter &amp;lt;br&amp;gt; [[Legion XVI]] &amp;lt;BR&amp;gt; [[Legion XVII]] &amp;lt;br&amp;gt; [[Legion XVIII: The Crimson Hussars]]&amp;lt;br&amp;gt; [[Legion XIX: The Celestial Catechists]] &amp;lt;br&amp;gt; [[Legion XX: The Anvilus Guard]]  &amp;lt;br&amp;gt; [[Notable Enemies]] &amp;lt;br&amp;gt; &lt;br /&gt;
}}Alternate Heresy is a Web Based Role-playing/Strategy game set during the Horus Heresy of the Games Workshop Warhammer 40,000 Universe.&lt;br /&gt;
The idea is to take on the role of one of the Primarchs created by the Emperor and lead your Legion in a great crusade of the Galaxy and through the atrocities of Betrayal and Civil War.&lt;br /&gt;
Players are encourage to create new and Unique Primarchs with their own Strengths and Personalities and to collude with each other as the Game progresses.&lt;br /&gt;
&lt;br /&gt;
To Register please contact Steffan or Law with a desired Username and email, they will arrange a password to be dispatched.&lt;br /&gt;
&lt;br /&gt;
Here are some Helpful Links:&lt;br /&gt;
&lt;br /&gt;
[[OOC: Playing the Game]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Generation]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Attributes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Player, Primarch and Legion Cheatsheet]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Expeditionary Fleets]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Turn Structure &amp;amp; Orders]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Archetypes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Influence Spending]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Page Templates]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Wiki Tips]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wiki Sections:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Legion|Legions]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Primarch|Primarchs]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet|Planets]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Character|Characters]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Organisation|Organisations]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Forum]&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;External Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://warhammer40k.wikia.com/wiki/ 40k Wiki]&lt;br /&gt;
&lt;br /&gt;
[http://wh40k.lexicanum.com/ Lexicanum]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:Page_Templates&amp;diff=658</id>
		<title>OOC:Page Templates</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:Page_Templates&amp;diff=658"/>
				<updated>2018-04-11T15:35:10Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Primarch Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page includes a selection of templates for making various types of pages.&lt;br /&gt;
&lt;br /&gt;
==Legion Pages==&lt;br /&gt;
&lt;br /&gt;
Create the page, paste in the following code and then add your details.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Legion&lt;br /&gt;
|Image=Insert the name of an image file that you uploaded using the Upload File option on the Left &lt;br /&gt;
|Numeration= Legion Number in Numerals&lt;br /&gt;
|Primogenitor= Name of your Primarch&lt;br /&gt;
|Cognomen= Old Legion Names &lt;br /&gt;
|Observed Strategic Tendencies=  Stuff your Legion Does&lt;br /&gt;
|Noteworthy Domains = Homeworld Name&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Name of Colours&lt;br /&gt;
|Quote= “You should insert a cool quote here &amp;lt;br&amp;gt;  -Attributed to Steffan Mensikov &amp;lt;br&amp;gt;When writing this article&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Part 1 Name ==&lt;br /&gt;
&lt;br /&gt;
First part of History (Usually Pre Primarch Legion) ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
== Part 2 Name ==&lt;br /&gt;
&lt;br /&gt;
Second Part of History&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
Some Text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Formation 1===&lt;br /&gt;
Some Text&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
Text about battle tactics and strategies ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Name of your Planet or Base]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
Info Cultural Practices, Philosophies, Cults and stuff go here. ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Tactics indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Espionage indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Aggression indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Mitigation indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Diplomacy indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Geneseed indication&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
Please List the Bandings of your Homeworld Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Population indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Fabrication indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Fortification indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Primarch Pages==&lt;br /&gt;
Create the page, paste in the following code and then add your details. [[Linnaeus| EXAMPLE]]&lt;br /&gt;
&amp;lt;Pre&amp;gt;&lt;br /&gt;
{{Legion Tag&lt;br /&gt;
|Numeration=Insert Legion Numeral&lt;br /&gt;
|Legion Name=Insert Legion Name&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion XI: The Dragon Legion&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Primarch Name is the ##th of the [[Emperor|Emperors]] sons, and Primarch of the [[Legion Article|Legion Name]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Names Titles and Honours won by your Primarch.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
The story of your Primarchs arival of his home world&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
The Story of your Primarchs role on his homeworld&lt;br /&gt;
==Rediscovery==&lt;br /&gt;
The Story of your Primarchs Rediscovery by the Imperium and integration with his Legion&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
A description of your Primarchs Character / Traits&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
What Your Primarch Looks like&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of your Primarchs wargear&lt;br /&gt;
&lt;br /&gt;
==Primarch Attributes==&lt;br /&gt;
Please List the Bandings of your Primarch Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strategic Planning=&amp;#039;&amp;#039;&amp;#039; Strategic Planning indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Martial Prowess=&amp;#039;&amp;#039;&amp;#039; Martial Prowess indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Statecraft=&amp;#039;&amp;#039;&amp;#039; Statecraft indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Psychic Potential=&amp;#039;&amp;#039;&amp;#039; Psychic Potential indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lords of Terra Influence=&amp;#039;&amp;#039;&amp;#039; Lords of Terra Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Imperial Army Influence=&amp;#039;&amp;#039;&amp;#039; Imperial Army Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence=&amp;#039;&amp;#039;&amp;#039; Mechanicus Influence indication&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Pages==&lt;br /&gt;
Character Pages are for Special Characters which are unlocked when your Legion Unlocks a new Fleet.&lt;br /&gt;
Create the page, paste in the following code and then add your details. [[Mengde Cao|EXAMPLE]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Legion Tag&lt;br /&gt;
|Numeration=Insert Legion Numeral&lt;br /&gt;
|Legion Name=Insert Legion Name&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion XI: The Dragon Legion&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Name of character is a Astartes/Demi-Astartes/Thrall of the ##th Legiones Astartes, [[Legion Article|Legion Name here]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Summary of character.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
Full Biography&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Description of Character&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of characters wargear&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SEE ALSO [[OOC:Wiki Tips]]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Turn_Structure_%26_Orders&amp;diff=654</id>
		<title>OOC: Turn Structure &amp; Orders</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Turn_Structure_%26_Orders&amp;diff=654"/>
				<updated>2018-04-11T14:03:49Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* WARP JUMP [Region or Warzone] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn Structure=&lt;br /&gt;
Acting as your Legion Primarch you submit Legion Instructions to the GM who will then update the game with what your Legion is doing and what it has accomplished. &lt;br /&gt;
Legion Instructions are comprised of; Orders for each Fleet as well as other undertakings by the Legion such as Statesman rolls or instructions for Passive Fleets.&lt;br /&gt;
&lt;br /&gt;
This is procedure is broken into 2 phases the Orders Phase and Resolution Phase.&lt;br /&gt;
The Orders Phase is where the Players examine the map, discuss with fellow players their plans and ideas as well as anything they have learned they wish to share. They then Submit their Legion Instructions to the GM. The Resolution Phase is when the GM will take all the Instructions and carry out the Legions actions and Report back on what has happened and update the Map accordingly. All Scouting, and Combat Results are calculated in this Phase so bear that in mind when submitting orders.&lt;br /&gt;
&lt;br /&gt;
Each &amp;#039;&amp;#039;&amp;#039;Active Fleet&amp;#039;&amp;#039;&amp;#039; may be given 2 Orders from the list below. These are carried out sequentially and represent what actions the Fleet is doing in a Turn. A Turn is considered to Last approximately 6 Terran Months.  Spending Influence currency may provide additional Orders over the normal 2. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Passive Fleets&amp;#039;&amp;#039;&amp;#039; require no orders. They continue on their Passive assignment as long as they are in that Status. &amp;#039;&amp;#039;&amp;#039;Garrison&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Discovery&amp;#039;&amp;#039;&amp;#039; Fleets can be given additional guidelines as detailed in the Fleet Rules.&lt;br /&gt;
If you want to change the Passive Fleet to a different Passive Fleet or to an Active Fleet you need to submit a &amp;#039;&amp;#039;&amp;#039;Redeploy&amp;#039;&amp;#039;&amp;#039; order for the Fleet. It will do nothing for that turn as it is re-organised and then it will be able to perform as the new Status in the Next turn. If changing from &amp;#039;&amp;#039;&amp;#039;Passive&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;Active&amp;#039;&amp;#039;&amp;#039; the Fleet will be placed on the Map at your Legion Homeworld. &lt;br /&gt;
&lt;br /&gt;
Orders can also include optional &amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039; which describe how or why you are doing certain actions. The purpose is to Provide more flavour to the order, pursue a certain objective or apply a slight modifier to how your Legion behaves such as being more or less aggressive or cautious.&lt;br /&gt;
&lt;br /&gt;
Influence currency can be spent when submitting orders to either enhance orders or provide additional orders over the normal two.&lt;br /&gt;
Find out what you can spend influence Currency on here [[OOC: Influence Spending]]&lt;br /&gt;
&lt;br /&gt;
=Orders=&lt;br /&gt;
Orders are the Crux of the game and how your Active Fleets perform their duties. Each &amp;#039;&amp;#039;&amp;#039;Active Fleet&amp;#039;&amp;#039;&amp;#039; may select any 2 Orders from the list below.  A &amp;#039;&amp;#039;&amp;#039;Passive Fleet&amp;#039;&amp;#039;&amp;#039; can only Select the &amp;#039;&amp;#039;&amp;#039;Redeploy&amp;#039;&amp;#039;&amp;#039; order.&lt;br /&gt;
A Legion can perform the same order twice in a turn, bear in mind Fortify and Muster orders &lt;br /&gt;
The available orders as well as the common parameters are listed below.&lt;br /&gt;
&lt;br /&gt;
===WARP JUMP [Region or Warzone]===&lt;br /&gt;
The Fleet moves from its current Location to any Region or Warzone on the Game Map. At the beginning of the Game Warp Travel is more safe and Reliable so Fleets are not restricted in their movement. This is not likely to remain the case as the Campaign continues so be wary of the fickle tides of the Warp.&lt;br /&gt;
&lt;br /&gt;
When jumping to a Warzone you will also need to specify the Scenario you are jumping to unless there is a labelled gathering location.&lt;br /&gt;
(Note this does not mean you will automatically attack that Scenario it just moves your Fleet to the right area of space)&lt;br /&gt;
&lt;br /&gt;
===MOVE [Location]=== &lt;br /&gt;
This moves your Fleet to a specific Location within a Region or Warzone. This action is used when you wish to move to Location with a Non-Aggressive approach. Such as a friendly Location or as a Diplomatic greeting. &lt;br /&gt;
===ASSAULT [Location/Fleet]===&lt;br /&gt;
The Legion must be in the same Region or Warzone of the target Location or Fleet, it then moves to that Location in order to attempt conquest. Most Locations will be Entire Planets or other Large Battlefields which will require a large-scale campaign that could last several months. Alternatively there will some locations which are a much smaller scale and require direct intervention by your Primarch or Special Characters. &lt;br /&gt;
Combat Results are calculated at the end of the Turn so be wary of your plans going wrong if the enemy holds off your Legion during your attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fleets from Differing Legions complement each other well if they Assault the Same Location and work without Penalty. However multiple Fleets from the Same Legion will have diminishing effect. Each Fleet of the same Legion after the first assaulting the same Location on the same turn will suffer a 50% penalty to effectiveness due to Logistical and practical limitations.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===SCOUT [Location]=== &lt;br /&gt;
The Fleet will utilize various methods to acquire more intelligence within a Location. Scout must be performed on a Location in the same Region or Warzone as the Fleet. This will provide useful information about a location and allows the Legion to make informed decisions of how to proceed. The Legion will also learn the ranks of some of the Locations combat relevant attributes with bonuses based on Legion Espionage. The Attribute of Highest Rank will always be revealed first as this will be the most prominent piece of Tactical information.  &lt;br /&gt;
Scouting reports are returned during the Resolution Phase.&lt;br /&gt;
&lt;br /&gt;
===MUSTER=== &lt;br /&gt;
The Muster Order is used to regroup after particularly heavy losses when the normal Supply Rate is not sufficient. Strength is recovered as normal at the end of the turn using the Fleets Supply Rate, however instead of the multiplier being x2 this is increased to x10 as all resources are devoted to restocking, re-arming and training. So a Fleet that would normally restore 8% Strength would instead restore 40%.&lt;br /&gt;
===FORTIFY [Location]=== &lt;br /&gt;
The Legion Fleet entrenched itself at it’s Locations. Using whatever resources it can find to Fortify its position and defend itself. A Location which has been Fortified one or more times gains 1 Rank in the Fortification Attribute during the Resolution Phase.. Depending on Location Influence may be spent to increase fortification rate. Ranks are lost if a Legion leaves.                                                                Locations may be Fortified over multiple turns. NOTE: Legion Homeworlds can benefit from this order but these are not enduring works so do not contribute to Legion Total Power. &lt;br /&gt;
===REDEPLOY [Fleet Type]=== &lt;br /&gt;
Use this order to change an Active Fleet to a Passive Fleet and Vice Versa or to Change the type of Passive Fleet. NOTE IF YOU SELECT THE “CHANGE STATUS” ORDER THIS IS THE ONLY ORDER YOU CAN PERFORM WITH THAT FLEET.  Re-Organizing an entire Fleet is a huge effort and as such this is the only action that Fleet can take. The next turn it will be performing its role by either giving Passive Bonuses or by Re-appearing on the Map at your Homeworld at 100% Strength.&lt;br /&gt;
&lt;br /&gt;
==Legion Instructions Example==&lt;br /&gt;
This is an example Legion instruction submission for a Legion with 3 Fleets. 2 Active and 1 Passive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primary Fleet Alpha&amp;#039;&amp;#039;&amp;#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; TERRA (SOL) &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 100% &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Active &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039; Warp Jump to Warzone Ullanor &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039; Scout Ullanor Prime (Ullanor Warzone) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; Espionage &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Statesmen Target:&amp;#039;&amp;#039;&amp;#039; Mechanicus Influences &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I want to focus on the Location of the Ork Leadership.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first Fleet is Jumping to a known Warzone and gaining Intelligence about a Locations in the Warzone. This Fleet contains the Primarch so also accounts for his Strategic Planning and Statesman choices. &lt;br /&gt;
   &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Secondary Fleet Beta&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; Macragge (Ultima Segmentum) &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 100% &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Active  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039; Warp Jump to Segmentum Obscurus &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039; Assault THREAT132 (Segmentum Obscurus) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; Tactics &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld Development Target:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery Priority:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; These traitors seceded from the Imperium. I want their world Burnt to ashes! Be more Aggressive Troops!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Second Fleet is jumping to a Sector with a previously Scouted Location and is then Assaulting, it is confident of victory based on the Scout report. The Special Character Commanding that Legion uses his Strategic Planning to boost Tactics.&lt;br /&gt;
The notes for this order indicate that the Fleet wishes to attack more aggressively. This will be at the cost of potentially more casualties.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Secondary Fleet Gamma&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location: N/A  Strength: N/A  Status: Passive Garrison&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039;  Redeploy Passive Discovery&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039;  N/A &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld Development Target:&amp;#039;&amp;#039;&amp;#039; N/A  (Due to changing Status)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery Priority:&amp;#039;&amp;#039;&amp;#039;  N/A (Available next turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Final Fleet is a Passive Fleet. It is currently a Garrison but the Primarch wants to learn of more interesting Locations so it is changing to a Discovery Fleet. The Act of Withdrawing from the Legion home and moving to explore the Galaxy is the only move the Fleet can make. If it was remaining a Garrison Fleet it could choose a Homeworld Development attribute to try to improve, but Next Turn it can assign a Discovery Priority e.g. Forge Worlds to possibly increase the Legions Mechanicus Standing.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=556</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=556"/>
				<updated>2018-03-09T10:16:45Z</updated>
		
		<summary type="html">&lt;p&gt;Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Right Box&lt;br /&gt;
|Title=Shortcuts&lt;br /&gt;
|Text=[[Legion Expeditionary Fleets of the Great Crusade]]&amp;lt;br&amp;gt; [[Legion I]] Sam &amp;lt;br&amp;gt; [[Legion II]] Al &amp;lt;br&amp;gt;  [[Legion III: Star Lions]] &amp;lt;br&amp;gt; [[Legion IV: Theovan Guard]] &amp;lt;br&amp;gt; [[Legion V]] Matt &amp;lt;br&amp;gt; [[Legion VI: Harbingers]] &amp;lt;br&amp;gt; [[Legion VII: The Deathwalkers]]&amp;lt;br&amp;gt; [[Legion VIII]] Justin &amp;lt;br&amp;gt;   [[Legion IX]] Paul&amp;lt;br&amp;gt; [[Legion X]] Oscar&amp;lt;br&amp;gt; [[Legion XI: The Emperor&amp;#039;s Judgement]]&amp;lt;br&amp;gt; [[Legion XII]] &amp;lt;br&amp;gt; [[Legion XIII]] Glen&amp;lt;BR&amp;gt; [[Legion XIV]] &amp;lt;br&amp;gt; [[Legion XV]] Ritter &amp;lt;br&amp;gt; [[Legion XVI]] &amp;lt;BR&amp;gt; [[Legion XVII]] &amp;lt;br&amp;gt; [[Legion XVIII: The Crimson Hussars]]&amp;lt;br&amp;gt; [[Legion_XIX|Legion XIX: The Celestial Catechists]] &amp;lt;br&amp;gt; [[Legion XX]]  &amp;lt;br&amp;gt; [[Notable Enemies]] &amp;lt;br&amp;gt; &lt;br /&gt;
}}Alternate Heresy is a Web Based Role-playing/Strategy game set during the Horus Heresy of the Games Workshop Warhammer 40,000 Universe.&lt;br /&gt;
The idea is to take on the role of one of the Primarchs created by the Emperor and lead your Legion in a great crusade of the Galaxy and through the atrocities of Betrayal and Civil War.&lt;br /&gt;
Players are encourage to create new and Unique Primarchs with their own Strengths and Personalities and to collude with each other as the Game progresses.&lt;br /&gt;
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[[OOC: Playing the Game]]&lt;br /&gt;
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[[OOC: Legion Generation]]&lt;br /&gt;
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[[OOC: Attributes]]&lt;br /&gt;
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[[OOC: Player, Primarch and Legion Cheatsheet]]&lt;br /&gt;
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[[OOC: Legion Expeditionary Fleets]]&lt;br /&gt;
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[[OOC: Turn Structure &amp;amp; Orders]]&lt;br /&gt;
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[[OOC: Archetypes]]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Wiki Sections:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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[[:Category:Legion|Legions]]&lt;br /&gt;
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[http://wh40k.lexicanum.com/ Lexicanum]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Legion_IV:_Theovan_Guard&amp;diff=480</id>
		<title>Legion IV: Theovan Guard</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Legion_IV:_Theovan_Guard&amp;diff=480"/>
				<updated>2018-03-08T11:42:11Z</updated>
		
		<summary type="html">&lt;p&gt;Law: Created page with &amp;quot;{{Infobox Legion |Image=Theovan Guard.jpg  |Numeration= IV |Primogenitor= De Carton Wiart |Cognomen= Tip of the spear |Observed Strategic Tendencies=  Precision Strike Special...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Legion&lt;br /&gt;
|Image=Theovan Guard.jpg &lt;br /&gt;
|Numeration= IV&lt;br /&gt;
|Primogenitor= De Carton Wiart&lt;br /&gt;
|Cognomen= Tip of the spear&lt;br /&gt;
|Observed Strategic Tendencies=  Precision Strike Specialists&lt;br /&gt;
|Noteworthy Domains = Stonwool&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Abyss Blue with Black and White trim&lt;br /&gt;
|Quote= “Governments may think and say as they like, but force cannot be eliminated, and it is the only real and unanswerable power. We are told that the pen is mightier than the sword, but I know which of these weapons I would choose.&amp;quot; &amp;lt;br&amp;gt;  -Attributed to De Carton Wiart &amp;lt;br&amp;gt;Memoirs of a subjugated Stonwool&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Theovan_Guard2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Theovan Guard follow a rigorous doctrine of precision strikes, seeking to destroy their enemies by eliminating its leadership cadre. Focused primarily on conquest, the legion has little interest in governance. &lt;br /&gt;
&lt;br /&gt;
Known for their exemplary training regime and De Carton Wiart&amp;#039;s strong geneseed, Stonwool has become a revered breeding ground for extraordinary military thinkers. The legion is numerous yet operates a delegated mission command structure, meaning even the newest brother Sergeant can find himself leading significant numbers of Imperial Army and Theovan Military formations into battle.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== The war of subjugation==&lt;br /&gt;
&lt;br /&gt;
The world was split between the militaristic Stonwoolians and the Alliance, a conglomerate of nations on the remaining free continent. It was evident to all that eventually De Carton Wiart&amp;#039;s military machine would cross the planetary ocean and crush the remaining nations. With this in mind the Alliance sought to prevent their future being dominated, their solution was to arm themselves with biological weaponry designed to target a certain genetic trait only carried by females from the Stonwoolian continent, making them infertile. Having deployed the weapon they awaited peace overtures from De Carton Wiart.&lt;br /&gt;
&lt;br /&gt;
De Carton Wiart was not about to abandon his people to history by such a fate, yet he was unwilling to negotiate with those who had performed such an abominable act. Turning from unconventional weapons he set about creating a new breed of soldier, one that was designed for war, invulnerable to biological and chemical attack. A martial race that would see the Alliance wiped from the face of the planet.&lt;br /&gt;
&lt;br /&gt;
The war was over swiftly, with casualties in the high billions. Surviving natural born and those who were of the defeated peoples fell under a new military-industrial administration. With a mission, set by De Carton Wiart to create a fleet of vehicles capable of space travel in order to expand his domain.&lt;br /&gt;
&lt;br /&gt;
... then the Emperor arrived.&lt;br /&gt;
&lt;br /&gt;
== Readying a legion ==&lt;br /&gt;
&lt;br /&gt;
Stonwoolian martial prowess and their relentless devotion to De Carton Wiart saw him assume the mantle of Primarch with ease. The planet was able to find an abundance of willing volunteers to form the Emperor&amp;#039;s fourth legion and found that their knowledge of genetic engineering enabled a strong and stable geneseed from which to transform their candidates. Such was the populace&amp;#039;s desire to follow De Carton Wiart to the stars, often those deemed too old or incompatible with the geneseed took their own lives.&lt;br /&gt;
&lt;br /&gt;
The resultant legion formed at great pace, and was named the Theovan Guard after an argument between De Carton Wiart and one of his brothers about which legion would act as &amp;#039;&amp;#039;&amp;#039;the&amp;#039;&amp;#039;&amp;#039; Emperor&amp;#039;s &amp;#039;&amp;#039;Van&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;guard&amp;#039;&amp;#039;&amp;#039; in the great crusade.&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
&lt;br /&gt;
The Legion is blessed with the inherited traits of their homeworld. A martial prowess far surpassing the average, an innate tendency to aggression and an almost flawless rate of success amongst those implanted with geneseed due to the nature of the Warrior Caste and the Stonwoolian knowledge of genetic engineering.&lt;br /&gt;
&lt;br /&gt;
Astartes of the legion pride themselves on their discipline and their training reflects this - as with all Astartes they know no fear, however the Theovan Guard know that where they fall another shall take his place. The legion is unrelenting in its pursuit of victory. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;Every problem may be solved by force, sometimes it is just a matter of a bigger force.&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Unlike other Legions the Officers of the Theovan are not Astartes, De Carton Wiart instead selects each Officer - having passed the CCAP (Command Cadre Astartes Program) these Officers command from Century level upwards. At Century level an Astartes Centurion (Brother-Sergeant) will mentor the Officer until he is ready to join the command staff of a Cohort as a Tribune. De Carton Wiart believes that this provides the legion with a synergy unseen amongst the fellow Legions, allowing for a greater cooperation between all forces under his command. Each Officer is given limited augmentation and modified Power Armour with reversed helmet colouration, to mark him out as a leader.&lt;br /&gt;
&lt;br /&gt;
The legion is divided into Cohorts, plus a 5,000 strong Alesian Defence Cadre responsible for training new Astartes and Stonwoolian Imperial Army troops. Each Cohort was founded consequentially, bolstered with experienced Astartes from the previous Cohort providing NCOs. &lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===1st Cohort (De Wiart&amp;#039;s Own) – Assault specialists===&lt;br /&gt;
Equipped with Terminator Armour &lt;br /&gt;
The majority of the Terran veterans are in the Prima Facie Cohort, with the remainder dispersed as a solid NCO Cadre for subsequent Cohort and Imperial Army Foundings.&lt;br /&gt;
Serving in the Prima Facie is an honour in itself and battle casualty replacements are selected only from the finest and most distinguished Astartes from the other Cohorts.&lt;br /&gt;
Prima Facie acts as the Legions hammer, an armoured fist capable of annihilating any foe. It has no Imperial Army attachments and is the only Cohort with Astartes Officers.&lt;br /&gt;
&lt;br /&gt;
===2nd Cohort (Seaforth) – Infiltration Unit===&lt;br /&gt;
Equipped with Scout Armour&lt;br /&gt;
The most able new recruits from foundings find themselves attached to the 2nd Cohort. They are highly specialised scout and infiltration troops, focused on high value targets and ground of vital strategic importance to the legion.&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;Cut off the serpent&amp;#039;s head and it will fall.&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Stonwool]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stonwool is the capital world of the Imperial presence in the fringes of the Maelstrom, the planet supports a large population of 76 Bn.&lt;br /&gt;
&lt;br /&gt;
Pre-Imperial Stonwool; The city-state of Stonwool was entirely militarised during the &amp;#039;De Carton Wiart&amp;#039;s war of subjugation&amp;#039;. Having been razed by their neighbours previously, the society became entirely focused on conducting a total war against its fellow nations and city-states; under the leadership of De Carton Wiart, seeking their complete annihilation. &lt;br /&gt;
&lt;br /&gt;
In order to bring the conflict to an end and resupply his ever dwindling ranks, De Carton Wiart threw his efforts into genetic research. Reorganising the population to suit the military needs of the campaign. Warriors, commanders and combat service troops. Utilising all captured and non essential workers as a labour force.&lt;br /&gt;
&lt;br /&gt;
The warrior caste were thus created, utilising some of De Carton Wiart&amp;#039;s own genetics mixed with the best of the remaining Soldiers; they were designed to be bigger, faster, stronger and more aggressive than your average human Soldier ever could be - the trade off being that no Stonwoolian has ever lived beyond 30 terran years, less those who join the ranks of the legion.&lt;br /&gt;
&lt;br /&gt;
Present; Stonwool is the homeworld of not only the Theocan Guard Legion but some of the Imperial Army&amp;#039;s finest Infantry Regiments, widely regarded as the best soldiers in the Imperium short of the Astartes. This is primarily as a result of their unique genetically engineered background and subsequent upbringing and training.&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[De Carton Wiart]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born to war, raised during a millenia long planetary-wide pre-atomic age war between nation states. Found by a warrior from a small tribe on a backward continent; he was quickly recognised for his potential as a warrior, given his prodigal size and intellect. During his early years his people were insignificant, managing to avoid the majority of the conflict. Being underdeveloped and lacking the technology of its rivals - it was defeated by a neighbouring imperialistic foe. &lt;br /&gt;
&lt;br /&gt;
They adopted a guerrilla campaign, wrecking havoc amongst their enemies - but suffering much in return as the larger nation utilised draconian punishments against the civilian population. It was at this time that De Carton Wiart&amp;#039;s focus swung from becoming the ultimate warrior to that of defeating his enemies. He recognised that in order to defeat them, he would have to reform his people&amp;#039;s mindset and become the leader they were so desperately seeking.&lt;br /&gt;
&lt;br /&gt;
His enemy were a force of considerable strength, an empire spanning a third of the planet, with weapons far surpassing that of the Stonwoolians. Recognising the weaknesses of his people; they were warriors of a far better pedigree but lacked the necessary discipline and logistics to surpass a technologically superior enemy. The people were not geared for a war, a total war that would see them free or annihilated. He set about arming every man, woman and child.&lt;br /&gt;
&lt;br /&gt;
Within a year of taking leadership of his people he had formed the entire populace into a military machine. Bringing them to bear on the imperial yoke of his enemy, a deciding battle in which De Carton Wiart stood at the fore of his people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He was successful, destroying an Army far technologically superior. Merciless in their subsequent cleansing of their enemy from their ancestral lands. Taking over the factories and arming themselves with the vanquished foes weaponry. Advancing with almost immediate affect into a post-industrial society, his previous reforms came to full fruition; mission command allowed the various arms of the newly formed military to conquer their continental neighbours rapidly over the coming years. The political will for total war emanating from the harsh past of their history and De Carton Wiart&amp;#039;s personality, coupled with his seemingly endless ability to keep his warrior people on a permanent combat effectiveness surpassing their adversaries. The Stonwoolian people soon found themselves in control of their continent having defeated all who opposed them.&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
Martial society, bred and raised for combat.&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Stonwoolian genetic engineering is the stuff of legend, several Tech-Priests of the Adeptus Mechanicus have spent time on Stonwool in order to further mankind&amp;#039;s knowledge of genetics. As a result, the legion&amp;#039;s geneseed is incredibly compatible with most of the Stonwoolian population.&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Specialised &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Good&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Average &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Specialised&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Specialised&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Average&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Operation McKinnon==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Operation McKinnon]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also known as the Raid on Millobruk and Ley&amp;#039;Shir, was a major raid conducted by the 3rd Century of the 2nd Cohort against the headquarters of Mugabedean forces at Millobruk and a smaller camp at Ley&amp;#039;Shir on the planet Sotonia on one of the legions first expeditions for the Emperor. More than 300,000 enemy fighters were reported as killed and 50,000 wounded while only two Astartes died with a further six wounded.&lt;br /&gt;
&lt;br /&gt;
A troop carrier was flown over the Millobruk camps 10 minutes before the airstrike as part of a deception plan: the assembled enemy forces assumed a false alarm and did not disperse or try to take cover when the Astartes participating in the actual strike subsequently approached. In their first pass, four bombers dropped 1200 Alpha bombs (Stonwoolian anti-personnel cluster bombs) over an area 1.1 kilometres long and 500 metres wide.&lt;br /&gt;
&lt;br /&gt;
Following the initial air strikes, scouts engaged opportunity targets in allocated areas that together inflicted the majority of the casualties. The remainder of the century were deployed on three sides of the objective into various stop groups and sweep lines, and were also effective in killing large numbers of fleeing enemy. Nevertheless, the small size of the ground force and the lack of a complete envelopment allowed a number of fleeing enemy to escape. Two important targets of the attack, commanders Craig David and matthew Le Tissier escaped.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;stay-behind&amp;quot; force of terran veterans remained in ambush positions around the area overnight to wait for any who might return; these were then extracted by gunship in the morning. The Century withdrew in good order having suffered one brother killed at Millobruk, and a gunship pilot killed trying to crash land his in a field after his craft was damaged by ground fire.&lt;br /&gt;
&lt;br /&gt;
Several thousand tons of equipment and unknown tech was captured. The captured equipment was ether destroyed where it was found or it was taken back to Stonwool.&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[De Carton Wiart]] Commander in Chief&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=479</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=479"/>
				<updated>2018-03-08T11:42:04Z</updated>
		
		<summary type="html">&lt;p&gt;Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Right Box&lt;br /&gt;
|Title=Shortcuts&lt;br /&gt;
|Text=[[Legion Expeditionary Fleets of the Great Crusade]]&amp;lt;br&amp;gt; [[Legion I]] Sam &amp;lt;br&amp;gt; [[Legion II]] Al &amp;lt;br&amp;gt;  [[Legion III: Star Lions]] &amp;lt;br&amp;gt; [[Legion IV: Theovan Guard]] &amp;lt;br&amp;gt; [[Legion V]] Matt &amp;lt;br&amp;gt; [[Legion VI: Harbingers]] &amp;lt;br&amp;gt; [[Legion VII: The Deathwalkers]]&amp;lt;br&amp;gt; [[Legion VIII]] Justin &amp;lt;br&amp;gt;   [[Legion IX]] Paul&amp;lt;br&amp;gt; [[Legion X]] Oscar&amp;lt;br&amp;gt; [[Legion XI: The Emperor&amp;#039;s Judgement]]&amp;lt;br&amp;gt; [[Legion XII]] &amp;lt;br&amp;gt; [[Legion XIII]] Glen&amp;lt;BR&amp;gt; [[Legion XIV]] &amp;lt;br&amp;gt; [[Legion XV]] Ritter &amp;lt;br&amp;gt; [[Legion XVI]] &amp;lt;BR&amp;gt; [[Legion XVII]] &amp;lt;br&amp;gt; [[Legion XVIII: The Crimson Hussars]]&amp;lt;br&amp;gt; [[Legion XIX]] Phil &amp;lt;br&amp;gt; [[Legion XX]]  &amp;lt;br&amp;gt; [[Notable Enemies]] &amp;lt;br&amp;gt; &lt;br /&gt;
}}Alternate Heresy is a Web Based Role-playing/Strategy game set during the Horus Heresy of the Games Workshop Warhammer 40,000 Universe.&lt;br /&gt;
The idea is to take on the role of one of the Primarchs created by the Emperor and lead your Legion in a great crusade of the Galaxy and through the atrocities of Betrayal and Civil War.&lt;br /&gt;
Players are encourage to create new and Unique Primarchs with their own Strengths and Personalities and to collude with each other as the Game progresses.&lt;br /&gt;
&lt;br /&gt;
To Register please contact Steffan or Law with a desired Username and email, they will arrange a password to be dispatched.&lt;br /&gt;
&lt;br /&gt;
Here are some Helpful Links:&lt;br /&gt;
&lt;br /&gt;
[[OOC: Playing the Game]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Generation]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Attributes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Player, Primarch and Legion Cheatsheet]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Expeditionary Fleets]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Turn Structure &amp;amp; Orders]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Archetypes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Influence Spending]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Page Templates]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Wiki Tips]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wiki Sections:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Legion|Legions]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Primarch|Primarchs]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet|Planets]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Character|Characters]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Organisation|Organisations]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Forum]&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;External Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://warhammer40k.wikia.com/wiki/ 40k Wiki]&lt;br /&gt;
&lt;br /&gt;
[http://wh40k.lexicanum.com/ Lexicanum]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=478</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=478"/>
				<updated>2018-03-08T11:41:10Z</updated>
		
		<summary type="html">&lt;p&gt;Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Right Box&lt;br /&gt;
|Title=Shortcuts&lt;br /&gt;
|Text=[[Legion Expeditionary Fleets of the Great Crusade]]&amp;lt;br&amp;gt; [[Legion I]] Sam &amp;lt;br&amp;gt; [[Legion II]] Al &amp;lt;br&amp;gt;  [[Legion III: Star Lions]] &amp;lt;br&amp;gt; [[Legion IV]] &amp;lt;br&amp;gt; [[Legion V]] Matt &amp;lt;br&amp;gt; [[Legion VI: Harbingers]] &amp;lt;br&amp;gt; [[Legion VII: The Deathwalkers]]&amp;lt;br&amp;gt; [[Legion VIII]] Justin &amp;lt;br&amp;gt;   [[Legion IX]] Paul&amp;lt;br&amp;gt; [[Legion X]] Oscar&amp;lt;br&amp;gt; [[Legion XI: The Emperor&amp;#039;s Judgement]]&amp;lt;br&amp;gt; [[Legion XII]] &amp;lt;br&amp;gt; [[Legion XIII]] Glen&amp;lt;BR&amp;gt; [[Legion XIV]] &amp;lt;br&amp;gt; [[Legion XV]] Ritter &amp;lt;br&amp;gt; [[Legion XVI]] &amp;lt;BR&amp;gt; [[Legion XVII]] &amp;lt;br&amp;gt; [[Legion XVIII: The Crimson Hussars]]&amp;lt;br&amp;gt; [[Legion XIX]] Phil &amp;lt;br&amp;gt; [[Legion XX]]  &amp;lt;br&amp;gt; [[Notable Enemies]] &amp;lt;br&amp;gt; &lt;br /&gt;
}}Alternate Heresy is a Web Based Role-playing/Strategy game set during the Horus Heresy of the Games Workshop Warhammer 40,000 Universe.&lt;br /&gt;
The idea is to take on the role of one of the Primarchs created by the Emperor and lead your Legion in a great crusade of the Galaxy and through the atrocities of Betrayal and Civil War.&lt;br /&gt;
Players are encourage to create new and Unique Primarchs with their own Strengths and Personalities and to collude with each other as the Game progresses.&lt;br /&gt;
&lt;br /&gt;
To Register please contact Steffan or Law with a desired Username and email, they will arrange a password to be dispatched.&lt;br /&gt;
&lt;br /&gt;
Here are some Helpful Links:&lt;br /&gt;
&lt;br /&gt;
[[OOC: Playing the Game]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Generation]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Attributes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Player, Primarch and Legion Cheatsheet]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Expeditionary Fleets]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Turn Structure &amp;amp; Orders]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Archetypes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Influence Spending]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Page Templates]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Wiki Tips]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wiki Sections:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Legion|Legions]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Primarch|Primarchs]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet|Planets]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Character|Characters]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Organisation|Organisations]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Forum]&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;External Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://warhammer40k.wikia.com/wiki/ 40k Wiki]&lt;br /&gt;
&lt;br /&gt;
[http://wh40k.lexicanum.com/ Lexicanum]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=477</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=477"/>
				<updated>2018-03-08T11:22:22Z</updated>
		
		<summary type="html">&lt;p&gt;Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Right Box&lt;br /&gt;
|Title=Shortcuts&lt;br /&gt;
|Text=[[Legion Expeditionary Fleets of the Great Crusade]]&amp;lt;br&amp;gt; [[Legion I]] Sam &amp;lt;br&amp;gt; [[Legion II]] Al &amp;lt;br&amp;gt;  [[Legion III: Star Lions]] &amp;lt;br&amp;gt; [[Legion IV: Theovan Guard]] &amp;lt;br&amp;gt; [[Legion V]] Matt &amp;lt;br&amp;gt; [[Legion VI: Harbingers]] &amp;lt;br&amp;gt; [[Legion VII: The Deathwalkers]]&amp;lt;br&amp;gt; [[Legion VIII]] Justin &amp;lt;br&amp;gt;   [[Legion IX]] Paul&amp;lt;br&amp;gt; [[Legion X]] Oscar&amp;lt;br&amp;gt; [[Legion XI: The Emperor&amp;#039;s Judgement]]&amp;lt;br&amp;gt; [[Legion XII]] &amp;lt;br&amp;gt; [[Legion XIII]] Glen&amp;lt;BR&amp;gt; [[Legion XIV]] &amp;lt;br&amp;gt; [[Legion XV]] Ritter &amp;lt;br&amp;gt; [[Legion XVI]] &amp;lt;BR&amp;gt; [[Legion XVII]] &amp;lt;br&amp;gt; [[Legion XVIII: The Crimson Hussars]]&amp;lt;br&amp;gt; [[Legion XIX]] Phil &amp;lt;br&amp;gt; [[Legion XX]]  &amp;lt;br&amp;gt; [[Notable Enemies]] &amp;lt;br&amp;gt; &lt;br /&gt;
}}Alternate Heresy is a Web Based Role-playing/Strategy game set during the Horus Heresy of the Games Workshop Warhammer 40,000 Universe.&lt;br /&gt;
The idea is to take on the role of one of the Primarchs created by the Emperor and lead your Legion in a great crusade of the Galaxy and through the atrocities of Betrayal and Civil War.&lt;br /&gt;
Players are encourage to create new and Unique Primarchs with their own Strengths and Personalities and to collude with each other as the Game progresses.&lt;br /&gt;
&lt;br /&gt;
To Register please contact Steffan or Law with a desired Username and email, they will arrange a password to be dispatched.&lt;br /&gt;
&lt;br /&gt;
Here are some Helpful Links:&lt;br /&gt;
&lt;br /&gt;
[[OOC: Playing the Game]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Generation]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Attributes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Player, Primarch and Legion Cheatsheet]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Expeditionary Fleets]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Turn Structure &amp;amp; Orders]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Archetypes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Influence Spending]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Page Templates]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Wiki Tips]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wiki Sections:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Legion|Legions]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Primarch|Primarchs]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet|Planets]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Character|Characters]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Organisation|Organisations]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Forum]&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;External Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://warhammer40k.wikia.com/wiki/ 40k Wiki]&lt;br /&gt;
&lt;br /&gt;
[http://wh40k.lexicanum.com/ Lexicanum]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=439</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=439"/>
				<updated>2018-03-05T12:15:08Z</updated>
		
		<summary type="html">&lt;p&gt;Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Right Box&lt;br /&gt;
|Title=Shortcuts&lt;br /&gt;
|Text=[[Legion Expeditionary Fleets of the Great Crusade]]&amp;lt;br&amp;gt; [[Legion I]] Sam &amp;lt;br&amp;gt; [[Legion II]] Al &amp;lt;br&amp;gt;  [[Legion III: Star Lions]] &amp;lt;br&amp;gt; [[Legion IV]] Zach &amp;lt;br&amp;gt; [[Legion V]] Matt &amp;lt;br&amp;gt; [[Legion VI: Harbingers]] &amp;lt;br&amp;gt; [[Legion VII: The Deathwalkers]]&amp;lt;br&amp;gt; [[Legion VIII]] Justin &amp;lt;br&amp;gt;   [[Legion IX]] Paul&amp;lt;br&amp;gt; [[Legion X]] Oscar&amp;lt;br&amp;gt; [[Legion XI: The Emperor&amp;#039;s Judgement]]&amp;lt;br&amp;gt; [[Legion XII]] &amp;lt;br&amp;gt; [[Legion XIII]] Glen&amp;lt;BR&amp;gt; [[Legion XIV]] &amp;lt;br&amp;gt; [[Legion XV]] Ritter &amp;lt;br&amp;gt; [[Legion XVI]] &amp;lt;BR&amp;gt; [[Legion XVII]] &amp;lt;br&amp;gt; [[Legion XVIII: The Crimson Hussars]]&amp;lt;br&amp;gt; [[Legion XIX]] Phil &amp;lt;br&amp;gt; [[Legion XX]]  &amp;lt;br&amp;gt; [[Notable Enemies]] &amp;lt;br&amp;gt; &lt;br /&gt;
}}Alternate Heresy is a Web Based Role-playing/Strategy game set during the Horus Heresy of the Games Workshop Warhammer 40,000 Universe.&lt;br /&gt;
The idea is to take on the role of one of the Primarchs created by the Emperor and lead your Legion in a great crusade of the Galaxy and through the atrocities of Betrayal and Civil War.&lt;br /&gt;
Players are encourage to create new and Unique Primarchs with their own Strengths and Personalities and to collude with each other as the Game progresses.&lt;br /&gt;
&lt;br /&gt;
To Register please contact Steffan or Law with a desired Username and email, they will arrange a password to be dispatched.&lt;br /&gt;
&lt;br /&gt;
Here are some Helpful Links:&lt;br /&gt;
&lt;br /&gt;
[[OOC: Playing the Game]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Generation]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Attributes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Player, Primarch and Legion Cheatsheet]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Expeditionary Fleets]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Turn Structure &amp;amp; Orders]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Archetypes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Influence Spending]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Page Templates]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Wiki Tips]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wiki Sections:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Legion|Legions]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Primarch|Primarchs]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet|Planets]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Character|Characters]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Organisation|Organisations]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Forum]&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;External Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://warhammer40k.wikia.com/wiki/ 40k Wiki]&lt;br /&gt;
&lt;br /&gt;
[http://wh40k.lexicanum.com/ Lexicanum]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=435</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=435"/>
				<updated>2018-02-27T09:38:32Z</updated>
		
		<summary type="html">&lt;p&gt;Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Right Box&lt;br /&gt;
|Title=Shortcuts&lt;br /&gt;
|Text=[[Legion Expeditionary Fleets of the Great Crusade]]&amp;lt;br&amp;gt; [[Legion I]] Sam &amp;lt;br&amp;gt; [[Legion II]] Al &amp;lt;br&amp;gt;  [[Legion III: Star Lions]] &amp;lt;br&amp;gt; [[Legion IV]] Zach &amp;lt;br&amp;gt; [[Legion V]] Matt &amp;lt;br&amp;gt; [[Legion VI: Harbingers]] &amp;lt;br&amp;gt; [[Legion VII: The Deathwalkers]]&amp;lt;br&amp;gt; [[Legion VIII]] Justin &amp;lt;br&amp;gt;   [[Legion IX]]&amp;lt;br&amp;gt; [[Legion X]] Oscar&amp;lt;br&amp;gt; [[Legion XI: The Emperor&amp;#039;s Judgement]]&amp;lt;br&amp;gt; [[Legion XII]] &amp;lt;br&amp;gt; [[Legion XIII]] Glen&amp;lt;BR&amp;gt; [[Legion XIV]] &amp;lt;br&amp;gt; [[Legion XV]] Ritter &amp;lt;br&amp;gt; [[Legion XVI]] &amp;lt;BR&amp;gt; [[Legion XVII]] &amp;lt;br&amp;gt; [[Legion XVIII: The Crimson Hussars]]&amp;lt;br&amp;gt; [[Legion XIX]] Phil &amp;lt;br&amp;gt; [[Legion XX]] David &amp;lt;br&amp;gt; [[Notable Enemies]] &amp;lt;br&amp;gt; &lt;br /&gt;
}}Alternate Heresy is a Web Based Role-playing/Strategy game set during the Horus Heresy of the Games Workshop Warhammer 40,000 Universe.&lt;br /&gt;
The idea is to take on the role of one of the Primarchs created by the Emperor and lead your Legion in a great crusade of the Galaxy and through the atrocities of Betrayal and Civil War.&lt;br /&gt;
Players are encourage to create new and Unique Primarchs with their own Strengths and Personalities and to collude with each other as the Game progresses.&lt;br /&gt;
&lt;br /&gt;
To Register please contact Steffan or Law with a desired Username and email, they will arrange a password to be dispatched.&lt;br /&gt;
&lt;br /&gt;
Here are some Helpful Links:&lt;br /&gt;
&lt;br /&gt;
[[OOC: Playing the Game]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Generation]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Attributes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Player, Primarch and Legion Cheatsheet]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Expeditionary Fleets]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Turn Structure &amp;amp; Orders]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Archetypes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Influence Spending]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Page Templates]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Wiki Tips]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wiki Sections:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Legion|Legions]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Primarch|Primarchs]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet|Planets]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Character|Characters]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Organisation|Organisations]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Forum]&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;External Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://warhammer40k.wikia.com/wiki/ 40k Wiki]&lt;br /&gt;
&lt;br /&gt;
[http://wh40k.lexicanum.com/ Lexicanum]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Playing_the_Game&amp;diff=433</id>
		<title>OOC: Playing the Game</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Playing_the_Game&amp;diff=433"/>
				<updated>2018-02-22T11:59:43Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Warzones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Your Role=&lt;br /&gt;
Your are Roleplaying as one of the Emperors Primarchs from the Warhammer 40,000 Universe. You were created to lead the mighty Space Marine Legions and take part in a Great Crusade across the Galaxy to unite Mankind after the Age of Strife.&lt;br /&gt;
&lt;br /&gt;
However grand the Emperors plans are there are others perhaps more cunning and dark intelligences making schemes of their own. &lt;br /&gt;
&lt;br /&gt;
They seek to turn the Primarchs against the Emperor and allow the fell agents of Chaos to rise Ascendant of the Imperium. &lt;br /&gt;
&lt;br /&gt;
Who turns traitor and who will stand against them is down to the players and the actions and interactions they have with the Galaxy and each other. &lt;br /&gt;
&lt;br /&gt;
To begin with you should look at creating your Primarch and Legion. Details of which are here: [[OOC: Legion Generation]]&lt;br /&gt;
&lt;br /&gt;
Working with your GM use this guide to forge your ideas into an entirely new Primarch and Space Marine Legion.&lt;br /&gt;
&lt;br /&gt;
=Starting the Game=&lt;br /&gt;
At the beginning of the Game you will need to have created the relevant Wiki pages so people can read about your Legion and signed up as your Primarch to the Forums. The Forums will be your main means of communication between the players.&lt;br /&gt;
(Wiki templates and Forum link are on the Wiki Home Page)&lt;br /&gt;
&lt;br /&gt;
You will also have a Private Character Sheet you share with your GM, this will detail all the specifics of your Legion which are used during the Calculation stage to see how well you do with your various orders.&lt;br /&gt;
&lt;br /&gt;
You can view the Galaxy Map and look at the different Sectors and Warzones. The players will be briefed on these at the opening.&lt;br /&gt;
You can also locate your Homeworld which will be the Staging point for your Legion Fleet. &lt;br /&gt;
You can learn about Legion Fleets here: [[OOC: Legion Expeditionary Fleets]]&lt;br /&gt;
&lt;br /&gt;
Once you are comfortable with the Map and have surveyed the various locations which require Astartes aid you can begin to plan your turn in cooperation with the other players.&lt;br /&gt;
&lt;br /&gt;
=A Game Turn=&lt;br /&gt;
A turn is divided into 2 Phases the &amp;#039;&amp;#039;&amp;#039;Order Phase&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;Resolution Phase&amp;#039;&amp;#039;&amp;#039;. The order Phase is where Players submit what they want to do. The Resolution Phase is where the GM collects all the orders and calculates the effects on the Game. &lt;br /&gt;
&lt;br /&gt;
At the Begging of the Game all Imperial Forces actions are resolved before other Races. &lt;br /&gt;
&lt;br /&gt;
Once another Faction containing Players has emerged and Broken Loyalty with the Emperor a new Initiative order will be determined. This means all moves and assaults from one side will happen before all moves and assaults from the other side.&lt;br /&gt;
&lt;br /&gt;
Details on Orders can be found Here:&lt;br /&gt;
[[OOC: Turn Structure &amp;amp; Orders]]&lt;br /&gt;
&lt;br /&gt;
=Galaxy Map Guide=&lt;br /&gt;
The Galactic Map is where most of the Game State is represented. &lt;br /&gt;
There are 4 Different Entities on the Galaxy Map. &amp;#039;&amp;#039;&amp;#039;Sectors, Warzones, Locations, Fleets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
===Sectors===&lt;br /&gt;
Sectors represent large chunks of the Galaxy, e.g &amp;#039;&amp;#039;&amp;#039;Inner Northern Ultima Segmentum&amp;#039;&amp;#039;&amp;#039;. They can contain Locations, Warzones and Fleets.&lt;br /&gt;
===Warzones===&lt;br /&gt;
Warzones are especially dangerous and troublesome areas of the galaxy where a prominent threat has gathered. They are Located within a Sector and can contain Locations and Fleets. Warzones often require the might of Several Legions to deal with.&lt;br /&gt;
&lt;br /&gt;
Note that in a Warzone there will likely be multiple locations connected together along a route. You will need to defeat each location in turn in order to progress through the paths. Progress may be locked until other routes are completed.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
Locations are places on the map that your Fleets can interact with. It could be a Hostile Planet or Warzone, a Friendly Forgeworld, or a Specific Scenario of a Warzone. If a location has the tag &amp;#039;&amp;#039;&amp;#039;STRIKE TEAM&amp;#039;&amp;#039;&amp;#039; That means only your Primarch or Special Characters will be combatants in that Location.&lt;br /&gt;
===Fleets===&lt;br /&gt;
Fleets represent Legion on Xenos Fleets which are present in that Sector or Warzone. They can be the target of a &amp;#039;&amp;#039;&amp;#039;MOVE&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;ASSAULT&amp;#039;&amp;#039;&amp;#039; order just like a Location.&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
Once you have identified a Hostile Location, in order to attack it you must bring your Legion to the Relevant Sector or Warzone (usually via a &amp;#039;&amp;#039;&amp;#039;JUMP&amp;#039;&amp;#039;&amp;#039; order) and Declare an &amp;#039;&amp;#039;&amp;#039;ASSAULT&amp;#039;&amp;#039;&amp;#039; order.&lt;br /&gt;
&lt;br /&gt;
Then During the Resolution phase the GM will simulate the Battle that occurs there. Giving details on Casualties and the end result.&lt;br /&gt;
Battles are simulated by comparing Attribute Ranks of the Legion and the opponent.&lt;br /&gt;
&lt;br /&gt;
You can see more details of what the different attributes do Here: [[OOC: Attributes]]&lt;br /&gt;
&lt;br /&gt;
Multiple Legion Fleets can Assault the same location, enemy Strength is divided between the Fleets. &lt;br /&gt;
However due to Logistical bottlenecks and Combat Widths if multiple Fleets from a single Legion assault a Location then every Fleet After the first will suffer a 50% penalty to it&amp;#039;s effectiveness.&lt;br /&gt;
If multiple Fleets from &amp;#039;&amp;#039;&amp;#039;Different Legions&amp;#039;&amp;#039;&amp;#039; assault the same Location/Fleet this penalty does not apply due to the different Legions having separate Supply routes and different combat tactics.&lt;br /&gt;
&lt;br /&gt;
Occasionally Locations can be brought to Compliance without Combat. This is usually via Diplomacy and will require a &amp;#039;&amp;#039;&amp;#039;MOVE&amp;#039;&amp;#039;&amp;#039; order rather than assault once you have identified a potentially friendly Location.&lt;br /&gt;
&lt;br /&gt;
=Developing my Legion=&lt;br /&gt;
As the game goes on and your Legion Fleet crushes the Enemies of the Imperium and builds it&amp;#039;s relationships with other Legions and other Factions you will be awarded additional Ranks in various Attributes.&lt;br /&gt;
&lt;br /&gt;
The GM will inform you of which Ranks are being increased and adjust your Private Character Sheet. &lt;br /&gt;
&lt;br /&gt;
The Total of all Ranks in all Attributes represents your &amp;#039;&amp;#039;&amp;#039;Total Legion Power&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
Once this reaches 65 you have developed your Legion enough to Support another Fleet (as detailed here [[OOC: Legion Expeditionary Fleets]])&lt;br /&gt;
&lt;br /&gt;
You will also Unlock an &amp;quot;Archetype&amp;quot;. This provides your Legion a specific bonus based on their tactics and Style.&lt;br /&gt;
You find more about Archetypes here: [[OOC: Archetypes]]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=370</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=370"/>
				<updated>2018-02-20T14:58:40Z</updated>
		
		<summary type="html">&lt;p&gt;Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Right Box&lt;br /&gt;
|Title=Shortcuts&lt;br /&gt;
|Text=[[Legion Expeditionary Fleets of the Great Crusade]]&amp;lt;br&amp;gt; [[Legion I]] Sam &amp;lt;br&amp;gt; [[Legion II]] Al &amp;lt;br&amp;gt;  [[Legion III: Star Lions]] &amp;lt;br&amp;gt; [[Legion IV]] Zach &amp;lt;br&amp;gt; [[Legion V]] Matt &amp;lt;br&amp;gt; [[Legion VI: Harbingers]] &amp;lt;br&amp;gt; [[Legion VII: The Deathwalkers]]&amp;lt;br&amp;gt; [[Legion VIII]] Justin &amp;lt;br&amp;gt;   [[Legion IX]]&amp;lt;br&amp;gt; [[Legion X]] Oscar&amp;lt;br&amp;gt; [[Legion XI: The Emperor&amp;#039;s Judgement]]&amp;lt;br&amp;gt; [[Legion XII]] &amp;lt;br&amp;gt; [[Legion XIII]] Glen&amp;lt;BR&amp;gt; [[Legion XIV]] &amp;lt;br&amp;gt; [[Legion XV]] &amp;lt;br&amp;gt; [[Legion XVI]] &amp;lt;BR&amp;gt; [[Legion XVII]] &amp;lt;br&amp;gt; [[Legion XVIII: The Crimson Hussars]]&amp;lt;br&amp;gt; [[Legion XIX]] Phil &amp;lt;br&amp;gt; [[Legion XX]] David &amp;lt;br&amp;gt; [[Notable Enemies]] &amp;lt;br&amp;gt; &lt;br /&gt;
}}Alternate Heresy is a Web Based Role-playing/Strategy game set during the Horus Heresy of the Games Workshop Warhammer 40,000 Universe.&lt;br /&gt;
The idea is to take on the role of one of the Primarchs created by the Emperor and lead your Legion in a great crusade of the Galaxy and through the atrocities of Betrayal and Civil War.&lt;br /&gt;
Players are encourage to create new and Unique Primarchs with their own Strengths and Personalities and to collude with each other as the Game progresses.&lt;br /&gt;
&lt;br /&gt;
To Register please contact Steffan or Law with a desired Username and email, they will arrange a password to be dispatched.&lt;br /&gt;
&lt;br /&gt;
Here are some Helpful Links:&lt;br /&gt;
&lt;br /&gt;
[[OOC: Playing the Game]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Generation]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Attributes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Player, Primarch and Legion Cheatsheet]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Expeditionary Fleets]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Turn Structure &amp;amp; Orders]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Archetypes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Influence Spending]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Page Templates]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Wiki Tips]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wiki Sections:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Legion|Legions]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Primarch|Primarchs]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet|Planets]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Character|Characters]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Organisation|Organisations]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Forum]&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;External Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://warhammer40k.wikia.com/wiki/ 40k Wiki]&lt;br /&gt;
&lt;br /&gt;
[http://wh40k.lexicanum.com/ Lexicanum]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=368</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=Main_Page&amp;diff=368"/>
				<updated>2018-02-20T13:09:50Z</updated>
		
		<summary type="html">&lt;p&gt;Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Right Box&lt;br /&gt;
|Title=Shortcuts&lt;br /&gt;
|Text=[[Legion Expeditionary Fleets of the Great Crusade]]&amp;lt;br&amp;gt; [[Legion I]] Sam &amp;lt;br&amp;gt; [[Legion II]] Al &amp;lt;br&amp;gt;  [[Legion III: Star Lions]] &amp;lt;br&amp;gt; [[Legion IV]] Zach &amp;lt;br&amp;gt; [[Legion V]] Matt &amp;lt;br&amp;gt; [[Legion VI: Harbingers]] &amp;lt;br&amp;gt; [[Legion VII: The Deathwalkers]]&amp;lt;br&amp;gt; [[Legion VIII]] Justin &amp;lt;br&amp;gt;   [[Legion IX]]&amp;lt;br&amp;gt; [[Legion X]] Oscar&amp;lt;br&amp;gt; [[Legion XI: The Emperor&amp;#039;s Judgement]]&amp;lt;br&amp;gt; [[Legion XII]] &amp;lt;br&amp;gt; [[Legion XIII]] Glen&amp;lt;BR&amp;gt; [[Legion XIV]] &amp;lt;br&amp;gt; [[Legion XV]] &amp;lt;br&amp;gt; [[Legion XVI]] &amp;lt;BR&amp;gt; [[Legion XVII]] &amp;lt;br&amp;gt; [[Legion XVIII: The Crimson Hussars]]&amp;lt;br&amp;gt; [[Legion XIX]] &amp;lt;br&amp;gt; [[Legion XX]] David &amp;lt;br&amp;gt; [[Notable Enemies]] &amp;lt;br&amp;gt; &lt;br /&gt;
}}Alternate Heresy is a Web Based Role-playing/Strategy game set during the Horus Heresy of the Games Workshop Warhammer 40,000 Universe.&lt;br /&gt;
The idea is to take on the role of one of the Primarchs created by the Emperor and lead your Legion in a great crusade of the Galaxy and through the atrocities of Betrayal and Civil War.&lt;br /&gt;
Players are encourage to create new and Unique Primarchs with their own Strengths and Personalities and to collude with each other as the Game progresses.&lt;br /&gt;
&lt;br /&gt;
To Register please contact Steffan or Law with a desired Username and email, they will arrange a password to be dispatched.&lt;br /&gt;
&lt;br /&gt;
Here are some Helpful Links:&lt;br /&gt;
&lt;br /&gt;
[[OOC: Playing the Game]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Generation]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Attributes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Player, Primarch and Legion Cheatsheet]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Legion Expeditionary Fleets]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Turn Structure &amp;amp; Orders]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Archetypes]]&lt;br /&gt;
&lt;br /&gt;
[[OOC: Influence Spending]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Page Templates]]&lt;br /&gt;
&lt;br /&gt;
[[OOC:Wiki Tips]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wiki Sections:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Legion|Legions]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Primarch|Primarchs]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet|Planets]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Character|Characters]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Organisation|Organisations]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Forum]&lt;br /&gt;
&lt;br /&gt;
[http://alternateheresy.com/2018/Forum Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;External Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://warhammer40k.wikia.com/wiki/ 40k Wiki]&lt;br /&gt;
&lt;br /&gt;
[http://wh40k.lexicanum.com/ Lexicanum]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Attributes&amp;diff=367</id>
		<title>OOC: Attributes</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Attributes&amp;diff=367"/>
				<updated>2018-02-20T10:38:10Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Attributes=&lt;br /&gt;
Please find below details of each of the attributes used in the game system and information about what they represent and the effect they will have in the game. Note that some game mechanic details are left intentionally vague.&lt;br /&gt;
&lt;br /&gt;
Your specific ranks will not be visible to other players, however an indication of how strong/weak different attributes are will be common knowledge. It would not be difficult to for a Primarch to fathom where another Legions rough strengths lie.&lt;br /&gt;
&lt;br /&gt;
A rough guide to how the Attributes are banded according to comparable strength as below:&lt;br /&gt;
0 Ranks = Incompetent/Terrible &lt;br /&gt;
1-4 Ranks = Competent/Average&lt;br /&gt;
5-8 Ranks = Specialized/Good&lt;br /&gt;
9+ Ranks = Exceptional/Amazing&lt;br /&gt;
&lt;br /&gt;
==Primarch Attributes==&lt;br /&gt;
Primarch attributes are mainly used to provide your Legion with flexibility and boosts when required. Either through careful Strategic planning, Personal Might, Psychic Prowess or their influence with other Factions.&lt;br /&gt;
===Strategic Planning===&lt;br /&gt;
Your Primarch can lend their considerable strategic oversight to aid the Legion in a chosen area. Every turn you may pick Tactics, Espionage or Supply Rate to gain a bonus. Higher levels of Strategic planning allows you to pick an additional bonuses (you cannot pick the same bonus twice).&lt;br /&gt;
===Martial Prowess=== &lt;br /&gt;
This is your Primarchs personal combat abilities. The game will feature locations which not battlegrounds but smaller crucial moments of a campaign where the Primarch would personally be taking on powerful individuals. This Attribute is used in these circumstances.&lt;br /&gt;
===Statecraft=== &lt;br /&gt;
Your Primarchs ability to develop his Legions domain and his influence over other Imperial factions. Every turn you may pick an Influence or Homeworld attribute to try to increase by one rank. This is a random chance determined by a dice roll, the higher the value of the attribute you are increasing the more likely to fail. Higher levels of Statecraft give you additional chances if a roll failed.&lt;br /&gt;
===Psychic Potential=== &lt;br /&gt;
Lower ranks of Psychic potential may cover things such as a Sixth Sense, Telepathy, Enhanced natural aptitude or some other abilities which would have limited impact on a battlefield. At Higher Ranks the Primarch can instead choice to add a bonus to Aggression or Mitigation by utilizing powerful Psychic attacks or Kine Shields to assist their Legion in Battle. If in a individual encounter this will be a bonus to Personal Combat.&lt;br /&gt;
===Lords of Terra Influence=== &lt;br /&gt;
How much influence your Primarch has secured with Terra and it’s domains. Spending influence here usually provides additional fast intelligence, usually via the large contingent of Rogue Traders which Terra keeps under Charter, other uses may arise as the game progresses. For Each Rank of Lords of Terra Influence your Primarch you will earn that many &amp;quot;Boons&amp;quot; each turn which can be spent on different things throughout the game.&lt;br /&gt;
&lt;br /&gt;
===Imperial Army Influence===&lt;br /&gt;
This influence shows the loyalty you command within the Regiments and Navies of the Imperial army. This can be used in special occasions to Permanently boost Legion combat abilities as forces swear to your Primarch. Alternatively the Army is deployed to provide additional resources and firepower when needed. For Each rank of Imperial Army Influence with your Primarch you will earn that many &amp;quot;Commissions&amp;quot; per turn which can be spent on different things throughout the game.&lt;br /&gt;
&lt;br /&gt;
===Mechanicus Influence===&lt;br /&gt;
Your Primarchs influence with the Cult Mechanicus whom provide the fast amount of equipment required for keep the massive Imperial armadas moving forward. Mechanicus influence is very important for the Supply Rate of a Legion avoiding bottlenecks. For Each point of Mechanicus Influence with your Primarch you will earn that much &amp;quot;Archeotech&amp;quot; per turn which can be spent on different things throughout the game.&lt;br /&gt;
&lt;br /&gt;
==Legion Attributes== &lt;br /&gt;
Legion Attributes are the primary factor when dealing with large scale battles during the game. &lt;br /&gt;
===Aggression===&lt;br /&gt;
This Attribute is used to determine how effective you Legion is at causing casualties to the enemy and overcoming their defences. The higher this value the more likely you are to overcome your opponents mitigation and cause additional casualties. This can be represented by various approaches. Berserk charges, Biowarfare, Assault Tactics, Blitzkrieg etc.&lt;br /&gt;
Aggression is used when working out how many casualties your Legion Causes.&lt;br /&gt;
===Mitigation===&lt;br /&gt;
This attribute is a straightforward measure of your Legions toughness. How good it is at mitigating casualties. The higher this value the more likely you are to withstand your opponents Aggression and reduce attrition. This can be represented by Entrenchment doctrine, Natural resilience, Psychic shields, Hit and Run Attacks, Cybernetic implants.&lt;br /&gt;
Mitigation is used to reduce the amount of casualties (Strength) your Fleet will lost in an attack,&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
This represents your Legions dedication to military theory and how well it executes doctrine. &lt;br /&gt;
A strong emphasis on tactics acts as a force multiplier and is required for both limiting damage and quickly crushing your enemies. However reliance on a rigid tactical plan can be exploited by those with greater intelligence and good misdirection.&lt;br /&gt;
Tactics can be represented by excellent military tradition, Psychic prescience, battle cognitators or brilliant commanders.&lt;br /&gt;
Provides a straight bonus to Legion Strength in combat.&lt;br /&gt;
===Espionage===&lt;br /&gt;
Espionage is your Legions ability to deceive and misdirect, also it’s intelligence gathering capabilities. Information is incredibly important weapon and superior intelligence can help to counter even the most brilliant strategic moves. This also helps keep information about your Forces obfuscated. &lt;br /&gt;
This can be represented by Shadow operatives, Superior Scrying, Covert operations. &lt;br /&gt;
Higher Espionage than your Opponent can reduce the effectiveness of enemy tactics.&lt;br /&gt;
===Diplomacy===&lt;br /&gt;
Maintaining a philosophy of communication and honesty can be an effective route to end a conflict or even prevent one from starting. Your Legions dedication and skills at a diplomatic approach could be useful in a number of situations.&lt;br /&gt;
Diplomatic resolutions are based on a dice roll. &lt;br /&gt;
===Geneseed===&lt;br /&gt;
This attribute gives an indication of the robustness of the Legions Geneseed. A purer and compatible geneseed means new Astartes are easier to source and helps with replenishing a Legions strength. &lt;br /&gt;
This also indicates a geneseeds vulnerability to degradation. Overuse of Genestores due to the immense demand for new Astartes meant Geneseed failures were common. Geneseed failures can have a variety of consequences.&lt;br /&gt;
&lt;br /&gt;
==Homeworld Attributes==&lt;br /&gt;
These attributes represent the capabilities of your Home system. Your Home system is the Hub of your Legion required to support the Vast Expeditionary Fleets across the Galaxy. &lt;br /&gt;
===Population===&lt;br /&gt;
This attribute describes the pool of potential recruits with which to train neonates for your Legion. This could be a large pool of diverse candidates or a smaller pool of harder and more suitable subjects.&lt;br /&gt;
This is a factor when determining how effectively your Legion Supply Rate.&lt;br /&gt;
===Fabrication===&lt;br /&gt;
This is a measure of your Legions ability to keep the wheels of war moving. Getting the ships, artillery and ammunition needed to fuel your Legion at an effective rate. &lt;br /&gt;
Useful for any Legion specialist technology or other features. &lt;br /&gt;
This could be represented by industrial works, orbital shipyards or close relations with other imperial resources.  This is also important for Supply Rate.&lt;br /&gt;
===Fortification===&lt;br /&gt;
Pretty straightforward attribute which determines the fortification level of a Legions home.&lt;br /&gt;
Fortifications primary function will be to keep your forces from harm. &lt;br /&gt;
This does not necessarily represented by forts and defence systems but could include any natural phenomena that would make assaulting a location more difficult.  &lt;br /&gt;
Functions as additional Strength when taking Casualties.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Archetypes&amp;diff=203</id>
		<title>OOC: Archetypes</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Archetypes&amp;diff=203"/>
				<updated>2018-02-07T10:36:56Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Archetypes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Archetypes=&lt;br /&gt;
Once you have unlocked your 2nd Fleet (Total Legion Power of 65+) your Legion will have been campaigning Long enough to have developed a particular set of Skills and Tactics which it has embraced. The Legion may have been an expert in the field previously but only once you have developed enough training and protocol with the other crucial elements of a Legion Fleet can you truly work to your Strengths.&lt;br /&gt;
&lt;br /&gt;
This speciality is represented by an Archetype that can be applied to your Legion. &lt;br /&gt;
An Archetype is a simple description which embodies certain practices of your Legions and provides a bonus unique to that Archetype. &lt;br /&gt;
You can create a new Archetype with GM Approval or use one of the Examples below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SIEGE EXPERTS&amp;#039;&amp;#039;&amp;#039; - Half Benefits of Opponents Fortifications. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WALL BUILDER&amp;#039;&amp;#039;&amp;#039; - Fortify Order increases Fortification by 2 instead of 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UNPARALLELED RAGE&amp;#039;&amp;#039;&amp;#039; - Increase casualties caused by Aggression&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ALWAYS PREPARED&amp;#039;&amp;#039;&amp;#039; - You may Follow any Move order with a Free Fortify Order on a Non-Hostile Location. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;INDUSTRIAL JUGGERNAUT&amp;#039;&amp;#039;&amp;#039; -  Your Fleet Supply base Multiplier is x3 rather than x2.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BEYOND REPROACH&amp;#039;&amp;#039;&amp;#039; - Failed Diplomatic attempts may be Re-Rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SHADOW WARRIORS&amp;#039;&amp;#039;&amp;#039; - Gain a bonus to Tactics based on Espionage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;KEEN SCOUTS&amp;#039;&amp;#039;&amp;#039; - You may Scout an additional Location with the Scout Order.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IMMOVABLE OBJECTS&amp;#039;&amp;#039;&amp;#039; - Mitigation prevents additional Casualties.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WITCH BANE&amp;#039;&amp;#039;&amp;#039; - Nullifies Bonuses from High Level Psykers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ROGUE LEADER&amp;#039;&amp;#039;&amp;#039; - You may Scout a Location in an Adjacent Sector to the one you are in.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WARP FUELED&amp;#039;&amp;#039;&amp;#039; - You may use high Psychic potential to provide bonuses outside Aggression and Mitigation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TRUE GRIT&amp;#039;&amp;#039;&amp;#039; - When your Strength is low you take less casualties.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UNSTOPPABLE&amp;#039;&amp;#039;&amp;#039; -If a Fleet is reduced to 0% it is replaced next turn at your Legion Homeworld as if a Muster action had been taken.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CYBERNETICA INTEGRATION&amp;#039;&amp;#039;&amp;#039; -Gain a bonus to Tactics based on Mechanicus influence.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WAR MACHINE&amp;#039;&amp;#039;&amp;#039; -Gain a bonus to Tactics based on Army influence.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CUSTODIET IPOS CUSTODES&amp;#039;&amp;#039;&amp;#039; -Gain a bonus to Tactics based on Lords of Terra influence.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Archetypes&amp;diff=202</id>
		<title>OOC: Archetypes</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Archetypes&amp;diff=202"/>
				<updated>2018-02-07T10:06:20Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Archetypes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Archetypes=&lt;br /&gt;
Once you have unlocked your 2nd Fleet (Total Legion Power of 65+) your Legion will have been campaigning Long enough to have developed a particular set of Skills and Tactics which it has embraced. The Legion may have been an expert in the field previously but only once you have developed enough training and protocol with the other crucial elements of a Legion Fleet can you truly work to your Strengths.&lt;br /&gt;
&lt;br /&gt;
This speciality is represented by an Archetype that can be applied to your Legion. &lt;br /&gt;
An Archetype is a simple description which embodies certain practices of your Legions and provides a bonus unique to that Archetype. &lt;br /&gt;
You can create a new Archetype with GM Approval or use one of the Examples below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SIEGE EXPERTS&amp;#039;&amp;#039;&amp;#039; - Half Benefits of Opponents Fortifications. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WALL BUILDER&amp;#039;&amp;#039;&amp;#039; - Fortify Order increases Fortification by 2 instead of 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UNPARALLELED RAGE&amp;#039;&amp;#039;&amp;#039; - Increase casualties caused by Aggression&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ALWAYS PREPARED&amp;#039;&amp;#039;&amp;#039; - You may Follow any Move order with a Free Fortify Order on a Non-Hostile Location. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;INDUSTRIAL JUGGERNAUT&amp;#039;&amp;#039;&amp;#039; -  Your Fleet Supply base Multiplier is x3 rather than x2.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BEYOND REPROACH&amp;#039;&amp;#039;&amp;#039; - Failed Diplomatic attempts may be Re-Rolled. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SHADOW WARRIORS&amp;#039;&amp;#039;&amp;#039; - Gain a bonus to Tactics based on Espionage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;KEEN SCOUTS&amp;#039;&amp;#039;&amp;#039; - You may Scout an additional Location with the Scout Order.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IMMOVABLE OBJECTS&amp;#039;&amp;#039;&amp;#039; - Mitigation prevents additional Casualties.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WITCH BANE&amp;#039;&amp;#039;&amp;#039; - Nullifies Bonuses from High Level Psykers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ROGUE LEADER&amp;#039;&amp;#039;&amp;#039; - You may Scout a Location in an Adjacent Sector to the one you are in.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WARP FUELED&amp;#039;&amp;#039;&amp;#039; - You may use high Psychic potential to provide bonuses outside Aggression and Mitigation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TRUE GRIT&amp;#039;&amp;#039;&amp;#039; - When your Strength is low you take less casualties.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UNSTOPPABLE&amp;#039;&amp;#039;&amp;#039; -If a Fleet is reduced to 0% it is replaced next turn at your Legion Homeworld as if a Muster action had been taken.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CYBERNETICA INTEGRATION&amp;#039;&amp;#039;&amp;#039; -Gain a bonus to Tactics based on Mechanicus influence.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WAR MACHINE&amp;#039;&amp;#039;&amp;#039; -Gain a bonus to Tactics based on Army influence.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CUSTODIET IPOS CUSTODES&amp;#039;&amp;#039;&amp;#039; -Gain a bonus to Tactics based on Lords of Terra influence.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Legion_Generation&amp;diff=147</id>
		<title>OOC: Legion Generation</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Legion_Generation&amp;diff=147"/>
				<updated>2018-02-01T10:35:06Z</updated>
		
		<summary type="html">&lt;p&gt;Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Creating your Legion= &lt;br /&gt;
&lt;br /&gt;
This Page will cover the Process required to Create your Legion and related elements. Working with your GM you will use the below steps to flesh out your Legion and Primarch concepts. By the End of this Process you will have a Character Sheet which is shared with your GM and provides details on your Legions Abilities and Resources. This information is Private between you and the GM.&lt;br /&gt;
&lt;br /&gt;
You will then be encouraged to produce a Wiki Page detailing your Legion from a Narrative and descriptive standpoint with details covering the Primarch, Legion History, Organisation, Combat Style and Homeworld plus any other additional information you&amp;#039;d like to share.&lt;br /&gt;
This will be public and give an impression of roughly what level your Ranks are so other Players can get an indication of your outward strengths.  &lt;br /&gt;
&lt;br /&gt;
==Stage 1: Creating Your Primarchs Indentity==&lt;br /&gt;
Your Primarch is your avatar in the game and who you will be roleplaying as when interacting with the other players. As such you will need to think about the Primarchs motivations, their prejudices and their vices. You should consider their upbringing on their homeworld after being cast across the galaxy and the inevitable meeting with the Emperor as he crusaded across the stars.&lt;br /&gt;
&lt;br /&gt;
===Discuss your Thoughts===&lt;br /&gt;
Once you have worked out a good idea for what you want your Primarch to be you should discuss it with your GM. In a large game this could help alleviate some potential clashes.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Provide a very short description of your Primarch to encapsulate their personality as best as possible. This only need be 2 or 3 words.&lt;br /&gt;
Some examples: Brutish Warlord, Charismatic Duelist, Considerate Philosopher, Prideful Psyker, Enigmatic Assassin, Bedraggled Architect, Cantankerous Artificer. &lt;br /&gt;
&lt;br /&gt;
===Virtue &amp;amp; Vice===&lt;br /&gt;
Primarchs are Immensely powerful beings that only the Emperor could have sired through a combination of towering intellect, unfathomable Genecraft and other unknown techniques.&lt;br /&gt;
&lt;br /&gt;
But they are by no means perfect. Through either Nature of their upbringing, Genetic traits or outside influence they will all have their Flaws.&lt;br /&gt;
&lt;br /&gt;
Your Primarch should Exemplify a positive Virtue, such as Ambition, Loyalty, Determined, Innocence, Benevolence, Selfishness, Wisdom. &lt;br /&gt;
But a part of their personality should be a negative Vice, such as Jealousy, Bitterness, Prejudice, Rage, Pride, Stubbornness, Hubris, Overconfidence. &lt;br /&gt;
&lt;br /&gt;
Remember that Primarchs with interesting Flaws are the most fun to interact with.&lt;br /&gt;
&lt;br /&gt;
==Stage 2: Create your Legion Identity==&lt;br /&gt;
Your Legion represents the Large amount of Superhuman Adeptus Astartes which fall under the Command of your Primarch. &lt;br /&gt;
The Legions existed before the Primarchs were found but once a Primarch was given command of a Legion it was often reshaped in their image and it&amp;#039;s numbers bolstered with recruits from their homeworld. Genetic Material from the Primarch was used to stabilize your Legions Geneseed providing a natural connection between the Marines and their Primarch. &lt;br /&gt;
&lt;br /&gt;
You should consider the History of your Legion, their strengths and weaknesses and other traits which distinguish them from the other Legions. &lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
As before provide a very short description of your Legion to encapsulate their identity as best as possible.&lt;br /&gt;
Some examples:  Sombre Commandos, Jovial Vikings, Wary Scouts, Hardy Professionals, Murderous Dancers.&lt;br /&gt;
&lt;br /&gt;
==Stage 3: Create your Legion Homeworld==&lt;br /&gt;
Your Legion Homeworld is the Location your Primarch would have descended upon as a small child after being snatched away from the Emperor&amp;#039;s Gene-Labs. As Such this Location will have had a profound impact on your Primarchs development, the culture, people, climate all would have shaped his identity. &lt;br /&gt;
Conversely a being such as a Primarch would have a dramatic impact on where they call home. Often taking control completely. &lt;br /&gt;
&lt;br /&gt;
Another Crucial element to consider is the Coming of the Emperor and his reunion with the Primarch.&lt;br /&gt;
&lt;br /&gt;
You will want to consider various aspects of your Legions Homeworld. Is it a Planet or perhaps another type of settlement, what are the people and culture like, what ripples through society did the arrival of the Primarch and the Emperor have and vice-versa. &lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
As before provide a very short description of your Homeworld describe it as best as possible.&lt;br /&gt;
Some examples:  Deadly Jungles, Barren Tundra, Volcanic Moon, Scattered Empire, Polluted Hive, Frozen Deathworld, Radiated Asteroid Field.&lt;br /&gt;
&lt;br /&gt;
==Stage 4: Spend Attribute Points==&lt;br /&gt;
Various attributes are used to describe the different strengths, weaknesses and influences of your Primarch, Legion and Homeworld. &lt;br /&gt;
Attributes will usually fall between 0 and 10, though there is no upper or lower cap on these rankings. Attributes will increase as the game goes on as the Legion matures and also sometimes decrease. &lt;br /&gt;
&lt;br /&gt;
When creating your Legion you will have &amp;#039;&amp;#039;&amp;#039;50 points&amp;#039;&amp;#039;&amp;#039; to spend across the three different areas of your Legion. &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch:&amp;#039;&amp;#039;&amp;#039; His personal attributes plus the influence he holds over different factions.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Legion:&amp;#039;&amp;#039;&amp;#039; Describes your Legions capabilities to persecute War.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld:&amp;#039;&amp;#039;&amp;#039; Attributes which cover the features of your Legions Home world.&lt;br /&gt;
&lt;br /&gt;
Your specific ranks will not be visible to other players, however an indication of how strong/weak different attributes are will be common knowledge. It would not be difficult to for a Primarch to fathom where another Legions rough strengths lie.&lt;br /&gt;
&lt;br /&gt;
A rough guide to how the Attributes are banded according to comparable strength as below:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally speaking unless there is a very specific reason, no Attributes should have 0 ranks.&lt;br /&gt;
&lt;br /&gt;
Only the strength level will be visible to other players. Note that these bandings are from the view of Primarch, so whilst a Competent or Average rating might seem unimpressive it&amp;#039;s relative to other Astartes or Xenos.&lt;br /&gt;
&lt;br /&gt;
Below is the list of Attributes available to spend points on. &lt;br /&gt;
For more details on what each attribute does then please refer to the Attribute Guide page: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[OOC: Attributes]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PRIMARCH&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strategic Planning&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Prowess&amp;lt;br&amp;gt;&lt;br /&gt;
Statecraft&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic Potential&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Influences&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Lords of Terra Influence&amp;lt;br&amp;gt;&lt;br /&gt;
Army Influence&amp;lt;br&amp;gt;&lt;br /&gt;
Mechanicus Influence&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LEGION&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Aggression&amp;lt;br&amp;gt;&lt;br /&gt;
Mitigation&amp;lt;br&amp;gt;&lt;br /&gt;
Tactics&amp;lt;br&amp;gt;&lt;br /&gt;
Espionage&amp;lt;br&amp;gt;&lt;br /&gt;
Geneseed&amp;lt;br&amp;gt;&lt;br /&gt;
Diplomacy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HOMEWORLD&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Population&amp;lt;br&amp;gt;&lt;br /&gt;
Fabrication&amp;lt;br&amp;gt;&lt;br /&gt;
Fortification&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stage 5: Advantages &amp;amp; Disadvantages==&lt;br /&gt;
You should were possible try to reflect your Legions various traits within the confines of the Attributes above.&lt;br /&gt;
However if there is a specific element to your Primarch, Legion or Homeworld which you do not think is well represented by the Attribute system then you can discuss with your GM about making this into an Advantage or Disadvantage.&lt;br /&gt;
&lt;br /&gt;
This could be something you want to really emphasise about your Legions makeup or perhaps some very abnormal genetic traits in your Legion or Primarch. &lt;br /&gt;
&lt;br /&gt;
Your Legion can take 1 advantage and one 1 disadvantage total, but they can be applied to any of the three areas of your Legion (Primarch, Legion, Homeworld).&lt;br /&gt;
&lt;br /&gt;
The initial effect will be either a cost or bonus to your initial 50 points used to buy your attributes, with advantages costing points and disadvantages providing additional points. &lt;br /&gt;
The value of this will be determined in discussion with your GM. This will mean you might need to adjust your Ranks from Stage 4. &lt;br /&gt;
&lt;br /&gt;
The game effect of any specific Advantage or Disadvantage will be determined by your GM, in order to keep things balanced they are unlikely to have an overt effect on the base game mechanics.&lt;br /&gt;
&lt;br /&gt;
Examples of advantages might be: Hypnotic powers for Marines (Legion), a Primarch with a Twin (Primarch), a Mobile Legion Home (Homeworld), Werewolf Marines (Legion), Exceptional Tank Usage (Legion), Elite Assassin Corp (Legion), Primarch with 4 arms (Primarch), Large Battle Beasts (Legion)&lt;br /&gt;
&lt;br /&gt;
Examples of disadvantages might be:  Negative Geneseed mutations (Legion), Primarch with exceptionally serious personality flaws (Primarch), A significant conflict with an imperial faction (Primarch), terrifying visage (Legion), Unstable Home planet (Homeworld), Bloodlust (Legion), Reluctance to using sophisticated technology (Legion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stage 6: Submit your Character Sheet==&lt;br /&gt;
Once all the above details are complete you can submit your Character Sheet to the GM for final approval, from this they will do the administration required to put your Legion into the Game.&lt;br /&gt;
From their it is then time to create your Public facing Wiki pages which will show off your Legion to the other players.&lt;br /&gt;
Remember to include things such as your Legion Colours, Logo, and other details evocative of your Legion.&lt;br /&gt;
You advised to create a Wiki Page for Your Legion, Your Primarch, Your Homeworld. Then, once unlocked Special Characters.&lt;br /&gt;
Templates for the Wiki Pages can be found here:&lt;br /&gt;
[[OOC:Page Templates]]&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
Here are a couple of Example Canon Legions created using the above system. Note that the system doesn’t represent fully matured Legions but those with some potential to grow, as such you might expect certain numbers to be higher..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;: Roboute Guilliman &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;: Noble Statesman&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Virtue&amp;#039;&amp;#039;&amp;#039;: Magnanimous&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vice&amp;#039;&amp;#039;&amp;#039;: Complacency&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning 	+ + + + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Martial Prowess 	+ + +&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Statecraft 		+ + + + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Psychic Potential 	+&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
-&amp;#039;&amp;#039;&amp;#039;Influences&amp;#039;&amp;#039;&amp;#039;-&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Terra Influence 	+ + +&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Army Influence 	+ +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence +&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Legion&amp;#039;&amp;#039;&amp;#039;: Ultramarines&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;: Prideful Exemplars&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aggression 		+ +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mitigation 		+ +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tactics 		+ + + + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Espionage 		+&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Geneseed 		+ + + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Diplomacy 		+ + + + + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld&amp;#039;&amp;#039;&amp;#039;: Macragge&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;: Splendid Empire&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Population		+ + + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fabrication 		+ + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fortification		+ + +&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;: Sanguinius&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;: Angelic Martyr &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Virtue&amp;#039;&amp;#039;&amp;#039;: Innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vice&amp;#039;&amp;#039;&amp;#039;: Overconfidence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039; : Wings&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning 	+ +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Martial Prowess 	+ + + + + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Statecraft 		+ + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Psychic Potential 	+ + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;#039;&amp;#039;&amp;#039;Influences&amp;#039;&amp;#039;&amp;#039;-&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Terra Influence 	+ + + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Army Influence  	+&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence    +&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Legion&amp;#039;&amp;#039;&amp;#039;: Blood Angels&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;: Furious Attackers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Disadvantage&amp;#039;&amp;#039;&amp;#039;: Blood Lust&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aggression 		+ + + + + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mitigation 		+ + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tactics 		+ + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Espionage 		+ + +&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Geneseed 		+ +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Diplomacy 		+ + + +&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld&amp;#039;&amp;#039;&amp;#039;: Baal&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;:Biological Wasteland&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Population		+ + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fabrication 		+ + +&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fortification		+ + +&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Turn_Structure_%26_Orders&amp;diff=146</id>
		<title>OOC: Turn Structure &amp; Orders</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Turn_Structure_%26_Orders&amp;diff=146"/>
				<updated>2018-02-01T09:52:18Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Turn Structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn Structure=&lt;br /&gt;
Acting as your Legion Primarch you submit Legion Instructions to the GM who will then update the game with what your Legion is doing and what it has accomplished. &lt;br /&gt;
Legion Instructions are comprised of; Orders for each Fleet as well as other undertakings by the Legion such as Statesman rolls or instructions for Passive Fleets.&lt;br /&gt;
&lt;br /&gt;
This is procedure is broken into 2 phases the Orders Phase and Resolution Phase.&lt;br /&gt;
The Orders Phase is where the Players examine the map, discuss with fellow players their plans and ideas as well as anything they have learned they wish to share. They then Submit their Legion Instructions to the GM. The Resolution Phase is when the GM will take all the Instructions and carry out the Legions actions and Report back on what has happened and update the Map accordingly. All Scouting, and Combat Results are calculated in this Phase so bear that in mind when submitting orders.&lt;br /&gt;
&lt;br /&gt;
Each &amp;#039;&amp;#039;&amp;#039;Active Fleet&amp;#039;&amp;#039;&amp;#039; may be given 2 Orders from the list below. These are carried out sequentially and represent what actions the Fleet is doing in a Turn. A Turn is considered to Last approximately 6 Terran Months.  Spending Influence currency may provide additional Orders over the normal 2. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Passive Fleets&amp;#039;&amp;#039;&amp;#039; require no orders. They continue on their Passive assignment as long as they are in that Status. &amp;#039;&amp;#039;&amp;#039;Garrison&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Discovery&amp;#039;&amp;#039;&amp;#039; Fleets can be given additional guidelines as detailed in the Fleet Rules.&lt;br /&gt;
If you want to change the Passive Fleet to a different Passive Fleet or to an Active Fleet you need to submit a &amp;#039;&amp;#039;&amp;#039;Redeploy&amp;#039;&amp;#039;&amp;#039; order for the Fleet. It will do nothing for that turn as it is re-organised and then it will be able to perform as the new Status in the Next turn. If changing from &amp;#039;&amp;#039;&amp;#039;Passive&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;Active&amp;#039;&amp;#039;&amp;#039; the Fleet will be placed on the Map at your Legion Homeworld. &lt;br /&gt;
&lt;br /&gt;
Orders can also include optional &amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039; which describe how or why you are doing certain actions. The purpose is to Provide more flavour to the order, pursue a certain objective or apply a slight modifier to how your Legion behaves such as being more or less aggressive or cautious.&lt;br /&gt;
&lt;br /&gt;
Influence currency can be spent when submitting orders to either enhance orders or provide additional orders over the normal two.&lt;br /&gt;
Find out what you can spend influence Currency on here [[OOC: Influence Spending]]&lt;br /&gt;
&lt;br /&gt;
=Orders=&lt;br /&gt;
Orders are the Crux of the game and how your Active Fleets perform their duties. Each &amp;#039;&amp;#039;&amp;#039;Active Fleet&amp;#039;&amp;#039;&amp;#039; may select any 2 Orders from the list below.  A &amp;#039;&amp;#039;&amp;#039;Passive Fleet&amp;#039;&amp;#039;&amp;#039; can only Select the &amp;#039;&amp;#039;&amp;#039;Redeploy&amp;#039;&amp;#039;&amp;#039; order.&lt;br /&gt;
A Legion can perform the same order twice in a turn, bear in mind Fortify and Muster orders &lt;br /&gt;
The available orders as well as the common parameters are listed below.&lt;br /&gt;
&lt;br /&gt;
===WARP JUMP [Region or Warzone]===&lt;br /&gt;
The Fleet moves from its current Location to any Region or Warzone on the Game Map. At the beginning of the Game Warp Travel is more safe and Reliable so Fleets are not restricted in their movement. This is not likely to remain the case as the Campaign continues so be wary of the fickle tides of the Warp.&lt;br /&gt;
===MOVE [Location]=== &lt;br /&gt;
This moves your Fleet to a specific Location within a Region or Warzone. This action is used when you wish to move to Location with a Non-Aggressive approach. Such as a friendly Location or as a Diplomatic greeting. &lt;br /&gt;
===ASSAULT [Location/Fleet]===&lt;br /&gt;
The Legion must be in the same Region or Warzone of the target Location or Fleet, it then moves to that Location in order to attempt conquest. Most Locations will be Entire Planets or other Large Battlefields which will require a large-scale campaign that could last several months. Alternatively there will some locations which are a much smaller scale and require direct intervention by your Primarch or Special Characters. &lt;br /&gt;
Combat Results are calculated at the end of the Turn so be wary of your plans going wrong if the enemy holds off your Legion during your attack. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fleets from Differing Legions complement each other well if they Assault the Same Location and work without Penalty. However multiple Fleets from the Same Legion will have diminishing effect. Each Fleet of the same Legion after the first assaulting the same Location on the same turn will suffer a 50% penalty to effectiveness due to Logistical and practical limitations.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===SCOUT [Location]=== &lt;br /&gt;
The Fleet will utilize various methods to acquire more intelligence within a Location. Scout must be performed on a Location in the same Region or Warzone as the Fleet. This will provide useful information about a location and allows the Legion to make informed decisions of how to proceed. The Legion will also learn the ranks of some of the Locations combat relevant attributes with bonuses based on Legion Espionage. The Attribute of Highest Rank will always be revealed first as this will be the most prominent piece of Tactical information.  &lt;br /&gt;
Scouting reports are returned during the Resolution Phase.&lt;br /&gt;
&lt;br /&gt;
===MUSTER=== &lt;br /&gt;
The Muster Order is used to regroup after particularly heavy losses when the normal Supply Rate is not sufficient. Strength is recovered as normal at the end of the turn using the Fleets Supply Rate, however instead of the multiplier being x2 this is increased to x10 as all resources are devoted to restocking, re-arming and training. So a Fleet that would normally restore 8% Strength would instead restore 40%.&lt;br /&gt;
===FORTIFY [Location]=== &lt;br /&gt;
The Legion Fleet entrenched itself at it’s Locations. Using whatever resources it can find to Fortify its position and defend itself. A Location which has been Fortified one or more times gains 1 Rank in the Fortification Attribute during the Resolution Phase.. Depending on Location Influence may be spent to increase fortification rate. Ranks are lost if a Legion leaves.                                                                Locations may be Fortified over multiple turns. NOTE: Legion Homeworlds can benefit from this order but these are not enduring works so do not contribute to Legion Total Power. &lt;br /&gt;
===REDEPLOY [Fleet Type]=== &lt;br /&gt;
Use this order to change an Active Fleet to a Passive Fleet and Vice Versa or to Change the type of Passive Fleet. NOTE IF YOU SELECT THE “CHANGE STATUS” ORDER THIS IS THE ONLY ORDER YOU CAN PERFORM WITH THAT FLEET.  Re-Organizing an entire Fleet is a huge effort and as such this is the only action that Fleet can take. The next turn it will be performing its role by either giving Passive Bonuses or by Re-appearing on the Map at your Homeworld at 100% Strength.&lt;br /&gt;
&lt;br /&gt;
==Legion Instructions Example==&lt;br /&gt;
This is an example Legion instruction submission for a Legion with 3 Fleets. 2 Active and 1 Passive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primary Fleet Alpha&amp;#039;&amp;#039;&amp;#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; TERRA (SOL) &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 100% &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Active &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039; Warp Jump to Warzone Ullanor &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039; Scout Ullanor Prime (Ullanor Warzone) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; Espionage &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Statesmen Target:&amp;#039;&amp;#039;&amp;#039; Mechanicus Influences &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I want to focus on the Location of the Ork Leadership.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first Fleet is Jumping to a known Warzone and gaining Intelligence about a Locations in the Warzone. This Fleet contains the Primarch so also accounts for his Strategic Planning and Statesman choices. &lt;br /&gt;
   &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Secondary Fleet Beta&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; Macragge (Ultima Segmentum) &amp;#039;&amp;#039;&amp;#039;Strength:&amp;#039;&amp;#039;&amp;#039; 100% &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Active  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039; Warp Jump to Segmentum Obscurus &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039; Assault THREAT132 (Segmentum Obscurus) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; Tactics &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld Development Target:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery Priority:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; These traitors seceded from the Imperium. I want their world Burnt to ashes! Be more Aggressive Troops!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Second Fleet is jumping to a Sector with a previously Scouted Location and is then Assaulting, it is confident of victory based on the Scout report. The Special Character Commanding that Legion uses his Strategic Planning to boost Tactics.&lt;br /&gt;
The notes for this order indicate that the Fleet wishes to attack more aggressively. This will be at the cost of potentially more casualties.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Secondary Fleet Gamma&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Location: N/A  Strength: N/A  Status: Passive Garrison&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 1:&amp;#039;&amp;#039;&amp;#039;  Redeploy Passive Discovery&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Order 2:&amp;#039;&amp;#039;&amp;#039;  N/A &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Planning Bonus:&amp;#039;&amp;#039;&amp;#039; N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homeworld Development Target:&amp;#039;&amp;#039;&amp;#039; N/A  (Due to changing Status)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discovery Priority:&amp;#039;&amp;#039;&amp;#039;  N/A (Available next turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Final Fleet is a Passive Fleet. It is currently a Garrison but the Primarch wants to learn of more interesting Locations so it is changing to a Discovery Fleet. The Act of Withdrawing from the Legion home and moving to explore the Galaxy is the only move the Fleet can make. If it was remaining a Garrison Fleet it could choose a Homeworld Development attribute to try to improve, but Next Turn it can assign a Discovery Priority e.g. Forge Worlds to possibly increase the Legions Mechanicus Standing.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=109</id>
		<title>OOC: Influence Spending</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=109"/>
				<updated>2018-01-31T15:32:26Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* 5 Boons: Rogue Trader Exploration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranks in a Primarchs influence attributes have 2 purposes. The first is a general indication of how much influence the Primarch has managed to gain within that faction. The Second is an income of influence currency you can use to perform additional actions or enhance actions.&lt;br /&gt;
The available actions are listed under each Currency. The list may expand during play.&lt;br /&gt;
&lt;br /&gt;
=Influence Currencies=&lt;br /&gt;
There are 3 Influence Currencies each related to it&amp;#039;s related attribute. At the end of each turn you earn your Ranks in that Currency.&lt;br /&gt;
&lt;br /&gt;
There is a Cap on each currency to dissuade hoarding. This is linked to your Fleet Capacity.&lt;br /&gt;
*1 Fleet means a cap of 20.&lt;br /&gt;
*2 Fleets means a a cap of 30.&lt;br /&gt;
*3 Fleets means a cap of 40.&lt;br /&gt;
&lt;br /&gt;
Currency is reduced to the Cap at the beginning of a turn, so you can go over the cap and then spend below it before it the Cap comes into effect.&lt;br /&gt;
&lt;br /&gt;
Currency can be spent when submitting orders, stating how much you are spending and on what. Spending per turn is not limited.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions from Spending influence do not count as one of your 2 Orders per Turn.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Boons are the currency acquired by Lords of Terra Influence. Representing your Primarchs favours with the various bureaucracies of Terra and access to the considerable resource of Rogue Trader Charters. Boons are spent to requisition Rogue Trader Reports or to manipulate Imperial Bureaucracy. &lt;br /&gt;
&lt;br /&gt;
===5 Boons: Imperial Treaties===&lt;br /&gt;
Gain a Re-Roll on a Diplomatic Check&lt;br /&gt;
&lt;br /&gt;
===5 Boons: Rogue Trader Scout===&lt;br /&gt;
A Rogue Trader Vessel will scout a Location for your Legion as a Free action.&lt;br /&gt;
&lt;br /&gt;
===10 Boons: Rogue Trader Exploration===&lt;br /&gt;
Rogue Traders will explore a specified sector and return with a Location of interest.&lt;br /&gt;
&lt;br /&gt;
==Commissions==&lt;br /&gt;
Commissions are acquired from Imperial Army Influence. This represents your Primarchs loyalties over the Armies and Navies of the Imperium. Spending Commissions represents calling up certain loyal Regiments or Commanders to assist your Legion in certain situations.&lt;br /&gt;
&lt;br /&gt;
===5 Commissions: Heavy Ordnance===&lt;br /&gt;
The Imperial Army will use it&amp;#039;s considerable firepower to reduce the effectiveness of Any Fortifications you are Assaulting.&lt;br /&gt;
&lt;br /&gt;
===5 Commissions: Recon Unit===&lt;br /&gt;
During a Scout Order you gain bonus information on a Location.&lt;br /&gt;
&lt;br /&gt;
===10 Commissions: Imperial Army Assistance===&lt;br /&gt;
A considerable force of the Imperial Army will assist your Next Assault, adding a Bonus to Either Aggression or Mitigation.&lt;br /&gt;
&lt;br /&gt;
==Archeotech==&lt;br /&gt;
Archeotech is the rare and sophisticated Dark Age Technology you can acquire from trading with the Mechanicum. Spending this equates to using advanced Fabrication methods and Cogitators to purchasing the Loyalty of the Forge World Legions.&lt;br /&gt;
&lt;br /&gt;
===5 Archeotech: Heavy Servitors===&lt;br /&gt;
Fortify Order increases Fortification by 2 instead of 1.&lt;br /&gt;
&lt;br /&gt;
===5 Archeotech: Mechanicus Forges===&lt;br /&gt;
This utilizes the forges of the mechanicum to improve your Supply Rate. This will affect normal Supply Rates and Muster Rates.&lt;br /&gt;
&lt;br /&gt;
===10 Archeotech: Titan Legion support===&lt;br /&gt;
Command the Loyalty of a Titan Legion for an Assault, this provides a Bonus to your Legion Strength.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:Page_Templates&amp;diff=108</id>
		<title>OOC:Page Templates</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:Page_Templates&amp;diff=108"/>
				<updated>2018-01-31T15:31:15Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Primarch Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page includes a selection of templates for making various types of pages.&lt;br /&gt;
&lt;br /&gt;
==Legion Pages==&lt;br /&gt;
&lt;br /&gt;
Create the page, paste in the following code and then add your details.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Legion&lt;br /&gt;
|Image=Insert the name of an image file that you uploaded using the Upload File option on the Left &lt;br /&gt;
|Numeration= Legion Number in Numerals&lt;br /&gt;
|Primogenitor= Name of your Primarch&lt;br /&gt;
|Cognomen= Old Legion Names &lt;br /&gt;
|Observed Strategic Tendencies=  Stuff your Legion Does&lt;br /&gt;
|Noteworthy Domains = Homeworld Name&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Name of Colours&lt;br /&gt;
|Quote= “You should insert a cool quote here &amp;lt;br&amp;gt;  -Attributed to Steffan Mensikov &amp;lt;br&amp;gt;When writing this article&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Part 1 Name ==&lt;br /&gt;
&lt;br /&gt;
First part of History (Usually Pre Primarch Legion) ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
== Part 2 Name ==&lt;br /&gt;
&lt;br /&gt;
Second Part of History&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
Some Text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Formation 1===&lt;br /&gt;
Some Text&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
Text about battle tactics and strategies ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Name of your Planet or Base]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
Info Cultural Practices, Philosophies, Cults and stuff go here. ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Tactics indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Espionage indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Aggression indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Mitigation indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Diplomacy indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Geneseed indication&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
Please List the Bandings of your Homeworld Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Population indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Fabrication indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Fortification indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Primarch Pages==&lt;br /&gt;
Create the page, paste in the following code and then add your details. [[Guan-Yu| EXAMPLE]]&lt;br /&gt;
&amp;lt;Pre&amp;gt;&lt;br /&gt;
{{Legion Tag&lt;br /&gt;
|Numeration=Insert Legion Numeral&lt;br /&gt;
|Legion Name=Insert Legion Name&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion XI: The Dragon Legion&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Primarch Name is the ##th of the [[Emperor|Emperors]] sons, and Primarch of the [[Legion Article|Legion Name]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Names Titles and Honours won by your Primarch.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
The story of your Primarchs arival of his home world&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
The Story of your Primarchs role on his homeworld&lt;br /&gt;
==Rediscovery==&lt;br /&gt;
The Story of your Primarchs Rediscovery by the Imperium and integration with his Legion&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
A description of your Primarchs Character / Traits&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
What Your Primarch Looks like&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of your Primarchs wargear&lt;br /&gt;
&lt;br /&gt;
==Primarch Attributes==&lt;br /&gt;
Please List the Bandings of your Primarch Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strategic Planning=&amp;#039;&amp;#039;&amp;#039; Strategic Planning indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Martial Prowess=&amp;#039;&amp;#039;&amp;#039; Martial Prowess indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Statecraft=&amp;#039;&amp;#039;&amp;#039; Statecraft indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Psychic Potential=&amp;#039;&amp;#039;&amp;#039; Psychic Potential indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lords of Terra Influence=&amp;#039;&amp;#039;&amp;#039; Lords of Terra Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Imperial Army Influence=&amp;#039;&amp;#039;&amp;#039; Imperial Army Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence=&amp;#039;&amp;#039;&amp;#039; Mechanicus Influence indication&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Pages==&lt;br /&gt;
Character Pages are for Special Characters which are unlocked when your Legion Unlocks a new Fleet.&lt;br /&gt;
Create the page, paste in the following code and then add your details. [[Mengde Cao|EXAMPLE]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Legion Tag&lt;br /&gt;
|Numeration=Insert Legion Numeral&lt;br /&gt;
|Legion Name=Insert Legion Name&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion XI: The Dragon Legion&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Name of character is a Astartes/Demi-Astartes/Thrall of the ##th Legiones Astartes, [[Legion Article|Legion Name here]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Summary of character.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
Full Biography&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Description of Character&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of characters wargear&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SEE ALSO [[OOC:Wiki Tips]]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:Page_Templates&amp;diff=107</id>
		<title>OOC:Page Templates</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:Page_Templates&amp;diff=107"/>
				<updated>2018-01-31T15:31:02Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Legion Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page includes a selection of templates for making various types of pages.&lt;br /&gt;
&lt;br /&gt;
==Legion Pages==&lt;br /&gt;
&lt;br /&gt;
Create the page, paste in the following code and then add your details.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Legion&lt;br /&gt;
|Image=Insert the name of an image file that you uploaded using the Upload File option on the Left &lt;br /&gt;
|Numeration= Legion Number in Numerals&lt;br /&gt;
|Primogenitor= Name of your Primarch&lt;br /&gt;
|Cognomen= Old Legion Names &lt;br /&gt;
|Observed Strategic Tendencies=  Stuff your Legion Does&lt;br /&gt;
|Noteworthy Domains = Homeworld Name&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Name of Colours&lt;br /&gt;
|Quote= “You should insert a cool quote here &amp;lt;br&amp;gt;  -Attributed to Steffan Mensikov &amp;lt;br&amp;gt;When writing this article&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Part 1 Name ==&lt;br /&gt;
&lt;br /&gt;
First part of History (Usually Pre Primarch Legion) ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
== Part 2 Name ==&lt;br /&gt;
&lt;br /&gt;
Second Part of History&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
Some Text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Formation 1===&lt;br /&gt;
Some Text&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
Text about battle tactics and strategies ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Name of your Planet or Base]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
Info Cultural Practices, Philosophies, Cults and stuff go here. ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Tactics indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Espionage indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Aggression indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Mitigation indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Diplomacy indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Geneseed indication&lt;br /&gt;
&lt;br /&gt;
=Homeworld Attributes=&lt;br /&gt;
Please List the Bandings of your Homeworld Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Population=&amp;#039;&amp;#039;&amp;#039; Population indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fabrication=&amp;#039;&amp;#039;&amp;#039; Fabrication indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortification=&amp;#039;&amp;#039;&amp;#039; Fortification indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Primarch Pages==&lt;br /&gt;
Create the page, paste in the following code and then add your details. [[Guan-Yu| EXAMPLE]]&lt;br /&gt;
&amp;lt;Pre&amp;gt;&lt;br /&gt;
{{Legion Tag&lt;br /&gt;
|Numeration=Insert Legion Numeral&lt;br /&gt;
|Legion Name=Insert Legion Name&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion XI: The Dragon Legion&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Primarch Name is the ##th of the [[Emperor|Emperors]] sons, and Primarch of the [[Legion Article|Legion Name]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Names Titles and Honours won by your Primarch.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
The story of your Primarchs arival of his home world&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
The Story of your Primarchs role on his homeworld&lt;br /&gt;
==Rediscovery==&lt;br /&gt;
The Story of your Primarchs Rediscovery by the Imperium and integration with his Legion&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
A description of your Primarchs Character / Traits&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
What Your Primarch Looks like&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of your Primarchs wargear&lt;br /&gt;
&lt;br /&gt;
==Primarch Attributes==&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strategic Planning=&amp;#039;&amp;#039;&amp;#039; Strategic Planning indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Martial Prowess=&amp;#039;&amp;#039;&amp;#039; Martial Prowess indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Statecraft=&amp;#039;&amp;#039;&amp;#039; Statecraft indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Psychic Potential=&amp;#039;&amp;#039;&amp;#039; Psychic Potential indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lords of Terra Influence=&amp;#039;&amp;#039;&amp;#039; Lords of Terra Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Imperial Army Influence=&amp;#039;&amp;#039;&amp;#039; Imperial Army Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence=&amp;#039;&amp;#039;&amp;#039; Mechanicus Influence indication&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Pages==&lt;br /&gt;
Character Pages are for Special Characters which are unlocked when your Legion Unlocks a new Fleet.&lt;br /&gt;
Create the page, paste in the following code and then add your details. [[Mengde Cao|EXAMPLE]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Legion Tag&lt;br /&gt;
|Numeration=Insert Legion Numeral&lt;br /&gt;
|Legion Name=Insert Legion Name&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion XI: The Dragon Legion&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Name of character is a Astartes/Demi-Astartes/Thrall of the ##th Legiones Astartes, [[Legion Article|Legion Name here]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Summary of character.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
Full Biography&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Description of Character&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of characters wargear&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SEE ALSO [[OOC:Wiki Tips]]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:Page_Templates&amp;diff=106</id>
		<title>OOC:Page Templates</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:Page_Templates&amp;diff=106"/>
				<updated>2018-01-31T15:29:22Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Primarch Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page includes a selection of templates for making various types of pages.&lt;br /&gt;
&lt;br /&gt;
==Legion Pages==&lt;br /&gt;
&lt;br /&gt;
Create the page, paste in the following code and then add your details.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Legion&lt;br /&gt;
|Image=Insert the name of an image file that you uploaded using the Upload File option on the Left &lt;br /&gt;
|Numeration= Legion Number in Numerals&lt;br /&gt;
|Primogenitor= Name of your Primarch&lt;br /&gt;
|Cognomen= Old Legion Names &lt;br /&gt;
|Observed Strategic Tendencies=  Stuff your Legion Does&lt;br /&gt;
|Noteworthy Domains = Homeworld Name&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Name of Colours&lt;br /&gt;
|Quote= “You should insert a cool quote here &amp;lt;br&amp;gt;  -Attributed to Steffan Mensikov &amp;lt;br&amp;gt;When writing this article&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Part 1 Name ==&lt;br /&gt;
&lt;br /&gt;
First part of History (Usually Pre Primarch Legion) ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
== Part 2 Name ==&lt;br /&gt;
&lt;br /&gt;
Second Part of History&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
Some Text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Formation 1===&lt;br /&gt;
Some Text&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
Text about battle tactics and strategies ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Name of your Planet or Base]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
Info Cultural Practices, Philosophies, Cults and stuff go here. ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Tactics indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Espionage indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Aggression indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Mitigation indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Diplomacy indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Geneseed indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Primarch Pages==&lt;br /&gt;
Create the page, paste in the following code and then add your details. [[Guan-Yu| EXAMPLE]]&lt;br /&gt;
&amp;lt;Pre&amp;gt;&lt;br /&gt;
{{Legion Tag&lt;br /&gt;
|Numeration=Insert Legion Numeral&lt;br /&gt;
|Legion Name=Insert Legion Name&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion XI: The Dragon Legion&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Primarch Name is the ##th of the [[Emperor|Emperors]] sons, and Primarch of the [[Legion Article|Legion Name]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Names Titles and Honours won by your Primarch.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
The story of your Primarchs arival of his home world&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
The Story of your Primarchs role on his homeworld&lt;br /&gt;
==Rediscovery==&lt;br /&gt;
The Story of your Primarchs Rediscovery by the Imperium and integration with his Legion&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
A description of your Primarchs Character / Traits&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
What Your Primarch Looks like&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of your Primarchs wargear&lt;br /&gt;
&lt;br /&gt;
==Primarch Attributes==&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Strategic Planning=&amp;#039;&amp;#039;&amp;#039; Strategic Planning indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Martial Prowess=&amp;#039;&amp;#039;&amp;#039; Martial Prowess indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Statecraft=&amp;#039;&amp;#039;&amp;#039; Statecraft indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Psychic Potential=&amp;#039;&amp;#039;&amp;#039; Psychic Potential indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lords of Terra Influence=&amp;#039;&amp;#039;&amp;#039; Lords of Terra Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Imperial Army Influence=&amp;#039;&amp;#039;&amp;#039; Imperial Army Influence indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mechanicus Influence=&amp;#039;&amp;#039;&amp;#039; Mechanicus Influence indication&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Pages==&lt;br /&gt;
Character Pages are for Special Characters which are unlocked when your Legion Unlocks a new Fleet.&lt;br /&gt;
Create the page, paste in the following code and then add your details. [[Mengde Cao|EXAMPLE]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Legion Tag&lt;br /&gt;
|Numeration=Insert Legion Numeral&lt;br /&gt;
|Legion Name=Insert Legion Name&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion XI: The Dragon Legion&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Name of character is a Astartes/Demi-Astartes/Thrall of the ##th Legiones Astartes, [[Legion Article|Legion Name here]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Summary of character.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
Full Biography&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Description of Character&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of characters wargear&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SEE ALSO [[OOC:Wiki Tips]]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:Page_Templates&amp;diff=105</id>
		<title>OOC:Page Templates</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:Page_Templates&amp;diff=105"/>
				<updated>2018-01-31T15:25:50Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Legion Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page includes a selection of templates for making various types of pages.&lt;br /&gt;
&lt;br /&gt;
==Legion Pages==&lt;br /&gt;
&lt;br /&gt;
Create the page, paste in the following code and then add your details.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Legion&lt;br /&gt;
|Image=Insert the name of an image file that you uploaded using the Upload File option on the Left &lt;br /&gt;
|Numeration= Legion Number in Numerals&lt;br /&gt;
|Primogenitor= Name of your Primarch&lt;br /&gt;
|Cognomen= Old Legion Names &lt;br /&gt;
|Observed Strategic Tendencies=  Stuff your Legion Does&lt;br /&gt;
|Noteworthy Domains = Homeworld Name&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Name of Colours&lt;br /&gt;
|Quote= “You should insert a cool quote here &amp;lt;br&amp;gt;  -Attributed to Steffan Mensikov &amp;lt;br&amp;gt;When writing this article&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Part 1 Name ==&lt;br /&gt;
&lt;br /&gt;
First part of History (Usually Pre Primarch Legion) ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
== Part 2 Name ==&lt;br /&gt;
&lt;br /&gt;
Second Part of History&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
Some Text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Formation 1===&lt;br /&gt;
Some Text&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
Text about battle tactics and strategies ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Name of your Planet or Base]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
Info Cultural Practices, Philosophies, Cults and stuff go here. ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
SUMMARY FOR REFERENCE, DELETE ONCE BELOW COMPLETED.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Tactics indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Espionage indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Aggression indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Mitigation indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Diplomacy indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Geneseed indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Primarch Pages==&lt;br /&gt;
Create the page, paste in the following code and then add your details. [[Guan-Yu| EXAMPLE]]&lt;br /&gt;
&amp;lt;Pre&amp;gt;&lt;br /&gt;
{{Legion Tag&lt;br /&gt;
|Numeration=Insert Legion Numeral&lt;br /&gt;
|Legion Name=Insert Legion Name&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion XI: The Dragon Legion&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Primarch Name is the ##th of the [[Emperor|Emperors]] sons, and Primarch of the [[Legion Article|Legion Name]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Names Titles and Honours won by your Primarch.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
The story of your Primarchs arival of his home world&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
The Story of your Primarchs role on his homeworld&lt;br /&gt;
==Rediscovery==&lt;br /&gt;
The Story of your Primarchs Rediscovery by the Imperium and integration with his Legion&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
A description of your Primarchs Character / Traits&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
What Your Primarch Looks like&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of your Primarchs wargear&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Pages==&lt;br /&gt;
Character Pages are for Special Characters which are unlocked when your Legion Unlocks a new Fleet.&lt;br /&gt;
Create the page, paste in the following code and then add your details. [[Mengde Cao|EXAMPLE]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Legion Tag&lt;br /&gt;
|Numeration=Insert Legion Numeral&lt;br /&gt;
|Legion Name=Insert Legion Name&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion XI: The Dragon Legion&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Name of character is a Astartes/Demi-Astartes/Thrall of the ##th Legiones Astartes, [[Legion Article|Legion Name here]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Summary of character.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
Full Biography&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Description of Character&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of characters wargear&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SEE ALSO [[OOC:Wiki Tips]]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:Page_Templates&amp;diff=104</id>
		<title>OOC:Page Templates</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:Page_Templates&amp;diff=104"/>
				<updated>2018-01-31T15:18:23Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Legion Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page includes a selection of templates for making various types of pages.&lt;br /&gt;
&lt;br /&gt;
==Legion Pages==&lt;br /&gt;
&lt;br /&gt;
Create the page, paste in the following code and then add your details.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Legion&lt;br /&gt;
|Image=Insert the name of an image file that you uploaded using the Upload File option on the Left &lt;br /&gt;
|Numeration= Legion Number in Numerals&lt;br /&gt;
|Primogenitor= Name of your Primarch&lt;br /&gt;
|Cognomen= Old Legion Names &lt;br /&gt;
|Observed Strategic Tendencies=  Stuff your Legion Does&lt;br /&gt;
|Noteworthy Domains = Homeworld Name&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Name of Colours&lt;br /&gt;
|Quote= “You should insert a cool quote here &amp;lt;br&amp;gt;  -Attributed to Steffan Mensikov &amp;lt;br&amp;gt;When writing this article&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Part 1 Name ==&lt;br /&gt;
&lt;br /&gt;
First part of History (Usually Pre Primarch Legion) ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
== Part 2 Name ==&lt;br /&gt;
&lt;br /&gt;
Second Part of History&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
Some Text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Formation 1===&lt;br /&gt;
Some Text&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
Text about battle tactics and strategies ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Name of your Planet or Base]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
Info Cultural Practices, Philosophies, Cults and stuff go here. ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 Ranks = Incompetent/Terrible&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1-4 Ranks = Competent/Average&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5-8 Ranks = Specialized/Good&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9+ Ranks = Exceptional/Amazing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tactics=&amp;#039;&amp;#039;&amp;#039; Tactics indication &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Espionage=&amp;#039;&amp;#039;&amp;#039; Espionage indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Aggression=&amp;#039;&amp;#039;&amp;#039; Aggression indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mitigation=&amp;#039;&amp;#039;&amp;#039; Mitigation indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diplomacy=&amp;#039;&amp;#039;&amp;#039; Diplomacy indication&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Geneseed=&amp;#039;&amp;#039;&amp;#039; Geneseed indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Primarch Pages==&lt;br /&gt;
Create the page, paste in the following code and then add your details. [[Guan-Yu| EXAMPLE]]&lt;br /&gt;
&amp;lt;Pre&amp;gt;&lt;br /&gt;
{{Legion Tag&lt;br /&gt;
|Numeration=Insert Legion Numeral&lt;br /&gt;
|Legion Name=Insert Legion Name&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion XI: The Dragon Legion&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Primarch Name is the ##th of the [[Emperor|Emperors]] sons, and Primarch of the [[Legion Article|Legion Name]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Names Titles and Honours won by your Primarch.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
The story of your Primarchs arival of his home world&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
The Story of your Primarchs role on his homeworld&lt;br /&gt;
==Rediscovery==&lt;br /&gt;
The Story of your Primarchs Rediscovery by the Imperium and integration with his Legion&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
A description of your Primarchs Character / Traits&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
What Your Primarch Looks like&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of your Primarchs wargear&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Pages==&lt;br /&gt;
Character Pages are for Special Characters which are unlocked when your Legion Unlocks a new Fleet.&lt;br /&gt;
Create the page, paste in the following code and then add your details. [[Mengde Cao|EXAMPLE]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Legion Tag&lt;br /&gt;
|Numeration=Insert Legion Numeral&lt;br /&gt;
|Legion Name=Insert Legion Name&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion XI: The Dragon Legion&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Name of character is a Astartes/Demi-Astartes/Thrall of the ##th Legiones Astartes, [[Legion Article|Legion Name here]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Summary of character.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
Full Biography&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Description of Character&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of characters wargear&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SEE ALSO [[OOC:Wiki Tips]]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:Page_Templates&amp;diff=103</id>
		<title>OOC:Page Templates</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:Page_Templates&amp;diff=103"/>
				<updated>2018-01-31T15:16:24Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Legion Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page includes a selection of templates for making various types of pages.&lt;br /&gt;
&lt;br /&gt;
==Legion Pages==&lt;br /&gt;
&lt;br /&gt;
Create the page, paste in the following code and then add your details.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Legion&lt;br /&gt;
|Image=Insert the name of an image file that you uploaded using the Upload File option on the Left &lt;br /&gt;
|Numeration= Legion Number in Numerals&lt;br /&gt;
|Primogenitor= Name of your Primarch&lt;br /&gt;
|Cognomen= Old Legion Names &lt;br /&gt;
|Observed Strategic Tendencies=  Stuff your Legion Does&lt;br /&gt;
|Noteworthy Domains = Homeworld Name&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Name of Colours&lt;br /&gt;
|Quote= “You should insert a cool quote here &amp;lt;br&amp;gt;  -Attributed to Steffan Mensikov &amp;lt;br&amp;gt;When writing this article&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Part 1 Name ==&lt;br /&gt;
&lt;br /&gt;
First part of History (Usually Pre Primarch Legion) ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
== Part 2 Name ==&lt;br /&gt;
&lt;br /&gt;
Second Part of History&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
Some Text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Formation 1===&lt;br /&gt;
Some Text&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
Text about battle tactics and strategies ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Name of your Planet or Base]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
Info Cultural Practices, Philosophies, Cults and stuff go here. ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
=Legion Attributes=&lt;br /&gt;
Please List the Bandings of your Legion Attributes.&lt;br /&gt;
*0 Ranks = Incompetent/Terrible &lt;br /&gt;
*1-4 Ranks = Competent/Average&lt;br /&gt;
*5-8 Ranks = Specialized/Good&lt;br /&gt;
*9+ Ranks = Exceptional/Amazing&lt;br /&gt;
&lt;br /&gt;
*Tactics= Tactics indication &lt;br /&gt;
*Espionage= Espionage indication&lt;br /&gt;
*Aggression= Aggression indication&lt;br /&gt;
*Mitigation= Mitigation indication&lt;br /&gt;
*Diplomacy= Diplomacy indication&lt;br /&gt;
*Geneseed= Geneseed indication&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Primarch Pages==&lt;br /&gt;
Create the page, paste in the following code and then add your details. [[Guan-Yu| EXAMPLE]]&lt;br /&gt;
&amp;lt;Pre&amp;gt;&lt;br /&gt;
{{Legion Tag&lt;br /&gt;
|Numeration=Insert Legion Numeral&lt;br /&gt;
|Legion Name=Insert Legion Name&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion XI: The Dragon Legion&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Primarch Name is the ##th of the [[Emperor|Emperors]] sons, and Primarch of the [[Legion Article|Legion Name]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Names Titles and Honours won by your Primarch.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
The story of your Primarchs arival of his home world&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
The Story of your Primarchs role on his homeworld&lt;br /&gt;
==Rediscovery==&lt;br /&gt;
The Story of your Primarchs Rediscovery by the Imperium and integration with his Legion&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
A description of your Primarchs Character / Traits&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
What Your Primarch Looks like&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of your Primarchs wargear&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Pages==&lt;br /&gt;
Character Pages are for Special Characters which are unlocked when your Legion Unlocks a new Fleet.&lt;br /&gt;
Create the page, paste in the following code and then add your details. [[Mengde Cao|EXAMPLE]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Legion Tag&lt;br /&gt;
|Numeration=Insert Legion Numeral&lt;br /&gt;
|Legion Name=Insert Legion Name&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion XI: The Dragon Legion&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Name of character is a Astartes/Demi-Astartes/Thrall of the ##th Legiones Astartes, [[Legion Article|Legion Name here]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Summary of character.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
Full Biography&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Description of Character&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of characters wargear&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SEE ALSO [[OOC:Wiki Tips]]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=102</id>
		<title>OOC: Influence Spending</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=102"/>
				<updated>2018-01-31T15:11:44Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* 5 Boons: Son of the Emperor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranks in a Primarchs influence attributes have 2 purposes. The first is a general indication of how much influence the Primarch has managed to gain within that faction. The Second is an income of influence currency you can use to perform additional actions or enhance actions.&lt;br /&gt;
The available actions are listed under each Currency. The list may expand during play.&lt;br /&gt;
&lt;br /&gt;
=Influence Currencies=&lt;br /&gt;
There are 3 Influence Currencies each related to it&amp;#039;s related attribute. At the end of each turn you earn your Ranks in that Currency.&lt;br /&gt;
&lt;br /&gt;
There is a Cap on each currency to dissuade hoarding. This is linked to your Fleet Capacity.&lt;br /&gt;
*1 Fleet means a cap of 20.&lt;br /&gt;
*2 Fleets means a a cap of 30.&lt;br /&gt;
*3 Fleets means a cap of 40.&lt;br /&gt;
&lt;br /&gt;
Currency is reduced to the Cap at the beginning of a turn, so you can go over the cap and then spend below it before it the Cap comes into effect.&lt;br /&gt;
&lt;br /&gt;
Currency can be spent when submitting orders, stating how much you are spending and on what. Spending per turn is not limited.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions from Spending influence do not count as one of your 2 Orders per Turn.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Boons are the currency acquired by Lords of Terra Influence. Representing your Primarchs favours with the various bureaucracies of Terra and access to the considerable resource of Rogue Trader Charters. Boons are spent to requisition Rogue Trader Reports or to manipulate Imperial Bureaucracy. &lt;br /&gt;
&lt;br /&gt;
===5 Boons: Imperial Treaties===&lt;br /&gt;
Gain a Re-Roll on a Diplomatic Check&lt;br /&gt;
&lt;br /&gt;
===5 Boons: Rogue Trader Scout===&lt;br /&gt;
A Rogue Trader Vessel will scout a Location for your Legion as a Free action.&lt;br /&gt;
&lt;br /&gt;
===5 Boons: Rogue Trader Exploration===&lt;br /&gt;
Rogue Traders will explore a specified sector and return with a Location of interest.&lt;br /&gt;
&lt;br /&gt;
==Commissions==&lt;br /&gt;
Commissions are acquired from Imperial Army Influence. This represents your Primarchs loyalties over the Armies and Navies of the Imperium. Spending Commissions represents calling up certain loyal Regiments or Commanders to assist your Legion in certain situations.&lt;br /&gt;
&lt;br /&gt;
===5 Commissions: Heavy Ordnance===&lt;br /&gt;
The Imperial Army will use it&amp;#039;s considerable firepower to reduce the effectiveness of Any Fortifications you are Assaulting.&lt;br /&gt;
&lt;br /&gt;
===5 Commissions: Recon Unit===&lt;br /&gt;
During a Scout Order you gain bonus information on a Location.&lt;br /&gt;
&lt;br /&gt;
===10 Commissions: Imperial Army Assistance===&lt;br /&gt;
A considerable force of the Imperial Army will assist your Next Assault, adding a Bonus to Either Aggression or Mitigation.&lt;br /&gt;
&lt;br /&gt;
==Archeotech==&lt;br /&gt;
Archeotech is the rare and sophisticated Dark Age Technology you can acquire from trading with the Mechanicum. Spending this equates to using advanced Fabrication methods and Cogitators to purchasing the Loyalty of the Forge World Legions.&lt;br /&gt;
&lt;br /&gt;
===5 Archeotech: Heavy Servitors===&lt;br /&gt;
Fortify Order increases Fortification by 2 instead of 1.&lt;br /&gt;
&lt;br /&gt;
===5 Archeotech: Mechanicus Forges===&lt;br /&gt;
This utilizes the forges of the mechanicum to improve your Supply Rate. This will affect normal Supply Rates and Muster Rates.&lt;br /&gt;
&lt;br /&gt;
===10 Archeotech: Titan Legion support===&lt;br /&gt;
Command the Loyalty of a Titan Legion for an Assault, this provides a Bonus to your Legion Strength.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=101</id>
		<title>OOC: Influence Spending</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=101"/>
				<updated>2018-01-31T15:11:03Z</updated>
		
		<summary type="html">&lt;p&gt;Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranks in a Primarchs influence attributes have 2 purposes. The first is a general indication of how much influence the Primarch has managed to gain within that faction. The Second is an income of influence currency you can use to perform additional actions or enhance actions.&lt;br /&gt;
The available actions are listed under each Currency. The list may expand during play.&lt;br /&gt;
&lt;br /&gt;
=Influence Currencies=&lt;br /&gt;
There are 3 Influence Currencies each related to it&amp;#039;s related attribute. At the end of each turn you earn your Ranks in that Currency.&lt;br /&gt;
&lt;br /&gt;
There is a Cap on each currency to dissuade hoarding. This is linked to your Fleet Capacity.&lt;br /&gt;
*1 Fleet means a cap of 20.&lt;br /&gt;
*2 Fleets means a a cap of 30.&lt;br /&gt;
*3 Fleets means a cap of 40.&lt;br /&gt;
&lt;br /&gt;
Currency is reduced to the Cap at the beginning of a turn, so you can go over the cap and then spend below it before it the Cap comes into effect.&lt;br /&gt;
&lt;br /&gt;
Currency can be spent when submitting orders, stating how much you are spending and on what. Spending per turn is not limited.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions from Spending influence do not count as one of your 2 Orders per Turn.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Boons are the currency acquired by Lords of Terra Influence. Representing your Primarchs favours with the various bureaucracies of Terra and access to the considerable resource of Rogue Trader Charters. Boons are spent to requisition Rogue Trader Reports or to manipulate Imperial Bureaucracy. &lt;br /&gt;
&lt;br /&gt;
===5 Boons: Son of the Emperor===&lt;br /&gt;
Gain a Re-Roll on a Diplomatic Check&lt;br /&gt;
&lt;br /&gt;
===5 Boons: Rogue Trader Scout===&lt;br /&gt;
A Rogue Trader Vessel will scout a Location for your Legion as a Free action.&lt;br /&gt;
&lt;br /&gt;
===5 Boons: Rogue Trader Exploration===&lt;br /&gt;
Rogue Traders will explore a specified sector and return with a Location of interest.&lt;br /&gt;
&lt;br /&gt;
==Commissions==&lt;br /&gt;
Commissions are acquired from Imperial Army Influence. This represents your Primarchs loyalties over the Armies and Navies of the Imperium. Spending Commissions represents calling up certain loyal Regiments or Commanders to assist your Legion in certain situations.&lt;br /&gt;
&lt;br /&gt;
===5 Commissions: Heavy Ordnance===&lt;br /&gt;
The Imperial Army will use it&amp;#039;s considerable firepower to reduce the effectiveness of Any Fortifications you are Assaulting.&lt;br /&gt;
&lt;br /&gt;
===5 Commissions: Recon Unit===&lt;br /&gt;
During a Scout Order you gain bonus information on a Location.&lt;br /&gt;
&lt;br /&gt;
===10 Commissions: Imperial Army Assistance===&lt;br /&gt;
A considerable force of the Imperial Army will assist your Next Assault, adding a Bonus to Either Aggression or Mitigation.&lt;br /&gt;
&lt;br /&gt;
==Archeotech==&lt;br /&gt;
Archeotech is the rare and sophisticated Dark Age Technology you can acquire from trading with the Mechanicum. Spending this equates to using advanced Fabrication methods and Cogitators to purchasing the Loyalty of the Forge World Legions.&lt;br /&gt;
&lt;br /&gt;
===5 Archeotech: Heavy Servitors===&lt;br /&gt;
Fortify Order increases Fortification by 2 instead of 1.&lt;br /&gt;
&lt;br /&gt;
===5 Archeotech: Mechanicus Forges===&lt;br /&gt;
This utilizes the forges of the mechanicum to improve your Supply Rate. This will affect normal Supply Rates and Muster Rates.&lt;br /&gt;
&lt;br /&gt;
===10 Archeotech: Titan Legion support===&lt;br /&gt;
Command the Loyalty of a Titan Legion for an Assault, this provides a Bonus to your Legion Strength.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=100</id>
		<title>OOC: Influence Spending</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=100"/>
				<updated>2018-01-31T15:08:13Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Boons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranks in a Primarchs influence attributes have 2 purposes. The first is a general indication of how much influence the Primarch has managed to gain within that faction. The Second is an income of influence currency you can use to perform additional actions or enhance actions.&lt;br /&gt;
The available actions are listed under each Currency. The list may expand during play.&lt;br /&gt;
&lt;br /&gt;
=Influence Currencies=&lt;br /&gt;
There are 3 Influence Currencies each related to it&amp;#039;s related attribute. At the end of each turn you earn your Ranks in that Currency.&lt;br /&gt;
&lt;br /&gt;
There is a Cap on each currency to dissuade hoarding. This is linked to your Fleet Capacity.&lt;br /&gt;
*1 Fleet means a cap of 20.&lt;br /&gt;
*2 Fleets means a a cap of 30.&lt;br /&gt;
*3 Fleets means a cap of 40.&lt;br /&gt;
&lt;br /&gt;
Currency is reduced to the Cap at the beginning of a turn, so you can go over the cap and then spend below it before it the Cap comes into effect.&lt;br /&gt;
&lt;br /&gt;
Currency can be spent when submitting orders, stating how much you are spending and on what. Spending per turn is not limited.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions from Spending influence do not count as one of your 2 Orders per Turn.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Boons are the currency acquired by Lords of Terra Influence. Representing your Primarchs favours with the various bureaucracies of Terra and access to the considerable resource of Rogue Trader Charters. Boons are spent to requisition Rogue Trader Reports or to manipulate Imperial Bureaucracy. &lt;br /&gt;
&lt;br /&gt;
===5 Boons: Son of the Emperor===&lt;br /&gt;
Gain a Re-Roll on a Diplomatic Check&lt;br /&gt;
&lt;br /&gt;
===5 Boons: Rogue Trader Scout===&lt;br /&gt;
A Rogue Trader Vessel will scout a Location for your Legion as a Free action.&lt;br /&gt;
&lt;br /&gt;
===5 Boons: Rogue Trader Exploration===&lt;br /&gt;
Rogue Traders will explore a specified sector and return with a Location of interest.&lt;br /&gt;
&lt;br /&gt;
==Commissions==&lt;br /&gt;
Commissions are acquired from Imperial Army Influence. This represents your Primarchs loyalties over the Armies and Navies of the Imperium. Spending Commissions represents calling up certain loyal Regiments or Commanders to assist your Legion in certain situations.&lt;br /&gt;
&lt;br /&gt;
===5 Commissions: Great Crusade===&lt;br /&gt;
Gain a Statesmen roll bonus to improve Imperial Army Influence.&lt;br /&gt;
&lt;br /&gt;
===5 Commissions: Heavy Ordnance===&lt;br /&gt;
The Imperial Army will use it&amp;#039;s considerable firepower to reduce the effectiveness of Any Fortifications you are Assaulting.&lt;br /&gt;
&lt;br /&gt;
===10 Commissions: Imperial Army Assistance===&lt;br /&gt;
A considerable force of the Imperial Army will assist your Next Assault, adding a Bonus to Either Aggression or Mitigation.&lt;br /&gt;
&lt;br /&gt;
==Archeotech==&lt;br /&gt;
Archeotech is the rare and sophisticated Dark Age Technology you can acquire from trading with the Mechanicum. Spending this equates to using advanced Fabrication methods and Cogitators to purchasing the Loyalty of the Forge World Legions.&lt;br /&gt;
&lt;br /&gt;
===5 Archeotech: Son of the Omnisiah===&lt;br /&gt;
Gain a Statesmen roll bonus to improve Mechanicus Influence.&lt;br /&gt;
&lt;br /&gt;
===5 Archeotech: Mechanicus Forges===&lt;br /&gt;
This utilizes the forges of the mechanicum to improve your Supply Rate. This will affect normal Supply Rates and Muster Rates.&lt;br /&gt;
&lt;br /&gt;
===10 Archeotech: Titan Legion support===&lt;br /&gt;
Command the Loyalty of a Titan Legion for an Assault, this provides a Bonus to your Legion Strength.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:Page_Templates&amp;diff=99</id>
		<title>OOC:Page Templates</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:Page_Templates&amp;diff=99"/>
				<updated>2018-01-31T14:39:55Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Legion Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page includes a selection of templates for making various types of pages.&lt;br /&gt;
&lt;br /&gt;
==Legion Pages==&lt;br /&gt;
&lt;br /&gt;
Create the page, paste in the following code and then add your details.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Legion&lt;br /&gt;
|Image=Insert the name of an image file that you uploaded using the Upload File option on the Left &lt;br /&gt;
|Numeration= Legion Number in Numerals&lt;br /&gt;
|Primogenitor= Name of your Primarch&lt;br /&gt;
|Cognomen= Old Legion Names &lt;br /&gt;
|Observed Strategic Tendencies=  Stuff your Legion Does&lt;br /&gt;
|Noteworthy Domains = Homeworld Name&lt;br /&gt;
|Allegiance= Fedelitas Constantus&lt;br /&gt;
|Colours= Name of Colours&lt;br /&gt;
|Tactics= Tactics indication &lt;br /&gt;
|Espionage= Espionage indication&lt;br /&gt;
|Aggression= Aggression indication&lt;br /&gt;
|Mitigation= Mitigation indication&lt;br /&gt;
|Diplomacy= Diplomacy indication&lt;br /&gt;
|Geneseed= Geneseed indication&lt;br /&gt;
|Quote= “You should insert a cool quote here &amp;lt;br&amp;gt;  -Attributed to Steffan Mensikov &amp;lt;br&amp;gt;When writing this article&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary of Legion goes here ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
== Part 1 Name ==&lt;br /&gt;
&lt;br /&gt;
First part of History (Usually Pre Primarch Legion) ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
== Part 2 Name ==&lt;br /&gt;
&lt;br /&gt;
Second Part of History&lt;br /&gt;
&lt;br /&gt;
= Legion Organisation =&lt;br /&gt;
Some Text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
==Unique Formations==&lt;br /&gt;
===Formation 1===&lt;br /&gt;
Some Text&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
Text about battle tactics and strategies ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Legion Homeworld=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article [[Name of your Planet or Base]]&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary text ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Primarch=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Primarch Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary of Primarch in relation to Legion ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Culture and Beliefs=&lt;br /&gt;
&lt;br /&gt;
Info Cultural Practices, Philosophies, Cults and stuff go here. ESSENTIAL&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
Info about Geneseed stability and quirks go here. ESSENTIAL IF YOURE ODD!&lt;br /&gt;
&lt;br /&gt;
=Exemplary Battles=&lt;br /&gt;
==Battle One==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
==Battle Two==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Main Article: [[Battle Name]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Story of Battle&lt;br /&gt;
&lt;br /&gt;
=Notable Members=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primarch&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Primarch Name]]Shiniest of Shiney, The Shiney Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Command&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
[[Person2 Name]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spod Name here]] Title&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legion]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Primarch Pages==&lt;br /&gt;
Create the page, paste in the following code and then add your details. [[Guan-Yu| EXAMPLE]]&lt;br /&gt;
&amp;lt;Pre&amp;gt;&lt;br /&gt;
{{Legion Tag&lt;br /&gt;
|Numeration=Insert Legion Numeral&lt;br /&gt;
|Legion Name=Insert Legion Name&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion XI: The Dragon Legion&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Primarch Name is the ##th of the [[Emperor|Emperors]] sons, and Primarch of the [[Legion Article|Legion Name]]&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Names Titles and Honours won by your Primarch.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Arrival===&lt;br /&gt;
The story of your Primarchs arival of his home world&lt;br /&gt;
===Rise to Power===&lt;br /&gt;
The Story of your Primarchs role on his homeworld&lt;br /&gt;
==Rediscovery==&lt;br /&gt;
The Story of your Primarchs Rediscovery by the Imperium and integration with his Legion&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
A description of your Primarchs Character / Traits&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
What Your Primarch Looks like&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of your Primarchs wargear&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Primarch]]&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Pages==&lt;br /&gt;
Character Pages are for Special Characters which are unlocked when your Legion Unlocks a new Fleet.&lt;br /&gt;
Create the page, paste in the following code and then add your details. [[Mengde Cao|EXAMPLE]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Legion Tag&lt;br /&gt;
|Numeration=Insert Legion Numeral&lt;br /&gt;
|Legion Name=Insert Legion Name&lt;br /&gt;
|Article=Insert Name of your main legion article on the wiki eg. &amp;quot;Legion XI: The Dragon Legion&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Name of character is a Astartes/Demi-Astartes/Thrall of the ##th Legiones Astartes, [[Legion Article|Legion Name here]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Summary of character.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
Full Biography&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Description of Character&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Description of characters wargear&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SEE ALSO [[OOC:Wiki Tips]]&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=98</id>
		<title>OOC: Influence Spending</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=98"/>
				<updated>2018-01-31T14:30:47Z</updated>
		
		<summary type="html">&lt;p&gt;Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranks in a Primarchs influence attributes have 2 purposes. The first is a general indication of how much influence the Primarch has managed to gain within that faction. The Second is an income of influence currency you can use to perform additional actions or enhance actions.&lt;br /&gt;
The available actions are listed under each Currency. The list may expand during play.&lt;br /&gt;
&lt;br /&gt;
=Influence Currencies=&lt;br /&gt;
There are 3 Influence Currencies each related to it&amp;#039;s related attribute. At the end of each turn you earn your Ranks in that Currency.&lt;br /&gt;
&lt;br /&gt;
There is a Cap on each currency to dissuade hoarding. This is linked to your Fleet Capacity.&lt;br /&gt;
*1 Fleet means a cap of 20.&lt;br /&gt;
*2 Fleets means a a cap of 30.&lt;br /&gt;
*3 Fleets means a cap of 40.&lt;br /&gt;
&lt;br /&gt;
Currency is reduced to the Cap at the beginning of a turn, so you can go over the cap and then spend below it before it the Cap comes into effect.&lt;br /&gt;
&lt;br /&gt;
Currency can be spent when submitting orders, stating how much you are spending and on what. Spending per turn is not limited.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions from Spending influence do not count as one of your 2 Orders per Turn.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Boons are the currency acquired by Lords of Terra Influence. Representing your Primarchs favours with the various bureaucracies of Terra and access to the considerable resource of Rogue Trader Charters. Boons are spent to requisition Rogue Trader Reports or to manipulate Imperial Bureaucracy. &lt;br /&gt;
&lt;br /&gt;
===5 Boons: Son of the Emperor===&lt;br /&gt;
Gain a Statesmen roll bonus to improve Lords of Terra influence.&lt;br /&gt;
&lt;br /&gt;
===5 Boons: Rogue Trader Scout===&lt;br /&gt;
A Rogue Trader Vessel will scout a Location for your Legion as a Free action.&lt;br /&gt;
&lt;br /&gt;
===5 Boons: Rogue Trader Exploration===&lt;br /&gt;
Rogue Traders will explore a specified sector and return with a Location of interest.&lt;br /&gt;
&lt;br /&gt;
==Commissions==&lt;br /&gt;
Commissions are acquired from Imperial Army Influence. This represents your Primarchs loyalties over the Armies and Navies of the Imperium. Spending Commissions represents calling up certain loyal Regiments or Commanders to assist your Legion in certain situations.&lt;br /&gt;
&lt;br /&gt;
===5 Commissions: Great Crusade===&lt;br /&gt;
Gain a Statesmen roll bonus to improve Imperial Army Influence.&lt;br /&gt;
&lt;br /&gt;
===5 Commissions: Heavy Ordnance===&lt;br /&gt;
The Imperial Army will use it&amp;#039;s considerable firepower to reduce the effectiveness of Any Fortifications you are Assaulting.&lt;br /&gt;
&lt;br /&gt;
===10 Commissions: Imperial Army Assistance===&lt;br /&gt;
A considerable force of the Imperial Army will assist your Next Assault, adding a Bonus to Either Aggression or Mitigation.&lt;br /&gt;
&lt;br /&gt;
==Archeotech==&lt;br /&gt;
Archeotech is the rare and sophisticated Dark Age Technology you can acquire from trading with the Mechanicum. Spending this equates to using advanced Fabrication methods and Cogitators to purchasing the Loyalty of the Forge World Legions.&lt;br /&gt;
&lt;br /&gt;
===5 Archeotech: Son of the Omnisiah===&lt;br /&gt;
Gain a Statesmen roll bonus to improve Mechanicus Influence.&lt;br /&gt;
&lt;br /&gt;
===5 Archeotech: Mechanicus Forges===&lt;br /&gt;
This utilizes the forges of the mechanicum to improve your Supply Rate. This will affect normal Supply Rates and Muster Rates.&lt;br /&gt;
&lt;br /&gt;
===10 Archeotech: Titan Legion support===&lt;br /&gt;
Command the Loyalty of a Titan Legion for an Assault, this provides a Bonus to your Legion Strength.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=97</id>
		<title>OOC: Influence Spending</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=97"/>
				<updated>2018-01-31T14:27:55Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Boons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranks in a Primarchs influence attributes have 2 purposes. The first is a general indication of how much influence the Primarch has managed to gain within that faction. The Second is an income of influence currency you can use to perform additional actions or enhance actions.&lt;br /&gt;
The available actions are listed under each Currency. The list may expand during play.&lt;br /&gt;
&lt;br /&gt;
=Influence Currencies=&lt;br /&gt;
There are 3 Influence Currencies each related to it&amp;#039;s related attribute. At the end of each turn you earn your Ranks in that Currency.&lt;br /&gt;
&lt;br /&gt;
There is a Cap on each currency to dissuade hoarding. This is linked to your Fleet Capacity.&lt;br /&gt;
*1 Fleet means a cap of 20.&lt;br /&gt;
*2 Fleets means a a cap of 30.&lt;br /&gt;
*3 Fleets means a cap of 40.&lt;br /&gt;
&lt;br /&gt;
Currency is reduced to the Cap at the beginning of a turn, so you can go over the cap and then spend below it before it the Cap comes into effect.&lt;br /&gt;
&lt;br /&gt;
Currency can be spent when submitting orders, stating how much you are spending and on what. Spending per turn is not limited.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions from Spending influence do not count as one of your 2 Orders per Turn.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Boons are the currency acquired by Lords of Terra Influence. Representing your Primarchs favours with the various bureaucracies of Terra and access to the considerable resource of Rogue Trader Charters. Boons are spent to requisition Rogue Trader Reports or to manipulate Imperial Bureaucracy. &lt;br /&gt;
&lt;br /&gt;
===5 Boons: Son of the Emperor===&lt;br /&gt;
Pass a Statesmen roll to improve Lords of Terra influence.&lt;br /&gt;
&lt;br /&gt;
===5 Boons: Rogue Trader Scout===&lt;br /&gt;
A Rogue Trader Vessel will scout a Location for your Legion as a Free action.&lt;br /&gt;
&lt;br /&gt;
===5 Boons: Rogue Trader Exploration===&lt;br /&gt;
Rogue Traders will explore a specified sector and return with a Location of interest.&lt;br /&gt;
&lt;br /&gt;
==Commissions==&lt;br /&gt;
Commissions are acquired from Imperial Army Influence. This represents your Primarchs loyalties over the Armies and Navies of the Imperium. Spending Commissions represents calling up certain loyal Regiments or Commanders to assist your Legion in certain situations.&lt;br /&gt;
&lt;br /&gt;
===5 Commissions: Heavy Ordnance===&lt;br /&gt;
The Imperial Army will use it&amp;#039;s considerable firepower to reduce the effectiveness of Any Fortifications you are Assaulting.&lt;br /&gt;
&lt;br /&gt;
===10 Commissions: Imperial Army Assistance===&lt;br /&gt;
A considerable force of the Imperial Army will assist your Next Assault, adding a Bonus to Either Aggression or Mitigation.&lt;br /&gt;
&lt;br /&gt;
==Archeotech==&lt;br /&gt;
Archeotech is the rare and sophisticated Dark Age Technology you can acquire from trading with the Mechanicum. Spending this equates to using advanced Fabrication methods and Cogitators to purchasing the Loyalty of the Forge World Legions.&lt;br /&gt;
&lt;br /&gt;
===5 Archeotech: Mechanicus Forges===&lt;br /&gt;
This utilizes the forges of the mechanicum to improve your Supply Rate. This will affect normal Supply Rates and Muster Rates.&lt;br /&gt;
&lt;br /&gt;
===10 Archeotech: Titan Legion support===&lt;br /&gt;
Command the Loyalty of a Titan Legion for an Assault, this provides a Bonus to your Legion Strength.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=96</id>
		<title>OOC: Influence Spending</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=96"/>
				<updated>2018-01-31T14:26:48Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Boons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranks in a Primarchs influence attributes have 2 purposes. The first is a general indication of how much influence the Primarch has managed to gain within that faction. The Second is an income of influence currency you can use to perform additional actions or enhance actions.&lt;br /&gt;
The available actions are listed under each Currency. The list may expand during play.&lt;br /&gt;
&lt;br /&gt;
=Influence Currencies=&lt;br /&gt;
There are 3 Influence Currencies each related to it&amp;#039;s related attribute. At the end of each turn you earn your Ranks in that Currency.&lt;br /&gt;
&lt;br /&gt;
There is a Cap on each currency to dissuade hoarding. This is linked to your Fleet Capacity.&lt;br /&gt;
*1 Fleet means a cap of 20.&lt;br /&gt;
*2 Fleets means a a cap of 30.&lt;br /&gt;
*3 Fleets means a cap of 40.&lt;br /&gt;
&lt;br /&gt;
Currency is reduced to the Cap at the beginning of a turn, so you can go over the cap and then spend below it before it the Cap comes into effect.&lt;br /&gt;
&lt;br /&gt;
Currency can be spent when submitting orders, stating how much you are spending and on what. Spending per turn is not limited.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions from Spending influence do not count as one of your 2 Orders per Turn.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Boons are the currency acquired by Lords of Terra Influence. Representing your Primarchs favours with the various bureaucracies of Terra and access to the considerable resource of Rogue Trader Charters. Boons are spent to requisition Rogue Trader Reports or to manipulate Imperial Bureaucracy. &lt;br /&gt;
&lt;br /&gt;
===5 Boons: Rogue Trader Scout===&lt;br /&gt;
A Rogue Trader Vessel will scout a Location for your Legion as a Free action.&lt;br /&gt;
&lt;br /&gt;
===5 Boons: Rogue Trader Exploration===&lt;br /&gt;
Rogue Traders will explore a specified sector and return with a Location of interest.&lt;br /&gt;
&lt;br /&gt;
==Commissions==&lt;br /&gt;
Commissions are acquired from Imperial Army Influence. This represents your Primarchs loyalties over the Armies and Navies of the Imperium. Spending Commissions represents calling up certain loyal Regiments or Commanders to assist your Legion in certain situations.&lt;br /&gt;
&lt;br /&gt;
===5 Commissions: Heavy Ordnance===&lt;br /&gt;
The Imperial Army will use it&amp;#039;s considerable firepower to reduce the effectiveness of Any Fortifications you are Assaulting.&lt;br /&gt;
&lt;br /&gt;
===10 Commissions: Imperial Army Assistance===&lt;br /&gt;
A considerable force of the Imperial Army will assist your Next Assault, adding a Bonus to Either Aggression or Mitigation.&lt;br /&gt;
&lt;br /&gt;
==Archeotech==&lt;br /&gt;
Archeotech is the rare and sophisticated Dark Age Technology you can acquire from trading with the Mechanicum. Spending this equates to using advanced Fabrication methods and Cogitators to purchasing the Loyalty of the Forge World Legions.&lt;br /&gt;
&lt;br /&gt;
===5 Archeotech: Mechanicus Forges===&lt;br /&gt;
This utilizes the forges of the mechanicum to improve your Supply Rate. This will affect normal Supply Rates and Muster Rates.&lt;br /&gt;
&lt;br /&gt;
===10 Archeotech: Titan Legion support===&lt;br /&gt;
Command the Loyalty of a Titan Legion for an Assault, this provides a Bonus to your Legion Strength.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=95</id>
		<title>OOC: Influence Spending</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=95"/>
				<updated>2018-01-31T14:25:33Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Archeotech */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranks in a Primarchs influence attributes have 2 purposes. The first is a general indication of how much influence the Primarch has managed to gain within that faction. The Second is an income of influence currency you can use to perform additional actions or enhance actions.&lt;br /&gt;
The available actions are listed under each Currency. The list may expand during play.&lt;br /&gt;
&lt;br /&gt;
=Influence Currencies=&lt;br /&gt;
There are 3 Influence Currencies each related to it&amp;#039;s related attribute. At the end of each turn you earn your Ranks in that Currency.&lt;br /&gt;
&lt;br /&gt;
There is a Cap on each currency to dissuade hoarding. This is linked to your Fleet Capacity.&lt;br /&gt;
*1 Fleet means a cap of 20.&lt;br /&gt;
*2 Fleets means a a cap of 30.&lt;br /&gt;
*3 Fleets means a cap of 40.&lt;br /&gt;
&lt;br /&gt;
Currency is reduced to the Cap at the beginning of a turn, so you can go over the cap and then spend below it before it the Cap comes into effect.&lt;br /&gt;
&lt;br /&gt;
Currency can be spent when submitting orders, stating how much you are spending and on what. Spending per turn is not limited.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions from Spending influence do not count as one of your 2 Orders per Turn.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Boons are the currency acquired by Lords of Terra Influence. Representing your Primarchs favours with the various bureaucracies of Terra and access to the considerable resource of Rogue Trader Charters. Boons are spent to requisition Rogue Trader Reports or to manipulate Imperial Bureaucracy. &lt;br /&gt;
&lt;br /&gt;
===10 Boons: Rogue Trader Scout===&lt;br /&gt;
A Rogue Trader Vessel will scout a Location for your Legion as a Free action.&lt;br /&gt;
&lt;br /&gt;
===10 Boons: Rogue Trader Exploration===&lt;br /&gt;
A Variety of Rogue Traders will explore a specified sector and return with Locations of interest.&lt;br /&gt;
&lt;br /&gt;
==Commissions==&lt;br /&gt;
Commissions are acquired from Imperial Army Influence. This represents your Primarchs loyalties over the Armies and Navies of the Imperium. Spending Commissions represents calling up certain loyal Regiments or Commanders to assist your Legion in certain situations.&lt;br /&gt;
&lt;br /&gt;
===5 Commissions: Heavy Ordnance===&lt;br /&gt;
The Imperial Army will use it&amp;#039;s considerable firepower to reduce the effectiveness of Any Fortifications you are Assaulting.&lt;br /&gt;
&lt;br /&gt;
===10 Commissions: Imperial Army Assistance===&lt;br /&gt;
A considerable force of the Imperial Army will assist your Next Assault, adding a Bonus to Either Aggression or Mitigation.&lt;br /&gt;
&lt;br /&gt;
==Archeotech==&lt;br /&gt;
Archeotech is the rare and sophisticated Dark Age Technology you can acquire from trading with the Mechanicum. Spending this equates to using advanced Fabrication methods and Cogitators to purchasing the Loyalty of the Forge World Legions.&lt;br /&gt;
&lt;br /&gt;
===5 Archeotech: Mechanicus Forges===&lt;br /&gt;
This utilizes the forges of the mechanicum to improve your Supply Rate. This will affect normal Supply Rates and Muster Rates.&lt;br /&gt;
&lt;br /&gt;
===10 Archeotech: Titan Legion support===&lt;br /&gt;
Command the Loyalty of a Titan Legion for an Assault, this provides a Bonus to your Legion Strength.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=94</id>
		<title>OOC: Influence Spending</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=94"/>
				<updated>2018-01-31T14:25:21Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Commissions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranks in a Primarchs influence attributes have 2 purposes. The first is a general indication of how much influence the Primarch has managed to gain within that faction. The Second is an income of influence currency you can use to perform additional actions or enhance actions.&lt;br /&gt;
The available actions are listed under each Currency. The list may expand during play.&lt;br /&gt;
&lt;br /&gt;
=Influence Currencies=&lt;br /&gt;
There are 3 Influence Currencies each related to it&amp;#039;s related attribute. At the end of each turn you earn your Ranks in that Currency.&lt;br /&gt;
&lt;br /&gt;
There is a Cap on each currency to dissuade hoarding. This is linked to your Fleet Capacity.&lt;br /&gt;
*1 Fleet means a cap of 20.&lt;br /&gt;
*2 Fleets means a a cap of 30.&lt;br /&gt;
*3 Fleets means a cap of 40.&lt;br /&gt;
&lt;br /&gt;
Currency is reduced to the Cap at the beginning of a turn, so you can go over the cap and then spend below it before it the Cap comes into effect.&lt;br /&gt;
&lt;br /&gt;
Currency can be spent when submitting orders, stating how much you are spending and on what. Spending per turn is not limited.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions from Spending influence do not count as one of your 2 Orders per Turn.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Boons are the currency acquired by Lords of Terra Influence. Representing your Primarchs favours with the various bureaucracies of Terra and access to the considerable resource of Rogue Trader Charters. Boons are spent to requisition Rogue Trader Reports or to manipulate Imperial Bureaucracy. &lt;br /&gt;
&lt;br /&gt;
===10 Boons: Rogue Trader Scout===&lt;br /&gt;
A Rogue Trader Vessel will scout a Location for your Legion as a Free action.&lt;br /&gt;
&lt;br /&gt;
===10 Boons: Rogue Trader Exploration===&lt;br /&gt;
A Variety of Rogue Traders will explore a specified sector and return with Locations of interest.&lt;br /&gt;
&lt;br /&gt;
==Commissions==&lt;br /&gt;
Commissions are acquired from Imperial Army Influence. This represents your Primarchs loyalties over the Armies and Navies of the Imperium. Spending Commissions represents calling up certain loyal Regiments or Commanders to assist your Legion in certain situations.&lt;br /&gt;
&lt;br /&gt;
===5 Commissions: Heavy Ordnance===&lt;br /&gt;
The Imperial Army will use it&amp;#039;s considerable firepower to reduce the effectiveness of Any Fortifications you are Assaulting.&lt;br /&gt;
&lt;br /&gt;
===10 Commissions: Imperial Army Assistance===&lt;br /&gt;
A considerable force of the Imperial Army will assist your Next Assault, adding a Bonus to Either Aggression or Mitigation.&lt;br /&gt;
&lt;br /&gt;
==Archeotech==&lt;br /&gt;
Archeotech is the rare and sophisticated Dark Age Technology you can acquire from trading with the Mechanicum. Spending this equates to using advanced Fabrication methods and Cogitators to purchasing the Loyalty of the Forge World Legions.&lt;br /&gt;
&lt;br /&gt;
===10 Archeotech: Mechanicus Forges===&lt;br /&gt;
This utilizes the forges of the mechanicum to improve your Supply Rate. This will affect normal Supply Rates and Muster Rates.&lt;br /&gt;
&lt;br /&gt;
===20 Archeotech: Titan Legion support===&lt;br /&gt;
Command the Loyalty of a Titan Legion for an Assault, this provides a Bonus to your Legion Strength.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=93</id>
		<title>OOC: Influence Spending</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=93"/>
				<updated>2018-01-31T14:25:05Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* Boons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranks in a Primarchs influence attributes have 2 purposes. The first is a general indication of how much influence the Primarch has managed to gain within that faction. The Second is an income of influence currency you can use to perform additional actions or enhance actions.&lt;br /&gt;
The available actions are listed under each Currency. The list may expand during play.&lt;br /&gt;
&lt;br /&gt;
=Influence Currencies=&lt;br /&gt;
There are 3 Influence Currencies each related to it&amp;#039;s related attribute. At the end of each turn you earn your Ranks in that Currency.&lt;br /&gt;
&lt;br /&gt;
There is a Cap on each currency to dissuade hoarding. This is linked to your Fleet Capacity.&lt;br /&gt;
*1 Fleet means a cap of 20.&lt;br /&gt;
*2 Fleets means a a cap of 30.&lt;br /&gt;
*3 Fleets means a cap of 40.&lt;br /&gt;
&lt;br /&gt;
Currency is reduced to the Cap at the beginning of a turn, so you can go over the cap and then spend below it before it the Cap comes into effect.&lt;br /&gt;
&lt;br /&gt;
Currency can be spent when submitting orders, stating how much you are spending and on what. Spending per turn is not limited.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions from Spending influence do not count as one of your 2 Orders per Turn.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Boons are the currency acquired by Lords of Terra Influence. Representing your Primarchs favours with the various bureaucracies of Terra and access to the considerable resource of Rogue Trader Charters. Boons are spent to requisition Rogue Trader Reports or to manipulate Imperial Bureaucracy. &lt;br /&gt;
&lt;br /&gt;
===10 Boons: Rogue Trader Scout===&lt;br /&gt;
A Rogue Trader Vessel will scout a Location for your Legion as a Free action.&lt;br /&gt;
&lt;br /&gt;
===10 Boons: Rogue Trader Exploration===&lt;br /&gt;
A Variety of Rogue Traders will explore a specified sector and return with Locations of interest.&lt;br /&gt;
&lt;br /&gt;
==Commissions==&lt;br /&gt;
Commissions are acquired from Imperial Army Influence. This represents your Primarchs loyalties over the Armies and Navies of the Imperium. Spending Commissions represents calling up certain loyal Regiments or Commanders to assist your Legion in certain situations.&lt;br /&gt;
&lt;br /&gt;
===10 Commissions: Heavy Ordnance===&lt;br /&gt;
The Imperial Army will use it&amp;#039;s considerable firepower to reduce the effectiveness of Any Fortifications you are Assaulting.&lt;br /&gt;
&lt;br /&gt;
===20 Commissions: Imperial Army Assistance===&lt;br /&gt;
A considerable force of the Imperial Army will assist your Next Assault, adding a Bonus to Either Aggression or Mitigation.  &lt;br /&gt;
&lt;br /&gt;
==Archeotech==&lt;br /&gt;
Archeotech is the rare and sophisticated Dark Age Technology you can acquire from trading with the Mechanicum. Spending this equates to using advanced Fabrication methods and Cogitators to purchasing the Loyalty of the Forge World Legions.&lt;br /&gt;
&lt;br /&gt;
===10 Archeotech: Mechanicus Forges===&lt;br /&gt;
This utilizes the forges of the mechanicum to improve your Supply Rate. This will affect normal Supply Rates and Muster Rates.&lt;br /&gt;
&lt;br /&gt;
===20 Archeotech: Titan Legion support===&lt;br /&gt;
Command the Loyalty of a Titan Legion for an Assault, this provides a Bonus to your Legion Strength.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	<entry>
		<id>http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=92</id>
		<title>OOC: Influence Spending</title>
		<link rel="alternate" type="text/html" href="http://alternateheresy.com/2018/Wiki/index.php?title=OOC:_Influence_Spending&amp;diff=92"/>
				<updated>2018-01-31T13:43:49Z</updated>
		
		<summary type="html">&lt;p&gt;Law: /* 20 Boons: Rogue Trader Exploration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranks in a Primarchs influence attributes have 2 purposes. The first is a general indication of how much influence the Primarch has managed to gain within that faction. The Second is an income of influence currency you can use to perform additional actions or enhance actions.&lt;br /&gt;
The available actions are listed under each Currency. The list may expand during play.&lt;br /&gt;
&lt;br /&gt;
=Influence Currencies=&lt;br /&gt;
There are 3 Influence Currencies each related to it&amp;#039;s related attribute. At the end of each turn you earn your Ranks in that Currency.&lt;br /&gt;
&lt;br /&gt;
There is a Cap on each currency to dissuade hoarding. This is linked to your Fleet Capacity.&lt;br /&gt;
*1 Fleet means a cap of 20.&lt;br /&gt;
*2 Fleets means a a cap of 30.&lt;br /&gt;
*3 Fleets means a cap of 40.&lt;br /&gt;
&lt;br /&gt;
Currency is reduced to the Cap at the beginning of a turn, so you can go over the cap and then spend below it before it the Cap comes into effect.&lt;br /&gt;
&lt;br /&gt;
Currency can be spent when submitting orders, stating how much you are spending and on what. Spending per turn is not limited.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions from Spending influence do not count as one of your 2 Orders per Turn.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Boons are the currency acquired by Lords of Terra Influence. Representing your Primarchs favours with the various bureaucracies of Terra and access to the considerable resource of Rogue Trader Charters. Boons are spent to requisition Rogue Trader Reports or to manipulate Imperial Bureaucracy. &lt;br /&gt;
&lt;br /&gt;
===10 Boons: Rogue Trader Scout===&lt;br /&gt;
A Rogue Trader Vessel will scout a Location for your Legion as a Free action.&lt;br /&gt;
&lt;br /&gt;
===20 Boons: Rogue Trader Exploration===&lt;br /&gt;
A Variety of Rogue Traders will explore a specified sector and return with Locations of interest.&lt;br /&gt;
&lt;br /&gt;
==Commissions==&lt;br /&gt;
Commissions are acquired from Imperial Army Influence. This represents your Primarchs loyalties over the Armies and Navies of the Imperium. Spending Commissions represents calling up certain loyal Regiments or Commanders to assist your Legion in certain situations.&lt;br /&gt;
&lt;br /&gt;
===10 Commissions: Heavy Ordnance===&lt;br /&gt;
The Imperial Army will use it&amp;#039;s considerable firepower to reduce the effectiveness of Any Fortifications you are Assaulting.&lt;br /&gt;
&lt;br /&gt;
===20 Commissions: Imperial Army Assistance===&lt;br /&gt;
A considerable force of the Imperial Army will assist your Next Assault, adding a Bonus to Either Aggression or Mitigation.  &lt;br /&gt;
&lt;br /&gt;
==Archeotech==&lt;br /&gt;
Archeotech is the rare and sophisticated Dark Age Technology you can acquire from trading with the Mechanicum. Spending this equates to using advanced Fabrication methods and Cogitators to purchasing the Loyalty of the Forge World Legions.&lt;br /&gt;
&lt;br /&gt;
===10 Archeotech: Mechanicus Forges===&lt;br /&gt;
This utilizes the forges of the mechanicum to improve your Supply Rate. This will affect normal Supply Rates and Muster Rates.&lt;br /&gt;
&lt;br /&gt;
===20 Archeotech: Titan Legion support===&lt;br /&gt;
Command the Loyalty of a Titan Legion for an Assault, this provides a Bonus to your Legion Strength.&lt;/div&gt;</summary>
		<author><name>Law</name></author>	</entry>

	</feed>